Prototypes can help make or break the usability of a website. In the age of the multi-device web, how can we use prototypes to craft better experiences for our end users – and collaborate more effectively with internal teams and clients along the way?
This session, originally presented at the Penn State Web Conference 2014, covers eight flexible ideas (and a number of tools) for building better prototypes for a variety of screen sizes and input types.
Presentation I did for the Orlando iOS Developer Meetup. It was originally intended to help those who were looking to build their first iOS applications, but turned into a presentation about good project management skills and how to manage your freelancing work.
10x programmers are a a fact, not a myth. Its a rare species. Discover what lies beneath their visible behaviors and drives them to be the 10x programmers that they are.
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
In this workshop, we will be exploring the thought process behind creating an interactive, clickable prototype. By the end of the workshop, you'll be able to take home your hard work and show it off to all your friends!
Presentation I did for the Orlando iOS Developer Meetup. It was originally intended to help those who were looking to build their first iOS applications, but turned into a presentation about good project management skills and how to manage your freelancing work.
10x programmers are a a fact, not a myth. Its a rare species. Discover what lies beneath their visible behaviors and drives them to be the 10x programmers that they are.
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
In this workshop, we will be exploring the thought process behind creating an interactive, clickable prototype. By the end of the workshop, you'll be able to take home your hard work and show it off to all your friends!
Maximising the effect of progressive disclosureJang F.M. Graat
Minimalism in technical documentation states that we should only deliver info that the user needs. But how can we know what each individual user already knows (and does not need)? The answer is: we cannot. And this is why we should use progressive disclosure techniques to optimize the help we offer to our customers, so that each individual customer can decide for himself whether more info is needed or not, and on which aspects more info is needed.
There is one important catch: Implementing progressive disclosure can be a lot of work and be too costly to do. The solution to this budgetary problem is to use a well-defined structure in your content (preferably DITA) and an XSLT that automatically adds the required hooks and handles (triggers and targets) to make progressive disclosure work.
Tounes Sourcing Consulting est un cabinet de consulting spécialisé dans le management de l'Achat Industriel. Le cabinet est localisé en Tunisie. Nous ciblons en plus des sociétés totalement exportatrices en Tunisie, les marchés Libyens, Algériens et Européens de l’Ouest...
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show a process that takes into account users. https://novoed.com/designthinking/reports/117061
Grâce à une gestion optimale, recherchez facilement vos articles par le prix et stock.
Optimizze est un logiciel en français de type ERP / CRM entièrement modulable et évolutif distribué par Utildata. Facturation, vente de caisse, gestion de stock, lots et traçabilité sont ses spécialités.
Optimisez le rendement de votre PME est notre métier.
Plus d'informations sur http://www.optimizze.com
Distributeur: http://www.utildata.com
Why Prototypes Matter: From User Experience to Design ThinkingGENinnovate
Until 2015, innovation came from outside newsrooms. Today, journalists, developers and graphic designers are able to set up prototypes and test new editorial services internally: innovation is back in the newsroom! How do these media innovators understand user engagement and practise a new collaborative process to craft better quality journalism?
With:
Justin Ferrell, Media Experiments & Fellowships Director, Institute of Design, Stanford University
Mariana Santos, Director of Interactive and Animation, Fusion Media
Adam Thomas, Chief of Product, Storyful
Moderator: Gerold Riedmann, CEO, Russmedia Digital
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show ideation asubmission. https://novoed.com/designthinking/reports/144496/make_public
Maquettes IHM - Présentation USE AGE - 20-02-2014Use Age
Petit Déj' Maquettes IHM organisé par Use Age le 20 Février 2014 à Sophia Antipolis : "Maquettes IHM : outils et méthodes". Présentation de Leonid Synyukov - Introduction par Sophie de Bonis.
This presentation has been executed on 14th april, 2009 in Valtech Technology Consulting, Paris, France.
This is an overview of the SWTBot test framework.
Download the ppt for the comments on each slide.
Lessons learned from testing prototypes in real lifeTilen Travnik
As one of the Product Discovery facilitators at D·Labs I came across some mind-blowing revelations while testing product prototypes in real world. From leaking caps on whiskey tasting packs to printout reports being unreadable by chemical company technician in the lab. My aim is to demonstrate the power of simple ways to test parts of complex products in order to make them more relevant. Lots of picutes, a few words. Hopefully some laughs.
Screen and Context: Usability in the Postdesktop WorldmStoner, Inc.
