Socrative and Kahoot are student response systems used for formative assessment. While both are free, they each have strengths and weaknesses. Socrative allows for quick impromptu questions, different question types including short answer, and provides individual reports. However, students can't review questions after class. Kahoot has a game-like interface that motivates students, but lacks question and individual reports. After reviewing features, the document recommends Socrative for its enhanced student interaction and participation capabilities.
Kahoot and Quizizz are two web-based platforms that allow teachers to create fun, multiplayer quiz games for use on various devices. Both are free and can be used in any subject area for all ages. While each has strengths and weaknesses, either tool could be useful for classroom teachers depending on their instructional goals. Kahoot may be better suited for assessing learning at the class level in real-time, while Quizizz provides more detailed individual student reports. Overall, both promote 21st century learning through collaboration and can engage students in educational games.
The document reviews and compares three mobile assessment software options: Kahoot, Lino, and MasteryConnect. Kahoot is recommended due to its engaging design, free price, ability to connect globally, and the reviewer's successful personal experience using it in the classroom to keep students participating and learning. While Lino promotes collaboration, it requires a paid subscription and was difficult to set up. MasteryConnect allows real-time data analysis but has the highest annual fee per teacher.
Course Lab is a free, easy-to-use e-learning authoring tool that allows users to create interactive e-learning content without programming. A survey was conducted of IT students familiar with Course Lab to evaluate its usability, effectiveness, and satisfaction. 42.9% found it a useful tool for developing e-learning courses while 7.1% felt it lacked good testing facilities and scoring systems. 50% found the user interface easy to understand while 7.1% felt it was poor for assessments, animations, and scoring systems. 14.3% preferred it over other tools and found it pleasant to use.
This document compares and evaluates the presentation tools PearDeck and Mentimeter. PearDeck allows teachers to create interactive presentations where students can respond to questions using their own devices. It displays students' answers on a shared screen and teachers can monitor responses. Mentimeter is mainly used for surveys and assessments with different question types to engage students. Both tools are web-based and have free and premium versions, with PearDeck having more capabilities in the free version. The document recommends using both tools to engage students and assess understanding in various ways.
Our mobile platform connects students at the University of Michigan with peers to efficiently and affordably complete tasks. Unlike other apps, it connects users with skilled peers to help complete a task. User testing provided feedback that accountability, accessing tasks, and connecting users were most important features, but satisfaction scores were lower than importance. Lessons learned included the importance of preparation and in-person meetings. The minimum viable product is complete and new features like an improved interface and in-app chatting are planned.
This document summarizes several education apps including Google Drive, Class Dojo, Quizlet, Remind101, Socrative, Kahoot, SurveyMonkey, Khan Academy, MobyMax, and Learn Zillion. It provides details on the purpose and functionality of each app, as well as their advantages and disadvantages. The apps can be used for file sharing, classroom management, flashcard study tools, sending reminders, interactive quizzes and games, surveys, instructional videos, individualized learning plans, and video lessons. Many are free to use and allow teachers to easily integrate technology into classroom lessons and communication.
The problem-
You are the Product Manager for Google Meet for Education. You need to improve the core User Experience of education customers. For G-Suite for Education users, you have to:
1. Suggest feature improvements to Google Meet (Optional: Using wireframes)
2. Ideate a controlled testing strategy to incorporate user feedback about the new
features
3. Identify key metrics to track at full-scale rollout
The solution-
We enhanced the utility of G-Meet by introducing features like-
1. Taking Notes Made Easy
2. Introducing a Time Counter
3. Tile Interface
4. Attendance keeper
5. Gestures & Teaching Utilities
6. Take a break
We also introduced important sections like User Feedback Strategy and Market Roll Out and Testing
Socrative and Kahoot are student response systems used for formative assessment. While both are free, they each have strengths and weaknesses. Socrative allows for quick impromptu questions, different question types including short answer, and provides individual reports. However, students can't review questions after class. Kahoot has a game-like interface that motivates students, but lacks question and individual reports. After reviewing features, the document recommends Socrative for its enhanced student interaction and participation capabilities.
