How I learned to stop worrying and love the future. (Mobile)
Gene Ehrbar with ISITE Design ISITEDesign.com CMSMyth.com DaretoDelight.com
Defining mobile? Definitions are tricky; experts disagree.
http://mobileportland.com/videos/myth-mobile-context
Defining mobile: Post PC  - Anything not tied down to a fixed location, screen, and a keyboard.
Mobile Edge Cases:  In-dash car systems. Kiosk. They are fixed, you are not.
Mobile context is not a silver bullet and can lead to assumptions:  60% of mobile users are using their device while watching TV.
Defining mobile: Odd screen size, odd input type, anything not “keyboard, mouse, screen, desk.”
Defining mobile: An amalgamation of converging technologies.  Phone, tablet, computer, media (web, audio, video, text, voice).
Defining mobile: A love child of the internet and the phone.
Expectations: DNA starts with the mobile phone, and some users have never experienced the OS “crash.” “ mobile phone is the mother zombie”
Result: Higher user expectations for quality & reliability of experience.
Slideshare:  http://www.slideshare.net/bryanrieger/rethinking-the-mobile-web-by-yiibu
“ Usable Mobile Web” is table stakes: Twitter: @caseorganic
Result: Mobile is more. Location, touch, accelerometers, sensors, etc. Landscape is not settled.
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Location Available via native apps & mobile web In-person/in-situ use cases in support of digital marketing efforts Strong POCs completed internally Opportunities in the pipeline
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
“ One web” Leverage  mobile-first approach
“ One web” Leverage  mobile-first approach
“ One web” Leverage  mobile-first approach
“ One web” Markup is the same. Displaying at format appropriate to screen size.
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Ambient Intelligence Contextually-relevant real-time data Traffic visualization
Opportunities: Marketing campaign/event support Limited time/scope Clearly-defined KPIs Surprise & Delight potential
Example: Geoloqi – Send yourself a location aware text message from the future.
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Key Trends:
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Key Trends: Location, location, location. “ One web” Ambient Intelligence Online/offline hybrid games Data mash-ups
Mash-ups Publicly-available data Client-proprietary data User-generated content Combination creates unique value
“ It’s 1997 all over again” Everybody needs “it” but nobody knows what, why, or how Thought experiment: if we could go back 14 years, knowing what we know about the web now: What would we get right the first time? What would we do differently?
Gene Ehrbar with ISITE Design isitedesign.com/team/gene-ehrbar @pdxGene @ISITE_Design

Mobile demo-days