The document discusses a presentation given by Jim Brazell at the US Army Morale, Recreation and Welfare Annual Conference in Louisville, Kentucky in August 2006 about the Age of Science Nonfiction and the 5th World. It includes links to various websites related to topics like mobile phones, white house news, supercomputers, games, language learning software, military training simulations, and more.
Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee...Jim "Brodie" Brazell
“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.
The article discusses the ongoing "Great Culling" of the human population being carried out through covert means such as vaccines, GMOs, chemicals and other methods that promote infertility and reduce birth rates. It argues that global elites like Bill Gates and Ted Turner openly support reducing the world's population and that methods being used can function as an "intelligence test," removing "stupid genes" from the gene pool. It presents the current situation as a reality game called "Survivor" that people must work to win by ensuring their own genetic survival. It outlines seven major threats to survival/fertility and ten strategies for increasing odds of overcoming the depopulation efforts, such as avoiding poisons, growing one's own
The Future is Here: The Impact of Data on Society and Our Daily LivesJim "Brodie" Brazell
The Future is Here: The Impact of Data on Society and Our Daily Lives
Wearable Computers
Robots
Video Games
Philadelphia Department of Education, Data Summit, Lancaster, PA, May 18, 2014, Keynote Jim Brazell Ventureramp.com
A quick powerpoint with youtube links looking at some lesser developed Conspircy Theories like:
Subliminal Messaging
Chemtrails
Electronic Banking
Lizard Elites
AIDS
This document discusses the importance of STEM and integrating academic and career technical education. It notes that the fundamental question of the 21st century is how to organize and produce innovation. It emphasizes that the key missing literacy is transdisciplinarity and discusses the need to apply problem solving to real world knowledge.
This document summarizes three TEAMS (Technology, Engineering, Arts, Math and Science) sessions taking place on Friday and Saturday:
1. TEAMS Part 1 will discuss video games, virtual worlds and mixed reality from 11:30-12:30 on Friday.
2. TEAMS Part 2 will discuss connecting CTE, STEM and the arts from 2:30-3:30 on Friday.
3. TEAMS Part 3 will discuss preparing students for today's 3.0 world from 8:00-9:00 on Saturday.
The document discusses several topics related to 21st century science, technology, education, workforce, demography, and video games. It provides examples of exponential innovation in science and technology. It also discusses challenges for the future US workforce including shortages in STEM fields, an aging population, and the need to educate underrepresented groups. It presents data showing the US falling behind other nations in areas like math/science achievement, college attainment in STEM fields, and the production of engineering graduates. Finally, it introduces the concept of serious games and provides examples of games being used for purposes like education, health, and social change.
This document discusses the future of work and education in the context of emerging technologies. It notes that while STEM jobs currently make up 5.5% of the US workforce, technology impacts all jobs and disciplines. It advocates for career pathways as a systematic approach to education, training, and employment that includes multiple entry points and aligns programs across various systems. Implementing career pathways requires elements like partnerships, standards alignment, credit transfer agreements, and innovative teaching strategies to support students in obtaining in-demand skills and credentials.
Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee...Jim "Brodie" Brazell
“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.
The article discusses the ongoing "Great Culling" of the human population being carried out through covert means such as vaccines, GMOs, chemicals and other methods that promote infertility and reduce birth rates. It argues that global elites like Bill Gates and Ted Turner openly support reducing the world's population and that methods being used can function as an "intelligence test," removing "stupid genes" from the gene pool. It presents the current situation as a reality game called "Survivor" that people must work to win by ensuring their own genetic survival. It outlines seven major threats to survival/fertility and ten strategies for increasing odds of overcoming the depopulation efforts, such as avoiding poisons, growing one's own
The Future is Here: The Impact of Data on Society and Our Daily LivesJim "Brodie" Brazell
The Future is Here: The Impact of Data on Society and Our Daily Lives
Wearable Computers
Robots
Video Games
Philadelphia Department of Education, Data Summit, Lancaster, PA, May 18, 2014, Keynote Jim Brazell Ventureramp.com
A quick powerpoint with youtube links looking at some lesser developed Conspircy Theories like:
Subliminal Messaging
Chemtrails
Electronic Banking
Lizard Elites
AIDS
This document discusses the importance of STEM and integrating academic and career technical education. It notes that the fundamental question of the 21st century is how to organize and produce innovation. It emphasizes that the key missing literacy is transdisciplinarity and discusses the need to apply problem solving to real world knowledge.
This document summarizes three TEAMS (Technology, Engineering, Arts, Math and Science) sessions taking place on Friday and Saturday:
1. TEAMS Part 1 will discuss video games, virtual worlds and mixed reality from 11:30-12:30 on Friday.
2. TEAMS Part 2 will discuss connecting CTE, STEM and the arts from 2:30-3:30 on Friday.
3. TEAMS Part 3 will discuss preparing students for today's 3.0 world from 8:00-9:00 on Saturday.
The document discusses several topics related to 21st century science, technology, education, workforce, demography, and video games. It provides examples of exponential innovation in science and technology. It also discusses challenges for the future US workforce including shortages in STEM fields, an aging population, and the need to educate underrepresented groups. It presents data showing the US falling behind other nations in areas like math/science achievement, college attainment in STEM fields, and the production of engineering graduates. Finally, it introduces the concept of serious games and provides examples of games being used for purposes like education, health, and social change.
This document discusses the future of work and education in the context of emerging technologies. It notes that while STEM jobs currently make up 5.5% of the US workforce, technology impacts all jobs and disciplines. It advocates for career pathways as a systematic approach to education, training, and employment that includes multiple entry points and aligns programs across various systems. Implementing career pathways requires elements like partnerships, standards alignment, credit transfer agreements, and innovative teaching strategies to support students in obtaining in-demand skills and credentials.
This document discusses emerging technologies and their impact on education and the nature of work. It notes that technological progress is exponential, meaning we will see more change in the next two decades than in the last century. It explores how fields like biotechnology, nanotechnology and neuroscience are converging ("neuro nano bioinfo") and changing industries. It suggests education must shift to help students develop skills for transdisciplinary, high-tech jobs of the future.
El documento describe las tecnologías emergentes en diversas áreas como la nanotecnología, la biotecnología, la mecatrónica y la realidad virtual. También discute cómo estas tecnologías están cambiando la naturaleza del trabajo y la educación a través de enfoques más transdisciplinarios. Finalmente, propone nuevos modelos educativos que aprovechan los videojuegos y la competencia de robots para inspirar a los estudiantes en ciencia, tecnología, ingeniería y matemáticas.
