Mobile Games and Hardware Hacking Daniel Soltis Interaction Designer Tinker.it!
Mobile Games Activities and/or context outside of  a clearly defined playing field Often involve technology
Some Examples
 
Foreground the social Always might be playing Game tools other than boards, screens, controllers, etc. Mobile Games:
Social many historical games stereotype of video games intention for mobile games
Always Might be Playing Asynchronous Changing pool of players Playing alongside non-players
Interfaces !!
Hacking Games
 
Playing with hardware can suggest different possibilities for game mechanics, or suggest new ways of using technology in conjunction with traditional game play.
Some examples from Tinker.it!
Playing with RFID
Ideas, Implications, Directions ‘ Touch in’ mechanic Convenient random number generator Easy way to track people through a system New relationship to non-playful tool Emotional response to action and result Possibilities for gaming the system
Thanks! Daniel Soltis [email_address] come see us at  http://www.milanogreenartfestival.com/ galleria Venti Correnti via Cesare Correnti 20

Milan Mobile Games

Editor's Notes

  • #5 Who cares?
  • #7 This stereotype is often untrue--in how people play 1-4-player games, networked gaming like xbox live, more actively social video games like wii & rock band, mmos, facebook ‘games,’ etc. in may ays, mobile games are an extension of changes that are already happening/have already happened to how we use technology in games
  • #10 Most games are not ‘designed’ or sold How do you become a comic artist? Make a comic, sell it to a friend for a quarter How do you become a game designer? Make a game, get your friends to play it
  • #11 Hardware hacking as a playground for game mechanics