Kahoot and Quizizz are two web-based platforms that allow teachers to create fun, multiplayer quiz games for use on various devices. Both are free and can be used in any subject area for all ages. While each has strengths and weaknesses, either tool could be useful for classroom teachers depending on their instructional goals. Kahoot may be better suited for assessing learning at the class level in real-time, while Quizizz provides more detailed individual student reports. Overall, both promote 21st century learning through collaboration and can engage students in educational games.
The document reviews and compares three mobile assessment software options: Kahoot, Lino, and MasteryConnect. Kahoot is recommended due to its engaging design, free price, ability to connect globally, and the reviewer's successful personal experience using it in the classroom to keep students participating and learning. While Lino promotes collaboration, it requires a paid subscription and was difficult to set up. MasteryConnect allows real-time data analysis but has the highest annual fee per teacher.
Course Lab is a free, easy-to-use e-learning authoring tool that allows users to create interactive e-learning content without programming. A survey was conducted of IT students familiar with Course Lab to evaluate its usability, effectiveness, and satisfaction. 42.9% found it a useful tool for developing e-learning courses while 7.1% felt it lacked good testing facilities and scoring systems. 50% found the user interface easy to understand while 7.1% felt it was poor for assessments, animations, and scoring systems. 14.3% preferred it over other tools and found it pleasant to use.
This document compares and evaluates the presentation tools PearDeck and Mentimeter. PearDeck allows teachers to create interactive presentations where students can respond to questions using their own devices. It displays students' answers on a shared screen and teachers can monitor responses. Mentimeter is mainly used for surveys and assessments with different question types to engage students. Both tools are web-based and have free and premium versions, with PearDeck having more capabilities in the free version. The document recommends using both tools to engage students and assess understanding in various ways.
Our mobile platform connects students at the University of Michigan with peers to efficiently and affordably complete tasks. Unlike other apps, it connects users with skilled peers to help complete a task. User testing provided feedback that accountability, accessing tasks, and connecting users were most important features, but satisfaction scores were lower than importance. Lessons learned included the importance of preparation and in-person meetings. The minimum viable product is complete and new features like an improved interface and in-app chatting are planned.
This document summarizes several education apps including Google Drive, Class Dojo, Quizlet, Remind101, Socrative, Kahoot, SurveyMonkey, Khan Academy, MobyMax, and Learn Zillion. It provides details on the purpose and functionality of each app, as well as their advantages and disadvantages. The apps can be used for file sharing, classroom management, flashcard study tools, sending reminders, interactive quizzes and games, surveys, instructional videos, individualized learning plans, and video lessons. Many are free to use and allow teachers to easily integrate technology into classroom lessons and communication.
The problem-
You are the Product Manager for Google Meet for Education. You need to improve the core User Experience of education customers. For G-Suite for Education users, you have to:
1. Suggest feature improvements to Google Meet (Optional: Using wireframes)
2. Ideate a controlled testing strategy to incorporate user feedback about the new
features
3. Identify key metrics to track at full-scale rollout
The solution-
We enhanced the utility of G-Meet by introducing features like-
1. Taking Notes Made Easy
2. Introducing a Time Counter
3. Tile Interface
4. Attendance keeper
5. Gestures & Teaching Utilities
6. Take a break
We also introduced important sections like User Feedback Strategy and Market Roll Out and Testing
StudyUp is a classmate discovery platform that allows college students in large classes to find nearby peers in real time to work with based on their location and what they are currently working on, unlike other platforms. User testing found that while users liked being able to see their current location and class, they had lower satisfaction with emailing from the app and would prefer direct messaging capabilities. The MVP plans to address shortcomings by adding text messaging, descriptions of work, responsiveness on mobile, and timestamps.
The document provides a list of top 10 apps for use in K-12 classrooms according to their ability to boost learning, ease of use, and applicability. It summarizes several apps, including Class Dojo for behavior rewards, Explain Everything as an interactive whiteboard, Kahoot for quizzes, Learn World Geography for geography lessons, Buzz Math for middle school math practice, Monkey in the Middle for grade-level math games, Duolingo for English language learning, Speak English Like an American for idiom practice, and Busuu for its writing exercises and feedback from native English speakers. Criteria and resources for each app are also included.