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
The document discusses the rise of transdisciplinary fields and skills in the modern workforce. It notes that technological change is exponential, resulting in rapid progress. Jobs are becoming more specialized but also requiring cross-disciplinary skills. Examples are given of job mergers in fields like wind energy and digital forensics that integrate skills from multiple areas. Education must also become more integrated, with examples given of technical college programs combining areas like engineering, electronics and mechanics. Younger generations, especially those not affected by the digital divide, are already learning transdisciplinarily through activities like modifying video games and online communities of practice. Their skills in areas like remixing media could be harnessed to help create tomorrow's workforce.
This document discusses STEM education and how to cultivate innovation. It provides examples of STEM jobs in various fields like aerospace, healthcare, and agriculture. It also discusses emerging technologies like robotics, 3D printing, and cyber-physical systems. The document advocates for integrating STEM subjects with arts and making education more transdisciplinary and applied to solve real-world problems.
This document discusses challenges and opportunities related to STEM workforce development for national security. It references a 2010 conference focused on materials science and engineering workforce needs for the 21st century. The document highlights the importance of a unified approach to STEM education that integrates technical, scientific, mathematical and classical subjects like philosophy and history. It provides examples from the early U.S. space program of leaders who advocated for this integrated classical-technical education model, including Brigadier General Robert McDermott, the founding dean of the Air Force Academy, and General Bernard Schriever, known as the "Father" of the U.S. space and missile programs.
The document discusses trends in education and skills needed for the future. It notes that the rate of technological progress is doubling every decade, placing pressure on education to change. Several quotes discuss issues like hidden poverty on Maui, the need for a high-tech workforce, and how post-industrialization has increased demands on math education. The key 21st century issues are identified as war, environmental problems, globalization, population growth, and competitiveness. Integrating STEM, CTE, and academics is discussed as important for preparing students for college and careers.
2013, Cyber Social Studies, Next Level Global Education, & STEM+Humanities by...Jim "Brodie" Brazell
The Future is Here: Next Level Global Education and Social Studies Design Workshop, June 24-28. 2013. STEM+Humanities: A workshop for Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013.
5th World and Texas Clusters Michael Bettersworth & Jim BrazellJim "Brodie" Brazell
The document discusses emerging technologies and their impact on education and workforce development. It highlights Ray Kurzweil's work on exponential technological growth and the need for educational institutions to develop more responsive curricula aligned with industry needs. Examples are provided of new technologies like digital forensics, hybrid vehicles, and wind turbines that require new skills and more interdisciplinary education. The importance of partnerships between education and industry is emphasized to help develop resources and prepare students for evolving job requirements.
This document discusses key events and innovations in science, technology, and culture that have occurred in and around San Antonio, Texas over the past century. It mentions the first personal computer, Wi-Fi, largest telecom company in the US, sequencing the human genome, LASIK eye surgery, and the first US astronaut to walk in space. It then provides more details on aviation pioneers, early aerospace research facilities, development of integrated circuits, and growth of technology companies in San Antonio through the 20th and into the 21st century.
This document discusses emerging technologies and their impact on workforce education. It provides examples of how Texas State Technical College (TSTC) is addressing technological convergence through new programs in areas like computer forensics, hybrid vehicles, fuel cells, and digital games. TSTC publishes reports on these emerging technologies to help guide new curriculum development. The document also discusses leaders in science and technology economic development and potential K-12 educational solutions, like transdisciplinarity.
Emerging.tech.strategies.stem education and economic transformationJim "Brodie" Brazell
This document discusses emerging technologies and strategies to promote education and economic transformation. It covers topics like STEM education, career readiness, integrating academics and technical skills, cultivating innovation, and organizing communities for transdisciplinary education and innovation through models like TEAMS. Examples are provided of programs integrating subjects like engineering and computer science into K-12 education to develop skills applicable to multiple career fields.
1. The document discusses several panels and presentations at a conference on convergence, including panels on US convergence centers, workforce development, robotics applications, and consumer applications.
2. Key topics covered include 4th generation computing through the convergence of communications, computing and power. Applications for business, healthcare and education through serious games are also discussed.
3. The event featured exhibits and demonstrations on topics like pervasive computing, robotics, mobile networks, education games and simulations, and technologies enabling internet of things.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
This document discusses the potential of games and simulations for learning and workforce development. It provides examples of games being used for healthcare training, language learning, emergency response, science education, and more. Key points made include:
- Games can provide engaging learning experiences through simulation of real-world problems and systems. Examples highlight games for healthcare, disaster response, science, and other domains.
- The learning and workforce needs of the game industry are similar to emerging fields like nanotechnology, biotechnology, and neuroscience. Games could help develop the next generation workforce for these fields.
- Leveraging the attention of gamers, games have the potential to support constructivist, transdisciplinary learning if designed effectively for educational purposes
This document summarizes research on using virtual reality simulations for training. It discusses two projects:
1) A project at Vienna University of Technology where players operate track switches and adjust train speeds in a virtual environment to prevent train collisions.
2) A project using mixed realities to expand embedded training potential by providing integrated training anywhere through advances in tracking, rendering, and scenario delivery. This allows constructive simulation, after action review, and command/control visualization.
The document discusses emerging technologies and their exponential rate of progress. It notes that according to Ray Kurzweil, we will see 20,000 years of technological change in the 21st century due to exponential growth. Examples are given of how computing power and data transmission speeds have grown exponentially cheaper and more powerful. Miniaturization is also discussed through examples like smart dust particles and implantable medical devices. The convergence of nanotechnology, biotechnology, information technology, and cognitive science is highlighted as a driver of this progress.
This document discusses emerging technologies and their impact on student futures and jobs. It explores how technology is changing living, learning and working in the 21st century. The author envisions a future where students learn skills like coding, engineering, and arts through programs that blend subjects and expose them to innovation models. They provide examples of schools cultivating innovators through interdisciplinary STEM+arts programs and competitions that inspire passion for science, technology and problem solving.
The document discusses trends placing pressure on American industry and education to change, including increasing globalization, rapid changes in science and technology, and demographic shifts. It notes that skills and knowledge in STEM fields are merging, requiring workers and learners to be multi-disciplinary. Examples are provided of technical jobs in various industries that require integrated mechanical, electronic, hydraulic, and pneumatic skills. The document advocates for academic mergers across STEM disciplines and between academic and technical education to prepare students for in-demand jobs in areas like engineering, health care, advanced manufacturing, and information technology.
