I've been hiring designers for 15 years, and I'm surprised to see that shoemakers children are the worst shod with regards to UX job applications... So, this session will be a refresher of do's and "don'ts for landing a new job.
UX Cambridge 2017- Three Steps WorkshopAlan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
1. Assessing the state of UX in your organisation
2. Learning how to improve the research that you do
3. Seeing new ‘agile’ ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Short presentation I made to introduce bitmama's Information Interaction Design team. It goes through what is UX design, how it is carried out and why it is useful (mainly in terms of ROI).
How I Learned to Stop Worrying and Give Service Design AwayJamin Hegeman
It's one thing to learn service design tools and try them here and there on your projects. It's another to make the tools and the mindset business as usual within your organization. This presentation was given at the SX Conference in San Francisco and the Service Design Global Conference in Madrid. It maps the journey of democratizing service design at scale within Capital One's Financial Services division, highlights the lessons, and provides advice for scaling service design within your organization.
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...Alan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
* assessing the state of UX in your organisation
* learning how to improve the research that you do
* seeing new ‘agile' ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Jamin Hegeman - So you want to be a service designer - Productized16Productized
Service design is no longer new or unknown. The practice is maturing as service design firms gain experience and organizations start to bring service design in house. Journey maps are all the rage, and everyone is talking about designing for the end to end customer experience. So what does it take to be a great service designer? What need do service designers address? What is the craft of service design? How might you build service design into your team? This talk will address these questions, what service design looks like, and the future of service design.
UX Cambridge 2017- Three Steps WorkshopAlan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
1. Assessing the state of UX in your organisation
2. Learning how to improve the research that you do
3. Seeing new ‘agile’ ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Short presentation I made to introduce bitmama's Information Interaction Design team. It goes through what is UX design, how it is carried out and why it is useful (mainly in terms of ROI).
How I Learned to Stop Worrying and Give Service Design AwayJamin Hegeman
It's one thing to learn service design tools and try them here and there on your projects. It's another to make the tools and the mindset business as usual within your organization. This presentation was given at the SX Conference in San Francisco and the Service Design Global Conference in Madrid. It maps the journey of democratizing service design at scale within Capital One's Financial Services division, highlights the lessons, and provides advice for scaling service design within your organization.
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...Alan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
* assessing the state of UX in your organisation
* learning how to improve the research that you do
* seeing new ‘agile' ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Jamin Hegeman - So you want to be a service designer - Productized16Productized
Service design is no longer new or unknown. The practice is maturing as service design firms gain experience and organizations start to bring service design in house. Journey maps are all the rage, and everyone is talking about designing for the end to end customer experience. So what does it take to be a great service designer? What need do service designers address? What is the craft of service design? How might you build service design into your team? This talk will address these questions, what service design looks like, and the future of service design.
Using jobs-to-be-done to design better user experiences (UX Cambridge 2017)Neil Turner
"People don’t want to buy a quarter-inch drill. They want a quarter-inch hole." (Theodore Levitt, Harvard marketing professor). Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving , is not a revolutionary one, but is nonetheless incredibly powerful and insightful. As Clay Christensen, one of the fellow architects of jobs-to-be-done, has said, "In hindsight the job to be done is usually as obvious as the air we breathe. Once they are known, what to improve (and not to improve) is just as obvious".
This interactive and hands-on workshop, from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences, regardless of whether someone is starting from a blank sheet, or improving an existing product or service.
It includes how to identify jobs-to-be-done, how to use job stories to help frame jobs-to-be-done and how to enhance personas, user journey maps and even user stories using jobs-to-be-done.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
A virtual guest lecture for a Digital Content Management class at the University of Hawaii at Manoa, introducing the students to UX in general, talking about my career/experience/projects, and suggesting tie-ins with library science and content.
The 8 Principles of Design – How to Leverage the Power of Design and Turn Con...Josh Levine
From the Internet Retailer Conference (IR FOCUS) in Orlando. The session's focus was to educate retailers on how to apply the 8 principles of design in order to maximize engagement with their customers and increase conversion across all platforms in their digital shopping experience.