Google UX Design Certificate - Sabonotes App Design Case Study Slide DeckSloane Kuo
An app for tracking and visualizing student progress in Kid's Taekwondo class. Features links to a functional excel prototype, low-fidelity prototype, high-fidelity prototype. #googleuxdesign
This document discusses formative assessment tools and their considerations for use. It provides an overview of various formative assessment tools including Poll Everywhere, Choice, Moodle, Google Docs, mind mapping, forums, chat, and games. For each tool, it outlines key considerations for their effective use, such as whether students have the necessary technology or accounts. Overall, the document emphasizes that formative assessment is most effective when questions are clear and concise and feedback is provided to allow students to improve.
Classdroid extended - an application for improving feedback between teachers ...jschuchter
This document proposes an app called Classdroid Extended to provide more consistent constructive feedback from teachers to students. It outlines several problems with the current lack of feedback and lays out a three-phase plan to create a two-way feedback system using tools like dictation, tagging, and portfolios. The goals are to increase transparency, engagement, evaluation and critical thinking for students. Potential constraints discussed include concerns about student-teacher communication outside of school and whether feedback should only be provided during school hours. The document calls for critiquing whether this app could exacerbate lagging attendance or work in low-resource areas.
Teaching K-6 Teacher Candidates how to effectively evaluate iPad apps for learning. The instructor for the course co-taught this lesson, providing curricular connections (writing objectives, applying Depths of Knowledge, and stages of word work).
Vision Mobile vs. NetSupport School Classroom Management softwareAmy Bilski Arredondo
Classroom management software allows teachers to view and interact with students' computer screens from their own device. It helps teachers keep students focused, control distractions, supervise activity, and assist students individually. Both Netop Vision Mobile and NetSupport School are classroom management programs that enable screen viewing, communication, file distribution, and other features. While NetSupport School has more features overall, both would be beneficial for teachers depending on their specific classroom needs and available technology.
Edu 643 -unit 4 writing assignment--mills jay.docxJay Mills
Google Classroom is useful for bellringers, paperless assignments, announcements, calendar/planner. Disadvantages include limited question options and lack of learning management features. Kahoot is good for interactive reviews but time-consuming to input questions. Class Dojo tracks behavior but focuses on younger students. Word and PowerPoint apps provide familiar features but lack full functionality without paid licenses. Google Docs/Slides are free alternatives still lacking parity. Remind is robust for announcements across platforms but shares phone numbers. Google Forms allows surveys but lacks math/science equation typing without add-on.
This document discusses and summarizes 10 apps that are useful for the classroom: Seesaw, Google Classroom, Learning.com, Freckle Education, Prodigy, Kahoot, GoNoodle, Stop Motion Studio, Unimersiv, and Stack the States/Countries. Each app is described in 1-2 paragraphs outlining its purpose and features. Key details about ease of use, privacy, and alignment to educational standards are provided for teachers and students. The apps cover a range of subjects and allow students to learn through interactive games, videos, and creative projects.
The document discusses 10 popular apps for education: Kahoot, Remind, Get Epic, ClassDojo, Prodigy, Google Classroom, YouTube, Reflex, Photomath, and Quizlet. Kahoot is a game-based learning platform that allows teachers to create quizzes for students to answer from their devices. Remind allows teachers to send messages to students and parents. Get Epic provides access to digital books for students 12 and under. ClassDojo is used for classroom communication and management. Prodigy combines learning math with gameplay. Google Classroom facilitates assignments, communication, and collaboration online. YouTube enhances lessons with educational videos. Reflex and Photomath help students practice and learn
Socrative, Quizizz, and ClassDojo are interactive educational apps. Socrative allows teachers to create quizzes for students to answer in real-time. Quizizz offers pre-made and teacher-created quizzes that can be assigned to classes. ClassDojo facilitates communication between teachers, students, and parents by allowing teachers to post assignments and lessons.
Socrative, Quizizz, and ClassDojo are interactive classroom apps. Socrative allows teachers to create quizzes for students to answer in real-time. Quizizz offers pre-made and teacher-created quizzes that can be assigned in different modes. ClassDojo enables teachers to share assignments, lessons, and communicate with parents and students.
This document provides summaries of 10 popular education apps:
1. SchoolStatus allows teachers, students, and parents to communicate securely and conveniently. Teachers can send photos of student work to parents.