This document discusses emerging technologies and their implications for jobs, education, and partnerships. It notes that skills are merging across disciplines like STEM fields due to new technologies. Jobs requiring technical skills are growing much faster than other occupations. The future will see more demand for multi-disciplinary learners and workers who can apply skills across fields. Technology is also changing the relationship between humans and machines through advances like wearable robots, implantable devices, and nanotechnology. Education must adapt to prepare students for this changing environment and merging of skills and knowledge across disciplines.
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
This document discusses emerging technologies and their impact on education and the nature of work. It notes that technological progress is exponential, meaning we will see more change in the next two decades than in the last century. It explores how fields like biotechnology, nanotechnology and neuroscience are converging ("neuro nano bioinfo") and changing industries. It suggests education must shift to help students develop skills for transdisciplinary, high-tech jobs of the future.
El documento describe las tecnologías emergentes en diversas áreas como la nanotecnología, la biotecnología, la mecatrónica y la realidad virtual. También discute cómo estas tecnologías están cambiando la naturaleza del trabajo y la educación a través de enfoques más transdisciplinarios. Finalmente, propone nuevos modelos educativos que aprovechan los videojuegos y la competencia de robots para inspirar a los estudiantes en ciencia, tecnología, ingeniería y matemáticas.
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
The document discusses the rise of transdisciplinary fields and skills in the modern workforce. It notes that technological change is exponential, resulting in rapid progress. Jobs are becoming more specialized but also requiring cross-disciplinary skills. Examples are given of job mergers in fields like wind energy and digital forensics that integrate skills from multiple areas. Education must also become more integrated, with examples given of technical college programs combining areas like engineering, electronics and mechanics. Younger generations, especially those not affected by the digital divide, are already learning transdisciplinarily through activities like modifying video games and online communities of practice. Their skills in areas like remixing media could be harnessed to help create tomorrow's workforce.
This document discusses STEM education and how to cultivate innovation. It provides examples of STEM jobs in various fields like aerospace, healthcare, and agriculture. It also discusses emerging technologies like robotics, 3D printing, and cyber-physical systems. The document advocates for integrating STEM subjects with arts and making education more transdisciplinary and applied to solve real-world problems.
This document discusses challenges and opportunities related to STEM workforce development for national security. It references a 2010 conference focused on materials science and engineering workforce needs for the 21st century. The document highlights the importance of a unified approach to STEM education that integrates technical, scientific, mathematical and classical subjects like philosophy and history. It provides examples from the early U.S. space program of leaders who advocated for this integrated classical-technical education model, including Brigadier General Robert McDermott, the founding dean of the Air Force Academy, and General Bernard Schriever, known as the "Father" of the U.S. space and missile programs.
The document discusses trends in education and skills needed for the future. It notes that the rate of technological progress is doubling every decade, placing pressure on education to change. Several quotes discuss issues like hidden poverty on Maui, the need for a high-tech workforce, and how post-industrialization has increased demands on math education. The key 21st century issues are identified as war, environmental problems, globalization, population growth, and competitiveness. Integrating STEM, CTE, and academics is discussed as important for preparing students for college and careers.
2013, Cyber Social Studies, Next Level Global Education, & STEM+Humanities by...Jim "Brodie" Brazell
The Future is Here: Next Level Global Education and Social Studies Design Workshop, June 24-28. 2013. STEM+Humanities: A workshop for Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013.
5th World and Texas Clusters Michael Bettersworth & Jim BrazellJim "Brodie" Brazell
The document discusses emerging technologies and their impact on education and workforce development. It highlights Ray Kurzweil's work on exponential technological growth and the need for educational institutions to develop more responsive curricula aligned with industry needs. Examples are provided of new technologies like digital forensics, hybrid vehicles, and wind turbines that require new skills and more interdisciplinary education. The importance of partnerships between education and industry is emphasized to help develop resources and prepare students for evolving job requirements.
This document discusses key events and innovations in science, technology, and culture that have occurred in and around San Antonio, Texas over the past century. It mentions the first personal computer, Wi-Fi, largest telecom company in the US, sequencing the human genome, LASIK eye surgery, and the first US astronaut to walk in space. It then provides more details on aviation pioneers, early aerospace research facilities, development of integrated circuits, and growth of technology companies in San Antonio through the 20th and into the 21st century.
This document discusses emerging technologies and their impact on workforce education. It provides examples of how Texas State Technical College (TSTC) is addressing technological convergence through new programs in areas like computer forensics, hybrid vehicles, fuel cells, and digital games. TSTC publishes reports on these emerging technologies to help guide new curriculum development. The document also discusses leaders in science and technology economic development and potential K-12 educational solutions, like transdisciplinarity.
Emerging.tech.strategies.stem education and economic transformationJim "Brodie" Brazell
This document discusses emerging technologies and strategies to promote education and economic transformation. It covers topics like STEM education, career readiness, integrating academics and technical skills, cultivating innovation, and organizing communities for transdisciplinary education and innovation through models like TEAMS. Examples are provided of programs integrating subjects like engineering and computer science into K-12 education to develop skills applicable to multiple career fields.
1. The document discusses several panels and presentations at a conference on convergence, including panels on US convergence centers, workforce development, robotics applications, and consumer applications.
2. Key topics covered include 4th generation computing through the convergence of communications, computing and power. Applications for business, healthcare and education through serious games are also discussed.
3. The event featured exhibits and demonstrations on topics like pervasive computing, robotics, mobile networks, education games and simulations, and technologies enabling internet of things.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
This document discusses the potential of games and simulations for learning and workforce development. It provides examples of games being used for healthcare training, language learning, emergency response, science education, and more. Key points made include:
- Games can provide engaging learning experiences through simulation of real-world problems and systems. Examples highlight games for healthcare, disaster response, science, and other domains.
- The learning and workforce needs of the game industry are similar to emerging fields like nanotechnology, biotechnology, and neuroscience. Games could help develop the next generation workforce for these fields.
- Leveraging the attention of gamers, games have the potential to support constructivist, transdisciplinary learning if designed effectively for educational purposes
This document summarizes research on using virtual reality simulations for training. It discusses two projects:
1) A project at Vienna University of Technology where players operate track switches and adjust train speeds in a virtual environment to prevent train collisions.
