This document analyzes the monetization strategy of the mobile game "Age of Ishtaria" by Silicon Studio. It finds that the game uses two currencies, one that can be purchased ("Ishtarian Crowns") and one that cannot be obtained through payments ("Medals"). It also notes that while the game provides ways for non-paying users to earn rewards, the monetization user interface could be improved by reducing unnecessary steps to purchases. The document concludes by commenting on some unique monetization choices for the game compared to typical Asian mobile games.
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1. Kiyat Games, Inc. Proprietary and Confidential
Kiyat Games
Monetization Test IV
Age of Ishtaria
by Silicon Studio
2015.08.27
2. Kiyat Games, Inc. Proprietary and Confidential
Why “Age of Ishtaria”?
● It’s ranked 198 on Top Grossing Games in AppStore (iPhone) for US.
● It’s ranked 114 on Top Grossing Games in Google Play for US.
● Silicon Studio (dev) has self-published the title despite its previous publishing experience
with Mobage for Fantasica.
● It’s a game developed by Asian developer that, we think, has been successful in US market.
● It is a similar genre game to “Sid Story”, a game the Kiyat is operating at the moment.
3. Kiyat Games, Inc. Proprietary and Confidential
What’s purchasable with cash?
● Premium Currency : Ishtarian Crowns!
○ $0.99 : 100 Crowns (1:100 ratio)
○ $2.80 : 300 Crowns (1:107.1 ratio)
○ $4.66 : 500 Crowns (1:107.3 ratio) - best value
○ $9.34 : 1000 Crowns (1:107.1 ratio)
○ $27.99 : 3000 Crowns (1:107.2 ratio)
○ $46.69 : 5000 Crowns (1:107.1 ratio)
○ The best value is a mid-level purchase that’s less than $5.
** Even though there is a regular currency (Gimmel), the Shop menu does not offer purchase options
for Gimmels. This is rather odd as many games provide this options in their shop menus.
4. Kiyat Games, Inc. Proprietary and Confidential
What can you do with Ishtarian Crowns?
● Start Packs (100 Crowns)
○ One-time only purchase that’s ⅓ price of a regular Gold Pack.
○ A 3-6 star card draw with higher chance for 5 & 6 star card than a Gold Pack.
○ Does not include 7-star cards.
● Beginner Packs (200 Crowns)
○ One-time only pack that grants two cards (one 5-star guaranteed)
○ Does not include 7-star cards.
** These two starting packs do not offer 7-star cards. We
believe this is to prevent early users from getting too far
ahead and consuming contents too quickly.
5. Kiyat Games, Inc. Proprietary and Confidential
What can you do with Ishtarian Crowns?
● Platinum Packs (3000 Crowns)
○ Yields 11 cards that are between 3 and 7 stars.
○ Offers 2x higher the chance of getting 6 & 7 star cards than a Gold Pack
○ Better value than Gold Pack (1.1 : 1)
● Gold Packs (300 Crowns)
○ A standard premium currency pack that provides a card between 3 and 7 star.
6. Kiyat Games, Inc. Proprietary and Confidential
What can you do with Ishtarian Crowns?
● Event Packs (3000 / 900 Crowns) - time limited
○ 3000 Crowns -> 11 cards (3-7 stars) plus event specific items
○ 900 Crowns -> 3 cards (3-7 stars) plus event specific items
○ Offers event exclusive cards that are not in other packs
○ Offers 2x higher the chance of getting 6 & 7 star cards than a Gold Pack
7. Kiyat Games, Inc. Proprietary and Confidential
Can non-paying users gather Crowns?
● Level Up Rewards
○ For each account level-up, the game provides increasing # of Ishtarian Crowns.
● First Clear Rewards
○ For each stage cleared for the first time, the game provides 20 Ishtarian Crowns.
8. Kiyat Games, Inc. Proprietary and Confidential
Can non-paying users gather Crowns?
● Challenges
○ Completing Challenges (achievement) provides a various number of Crowns (20~300).
○ There are 87 Challenges in the game altogether.
○ Using this system, non-paying users can easily stack thousands of Crowns.
9. Kiyat Games, Inc. Proprietary and Confidential
Can non-paying users gather Crowns?
● Doing Events
○ Participating in events allow users to earn Crowns (20, 30, 50 &100).
○ A new events happens each week, meaning users can gather about 300 Crowns each
week by participating in events.
** All in all, it’s easy for nonpaying users to gather a big sum of Crowns by playing often.
10. Kiyat Games, Inc. Proprietary and Confidential
Premium Currency Usage Tutorial?
● No
11. Kiyat Games, Inc. Proprietary and Confidential
Monthly Ticket / VIP Mode ?
● No & No
** Unusual for Asian game.
12. Kiyat Games, Inc. Proprietary and Confidential
Monetization UI
● “Ishtarian Crowns” button at bottom left or “Menu” button at bottom right
○ “Ishtarian Crowns” button - takes you to Crown Shop right away (2-step)
○ “Menu” button - opens up the menu where it has Shop button. (4-step)
** We consider this to be a poor monetization UI. The users should know exactly where to when they
decided to “convert”. Adding unnecessary steps may cause change of mind.
13. Kiyat Games, Inc. Proprietary and Confidential
Monetization UI
● Sales and promotions are shown at the title screen (once) and at the bottom in the main UI
(scrolling). It’s non-intrusive to user experience.
● Tapping any of these two buttons directly put users to the target sales/event page.
14. Kiyat Games, Inc. Proprietary and Confidential
So what’s $5 worth in game?
● 500 Crowns
● Starter Pack, Beginner Pack, and a Gold Pack
○ These translate into 4 cards that are 3 or above star quality.
** Why $5? It is the most popular pricing for beginner’s package. Also, we feel that $5 is a
comfortable range for first time converters would be willing to spend.
15. Kiyat Games, Inc. Proprietary and Confidential
Wait! One more thing before the conclusion!
● There is a non-purchasable currency called “Medal” in the game.
● Only way to obtain this is the sell 3- or higher star cards. A certain number of “Medals” will be
retrieved along with Gimmels.
● Some of the most appealing items and cards can be purchased with Medals.
○ Card inventory expansion
○ Permanent buff gems
○ A line-up of cards that cannot be obtained with packs
** Creating such system, in addition to other mechanics that allows users to gather Crowns, makes
nonpaying users feel that the game is not pay-to-win.
16. Kiyat Games, Inc. Proprietary and Confidential
Conclusion
● The game deliberately tried to avoid “pay-to-win” game.
● “Medal” is a unique currency that cannot be bought.
● Monetization UI is not the best one in the market. The UI adds 2 unnecessary steps to get to
the purchase.
● Sales and promotions are shown in a non-intrusive way.
● No VIP or Monthly Tickets despite the game is from Asia. (Maybe this trend is only for
Chinese and Korean games?)