2. Mote is a text-to-speech app that allows teachers to record readings and lectures for students to replay as needed. It tracks student listening on tests.
3. Blooket allows students to take quizzes in a game format, competing with classmates live in class or completing assignments independently. It provides immediate teacher feedback.
This document provides summaries of 10 popular educational apps: Kahoot, Flocabulary, A+ Writing Prompts, iBrainstorm, Remind, Pear Deck, Coggle, Nearpod, Google Drive, and Trello. It describes what each app is used for, how it engages students, and why it was selected as one of the top 10 apps. Many of the apps mentioned incorporate multimedia like music and videos, allow for interactive lessons and quizzes, facilitate collaboration and organization, or enable communication between teachers, students, and parents.
Socrative is a free mobile app that engages students through interactive quizzes and assessments in real time. It allows teachers to anonymously poll students, move through questions, and get immediate feedback on student understanding. Students report feeling less anxious answering questions and find it easier to type responses. Using Socrative also saves paper and is more eco-friendly. While the basic version is free, a PRO version allows for more customization and features for larger class sizes.
Edmodo is a social networking platform for students, teachers, and parents that allows online classrooms and flipped classrooms. Dropbox allows quick sharing of files and works well with devices. Socrative is a virtual clicker app that provides immediate feedback on quizzes and games. Khan Academy provides free educational videos on many subjects that can enhance learning.
This document discusses 10 popular education apps. It provides a brief overview of each app, including its purpose, features, ease of use, and security/privacy features. Some of the apps discussed include Kahoot!, Khan Academy, Google Classroom, Flipgrid, and Prodigy Math. The apps cover a range of subjects and approaches, including game-based learning, independent practice, classroom instruction, communication between teachers/parents, and supplemental learning resources.
The document summarizes 10 educational apps for K-12 students: Duolingo for language learning, Class Dojo for classroom management and communication, ABC Mouse and Adventure Academy for standards-based curriculum, Evernote for note-taking, Plickers for formative assessments, Kahoot for review games, Remind for communication, Prodigy for math games, and Epic for digital reading. Links to each app in online stores are also provided.
This document provides descriptions and rationales for 10 educational apps for 4th grade core subjects: Class Dojo, Ted Ed, Kaizena, Spiral, Haiku Deck, Stick Around, Geography Drive USA, Google Classroom, Educreations, and Kahoot!. Each app is described in 1-2 sentences and its educational benefits and relevance for the classroom are explained in 1-2 additional sentences. The apps allow for classroom management, interactive video lessons, feedback on student work, formative assessments, presentations, puzzles, geography practice, centralized assignment tracking, video tutorials, and game-based learning, respectively.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
this presentation is about distance learning and the 10 tools and application that can be used in distance learning. it shows and explain the different tools for distance learning especially this time of pandemics, this will help you to discover and learned the application to connect with your students an teacher. Distance learning is a way of educating students online. Lectures and learning materials are sent over the internet. Students work from home, not in a classroom. There are many excellent benefits of distance learning. For one, it proves less expensive to support.
StudyUp is a classmate discovery platform that allows college students in large classes to find nearby peers in real time to work with based on their location and what they are currently working on, unlike other platforms. User testing found that while users liked being able to see their current location and class, they had lower satisfaction with emailing from the app and would prefer direct messaging capabilities. The MVP plans to address shortcomings by adding text messaging, descriptions of work, responsiveness on mobile, and timestamps.
The document provides a list of top 10 apps for use in K-12 classrooms according to their ability to boost learning, ease of use, and applicability. It summarizes several apps, including Class Dojo for behavior rewards, Explain Everything as an interactive whiteboard, Kahoot for quizzes, Learn World Geography for geography lessons, Buzz Math for middle school math practice, Monkey in the Middle for grade-level math games, Duolingo for English language learning, Speak English Like an American for idiom practice, and Busuu for its writing exercises and feedback from native English speakers. Criteria and resources for each app are also included.