2) A project using mixed realities to expand embedded training potential by providing integrated training anywhere through advances in tracking, rendering, and scenario delivery. This allows constructive simulation, after action review, and command/control visualization.
The document discusses emerging technologies and their exponential rate of progress. It notes that according to Ray Kurzweil, we will see 20,000 years of technological change in the 21st century due to exponential growth. Examples are given of how computing power and data transmission speeds have grown exponentially cheaper and more powerful. Miniaturization is also discussed through examples like smart dust particles and implantable medical devices. The convergence of nanotechnology, biotechnology, information technology, and cognitive science is highlighted as a driver of this progress.
This document discusses emerging technologies and their impact on student futures and jobs. It explores how technology is changing living, learning and working in the 21st century. The author envisions a future where students learn skills like coding, engineering, and arts through programs that blend subjects and expose them to innovation models. They provide examples of schools cultivating innovators through interdisciplinary STEM+arts programs and competitions that inspire passion for science, technology and problem solving.
The document discusses trends placing pressure on American industry and education to change, including increasing globalization, rapid changes in science and technology, and demographic shifts. It notes that skills and knowledge in STEM fields are merging, requiring workers and learners to be multi-disciplinary. Examples are provided of technical jobs in various industries that require integrated mechanical, electronic, hydraulic, and pneumatic skills. The document advocates for academic mergers across STEM disciplines and between academic and technical education to prepare students for in-demand jobs in areas like engineering, health care, advanced manufacturing, and information technology.
This document discusses emerging technologies and their implications for jobs, education, and partnerships. It notes that skills are merging across disciplines like STEM fields due to new technologies. Jobs requiring technical skills are growing much faster than other occupations. The future will see more demand for multi-disciplinary learners and workers who can apply skills across fields. Technology is also changing the relationship between humans and machines through advances like wearable robots, implantable devices, and nanotechnology. Education must adapt to prepare students for this changing environment and merging of skills and knowledge across disciplines.
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
The document discusses the potential of games and simulations for training and education. It provides several case studies of applications of games including using a disaster simulation game to train the Rotterdam Port Authority, using a food delivery game made by the UN to educate children, and using virtual simulations to treat phobias. It also discusses how games can improve skills like hand-eye coordination, spatial awareness, and teamwork. Researchers are studying the cognitive and behavioral impacts of gaming on areas like problem-solving, reasoning and learning. Some see gaming as a new academic field to study its cultural and social impacts.
This document discusses emerging technologies and trends across various fields including science, engineering, computing, and healthcare. It highlights how fields are converging through technologies like nanotechnology, biotechnology, neuroscience, and more. This technological convergence is enabling new capabilities like augmented reality systems, integrated human-machine interfaces, medical micro-robots, and advances toward enhancing human abilities. The document suggests we may be entering a new era characterized by these converging and exponentially advancing technologies.
This document discusses the potential of games and simulations for learning and skills development. It notes that gaming technologies can transform learning systems and that building games represents a qualitative shift in how we approach production, learning, and research. It advocates experimenting with learning systems that blend physical, virtual, and machine realities and leveraging existing educational gaming environments.
This document provides a list of free iPad apps for science education. It describes apps that allow users to explore 3D brain and cell structures, build series circuits, simulate the plasma membrane, learn about elements and exoplanets, study science glossaries across multiple disciplines, identify tree leaves, simulate evolution and cell division, view molecules, and access science images and news. Many of the apps aim to make science learning engaging for middle and high school students through interactive simulations and games.
This document provides a list of free iPad apps for science education. It describes apps that allow users to explore 3D brain and cell structures, build series circuits, defend cells from attacks, learn about elements and exoplanets, study earth science glossaries, identify tree leaves, investigate evolution and genetics, learn about mitosis and meiosis, and more. The apps cover a wide range of science topics including anatomy, biology, chemistry, physics, and earth and space science using 3D simulations, videos, and games.
This document discusses emerging trends in science, technology, jobs, and education. It notes that jobs are changing rapidly due to new technologies and will increasingly require skills in STEM fields. Examples are given of new types of jobs in areas like mechatronics, biotechnology, and health careers. Interviews with employers illustrate growing opportunities in fields like aerospace, advanced manufacturing, and energy that offer middle-to-high wages but require ongoing training and multi-disciplinary skills. The challenges of preparing students for this changing environment are also addressed.
Games can be used for learning, teaching, and scientific discovery. For learning, games allow exploration and feedback which facilitates learning. Teaching with games increases student motivation and problem solving skills. Scientific discovery games leverage large numbers of players to solve problems or analyze data, resulting in real scientific contributions. Examples include Foldit for protein structure prediction and Phylo for genome sequence alignment.
Linda MacDonald Glenn presented on legal and ethical issues surrounding the creation of chimeras and cyborgs. She discussed current developments in transgenics and examples of mixing human and animal cells. She also explored definitions of humanity, personhood, and how entities have been viewed as property or persons under the law. Glenn concluded that as new lifeforms are created, intense debate will be needed on their legal and moral status.
1) Second Life is a 3D virtual world where users can interact through customizable avatars.
2) It has over 12 million users but only 30,000-60,000 active at one time. Users can explore, learn, and interact in a flexible online space.
3) The document discusses whether virtual worlds like Second Life will be short-lived like 8-tracks or transform industries like iPods. It provides examples of educational and business uses of Second Life.
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...Jim "Brodie" Brazell
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Competitiveness, How the future works today. February 2, 2011, Keynote for Citadel Faculty and Cadets, THE SOUTH CAROLINA SPEECHES, JIM BRAZELL more at ventureramp.com. Online slides: http://bit.ly/1JI8kuD
This document discusses modeling social interactions through games and simulations. It covers key concepts like McLuhan's theory of cosmic media and new tribalism in the digital age. Various online games and virtual worlds are examined as cultural simulations, including Second Life, which is discussed in the context of virtual concerts and other real-world events replicated in virtual spaces. The history of video games and gold farming in China are also briefly mentioned.
This document discusses STEM education and innovation. It notes that STEM knowledge and skills will be crucial for addressing 21st century issues like security, the environment, and competitiveness. However, the US lags in math and science education compared to other countries. Cultivating transdisciplinary thinking and applied, hands-on learning are important for developing innovators. Integrating liberal arts with STEM in areas like design thinking can help build well-rounded students and a innovative workforce.
