Sachin Patil Federation of American Scientists 08/14/2007 Gaming in Second Life Second Life  version of   Discover Babylon
Traditional ways  of simulating real life environment in synthetic learning environments <ul><li>Virtual reality simulatio...
We want to develop ….  <ul><li>a multi-faceted game-like learning environment, where  </li></ul><ul><ul><li>collaboration,...
Four main design goals, <ul><li>Collective intelligence and collaboration  </li></ul><ul><li>Engaging viewer experience  <...
Is Second Life a solution? Second Life Features Requirement <ul><li>Support for Web technologies </li></ul>Timely, context...
Concept Overview <ul><li>Visitor </li></ul><ul><ul><li>Beneficiaries of island content </li></ul></ul><ul><ul><li>Learners...
The Factory and Warehouse Model <ul><li>backbone of collaborative system of content creation and content sharing </li></ul...
Virtual Animals <ul><li>Autonomous and Intelligent </li></ul><ul><li>Loaded with routine dialogs and behaviors for daily e...
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NMC Symposium- FAS- Gaming In Second Life

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NMC Symposium- FAS- Gaming In Second Life

  1. 1. Sachin Patil Federation of American Scientists 08/14/2007 Gaming in Second Life Second Life version of Discover Babylon
  2. 2. Traditional ways of simulating real life environment in synthetic learning environments <ul><li>Virtual reality simulations </li></ul><ul><ul><li>High fidelity, highly engaging simulation </li></ul></ul><ul><ul><li>expensive setup of multi modal interfaces </li></ul></ul><ul><ul><li>not easily distributable </li></ul></ul><ul><ul><li>interaction is limited to a small group of users </li></ul></ul><ul><li>Pre-programmed movies </li></ul><ul><ul><li>high-fidelity realistic viewers’ experiences </li></ul></ul><ul><ul><li>easily distributable in multiple formats </li></ul></ul><ul><ul><li>limited interactivity </li></ul></ul>
  3. 3. We want to develop …. <ul><li>a multi-faceted game-like learning environment, where </li></ul><ul><ul><li>collaboration, </li></ul></ul><ul><ul><li>interaction, </li></ul></ul><ul><ul><li>immersion, and </li></ul></ul><ul><ul><li>information merit equal importance </li></ul></ul>
  4. 4. Four main design goals, <ul><li>Collective intelligence and collaboration </li></ul><ul><li>Engaging viewer experience </li></ul><ul><li>Game-like features </li></ul><ul><li>Timely, context sensitive instructional capabilities </li></ul>
  5. 5. Is Second Life a solution? Second Life Features Requirement <ul><li>Support for Web technologies </li></ul>Timely, context sensitive instructional capabilities <ul><li>LSL- 3D programming interface </li></ul>Game-like features <ul><li>Customizable 3D Environment </li></ul><ul><li>Built-in 3D modeling toolkit </li></ul>Engaging viewer experience <ul><li>Massively multi-player capabilities </li></ul><ul><li>In-world business model </li></ul>Collective intelligence and collaboration
  6. 6. Concept Overview <ul><li>Visitor </li></ul><ul><ul><li>Beneficiaries of island content </li></ul></ul><ul><ul><li>Learners, Wanderers, Game Players </li></ul></ul><ul><ul><li>Purpose: Entrainment, Information Access </li></ul></ul><ul><li>Resident </li></ul><ul><ul><li>Contributors of island content </li></ul></ul><ul><ul><li>Subject Matter Experts, Teachers, Researchers, Programmer, 3D Modeler, Graphics Designer, etc. </li></ul></ul><ul><ul><li>Purpose : Study, Work, Business, Role Playing </li></ul></ul><ul><li>Administrator </li></ul><ul><ul><li>Administrators of island content </li></ul></ul><ul><ul><li>City Manager, Property Manager (such as Museum Curator, Housing Complex Manager), Island Administrator, </li></ul></ul><ul><ul><li>Purpose: Monitoring, Administration </li></ul></ul>Simulation Environment Contributors Visitor Admin
  7. 7. The Factory and Warehouse Model <ul><li>backbone of collaborative system of content creation and content sharing </li></ul><ul><li>Allow subject matter experts to monitor 3D content </li></ul><ul><li>Factory: act as a bridge between </li></ul><ul><ul><li>technical support groups and </li></ul></ul><ul><ul><li>subject-matter content contributors </li></ul></ul><ul><li>Warehouse: a centralized repository for </li></ul><ul><ul><li>first life data, and its metadata </li></ul></ul><ul><ul><li>Second Life data and its metadata </li></ul></ul>Simulation Environment Contributors Visitor Admin Warehouse Factory
  8. 8. Virtual Animals <ul><li>Autonomous and Intelligent </li></ul><ul><li>Loaded with routine dialogs and behaviors for daily events </li></ul><ul><li>Mode of operation </li></ul><ul><ul><li>in manual mode by SL Agents who want to be part of simulation by taking certain roles available in simulated cities </li></ul></ul><ul><ul><li>In automatic mode by remote modules coded for intelligent behaviors </li></ul></ul>Simulation Environment Contributors Visitor Admin Intelligent Virtual Animals Role Player

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