Google UX Design Certificate - Sabonotes App Design Case Study Slide DeckSloane Kuo
An app for tracking and visualizing student progress in Kid's Taekwondo class. Features links to a functional excel prototype, low-fidelity prototype, high-fidelity prototype. #googleuxdesign
This document discusses formative assessment tools and their considerations for use. It provides an overview of various formative assessment tools including Poll Everywhere, Choice, Moodle, Google Docs, mind mapping, forums, chat, and games. For each tool, it outlines key considerations for their effective use, such as whether students have the necessary technology or accounts. Overall, the document emphasizes that formative assessment is most effective when questions are clear and concise and feedback is provided to allow students to improve.
Classdroid extended - an application for improving feedback between teachers ...jschuchter
This document proposes an app called Classdroid Extended to provide more consistent constructive feedback from teachers to students. It outlines several problems with the current lack of feedback and lays out a three-phase plan to create a two-way feedback system using tools like dictation, tagging, and portfolios. The goals are to increase transparency, engagement, evaluation and critical thinking for students. Potential constraints discussed include concerns about student-teacher communication outside of school and whether feedback should only be provided during school hours. The document calls for critiquing whether this app could exacerbate lagging attendance or work in low-resource areas.
Teaching K-6 Teacher Candidates how to effectively evaluate iPad apps for learning. The instructor for the course co-taught this lesson, providing curricular connections (writing objectives, applying Depths of Knowledge, and stages of word work).
Vision Mobile vs. NetSupport School Classroom Management softwareAmy Bilski Arredondo
Classroom management software allows teachers to view and interact with students' computer screens from their own device. It helps teachers keep students focused, control distractions, supervise activity, and assist students individually. Both Netop Vision Mobile and NetSupport School are classroom management programs that enable screen viewing, communication, file distribution, and other features. While NetSupport School has more features overall, both would be beneficial for teachers depending on their specific classroom needs and available technology.
Edu 643 -unit 4 writing assignment--mills jay.docxJay Mills
Google Classroom is useful for bellringers, paperless assignments, announcements, calendar/planner. Disadvantages include limited question options and lack of learning management features. Kahoot is good for interactive reviews but time-consuming to input questions. Class Dojo tracks behavior but focuses on younger students. Word and PowerPoint apps provide familiar features but lack full functionality without paid licenses. Google Docs/Slides are free alternatives still lacking parity. Remind is robust for announcements across platforms but shares phone numbers. Google Forms allows surveys but lacks math/science equation typing without add-on.
This document discusses and summarizes 10 apps that are useful for the classroom: Seesaw, Google Classroom, Learning.com, Freckle Education, Prodigy, Kahoot, GoNoodle, Stop Motion Studio, Unimersiv, and Stack the States/Countries. Each app is described in 1-2 paragraphs outlining its purpose and features. Key details about ease of use, privacy, and alignment to educational standards are provided for teachers and students. The apps cover a range of subjects and allow students to learn through interactive games, videos, and creative projects.
The document discusses 10 popular apps for education: Kahoot, Remind, Get Epic, ClassDojo, Prodigy, Google Classroom, YouTube, Reflex, Photomath, and Quizlet. Kahoot is a game-based learning platform that allows teachers to create quizzes for students to answer from their devices. Remind allows teachers to send messages to students and parents. Get Epic provides access to digital books for students 12 and under. ClassDojo is used for classroom communication and management. Prodigy combines learning math with gameplay. Google Classroom facilitates assignments, communication, and collaboration online. YouTube enhances lessons with educational videos. Reflex and Photomath help students practice and learn
Socrative, Quizizz, and ClassDojo are interactive educational apps. Socrative allows teachers to create quizzes for students to answer in real-time. Quizizz offers pre-made and teacher-created quizzes that can be assigned to classes. ClassDojo facilitates communication between teachers, students, and parents by allowing teachers to post assignments and lessons.
Socrative, Quizizz, and ClassDojo are interactive classroom apps. Socrative allows teachers to create quizzes for students to answer in real-time. Quizizz offers pre-made and teacher-created quizzes that can be assigned in different modes. ClassDojo enables teachers to share assignments, lessons, and communicate with parents and students.
This document provides summaries of 10 popular education apps:
1. SchoolStatus allows teachers, students, and parents to communicate securely and conveniently. Teachers can send photos of student work to parents.
2. Mote is a text-to-speech app that allows teachers to record readings and lectures for students to replay as needed. It tracks student listening on tests.
3. Blooket allows students to take quizzes in a game format, competing with classmates live in class or completing assignments independently. It provides immediate teacher feedback.