This document discusses pathways to success in the 21st century and the future of work. It begins with a discussion of robots and their increasing roles in fields like agriculture, manufacturing, space exploration, and healthcare. It then discusses the need to cultivate innovation and innovators through approaches like transdisciplinary education that brings together different fields to solve real-world problems. Special emphasis is placed on integrating areas like networking, cybersecurity, simulations, health, energy and the environment with arts, science, technology and mathematics.
Basics Of Essay Writing And Essay Prompt VocabularyTeresa Oakman
The document outlines the basic steps for obtaining writing assistance from HelpWriting.net, including creating an account, completing an order form with instructions and deadlines, reviewing writer bids and qualifications then placing an order, reviewing and authorizing payment for completed work that meets expectations, and utilizing free revisions. The process aims to ensure customer satisfaction through original, high-quality content while maintaining privacy and security.
Presentación realizada por José Luis Cordeiro en el Foro "El futuro de las tecnologías y las tecnologías del futuro. Cómo ir de Venezuela a la NASA y no morir en el intento", organizado por el Centro de Innovación y Modernización Empresarial (CIME) del Parque Tecnológico de Mérida.
24 de marzo de 2010
Lugar: Auditorio de la Facultad de Ingeniería de la Universidad de Los Andes.
www.cimempresarial.info
@redcime
www.facebook.com/redcime
Ponencia realizada por José Luis Cordeiro en el Foro: "El futuro de las tecnologías, y las tecnologías del futuro. Cómo ir de Venezuela a la NASA y no morir en el intento", organizado por el Centro de Innovación y Modernización Empresarial (CIME).
24 de marzo de 2010
Facultad de Ingeniería ULA
The document discusses various future technologies and scenarios including:
1. Emerging technologies like nanotechnology, biotechnology, information technology, and cognitive science that are converging and accelerating technological progress.
2. Predictions that the cost of genome sequencing and computing power will continue to rapidly decrease according to exponential trends.
3. Possibilities for overcoming human limitations through technologies like brain implants, life extension, and transhumanism that aim to enhance human capacities.
4. Scenarios for the future of energy and space exploration, as well as the potential impacts of advanced robotics and artificial intelligence.
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...Jim "Brodie" Brazell
San Antonio has a 300-year history of innovation in science, technology and defense that helped establish the foundation for its thriving cybersecurity ecosystem. Key events include the establishment of the US Air Force Security Service in 1947 which grew to 7,500 cleared cyber personnel today, and Cisco acquiring San Antonio-based WheelGroup in 1998 which expanded their network security products. This long history has cultivated cyber talent through organizations like the UTSA Center for Infrastructure and Security and competitions like CyberPatriot, positioning San Antonio as a major hub for cybersecurity known as "Cyber City USA".
World Affairs Council, 2013, Summer Teacher Institute, Humanities and STEM
The Future is Here
Next Level Global Education and Social Studies Design Workshop
Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
Ed net insight | stem: mainstreaming career and technical education (cte)Jim "Brodie" Brazell
Jim Brazell, CEO and Founder, ventureRAMP, Inc. — Friday, March 12, 2010
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform in Texas, New York, California, Florida, Maryland, Ohio, Pennsylvania, Michigan, Georgia, North Carolina, Kansas, and Arizona. The implication for the educational technology and publishing industry is a wave of change enabling educational technology and textbook budgets to include CTE curricula and infrastructure. The rise of STEM broadens the definition of educational technology to support high-technology “shop” classes and broadens the market for kits, labs, simulations, and software and “hands-on” projects in K-12 schools.
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...Jim "Brodie" Brazell
Presenter: Jim Brazell, Technology Forecaster, Public Speaker, and Strategist, Radical Platypus group and the Thornburg Center for Professional Development.
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform. Attend this session to learn about trends in emerging technologies driving workforce and educational change in high schools, community colleges and universities. Learn about the key requirement for multi-skill technicians and technologists in diverse industries including green energy, manufacturing, cyber security, digital media, construction, home technology integration, healthcare and science and technology research and development. This interactive lecture and discussion about CTE-based educational transformation will include topics such as: Science, Technology, Engineering and Mathematics (STEM); Career and Technical Education (CTE); STEAM (STEM and Arts Integration); Cyber Security; Mechatronics; Robotics; Information Technology; Serious Games; and Modeling, Simulation and Training.
The Future is Here - San Antonio--world class innovation since 1745Jim "Brodie" Brazell
The document discusses the history of innovation in San Antonio, Texas from 1745 to present day. It highlights how San Antonio utilized its river and Edwards Aquifer as a source of fresh water for over 11,000 years, establishing one of the first municipal water distribution systems in North America in 1761 using irrigation canals. The mathematics of hydraulics transformed the landscape and supported the growth of San Antonio into a major city, highlighting the importance of water resources to the city's history of innovation.
The Future is Here - San Antonio--world class innovation since 1745
WHAT IS STEM? STEM is CORE4 transforming existing situations to preferred situation.
This media is an visual arts and oratory exposition celebrating Core4, STEM—science, technology, engineering, and mathematics. The production is a public service to the City and it’s future leaders delivered as a visual and oratory presented to 1800 Middle School boys from the Alamo City, November 18, 2015.
All copyrights and imagery are owned by 3rd parties, garnered from open source media on the Internet for this artistic oratory production.
By Jim Brazell, Ventureramp.com
A Glimpse of the Future, Laramie Community College 5.17.2011Jim "Brodie" Brazell
This document discusses glimpses of the future across many domains including education, the workforce, technology, and innovation. It explores how fields like STEM, the arts, cybersecurity, robotics, and healthcare may evolve and influence one another. It also examines strategies for cultivating innovation through K-12 education, technical colleges, universities, and public-private partnerships.
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...Jim "Brodie" Brazell
The document discusses challenges and opportunities related to workforce development and STEM education. It notes that many current and future jobs will require multi-disciplinary skills in areas like mechatronics, biotechnology, and health careers. Employers emphasize the need for problem-solving, computer skills, and hands-on applied learning in addition to theoretical knowledge. The document also highlights examples of high-paying career opportunities for skilled workers in fields like aerospace manufacturing, wind energy, and chemical technology.
