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Presentation overview
Presentation overview

• Group identity

• Company: the Urban Gamers
   o Mission, Vision and Mantra
   o Strategic Aim of the company

   o   SWOT-analysis

• The game: "City Politics"
   o  Target group
   o  Game facts
   o  Game rules
Group Identity
Group identity - Member001

     Erik van Sloun - Thimo Pagen - Jorick Vissers - Pieter De Wachter


         AUDIOVISUALIST
Group identity - Member002

      Erik Slouns - Thimo Pagen - Jorick Vissers - Pieter De Wachter



           PROGRAMMING
Group identity - Member003

      Erik Slouns - Thimo Pagen - Jorick Vissers - Pieter De Wachter



         CREATIVE BRAIN
Group identity - Member004

      Erik Slouns - Thimo Pagen - Jorick Vissers - Pieter De Wachter



                TEAM LEADER
1. What we already did
Mission Statement
"We create strategic & fun games that help youngsters decide
which political flow matches their thoughts in an interactive way"




Vision Statement
"In the future we want to convince as many schools/governments as
possible within different countries to use our game which is a new and
effective form of education"
Mission Statement
"We create strategic & fun games that help youngsters decide
which political flow matches their thoughts in an interactive way"




Vision Statement
"In the future we want to convince as many schools/governments as
possible within different countries to use our game which is a new and
effective form of education"
Mantra




     "Educational fun"
Research: political flows




      (Movie on holodeck)
Our game
Target group

• People that want to know more about political flows and parties within
  their country

   o   Students
       (to help them decide when voting)

   o   Teachers
       (offer them a new form of teaching and testing)

   o   Everyone
Game preparation


Before playing:

 •   One month before the game, teachers will give certain amount of lessons to introduce
     the game

     => the game can serve as a test of this knowledge



Materials provided:

 •   Total package for schools; Books, DVDs, Cd's, etc.

 •   Teachers receive examples of how they can prepare a lesson and what the students
     have to know by the end of the month.
Gameplay
Players

Location

City will be divided in areas (=political flows)
fields divided in smaller fields

Aim of the game:

Conquer 3 fields within each area of the city

           How??

           Answer a question about the political flow which is active in that area

           =>answering more questions = reinforcing the field (RISK)

           BUT!

           There are not enough fields (strategy is needed)

           EXTRAS will be implemented
Afterwards


•The game served as a test of the knowledge they picked up in the last
weeks



•Evaluation moment with teachers AND students


 
         and we hope the players will vote wisely in the future!
Possible cost factors
Working hours
•  Graphic Design
•  Marketing
•  Programming
•  Meetings

Material costs
•  Smart phones
•  Packages for the schools
•  Augmented reality equipment


Fixed costs
•  Office costs
•  Communication lines
(internet connection/ phone line (office)/cell phones)
2. What we still need to do
To do / planning
Research in schools (this week):
 - does the target group likes the concept?
 - How do schools/teachers think about it?
Do they think it is worth the money/time?

Prototype research:
  needed technologies
  testing the prototype (location, technology,
gameplay, people, …)

creating storyline for strong end teaser
+making this visual

Finishing the paper

How will we present this all?

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Mmm presentation

  • 1.
  • 3. Presentation overview • Group identity • Company: the Urban Gamers o Mission, Vision and Mantra o Strategic Aim of the company o SWOT-analysis • The game: "City Politics" o  Target group o  Game facts o  Game rules
  • 5. Group identity - Member001 Erik van Sloun - Thimo Pagen - Jorick Vissers - Pieter De Wachter AUDIOVISUALIST
  • 6. Group identity - Member002 Erik Slouns - Thimo Pagen - Jorick Vissers - Pieter De Wachter PROGRAMMING
  • 7. Group identity - Member003 Erik Slouns - Thimo Pagen - Jorick Vissers - Pieter De Wachter CREATIVE BRAIN
  • 8. Group identity - Member004 Erik Slouns - Thimo Pagen - Jorick Vissers - Pieter De Wachter TEAM LEADER
  • 9. 1. What we already did
  • 10. Mission Statement "We create strategic & fun games that help youngsters decide which political flow matches their thoughts in an interactive way" Vision Statement "In the future we want to convince as many schools/governments as possible within different countries to use our game which is a new and effective form of education"
  • 11. Mission Statement "We create strategic & fun games that help youngsters decide which political flow matches their thoughts in an interactive way" Vision Statement "In the future we want to convince as many schools/governments as possible within different countries to use our game which is a new and effective form of education"
  • 12. Mantra "Educational fun"
  • 13. Research: political flows (Movie on holodeck)
  • 15. Target group • People that want to know more about political flows and parties within their country o Students (to help them decide when voting) o Teachers (offer them a new form of teaching and testing) o Everyone
  • 16. Game preparation Before playing: • One month before the game, teachers will give certain amount of lessons to introduce the game => the game can serve as a test of this knowledge Materials provided: • Total package for schools; Books, DVDs, Cd's, etc. • Teachers receive examples of how they can prepare a lesson and what the students have to know by the end of the month.
  • 17. Gameplay Players Location City will be divided in areas (=political flows) fields divided in smaller fields Aim of the game: Conquer 3 fields within each area of the city How?? Answer a question about the political flow which is active in that area =>answering more questions = reinforcing the field (RISK) BUT! There are not enough fields (strategy is needed) EXTRAS will be implemented
  • 18. Afterwards •The game served as a test of the knowledge they picked up in the last weeks •Evaluation moment with teachers AND students   and we hope the players will vote wisely in the future!
  • 19. Possible cost factors Working hours •  Graphic Design •  Marketing •  Programming •  Meetings Material costs •  Smart phones •  Packages for the schools •  Augmented reality equipment Fixed costs •  Office costs •  Communication lines (internet connection/ phone line (office)/cell phones)
  • 20. 2. What we still need to do
  • 21. To do / planning Research in schools (this week): - does the target group likes the concept? - How do schools/teachers think about it? Do they think it is worth the money/time? Prototype research: needed technologies testing the prototype (location, technology, gameplay, people, …) creating storyline for strong end teaser +making this visual Finishing the paper How will we present this all?