What isMultimedia?
Chapter 1
Multimedia:Making It work (by T
ay Vaughan)
Chapter 1
Multimedia
🠶 Multimedia is any combination of text, art, sound,
animation, and video delivered to you by computer or
other electronic or digitally manipulated means.
🠶 Medium: any way of conveying information.
🠶Media:the plural form of medium
🠶T
wo T
ypes of Multimedia
🠶Linear
🠶Non Linear
Chapter 1
Multimedia
🠶 Linear: Starting at the beginning and running through to
the end. User does not have control over content.
 Examples:Movies, Cartoons
🠶 Non-Linear: When users are given navigational control
and can wander through the content at will, multimedia
becomes nonlinear.
 Examples:Websites, games
be further divided in two
🠶Non-Linear Media can
categories:
🠶I
nteractive Media
🠶Hyper Media
Chapter 1
Multimedia
Chapter 1
🠶 Interactive Media: When you allow an end user (also
known as the viewer of a multimedia project) to control
what and when the elements are delivered, it is called
interactive multimedia.
Examples: Social Networking Sites, Games
🠶 Hypermedia: When you provide a structure of linked
elements through which the user can navigate,
interactive multi- media becomes hypermedia.
Examples:World Wide Web (any website)
Where to use Multimedia?
Chapter 1
🠶Multimedia is appropriate whenever a human user is
connected to electronic information of any kind.
🠶Multimedia in Business: Presentations, training,
marketing, advertising, product demos, simulations,
databases etc.
🠶 Multimedia in Schools: Video Sessions, Web Portals etc.
🠶Multimedia in Public Places: hotels, train stations,
shopping malls, museums, libraries, and grocery stores
Where to use Multimedia?
🠶 Virtual Reality: Goggles, helmets and special gloves
attempt to place you “inside” a lifelike experience.
Chapter 1
Delivering Multimedia
Chapter 1
🠶 Multimedia requires large amounts of digital memory
when stored in an end user’s library, or large amounts of
bandwidth when distributed over network.

MM-Chapter1.pptx

  • 1.
    What isMultimedia? Chapter 1 Multimedia:MakingIt work (by T ay Vaughan) Chapter 1
  • 2.
    Multimedia 🠶 Multimedia isany combination of text, art, sound, animation, and video delivered to you by computer or other electronic or digitally manipulated means. 🠶 Medium: any way of conveying information. 🠶Media:the plural form of medium 🠶T wo T ypes of Multimedia 🠶Linear 🠶Non Linear Chapter 1
  • 3.
    Multimedia 🠶 Linear: Startingat the beginning and running through to the end. User does not have control over content.  Examples:Movies, Cartoons 🠶 Non-Linear: When users are given navigational control and can wander through the content at will, multimedia becomes nonlinear.  Examples:Websites, games be further divided in two 🠶Non-Linear Media can categories: 🠶I nteractive Media 🠶Hyper Media Chapter 1
  • 4.
    Multimedia Chapter 1 🠶 InteractiveMedia: When you allow an end user (also known as the viewer of a multimedia project) to control what and when the elements are delivered, it is called interactive multimedia. Examples: Social Networking Sites, Games 🠶 Hypermedia: When you provide a structure of linked elements through which the user can navigate, interactive multi- media becomes hypermedia. Examples:World Wide Web (any website)
  • 5.
    Where to useMultimedia? Chapter 1 🠶Multimedia is appropriate whenever a human user is connected to electronic information of any kind. 🠶Multimedia in Business: Presentations, training, marketing, advertising, product demos, simulations, databases etc. 🠶 Multimedia in Schools: Video Sessions, Web Portals etc. 🠶Multimedia in Public Places: hotels, train stations, shopping malls, museums, libraries, and grocery stores
  • 6.
    Where to useMultimedia? 🠶 Virtual Reality: Goggles, helmets and special gloves attempt to place you “inside” a lifelike experience. Chapter 1
  • 7.
    Delivering Multimedia Chapter 1 🠶Multimedia requires large amounts of digital memory when stored in an end user’s library, or large amounts of bandwidth when distributed over network.