—
Description from IRCE Conference Guide:
The Building Blocks of Design: Taking the Basics to a New Level
IRWD Design Workshop - Feb. 10, 2014
Speaker: Josh Levine - Chief Experience Officer, Co-Founder - Ai
Color, typography, placement, organization — even white space — are the visuals that can help attract shoppers’ attention, keep them engaged with the site and intrigued with the brand, and turn them into buyers — or they can turn off or confuse site visitors, detracting from the shopping experience and the brand. In this session, hear from two experienced web experts about how to master your handling of these powerful elements in site design and turn them to your advantage.
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017Zoltan Kollin
Everyone agrees that well-designed products are intuitive, simple, clean, honest, innovative...except when they're not. It's not the design principles that matter the most - it's the users.
In this session I'll show how focusing on the users' needs might end up with you creating amazing products even when it sometimes means barbarously breaking widely accepted design guidelines.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
Product design for Non Designers - Montreal Digital Nomad MeetupSebastian Tory-Pratt
The basic principles of product design are very simple. And you don't need to be able to code to start building your product. This deck introduces some basic principles to help you start moving from idea to tangible product.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
Plans Head of UX, Jason Mesut has also been doing his bit to quell the UX talent drought. His talk to UX newbies at General Assembly on what employers are looking for, has also been a hit online (view on Slideshare). On top of this, Jason has been working with some other leaders in the field to develop a course on digital Experience Design for Hyper Island.
Slides from the presentation I gave on Agile Experience Design. Look at the first slide. Someone delivered that. Someone signed it off. Someone had to use it. And they cried. It needn't be like that. This is how to make delightfully designed software faster. Test, learn, fail fast, succeed at speed.
'Hold my beer.' Those three words have preceded some of the greatest moments in history. But who would’ve thought they’d pave the way for an epic user testing session? In this talk, Austin will discuss a drunken usability experiment and the unexpected influence that it had on the way that user research is conducted. Learn about new and unconventional methods for overcoming the struggles and pitfalls of traditional user testing, obtaining true and honest user feedback, and verifying the usability and simplicity of a design. Discover the resulting impact on bottom-line metrics like conversion rate, retention, engagement, and revenue. Walk away with a list of tools that you can use to conduct similar research and experiments on your own projects. Finally, learn about what it means to have a Culture of UX and gain actionable advice on how you can create it within your own company.
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
What makes your website design a success? Often times, wowing the viewers that we unveil or submit a site design to is a metric of success. Although praise and acceptance from our clients and bosses is nothing to be taken lightly, we should all really be focusing on the usability of the design. Website design is the key element in directing users, and what they do, buy, or comment on any given site. Arguably, this can be best achieved with a flat design philosophy. What is flat design? To answer that effectively, we first have to explore what is not flat design.
Using jobs-to-be-done to design better user experiences (UX Cambridge 2017)Neil Turner
"People don’t want to buy a quarter-inch drill. They want a quarter-inch hole." (Theodore Levitt, Harvard marketing professor). Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving , is not a revolutionary one, but is nonetheless incredibly powerful and insightful. As Clay Christensen, one of the fellow architects of jobs-to-be-done, has said, "In hindsight the job to be done is usually as obvious as the air we breathe. Once they are known, what to improve (and not to improve) is just as obvious".
This interactive and hands-on workshop, from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences, regardless of whether someone is starting from a blank sheet, or improving an existing product or service.
It includes how to identify jobs-to-be-done, how to use job stories to help frame jobs-to-be-done and how to enhance personas, user journey maps and even user stories using jobs-to-be-done.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
A virtual guest lecture for a Digital Content Management class at the University of Hawaii at Manoa, introducing the students to UX in general, talking about my career/experience/projects, and suggesting tie-ins with library science and content.
The 8 Principles of Design – How to Leverage the Power of Design and Turn Con...Josh Levine
From the Internet Retailer Conference (IR FOCUS) in Orlando. The session's focus was to educate retailers on how to apply the 8 principles of design in order to maximize engagement with their customers and increase conversion across all platforms in their digital shopping experience.
—
Description from IRCE Conference Guide:
The Building Blocks of Design: Taking the Basics to a New Level
IRWD Design Workshop - Feb. 10, 2014
Speaker: Josh Levine - Chief Experience Officer, Co-Founder - Ai
Color, typography, placement, organization — even white space — are the visuals that can help attract shoppers’ attention, keep them engaged with the site and intrigued with the brand, and turn them into buyers — or they can turn off or confuse site visitors, detracting from the shopping experience and the brand. In this session, hear from two experienced web experts about how to master your handling of these powerful elements in site design and turn them to your advantage.