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
This presentation is a duplicate of the original posted here: http://www.slideshare.net/thedougco/screen-and-context-usability-in-the-postdesktop-world
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
Maximising the effect of progressive disclosureJang F.M. Graat
Minimalism in technical documentation states that we should only deliver info that the user needs. But how can we know what each individual user already knows (and does not need)? The answer is: we cannot. And this is why we should use progressive disclosure techniques to optimize the help we offer to our customers, so that each individual customer can decide for himself whether more info is needed or not, and on which aspects more info is needed.
There is one important catch: Implementing progressive disclosure can be a lot of work and be too costly to do. The solution to this budgetary problem is to use a well-defined structure in your content (preferably DITA) and an XSLT that automatically adds the required hooks and handles (triggers and targets) to make progressive disclosure work.
Tounes Sourcing Consulting est un cabinet de consulting spécialisé dans le management de l'Achat Industriel. Le cabinet est localisé en Tunisie. Nous ciblons en plus des sociétés totalement exportatrices en Tunisie, les marchés Libyens, Algériens et Européens de l’Ouest...
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show a process that takes into account users. https://novoed.com/designthinking/reports/117061
Grâce à une gestion optimale, recherchez facilement vos articles par le prix et stock.
Optimizze est un logiciel en français de type ERP / CRM entièrement modulable et évolutif distribué par Utildata. Facturation, vente de caisse, gestion de stock, lots et traçabilité sont ses spécialités.
Optimisez le rendement de votre PME est notre métier.
Plus d'informations sur http://www.optimizze.com
Distributeur: http://www.utildata.com
Why Prototypes Matter: From User Experience to Design ThinkingGENinnovate
Until 2015, innovation came from outside newsrooms. Today, journalists, developers and graphic designers are able to set up prototypes and test new editorial services internally: innovation is back in the newsroom! How do these media innovators understand user engagement and practise a new collaborative process to craft better quality journalism?
With:
Justin Ferrell, Media Experiments & Fellowships Director, Institute of Design, Stanford University
Mariana Santos, Director of Interactive and Animation, Fusion Media
Adam Thomas, Chief of Product, Storyful
Moderator: Gerold Riedmann, CEO, Russmedia Digital
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show ideation asubmission. https://novoed.com/designthinking/reports/144496/make_public
Maquettes IHM - Présentation USE AGE - 20-02-2014Use Age
Petit Déj' Maquettes IHM organisé par Use Age le 20 Février 2014 à Sophia Antipolis : "Maquettes IHM : outils et méthodes". Présentation de Leonid Synyukov - Introduction par Sophie de Bonis.
This presentation has been executed on 14th april, 2009 in Valtech Technology Consulting, Paris, France.
This is an overview of the SWTBot test framework.
Download the ppt for the comments on each slide.
Lessons learned from testing prototypes in real lifeTilen Travnik
As one of the Product Discovery facilitators at D·Labs I came across some mind-blowing revelations while testing product prototypes in real world. From leaking caps on whiskey tasting packs to printout reports being unreadable by chemical company technician in the lab. My aim is to demonstrate the power of simple ways to test parts of complex products in order to make them more relevant. Lots of picutes, a few words. Hopefully some laughs.
Screen and Context: Usability in the Postdesktop WorldmStoner, Inc.
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
This presentation is a duplicate of the original posted here: http://www.slideshare.net/thedougco/screen-and-context-usability-in-the-postdesktop-world
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. As we enter the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context. This session will examine how screen and input types are changing:
• multi-screen design
• prototyping
• new input types
• usability testing
Screen and Context: Usability in the Postdesktop WorldDoug Gapinski
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
Neil Perlin - We're Going Mobile! Great! Are We Ready?LavaConConference
In this session attendees will learn:
Technical options for going mobile, including responsive design, converting traditional online help to an app, and creating a “true” app using RMAD (Rapid Mobile App Development) tools. The pros and cons of each approach and some of the tools available for creating each option.
Anticipated changes in content creation practices and workflows including the elimination of local formatting, adoption of a “mobile first” philosophy, rethinking the role of tables, and more.
How company issues like terminology standardization, strategic benefit, politics, and the development of metrics and standards can help or hinder a move to mobile.
The Art Of Documentation for Open Source ProjectsBen Hall
Delivered at Kubecon US 2018 by Ben Hall. Watch the recording at https://www.youtube.com/embed/Yjxupg-NKnA
In this talk, Ben uses his expertise of building an Interactive Learning Platform to highlight The Art of Documentation. The aim of the talk is to help open source contributors understand how small changes to their documentation approach can have an enormous impact on how users get started.