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...Jim "Brodie" Brazell
Robot World: How Cyber Physical Systems are Changing Human-Machine Operations, International Society for Performance Improvement, Founding Chapter, San Antonio, TX, August 27, 2014
Texas Association of State Systems for Computing and Communications, The Future is Here: IT Prime Time, Jim Brazell, Venture Ramp, Inc.August 3-5, Houston, Westin Galleria, Final Speech
This document discusses how STEM (science, technology, engineering, and mathematics) changes the type of schools needed. It notes that STEM jobs currently make up 5.5% of the US workforce but will grow. However, there is debate around whether there is truly a shortage of STEM workers or if current classifications are too narrow. The document advocates for a broader view of STEM that includes fields like health, technology, and the arts. It provides examples of schools and programs that take an integrated STEM approach combining fields.
From STEM to TEAMS a US educational innovation strategy which unifies the hou...Jim "Brodie" Brazell
PETITION TO RE-ESTABLISH CTE-TECH-PREP-RPOS FUNDING OF $100M to $380M, IN THE PROPOSED 2015 STEM BUDGET CAPTURED BY OSTP
Sign Petition at White House -
https://petitions.whitehouse.gov/petition/re-establish-discreet-tech-prep-budget-amount-100m-380m-ostp-stem-budget-38b/y6MQQFLz
MARCH 29, 2014, SAN ANTONIO, TX: A SPUTNIK MOMENT FOR U.S. STEM. EDUCATION AND WHITE HOUSE OFFICE OF SCIENCE AND TECHNOLOGY POLICY - Robin hood movement seeks equity and adequacy in funding from White house for CTE-TECH PREP Rigorous Programs of Study (R-POS) for the Nation’s P-20 education students & adults from White House.
At issue, contrary to OSTP’s Open Government Plan, public comments and specifically supporting enclosures related to the role of Career and Technical Education (formally, vocational education) in science, technology, engineering, and mathematics (STEM) were ignored and not appropriately incorporated into the public record by the White House Office of Science and Technology Policy (OSTP), President’s Council of Advisors on Science and Technology (PCAST). Although delivered as parcel to the OSTP call for public comments, RE: PCAST STEM Meeting 10.22-23, 2009, Two Minute Public Comment Letter, the following items submitted by Brazell, et. al., were not included by OSTP-PCAST in the public record:
1) Co-author’s were redacted from the letter sent to PCAST;
2) The white paper delivered in the same document as the three minute testimony letter was redacted, while other’s giving testimony reflect their white papers and related research references in the PCAST public record;
3) 570 pages of powerpoint slides including research on select TECH PREP model CTE programs were not appropriately submitted to the public record including a) From STEM to TEAMS a US educational innovation strategy which unifies the houses of academia, vocational learning and the arts and b) US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters; and,
4) Jim white paper is not reflected in the record, What is next long term growth strategy to face the financial crisis? Transdisciplinary places, industries, technologies, work and education.
The public record includes letters submitted to PCAST including Jim’s redacted response. By comparison, Jim’s original letter includes a list of supporters and editors, a draft white paper written for the committee in one (1) week with academic references, and the items above referenced within the Public Comments submitted to PCAST.
Full document:
https://dl.dropboxusercontent.com/u/32034593/Sputnik_Moment_OSTP_STEM_TECHPREP.docx
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...Jim "Brodie" Brazell
This document discusses strategies for economic development, science and technology research and development (R&D), workforce development, and education for STEM, IT, and arts/audiovisual technology and communications clusters. It references the importance of preparing students in K-12 for future jobs that require skills in science, technology, engineering, and math. Examples are provided of modeling, simulation, and gaming being applied across different fields like healthcare, defense, and digital learning. The potential for games and game technologies to be used beyond entertainment is also discussed.
The document discusses the need to shift education, including career and technical education (CTE), to better prepare students for 21st century jobs and the changing economy. It notes that over 95% of test questions require students to recall information, rather than think at higher levels. CTE classrooms aim to develop skills through applied, problem-based learning centered around real-world problems. The structure of CTE differs from traditional academics by utilizing andragogical teaching methods focused on self-directed, experience-based learning for students. The document advocates for greater integration of academic and CTE programs to develop students' problem-solving, critical thinking, and technical skills through transdisciplinary learning experiences.
This document discusses the need to improve science, technology, engineering, and math (STEM) education in the United States. It notes that changing workforce needs mean students will require more sophisticated skills in STEM subjects. Several trends are driving changes in education and work, including global science and technology advancements, demographic shifts, and concerns about competitiveness similar to those following the Soviet launch of Sputnik. The document discusses strategies for merging academic, technical, and workforce education to better prepare students for life, work, and continued learning. Examples of emerging models include integrating liberal arts, STEM, and career technical education.
This document discusses emerging technologies and their implications for future jobs and skills. It begins by describing miniaturized smart dust devices being developed at Berkeley as small as 11.7 mm3 and 6.6 mm3. It then discusses how the rate of technological progress is doubling every decade, meaning a century of progress will occur over the next 25 years. The document outlines how fields like biomedicine, nanotechnology and information technology are converging and creating new types of jobs that require integrated skills from multiple domains. It provides several examples of new career opportunities and wages in areas like allied health, renewable energy, and advanced manufacturing that combine technical skills with other areas like mechanics, electronics, and computing. The document advocates developing both strong academic
- The document discusses emerging technologies like nanotechnology, biotechnology, robotics and their implications for jobs and education.
- It presents strategies for schools to better prepare students for future jobs through mergers of STEM, CTE and liberal arts in integrated curricula.
- Models are discussed like Maryland's comprehensive high schools and TEAMS schools that blend academics, CTE and real-world applications through transdisciplinary approaches.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
UiPath Test Automation using UiPath Test Suite series, part 5
Mwr
1. The Age of Science Nonfiction and the 5th
World, Jim Brazell, US Army Morale, Recreation
and Welfare Annual Conference, Louisville,
Kentucky, August 14-15, 2006.
jimbrazell@ventureramp.com
11. KICL.info
Contains all the
characters from the
Hiragana and Katakana
syllabries, over 6000 Kanji
characters, and hundreds
of Japanese, Indonesian,
& German words.
Includes Vocabulary
Editor with input for non-
Latin characters.
Created by André Dirk
Knuckles in China Land
12. USC ISI and Tactical Language Training
(ITSEC 2005)
14. Case 4: Disaster Configurator
for the Rotterdam Port Authority
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
15. Player is Incident
Commander or subordinate
crisis responder. Responds
to events with choices that
should mirror Department of
Justice NICS doctrine.
• Tactical Map set in player’s
home county
• ICS “hints” throughout
gameplay
• Coordination and
communication required for
success
• Full-scale training is
unaffordable for small
jurisdictions*
• Permits widespread
distribution to many users*
*88% of all jurisdictions are
considered to be small.