This document provides summaries of 10 popular educational apps: Kahoot, Flocabulary, A+ Writing Prompts, iBrainstorm, Remind, Pear Deck, Coggle, Nearpod, Google Drive, and Trello. It describes what each app is used for, how it engages students, and why it was selected as one of the top 10 apps. Many of the apps mentioned incorporate multimedia like music and videos, allow for interactive lessons and quizzes, facilitate collaboration and organization, or enable communication between teachers, students, and parents.
Socrative is a free mobile app that engages students through interactive quizzes and assessments in real time. It allows teachers to anonymously poll students, move through questions, and get immediate feedback on student understanding. Students report feeling less anxious answering questions and find it easier to type responses. Using Socrative also saves paper and is more eco-friendly. While the basic version is free, a PRO version allows for more customization and features for larger class sizes.
Edmodo is a social networking platform for students, teachers, and parents that allows online classrooms and flipped classrooms. Dropbox allows quick sharing of files and works well with devices. Socrative is a virtual clicker app that provides immediate feedback on quizzes and games. Khan Academy provides free educational videos on many subjects that can enhance learning.
This document discusses 10 popular education apps. It provides a brief overview of each app, including its purpose, features, ease of use, and security/privacy features. Some of the apps discussed include Kahoot!, Khan Academy, Google Classroom, Flipgrid, and Prodigy Math. The apps cover a range of subjects and approaches, including game-based learning, independent practice, classroom instruction, communication between teachers/parents, and supplemental learning resources.
The document summarizes 10 educational apps for K-12 students: Duolingo for language learning, Class Dojo for classroom management and communication, ABC Mouse and Adventure Academy for standards-based curriculum, Evernote for note-taking, Plickers for formative assessments, Kahoot for review games, Remind for communication, Prodigy for math games, and Epic for digital reading. Links to each app in online stores are also provided.
This document provides descriptions and rationales for 10 educational apps for 4th grade core subjects: Class Dojo, Ted Ed, Kaizena, Spiral, Haiku Deck, Stick Around, Geography Drive USA, Google Classroom, Educreations, and Kahoot!. Each app is described in 1-2 sentences and its educational benefits and relevance for the classroom are explained in 1-2 additional sentences. The apps allow for classroom management, interactive video lessons, feedback on student work, formative assessments, presentations, puzzles, geography practice, centralized assignment tracking, video tutorials, and game-based learning, respectively.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
this presentation is about distance learning and the 10 tools and application that can be used in distance learning. it shows and explain the different tools for distance learning especially this time of pandemics, this will help you to discover and learned the application to connect with your students an teacher. Distance learning is a way of educating students online. Lectures and learning materials are sent over the internet. Students work from home, not in a classroom. There are many excellent benefits of distance learning. For one, it proves less expensive to support.
Google Classroom and Seesaw are learning management platforms that allow teachers to assign work and provide feedback to students. While Google Classroom is a full-featured option, Seesaw emphasizes student creativity and sharing work. Seesaw's tools for assigning and submitting creative work like videos and drawings give it an advantage over Google Classroom. However, Google Classroom offers built-in grading and easy integration with other educational apps, making it more well-rounded. Overall, the document evaluates the strengths and weaknesses of Google Classroom and Seesaw for managing assignments, providing feedback, and involving parents.
M enabling assessment for learning presentationLisa Donaldson
This document discusses the use of classroom polling software and mobile technologies for formative assessment. It describes how these tools can provide immediate feedback to teachers and students, facilitate active learning, and gauge conceptual understanding during lectures. Several polling applications are mentioned, including Kahoot, Socrative, and Participoll. The document provides tips for best pedagogical use, such as using polls for quizzing on readings, testing recall of lectures, or eliciting pre-existing student thinking. It emphasizes that stimulating discussion questions are key and that teachers should test the tools first and define the learning rationale before each use.
GoSoapBox allows teachers to create digital events for each class where they can interact with students. Teachers can create events from their account dashboard and share an access code with students to join. The event interface includes features like discussions, polls, quizzes, and a confusion barometer. Teachers can enable or disable features in real time and export data from polls and quizzes for assessment. GoSoapBox can be used in class or asynchronously, and works across devices.