Form Function Class 6, Manila, Philippines 14/11/2015Holger Bartel
Sweating Details - Slides from my talk at Form Function Class 6 in Manila Philippines on Nov 14th, 2015.
This talk is about sweating details and how small tweaks and changes can make a big difference in any of the web design stages. From optimising the process, via UX and design all the way to performance, this talk covers possible tweaks and recommendations with some practical examples to improve the overall experience of our products.
5 Essential Tips For Improving Your Website Mockups & Prototypes!Usersnap
Have you ever received feedback on new website mockups or prototypes starting with “Which language is that? I don’t understand “lorem ipsum!!”?
Well, yes? Then you’ve been there. And it isn’t really a great feeling. Not because of the question itself.
In this post we are going to show you 5 tips on how to prevent yourself from receiving such feedback and how to make your website mockups even better.
Web UI Design Patterns and best-practices guide from http://www.uxpin.com -- the best online wireframing, UX & product management suite available anywhere.
Speed and Simplicity: Design and Usability for Multi-device WebsitesDoug Gapinski
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
ISTE 2016 – Teaching Real Empathy – VirtuallyDoug Gapinski
Much has been written on the topic of using virtual reality (VR) to inspire empathy. But simply feeling empathy is not enough to make more compassionate and socially adept students. There is a very tangible opportunity for teachers to use VR as a tool to promote social emotional learning – and there are risks. Can we really use VR to teach students how to be better people? We’ll share case-studied of how VR’s helped with self-efficacy and conflict resolution, and discuss specific risks such as deepening isolation and the digital divide.
Get to the Product: How Colleges and Universities Can Increase Traffic to Deg...Doug Gapinski
Data from Ruffalo Noel Levitz and Eduventures shows us that degree listings and pages representing individual degrees, majors, minors, and certificates are critically important marketing content on college and university websites. But how do you get more people TO these pages? This webinar shows different techniques and examples.
Get with the Program (Swissnex Edition)Doug Gapinski
This deck was originally presented at a Swissnex Higher Ed Webinar in January 2015.
Majors, degrees, and programs ... these are the products that colleges and universities offer, and the act of earning a degree is a life-changing experience for most people. Why, then, are so many major, program, and degree pages on .edu sites so long, lackluster, or lifeless?
This session focused on the content needed to create better user experiences for prospective students browsing major, degree, and program pages. We looked at the assessment, planning, collaboration, and governance needed to get it done.
This deck was originally presented at Confab Higher Ed 2014.
Majors, degrees, and programs ... these are the products that colleges and universities offer, and the act of earning a degree is a life-changing experience for most people. Why, then, are so many major, program, and degree pages on .edu sites so long, lackluster, or lifeless?
This session focused on the content needed to create better user experiences for prospective students browsing major, degree, and program pages. We looked at the assessment, planning, collaboration, and governance needed to get it done!
Majors, degrees and programs – these are the products that colleges and universities offer, and the act of earning a degree is a life-changing experience for most people.
Why, then, are so many major, program and degree pages on .edu sites so long, lackluster or lifeless?
This session – originally presented at HighEdWeb 2014 in Portland – focused on creating a better user experience in a place that matters to almost every prospective student: major, degree and program pages.
As people who work on the web we tend to get mostly tactical assignments, such as development of specific features, content, or visuals. How can thinking strategically lead to better success with web projects?
Everything You Know is Not Quite Right Anymore: Rethinking Best Web Practices...Doug Gapinski
We’ve entered a new era where an increasing number of devices with wildly divergent features— including phones, tablets, game consoles, and TVs—are connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate.
This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet an unpredictable future. Responsive web design means changing how we plan and evaluate performance. Dave Olsen and Doug Gapinski share and examine examples to help institutions rethink and adjust for the future-friendly web.
Presenters
Dave Olsen
Professional Technologist, West Virginia University
Doug Gapinski
Strategist, mStoner
Responsive design, application development using APIs, and content strategy are hot topics in web development right now. These ideas belong to a bigger umbrella: ubiquitous computing and the role it plays in our lives. Traditional ideas of usability are undergoing dynamic changes as we move away from a desktop-first model of personal computing.
The internet refrigerator already exists and it's only the tip of the iceberg. In the near future, human-computer interactions will be thoroughly integrated into everyday objects and activities.