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017Zoltan Kollin
Everyone agrees that well-designed products are intuitive, simple, clean, honest, innovative...except when they're not. It's not the design principles that matter the most - it's the users.
In this session I'll show how focusing on the users' needs might end up with you creating amazing products even when it sometimes means barbarously breaking widely accepted design guidelines.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
Product design for Non Designers - Montreal Digital Nomad MeetupSebastian Tory-Pratt
The basic principles of product design are very simple. And you don't need to be able to code to start building your product. This deck introduces some basic principles to help you start moving from idea to tangible product.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
Plans Head of UX, Jason Mesut has also been doing his bit to quell the UX talent drought. His talk to UX newbies at General Assembly on what employers are looking for, has also been a hit online (view on Slideshare). On top of this, Jason has been working with some other leaders in the field to develop a course on digital Experience Design for Hyper Island.
Slides from the presentation I gave on Agile Experience Design. Look at the first slide. Someone delivered that. Someone signed it off. Someone had to use it. And they cried. It needn't be like that. This is how to make delightfully designed software faster. Test, learn, fail fast, succeed at speed.
'Hold my beer.' Those three words have preceded some of the greatest moments in history. But who would’ve thought they’d pave the way for an epic user testing session? In this talk, Austin will discuss a drunken usability experiment and the unexpected influence that it had on the way that user research is conducted. Learn about new and unconventional methods for overcoming the struggles and pitfalls of traditional user testing, obtaining true and honest user feedback, and verifying the usability and simplicity of a design. Discover the resulting impact on bottom-line metrics like conversion rate, retention, engagement, and revenue. Walk away with a list of tools that you can use to conduct similar research and experiments on your own projects. Finally, learn about what it means to have a Culture of UX and gain actionable advice on how you can create it within your own company.
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
What makes your website design a success? Often times, wowing the viewers that we unveil or submit a site design to is a metric of success. Although praise and acceptance from our clients and bosses is nothing to be taken lightly, we should all really be focusing on the usability of the design. Website design is the key element in directing users, and what they do, buy, or comment on any given site. Arguably, this can be best achieved with a flat design philosophy. What is flat design? To answer that effectively, we first have to explore what is not flat design.
Simultaneously, you can tell a business by their brand image. You might think that I’m over-reacting about that but oh honey, unfortunately, people still judge a book by its cover and there’s nothing you can do about it...
UX is often misunderstood - or worse, it's seen as another ambiguous buzzword. Teaching others the value of UX can be a frustrating/challenging/lonely journey. I'll share some of the experiences I've faced when posed with the challenge of building buy-in and how to help shift company attitudes and culture towards UX.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
This is the slidedeck I used for my talk about UX for the 2016 cohort of Venture for Canada at Queen's University, Kingston, ON. In it, I go over what I've learned about UX over the past 3 years, including a brief history of UX, a look at the design landscape today, and a glimpse into what we can expect in the future. I followed this talk up with a quick hands-on workshop on UX design.
If you feel like this is something your organization or team can benefit from, feel free to reach out to me to coordinate something!
The Best Clipping Path Service Provider in 2019Clipping Homes
Professional clipping path service makes your e-commerce product photos look grand by removing the
unwanted background. It attracts more customers & increases your daily sales. Best clipping path outsourcing company can ensure first-class quality within the deadline at a reasonable price.
Innovation Stories from the Bluemix GarageHolly Cummins
Everyone’s talking about innovation, but how do you know if you’re actually doing it? What are the ingredients for successful innovation? In this talk, Holly will describe how the right combination of people, place, practices, and platform can lead to some pretty impressive outcomes. She’ll also answer questions, such as ‘what happens when we think about our user first?’, ‘is there an app for that?’, ’can a computer really tell dog breeds apart?,’ how can I tell if my idea is great or terrible?’, ’how long does it take to build a minimum viable product?’
Social Business Journal, Volume 6: Inclusive Design in a Cognitive EraBernie Borges
In partnership with IBM, we've published Social Business Journal, Volume 6 on Inclusive Design in a Cognitive Era, Reinventing Enterprise Email to Make Workplaces More Productive, Efficient, and Humane. Discover how IBM Design Thinking has inspired a new approach to designing and developing enterprise applications that are inclusive in their accessibility to anyone regardless of age or ability, how IBM Design Thinking has been applied to IBM Verse and how it can be applied to any problem-solving approach in business.
