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Gamifying deutsch final-10-21-2010


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Gamifying deutsch final-10-21-2010

  1. 1. Outline Digital Game-based Learning Gamifying Teaching Gamifying Deutsch Advanced German Game
  2. 2. Digital Game-based Learning Marc Prensky’s Digital Game-based Learning (2001) James Paul Gee’s What Video Games Have to Teach Us about Learning and Literacy (2003) Clark Aldrich’s Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning (2004) Marc Prensky’s Don’t Bother Me, Mom, I’m Learning!”: How Computer and Video Games Are Preparing Your Kids for 21st Century Success and How You Can Help! (2006) David Gibson, Clark Aldrich, and Marc Prensky’s Games and Simulations in Online Learning: Research and Development Frameworks (2007)
  3. 3. Liberman on Game TheoryInteractive games are powerful environments forlearning and skill development: - Fun and engaging - Experiential and applied - Motivate learning and skill development - Challenging - Rewarding
  4. 4. Feedback on GamesGames vs. book [6-9 year old kids]:“Game lets you try things out.”“You get the experience in games.”“Games tell you when you’re wrong.”
  5. 5. Digital Game-based Learning(DGBL) Growing interest in DGBL based on:  Ongoing DGBL Research  Digital Natives – Disengaged with Traditional Instruction  Increased Popularity of Games/Gaming
  6. 6. Considering GamesIntegrating DGBL in the Classroom Choosing a Suitable Game Game needs to align with the Curriculum Aligning the Game with the Content
  7. 7. Gamifying Teaching
  8. 8. Templates Time Saving High Quality No Copyright Student Motivation
  9. 9. Align the Stars(Powerpoint)
  10. 10. Gamifying German
  11. 11. Advanced German
  12. 12. Go out and Gamify your language classes!