Postdesktop was a presentation to add clarity to responsive design as part of a larger context and to think about a shift that is changing the devices we use to access the web, the delivery method for education, the teaching and learning experience, and the whole of our lives.
Topics included a look at the role of pervasive computing:
• as it relates to responsive design
• in the classroom and textbooks
• in .edu marketing and utility on campuses
Written by Doug Gapinski and first delivered at PSU Web Conference 2012
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
APNIC Foundation, presented by Ellisha Heppner at the PNG DNS Forum 2024APNIC
Ellisha Heppner, Grant Management Lead, presented an update on APNIC Foundation to the PNG DNS Forum held from 6 to 10 May, 2024 in Port Moresby, Papua New Guinea.
# Internet Security: Safeguarding Your Digital World
In the contemporary digital age, the internet is a cornerstone of our daily lives. It connects us to vast amounts of information, provides platforms for communication, enables commerce, and offers endless entertainment. However, with these conveniences come significant security challenges. Internet security is essential to protect our digital identities, sensitive data, and overall online experience. This comprehensive guide explores the multifaceted world of internet security, providing insights into its importance, common threats, and effective strategies to safeguard your digital world.
## Understanding Internet Security
Internet security encompasses the measures and protocols used to protect information, devices, and networks from unauthorized access, attacks, and damage. It involves a wide range of practices designed to safeguard data confidentiality, integrity, and availability. Effective internet security is crucial for individuals, businesses, and governments alike, as cyber threats continue to evolve in complexity and scale.
### Key Components of Internet Security
1. **Confidentiality**: Ensuring that information is accessible only to those authorized to access it.
2. **Integrity**: Protecting information from being altered or tampered with by unauthorized parties.
3. **Availability**: Ensuring that authorized users have reliable access to information and resources when needed.
## Common Internet Security Threats
Cyber threats are numerous and constantly evolving. Understanding these threats is the first step in protecting against them. Some of the most common internet security threats include:
### Malware
Malware, or malicious software, is designed to harm, exploit, or otherwise compromise a device, network, or service. Common types of malware include:
- **Viruses**: Programs that attach themselves to legitimate software and replicate, spreading to other programs and files.
- **Worms**: Standalone malware that replicates itself to spread to other computers.
- **Trojan Horses**: Malicious software disguised as legitimate software.
- **Ransomware**: Malware that encrypts a user's files and demands a ransom for the decryption key.
- **Spyware**: Software that secretly monitors and collects user information.
### Phishing
Phishing is a social engineering attack that aims to steal sensitive information such as usernames, passwords, and credit card details. Attackers often masquerade as trusted entities in email or other communication channels, tricking victims into providing their information.
### Man-in-the-Middle (MitM) Attacks
MitM attacks occur when an attacker intercepts and potentially alters communication between two parties without their knowledge. This can lead to the unauthorized acquisition of sensitive information.
### Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
Bridging the Digital Gap Brad Spiegel Macon, GA Initiative.pptxBrad Spiegel Macon GA
Brad Spiegel Macon GA’s journey exemplifies the profound impact that one individual can have on their community. Through his unwavering dedication to digital inclusion, he’s not only bridging the gap in Macon but also setting an example for others to follow.
8. Prototypes can help us plan websites for the extreme
design constraints imposed by multiple devices.
29 inches wide
LG monitor
2.3 inches wide
iPhone
29. This content prototype has little
to no style, but it demonstrates:
• mobile-first methodology –
a single column of stacked
content
• real content (not lorem ipsum!)
• content models (subhead,
headline, blurb, line length)
• the order of content on the page
31. In Brown’s case, a minimum viable
content plan included a plan for:
• social media needed to support the site
• longer form stories with embedded media
• interactive timeline content
• content models for the above
(fields, word count, image needs)
44. Pattern Lab is:
• an iterative design
and development tool
that can be used for
prototyping
• a static site
generator, similar to
Jekyll or Octopress
• a viewport resizer
• annotation tool
48. Ideally a user can still get to all the
same content regardless of device.
They just might see shorter initial versions or fewer
initial entries at one time on smaller screens.
60. It’s 2014. Most clients have
seen a wireframe before.
It’s 2014. Most clients have not
seen a style tile before.
It’s your job to explain what the prototype
is and what kind of feedback you need.
61. “It’s part of our job to decide the
most appropriate way to share
our work with a client.”
—@laurakalbag
Source: A List Apart