Incident Commander
Recommendation: Emphasize human-to-
human computer mediated
communication, interaction and learning.
16. Virtual U models the attitudes and
behaviors of the academic
community in five major areas of
higher education anagement:
• Spending and income decisions
such as operating budget, new
hires, incoming donations, and
management of the endowment;
• Faculty, course, and student
scheduling issues;
• Admissions standards, university
prestige, and student enrollment;
• Student housing, classrooms, and
all other facilities; and
• Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
18. food-force.com
Produced by the
United Nations'
World Food
Programme, Kids join
a team of emergency
aid workers to save
the fictitious island of
Sheylan from
starvation caused by
drought and civil
war.
The team goes on six
missions to help save
the island. The
additional missions
cleverly use games to
demonstrate how
emergency aid teams
acquire food, make
food packs, deliver
food and establish
long-term food
supplies.
21. The Middle East is far away. This is your chance to get closer.
Play a young journalist that has just arrived in Israel, and shape
the region's future in a peaceful direction. You must complete your
29. VRPHOBIA.COM
Fear of flying, fear of
driving, fear of
heights, fear of public
speaking, fear of
thunderstorms,
claustrophobia,
agoraphobia, social
phobia, panic
disorder, and
posttraumatic stress
disorder due to motor
vehicle accidents
32. Control a pan/tilt/
zoom camera and a
firearm to shoot at
real targets in real
time.
Currently, shooters
will be able to fire 10
(ten) .22 caliber
rounds at paper and
silhouette targets.
$5.95 for 10 shots
and 20 minutes.
42. Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to
prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas
Pintaric and Dieter Schmalstieg
45. Through mixing
realities, research is
expanding the potential
of embedded training
in the field and in
battle labs to provide
integrated training
anytime, anywhere.
Advancements are
being transferred
across industries
from business
prototypes to
hospitality training.
Integrated research in
tracking, registration,
rendering, display, and
scenario delivery are
expanding the
possibilities of
CONSTRUCTIVE
simulation as well as
after action review, and
command and control
visualizations.
56. Cybernetics is the discipline that studies and creates
communication and control systems in living organisms
and in the machines built by humans. Greek kybernetes
(meaning steersman, governor, pilot, or rudder).
57. Industrial Age
Scientific Management, Training,
Planning and Task Allocation
F.W. Taylor, 1911, Principles of
Scientific Management
Cybernetic Age
Cybernetics "the art of
assuring efficiency of
action" 1958 by Louis
Couffignal. The Age
of Automatic
Control Systems.
Communication and
control systems
embedded in living
organisms and machines
through manipulation of
physical, chemical,
biological and
neurological processes.
World Shift
Notion of
Information
Age
66. Integrates
sensors, batteries,
a control chip, and
an RF transmitter
in a 35mm-long
housing.
Lab-in-a-Pill
http://www.olympus.co.jp/en/news/2004b/nr041130capsle.cfm
University of Glasgow
Capsule Endoscope
Examine the lining of the middle part of your gastrointestinal tract, which includes the three
portions of the small intestine (duodenum, jejunum, ileum).
69. Micro-robotics team and biologists at
Tsukuba University
Source: The Guardian
Date: 2 May 2002
State University of New York (Suny)
"Go go gadget: With a
remote control sensor
hotwired to its central
nervous system,
developments like the
"roborat," created at
SUNY's Downstate
Medical Center, herald
the coming of the
biotronic age.
Biotronics
70. MIT Tech Review, 2005
Sensors
Physical
Chemical
Biological
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
Actuators
Physical
Chemical
Biological
PhiloMetron™
73. Future Warrior Exhibits Super Powers
By Phil Copeland
American Forces Press Service
WASHINGTON, July 27, 2004
"Warrior Physiological Status
Monitoring System gives the
soldier's body core
temperature, skin
temperature, heart rate,
whether the soldier is standing
or prone, and how much water
the soldier has drunk…" DeGay
said. The uniform from the waist
down will have a robotic-
powered system that is
connected directly to the soldier.
This system could use pistons to
actually replicate the lower body,
giving the soldier "upwards of
about 300 percent greater
lifting and load-carriage
capability," DeGay said. "We
are looking at potentially
mounting a weapon directly to
the uniform system and now the
soldier becomes a walking
gun platform."
75. Adapted from Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
76. Adapted from Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
S&T Convergence
77. NanoBionic Motors
Tethered bacterium
Swimming bacterium
Swimming speed ~ 20-30 µm
Protons flux/motor ~ 1200 proton/rev
Tethered bacterium
Motor efficiency ~ 90-100
%
Output power ~ 2.9×10-4 pW
Stall torque ~ 4600 pN-nm
Nano-motor (45 nm wide)Genetic Engineering
Harmless E. coli
Mohamed Al-Fandi, Ph.D.
Research Assistant Professor of NEMS & MEMS
Dept. of Mechanical Engineering & Biomechanics
University of Texas
78. Technical applications of biological molecules
including protein-based materials, DNA-based
materials, biomineralization, cellular systems
and bioelectronics.
http://www.nanobionics3.de/
NanoBionics
83. The number of jobs
requiring technical
training is growing at
five times the rate of
other occupations.
Innovate America, U.S. Council on Competitiveness
88. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
100 million jobs are going to
be created in a lot of these
cross-disciplinary fields
Council on Competitiveness:
National Innovation Initiative
89. Texas Cluster Initiative -
Workforce
60% of the jobs in the Texas
biotechnology cluster require only
an associates degree or certificate.
The reality is many of the Texas
Cluster’s high-tech jobs are split
between requirements for
community and technical college
degrees and 4-year degrees.
Skilled technical jobs are attainable
and critically needed by industry. Dr. Mae Jemison,
Chair, Biotechnology
Cluster
98. PRIUS+ team: we built the first PRIUS+ conversion Sept 11-22, 2004, starting with a low-cost
lead-acid battery pack. Pictured are (L-R) Ron Gremban, Felix Kramer, Marc Geller, Kevin Lyons, Andrew Lawton.
See About CalCars for names of those who helped but are not pictured.
105. Utilities
A California study indicates that peak-rate usage can be shaved by 20
percent if utilities used Automated Meter Reading (ARM) for accurate
pricing information--each megawatt of reduction can equate to $400,000 in
savings per year (Jackson, 2004, p. 1) saving California utilities and
consumers at least $5 billion a year.
http://www.utilitiesproject.com/documents.asp?grID=85&d_ID=2402
More than 25 million AMR
units installed on gas (21
percent), water (11 percent),
and electric utility (16
percent) meters.
