This document summarizes a presentation about MLAA (Multi-Sample Anti-Aliasing) techniques for the PlayStation 3. It discusses:
1) How Sony tested MLAA in God of War III and found it provided benefits but had a higher cost than expected of around 6ms.
2) Improvements made to the edge detection algorithm used in MLAA, including developing a "relative thresholding" technique that provided better detection across the luminance range compared to traditional "absolute thresholding".
3) How the improved edge detection helped provide a sharper image quality with MLAA in games like God of War III compared to the original techniques.