3. Presentation overview
• Group identity
• Company: the Urban Gamers
o Mission, Vision and Mantra
o Strategic Aim of the company
o SWOT-analysis
• The game: "City Politics"
o Target group
o Game facts
o Game rules
10. Mission Statement
"We create strategic & fun games that help youngsters decide
which political flow matches their thoughts in an interactive way"
Vision Statement
"In the future we want to convince as many schools/governments as
possible within different countries to use our game which is a new and
effective form of education"
11. Mission Statement
"We create strategic & fun games that help youngsters decide
which political flow matches their thoughts in an interactive way"
Vision Statement
"In the future we want to convince as many schools/governments as
possible within different countries to use our game which is a new and
effective form of education"
15. Target group
• People that want to know more about political flows and parties within
their country
o Students
(to help them decide when voting)
o Teachers
(offer them a new form of teaching and testing)
o Everyone
16. Game preparation
Before playing:
• One month before the game, teachers will give certain amount of lessons to introduce
the game
=> the game can serve as a test of this knowledge
Materials provided:
• Total package for schools; Books, DVDs, Cd's, etc.
• Teachers receive examples of how they can prepare a lesson and what the students
have to know by the end of the month.
17. Gameplay
Players
Location
City will be divided in areas (=political flows)
fields divided in smaller fields
Aim of the game:
Conquer 3 fields within each area of the city
How??
Answer a question about the political flow which is active in that area
=>answering more questions = reinforcing the field (RISK)
BUT!
There are not enough fields (strategy is needed)
EXTRAS will be implemented
18. Afterwards
•The game served as a test of the knowledge they picked up in the last
weeks
•Evaluation moment with teachers AND students
and we hope the players will vote wisely in the future!
19. Possible cost factors
Working hours
• Graphic Design
• Marketing
• Programming
• Meetings
Material costs
• Smart phones
• Packages for the schools
• Augmented reality equipment
Fixed costs
• Office costs
• Communication lines
(internet connection/ phone line (office)/cell phones)
21. To do / planning
Research in schools (this week):
- does the target group likes the concept?
- How do schools/teachers think about it?
Do they think it is worth the money/time?
Prototype research:
needed technologies
testing the prototype (location, technology,
gameplay, people, …)
creating storyline for strong end teaser
+making this visual
Finishing the paper
How will we present this all?