200 million units yet to be
changed out to AMR
(Jackson, 2004).
106. Security and Process Control
SCADA $3.1 B (2004) to over $4 B (2007).
SCADA security software to grow by 50%
annually through 2007 (Kuykendall, 2004).
RF Modules 1.9 MM units (2004) to climb to
165 MM units (2010) (Legg, 2004).
Industrial wireless sensors $24 MM (2001)
over $100 MM (2008)
(Donoho, 2002).
NovusEDGE
Armida
DevicePoint
107. Construction
Patent thin-nickel-strip
magneto-strictive sensor
(MsS™). Applicable to
airplanes, ships, plants,
pipelines and bridges.
US 80 billion square feet of commercial and government
facilities and buildings, and more than 100 billion square
feet of dams and bridges (Sensametrics, 2003). One trillion
dollar market (Elgamal).
http://www.swri.org/3pubs/ttoday/fall03/Future.htm
SwRI MsS™
http://www.swri.edu/3pubs/IRD2002/14-9285.htm
113. National Science Board, 2004
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
160,000
180,000
200,000
220,000
240,000
China
India
EuropeanUnion
Japan
Russia
U.S.
SKorea
Taiwan
# of 1st degree in Engineering / Science
Source: National Science Board, “Science and Engineering Indicators – 2004”; Table
2-33. Russia, India and S Korea data from University of Texas NCR Report 2004
115. • International (TIMSS) test scores show U.S.
4th graders to be 12th in the world in
math; 6th in the world in science
• International (TIMSS) test scores show U.S.
8th graders to be 14th in the world in
math; 9th in the world in science
• International (PISA) test scores show U.S.
12th graders to be 24th in the world in
math; 22nd in the world in science
Data from National Center for Education Statistics. In Mayo 2005, National Academies.
(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)
National Center for Education Statistics, Mayo, 2005.
116. Data from National Center for Education Statistics . In Mayo 2005, National Academies.
(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)
“The longer we stay in
the educational system,
the worse off we are
with respect to our
peers.”
Source: Mayo, National Academies2005
120. Male
92%
Female
8%
Average Age Respondent 15
Avg. Age Start Playing Games 5
Avg. Hours of Play Per Week 24
% Mod’ers 34%
Average Hours Mod'ing Per Wk. 5
Average Age Start Mod'ing 12
50 Game Camp Respondents to Date
126. 0
13
25
38
50
Graduate HSGraduate CC or TCGraduate University
Plans for education
Computer Science 20
Video Game
Design 9
Design/Art 8
Write in to survey
127. Player
Incr. hand-eye coord
reaction time
spatial visualization
neuro-psych. tests
visual attentiveness
and mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D.,
Chief of Minimally Invasive Surgery,
Director of the Advanced Medical Technology Institute (AMTI)
Beth Israel Medical Center in Manhattan
According to Rosser’s study,
surgeons who currently play or
previously played video games
had a 37% reduction in errors
and accomplish laparoscopic
surgical tasks 27% quicker.
129. Neuro Evolved Robotic Operatives
Agents cope with changing environments and
situations, optimize resource management, and
form adaptive tactical solutions in real time.
Stanley,
Bryant,
Perry,
Patterson,
Gold,
Thibault,
Miikkulainen
IC2 Institute: NERO
Game Builder – AI for Sensors
132. REMIXING –
Constructive media
remixing
TEAMS –
Transdisciplinary
communities of practice.
SWARMING –
Network socialization
and learning
(communal).
GROUP –
Global Generation?
1980
Emergence of the
5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
5th World
4th World
= Digital
Divide
136. This study was funded by the State Farm
Companies Foundation and by Dr. George
Kozmetsky (1917-2003), founder of the IC²
Institute. The study was designed and
analyzed, and the report was written by a
team at The University of Texas at Austin:
Aliza Gold, Senior Producer and Researcher
at the Digital Media Collaboratory, part of
the IC² Institute
Emily Durden, PhD candidate in Sociology
Marjorie L. Kase, M.A. in Communication
Shane Alluah, PhD candidate in Educational
Psychology
Ana Boa-Ventura, PhD candidate in
Communication
The research team would like to thank the
participating schools and their
administrators:
Elgin Middle School
Goodnight Middle school
Miller Junior High
Fleming Middle School
137. Low SES: More TV
and More Video
Games
TV
Games
A. Gold, IC2 Institute, UT Austin, Forthcoming
138. Females Males
Designer/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
A. Gold, IC2 Institute, UT Austin, Forthcoming
139. 0
25.0000
50.0000
75.0000
100.0000
High school or less Community college/technicalCollege degree or beyond
How Much Education do You Want?
White
African American
Latino
Other
How much education?
A. Gold, IC2 Institute, UT Austin, Forthcoming
140. 0
13
25
38
50
Graduate HSGraduate CC or TCGraduate University
Plans for education
Computer Science 20
Video Game
Design 9
Design/Art 8
Write in to survey
155. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
100 million jobs are going to
be created in a lot of these
cross-disciplinary fields
Council on Competitiveness:
National Innovation Initiative
157. “spaceTEAMS can return San
Antonio to the path of human
development and space
exploration making it in the realm
of possibility that the first person
to walk on Mars will be from San
Antonio.”
--General Robert F. McDermott and Dr. Francis “Duke” Kane
158. 10 years ago,
the cost of a 2
Teraflop
supercomputer
was $100M.
--Frietas, The Future of
Computers
159. The Future of Computers 1996
Robert A. Freitas Jr., Research Scientist, Zyvex Corp.
161. Industrial Age
Scientific Management, Training,
Planning and Task Allocation
F.W. Taylor, 1911, Principles of
Scientific Management
Cybernetic Age
Cybernetics "the art of
assuring efficiency of
action" 1958 by Louis
Couffignal.
Communication and
control systems
embedded in living
organisms and machines
through manipulation of
physical, chemical,
biological and
neurological objects,
processes, systems and
environments.
World Shift
Notion of
Information
Age
162. The Age of Science Nonfiction and the 5th
World, Jim Brazell, US Army Morale, Recreation
and Welfare Annual Conference, Louisville,
Kentucky, August 14-15, 2006.
jimbrazell@ventureramp.com