Download the Journal here: http://hubs.ly/H01sBLK0
Fail Fast, Learn Fast, Move Fast: My UX journey to move fasterJeremy Johnson
We've all heard about the Lean Startup, and now Lean UX. This is a intro into how I've been using these methods to speed up the UX process, and work better within product teams.
Talk given at StartupDay 2010 conference in Bellevue, WA.
Video: http://www.seattle20.com/tv/clip/StartupDay-2010-Design-for-Startups-by-Jan-Miksovsky-1.aspx
See what Flagship Creative can do for your company. through our four step process; Discover, Design, Develop and Deploy, we are able to balance the wants and needs of our clients with the end-user's habits. Check out how we accomplish this in this Deck and give us a shout back when you are ready to take a leap forward.
Why Outsourcing Graphic Design Projects is the Next Big Thing?Rahul Aggarwal
Design Studios, Brand Consultants, Ad Agencies, Printing Firms, Digital Marketers etc. can grow their businesses manyfold by outsourcing their graphic design projects to Designhill, one of the world's largest graphic design marketplace. With over 25,000+ professional designers, Designhill provides a secure, risk-free and affordable solution for such business to source high quality designs.
This presentation outlines the various difficulties, frustrations and challenges faced by creative agencies and highlights how Designhill can help overcome them.
We presented this 1.30h talk at the Bulgaria Web Summit 2014 to show and review some of the progress we've done in months of application of this process.
____
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
Similar to Mistakes i’m fed up seeing when i’m recruiting (20)
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
1. Marine Barbaroux - @miss_embe
UX Cambridge
Mistakes I’m fed-up seeing
when I’m recruiting for UX designers
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
2. Mistakes I’m fed-up seeing when recruiting UX designers
Why am I here?
UX Cambridge 2017
3. Mistakes I’m fed-up seeing when recruiting UX designers
Practice what you preach.
UX Cambridge 2017
Consider a job application like any other
design problem:
1. Frame the problem
2. Understand your users
3. Create your solution
4. Test and refine
4. Mistakes I’m fed-up seeing when recruiting UX designers
Framing the problem? Easy!
UX Cambridge 2017
But if the solution is the same, the problem is
different on each side
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
5. Mistakes I’m fed-up seeing when recruiting UX designers
2) Understand your users*: do your research.
UX Cambridge 2017
* in this case, the company(ies)
you want to work for
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
6. Mistakes I’m fed-up seeing when recruiting UX designers
3) Create: tailor your application for them.
UX Cambridge 2017
Using all the media available to you:
- Cover letter,
- CV,
- Portfolio…
…and don’t lie! Just tailor
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
7. Mistakes I’m fed-up seeing when recruiting UX designers
Don’t copy/paste cover letters from random websites.
UX Cambridge 2017
(even the good ones)
Instead, write your own, be genuine and honest.
We want to understand your personality and motivation.
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
8. Mistakes I’m fed-up seeing when recruiting UX designers
Empathise. Understand your users.
UX Cambridge 2017
So don’t tell me what I can do for you, but what you can do for me.
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
9. Mistakes I’m fed-up seeing when recruiting UX designers
Don’t mention EVERYTHING you’ve ever done.
UX Cambridge 2017
- 4 pages CVs don’t reflect well on you
- Long portfolios won’t be looked at
- Select what’s relevant
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
10. Mistakes I’m fed-up seeing when recruiting UX designers
Focus on few, relevant experiences.
UX Cambridge 2017
Explain why they’re relevant: the story is more important than the end.
11. Mistakes I’m fed-up seeing when recruiting UX designers
Demonstrate you can design. Pay attention to details.
But don’t forget the bigger picture.
UX Cambridge 2017
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
13. Mistakes I’m fed-up seeing when recruiting UX designers
On interview day…
UX Cambridge 2017
Remember the interview starts before the interview room.
Take the opportunity to grasp clues on the company culture.
Ask for some feedback.
ImagecourtesyofIDrinkLeadPaint-www.idrinkleadpaint.com
14. Mistakes I’m fed-up seeing when recruiting UX designers
I hope this helps?