Socrative and Polleverywhere are student response systems that allow teachers to engage students using smartphones, tablets, and computers. While both systems allow gathering live responses in real time, Socrative provides more advanced assessment features like automatic grading, exporting results, and randomizing answers for free. It also works across different devices without needing an internet-connected smart device for each student. Based on experience using both, the document recommends Socrative as it offers more flexibility and features for no cost compared to the limited free options of Polleverywhere.
Socrative and Polleverywhere are student response systems that allow teachers to engage students using smartphones, tablets, and computers. While both systems allow gathering live responses in real time, Socrative provides more advanced assessment features like automatic grading, exporting results, and randomizing answers for free. It also works across different devices without needing an internet-connected smart device for each student. Based on experience using both programs, the document indicates Socrative provides more value since 95% of its features are free compared to Polleverywhere's limited free features.
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Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
2. What is
Socrative?
Socrative
Socrative is a mobile assessment program that
allows teachers to create and implement
formative assessments through the use of
mobile exit tickets, quizzes, or polls.
3. Features of
Socrative
Socrative
Can be used on multiple devices including Apple,
Android, Chrome, and Kindle.
Offers a free version and a PRO version at an
additional cost of $59.99 per seat.
Offers real time student feedback.
Users can create their own student assessments.
Offers multiple formats for questioning.
Support and help pages are offered for those
who need additional assistance.
4. What is
Quizzizz?
Quizizz
Quizizz is an interactive mobile assessment tool
that allows students to come together and
practice classroom content through interactive
quizzes.
5. Features of
Quizizz
Quizizz
Can be accessed through desktop computers or
through apps for Apple and Android Devices
Quizizz is a free program that allows users to
access all features without restrictions.
It is a self-paced formative assessment program.
Allows for customization or creation of quizzes
as well as access to hundreds of pre-made
options.
Can be used as a homework option.
6. Comparison
of tools
Socrative Quizizz
Offers a free version and a PRO
subscription with more options
Offers all features completely free
Teachers can generate their own
feedback based on the type of
question within the program
Can show students what the correct
answer is but does not offer
explanation
Can offer multiple correct answers on a
question
Only one answer choice can be correct
Can play in public or private online
rooms with the option to upload
student rosters
Students will create their own names
and need to type in a pin to join the
game
Offers a teacher and student
application throughApple andAndroid
App store
Offers a student application through
Apple andAndroid App store
Allows up to fifty players at one time Unlimited number of players can play
at once
7. Pros and
Cons of
Socrative
Pros Cons
Can be used for any grade level such as
K12, Higher Ed, etc.
Connectivity can be an issue if large
amounts of students are playing at
once.
Teachers can track student progress
and access grade sheets to review areas
of weakness.
If the program crashes student data is
not saved and they must start over
All answers submitted through exit
tickets, and quizzes (excluding the
Space Race) are completely
anonymous.
The PRO subscription offers many more
features but is very costly for an
individual or school
Activities can be completed as teams to
help if devices are not available for all.
Quizzes are not available for access
outside of the classroom.
Pre-made quiz and exit ticket options
are available
There is a free version that allows up to
50 players to be signed in at once
8. Pros and
Cons of
Quizizz
Pros Cons
Quizizz is offered directly on the
student device, which means the
teacher does not need to display the
questions and answers
Students work independently and are
only working against themselves which
can limit competition (if that is what
your goal is.)
Offers the ability to download student
responses and use the data to make
informed decisions in the classroom
Every student has to have a device to
use.Teams are not an option.
Is available through multiple platforms
including desktops, tablets, and mobile
devices
Connectivity can be an issue if large
numbers of students are playing at
once.
Can be integrated with Google
Classroom
Quizizz can be assigned for homework
outside of the classroom
Creators acknowledge feedback and
update the program regularly.
9. Program
Recommendation
Both programs feature qualities that are beneficial to the
classroom environment. However based off of student use,
testing, and reviews I would recommend the use of Quizizz for the
classroom.
Quizizz can be integrated into Google Classroom which is also
gaining popularity in the K12 environment.
Quizizz can provide students with more independence by allowing
them to work at their own pace.
Quizizz also offers and engaging alternative to the everyday
necessity of homework through a more interactive alternative.