UX Cambridge 2017
If you want some friendly advice, I’m always happy to help.
I’ve set up a slack channel: uxincambridge.slack.com
Oh! … and we’re recruiting ;)
I’m @miss_embe
I thought the subject of CVs and Portfolios for UXers (whilst controversial?) was covered to death. Recently started to recruit again, and I saw quite a few poor applications, hence this talk.
In this talk, I'm covering the side of UX applicants.
I also think many companies recruitment process sucks: job ads not clear (often people don't know who they want to hire!), process is complicated, requiring you to updload docs, and they rewrite them in a form, etc.
Add to this head hunters that often don't add value....
But this is a matter for another talk. We're designers, we can improve things!
But who am I to talk about this?
I’ve been in and around UX recruiting for about 20 years , so interviewed and sift thousands of CVs. And I'm sad to see that a bunch of highly capable, creative people don't do themselves services when they represent themselves!
EARLIER in her keynote, Abby said it was our job to apply our knowledge of design to our colleagues…. And I think UX designers need to apply their skills to their job applications too.
So practice what you preach!
It’s like UCD, or design thinking (there are subtle variations of names and conventions, but it’s all about understanding the problem, Users, ideate, test and iterate)
I shouldn’t have to say it… But it’s easy to forget.
For some reason, people forget. Juniors and seniors alike, when it's about them.
Everyone get this one. Someone needs some work done, and look for someone to do it.
Someone else needs a job. We just need to pair these people. The pain is clear form both side. And if the solution is the same, it’s not the same problem for both sides…
What do they do? Are you genuinely interested?
Why do they need someone like you? Do they have large design teams? Or are they creating one from scratch?
If you have questions, mark them down, and ask them if you can.
Figure out what their problems are: if they’re a software house, look at their product demo, doc, and forums. What are their customers thinking?
You’re there to help them solve their problem. Show them that you can, via all means available, displaying all qualities of a UX person.
Empathy, Creativity, Research skills, Attention to details, etc.
This isn’t about gimmick and working on style over substance. It's about surfacing the right content for the job.
You’re a designer. You are creative. You can solve problem. Even if you don’t have the full experience, there is something interesting about you. Talk about it.
People use sites (or popular letters) for inspiration. Copy past them, change the name and hop!
Don't do that: it undermine you. It presents you as not caring (or lazy) not creative, and thief. That's a no-no.
Often, a letter tell me why an applicant want to work for me, and all of what they’ll learn with me.
I’m happy to help, I want people to learn when working for me, and I know they will. However, I would also like to understand why you would be better than someone else that would be love to learn from me. Give me
A designer needs to communicate what matters most. I expect them to help filtering the noise out. It’s true for researchers too. If you put everything you’ve done, you ask me to do your job and see what’s interesting in you. That’s OK for a grad job, but not so much for more senior people.
It shouldn't be extra work to do this: it's about taking things out :)
Curate, and show what's relevant.
Sometimes, it's hard, because the Job ads are vague and unclear. This is true. That's why the small research upfront is important.
You can always take a stance: use 2 or 3 experience you'd put at the top (and explain why), and put the other in appendices if recruiter want to see them.
This one is here for completeness. I know you all know this. Pay attention to:
Spelling mistakes,
Punctuations,
Alignements,
Short sentences,
Date formats, (make the calculation for me: 6 months is better than from XXX to YYY)
Contrast,
Spacing,
Etc.
It’s one of the easy one to tackle.
Using the CRAP principle is a good start.
If you’re not too confident with your « layoutability », you can use Slacks channels, Designers hangout to help.
You wouldn't ship a piece of software without testing it, right?
So test your material too. This could be tricky, because you can’t really test it on your real target audience. But for some things you can.
Only, if you test it on a friend, use a REAL friend. One that doesn’t mind saying what they really think.
We know that people aren’t good at telling what they do, and it’s better do observe how they behave. It’s not always possible in an interview setting, but we can observe a lot before the interview. How do you speak to the receptionist?
Like a good design project, we can learn from failure. What is it that didn’t work? Ask for some feedback.
I’ve seen people hired after they’d been rejected for a job down to lack of releant experience. They reapplied 3 years later succesfully!
I hope this helps.
If you want to talk, I’ll be around during the conference, so don’t hesitate