Digital technology refers to digitized content that can be transmitted over computer networks and the internet, and includes websites, multimedia, video games, and DVDs. When creating a horror film, digital technology is used for filming, editing using software like Premiere Pro, and designing marketing materials in Photoshop. Finally, distributing the horror trailer online through YouTube or Vimeo makes it accessible digitally to a wide audience.
Aoir08 Presentation - Spatial webpublishing and bricolagejoho07
Spatial webpublishing allows users to organize and share information spatially by mapping content to virtual spaces. This represents a shift from sequential media towards spatially positioned media. Spatial webpublishing combines textual and audiovisual content from the web to create complex presentations, similar to bricolage or Aby Warburg's Mnemosyne Atlas. It utilizes tools like Memoz, which allows placement of various media types on maps and satellite photos.
Paul de Lange has over 30 years of experience as a construction engineer and designer. He has calculated hundreds of structures since 1990 including industrial buildings, process buildings, conveyors, and fuel stations. He has held leadership roles in social and public domains as the chairman of a handball club and city council. He also has experience presenting innovations and patents internationally and holds a Master's degree in building science.
We've helped investors navigate the dynamic BioPharma industry for decades. Our flagship Global Pharmaceutical and Biotechnology Outlook maps the highs and lows of the year, assessing the critical success factors that can shape the industry's future.
Based on extensive research and comprehensive data analysis, this volume is a ready reference for monitoring new developments and their investment and strategic implications. From the macro analysis of over 200 companies arise ~60+ actionable capsules categorized into Global Pharma, Japanese Pharma, Mature Biotech, Rising Stars (unprofitable biotech) and Indian Pharma.
The document summarizes a meeting about disseminating information on energy efficiency using Web 2.0 tools. It discusses the history and growth of the internet and ARPANET. It outlines objectives to disseminate project information, provide online services, and support user-generated content hubs on topics like energy efficiency. The meeting agenda includes hands-on workshops to explore and generate content on the project portal and community sites using tools like blogs, profiles, videos and photos.
Digital Multimedia Productions: Incroporating Wikis, the Jing Project and Oth...jvp3
The document discusses creating and sharing copyright-free digital stories using various software and web tools. It provides examples of how students can incorporate images, audio, and video from the Creative Commons network to tell stories on topics like technology innovations. Guidelines are given for storyboarding, narrating, and publishing digital stories in a class wiki for others to access.
UbiCast provides automated video capture and streaming solutions for education, corporate, and conferencing uses. Their Studio solution allows for easy all-in-one capture, editing, and publishing of video content. Their Campus solution enables multi-room video capture and management. Their MediaServer solution provides a portal for streaming, sharing, and analyzing captured video content. UbiCast has over 200 clients worldwide using their solutions for lecture capture, MOOCs, conference webcasting, training, and video messaging.
This document provides information about an AST Conference workshop on using the internet and blogs to share ideas. It lists several online tools that can be used to create multimedia presentations, including Photopeach, Animoto, Google Docs, Croco Docs, and SlideShare. It also provides tutorial links for how to use each of the listed tools.
Digital technology refers to digitized content that can be transmitted over computer networks and the internet, and includes websites, multimedia, video games, and DVDs. When creating a horror film, digital technology is used for filming, editing using software like Premiere Pro, and designing marketing materials in Photoshop. Finally, distributing the horror trailer online through YouTube or Vimeo makes it accessible digitally to a wide audience.
Aoir08 Presentation - Spatial webpublishing and bricolagejoho07
Spatial webpublishing allows users to organize and share information spatially by mapping content to virtual spaces. This represents a shift from sequential media towards spatially positioned media. Spatial webpublishing combines textual and audiovisual content from the web to create complex presentations, similar to bricolage or Aby Warburg's Mnemosyne Atlas. It utilizes tools like Memoz, which allows placement of various media types on maps and satellite photos.
Paul de Lange has over 30 years of experience as a construction engineer and designer. He has calculated hundreds of structures since 1990 including industrial buildings, process buildings, conveyors, and fuel stations. He has held leadership roles in social and public domains as the chairman of a handball club and city council. He also has experience presenting innovations and patents internationally and holds a Master's degree in building science.
We've helped investors navigate the dynamic BioPharma industry for decades. Our flagship Global Pharmaceutical and Biotechnology Outlook maps the highs and lows of the year, assessing the critical success factors that can shape the industry's future.
Based on extensive research and comprehensive data analysis, this volume is a ready reference for monitoring new developments and their investment and strategic implications. From the macro analysis of over 200 companies arise ~60+ actionable capsules categorized into Global Pharma, Japanese Pharma, Mature Biotech, Rising Stars (unprofitable biotech) and Indian Pharma.
The document summarizes a meeting about disseminating information on energy efficiency using Web 2.0 tools. It discusses the history and growth of the internet and ARPANET. It outlines objectives to disseminate project information, provide online services, and support user-generated content hubs on topics like energy efficiency. The meeting agenda includes hands-on workshops to explore and generate content on the project portal and community sites using tools like blogs, profiles, videos and photos.
Digital Multimedia Productions: Incroporating Wikis, the Jing Project and Oth...jvp3
The document discusses creating and sharing copyright-free digital stories using various software and web tools. It provides examples of how students can incorporate images, audio, and video from the Creative Commons network to tell stories on topics like technology innovations. Guidelines are given for storyboarding, narrating, and publishing digital stories in a class wiki for others to access.
UbiCast provides automated video capture and streaming solutions for education, corporate, and conferencing uses. Their Studio solution allows for easy all-in-one capture, editing, and publishing of video content. Their Campus solution enables multi-room video capture and management. Their MediaServer solution provides a portal for streaming, sharing, and analyzing captured video content. UbiCast has over 200 clients worldwide using their solutions for lecture capture, MOOCs, conference webcasting, training, and video messaging.
This document provides information about an AST Conference workshop on using the internet and blogs to share ideas. It lists several online tools that can be used to create multimedia presentations, including Photopeach, Animoto, Google Docs, Croco Docs, and SlideShare. It also provides tutorial links for how to use each of the listed tools.
The document discusses various web 2.0 tools that can assist with communication, including Skype for voice and video calls, DimDim for web conferencing under 20 people, and Doodle, eVite and Google Docs for scheduling, invitations and document collaboration. It also mentions additional tools like SlideShare for sharing presentations, WiZIQ for online education, and Ning for creating social networking sites for shared interests. Contact information is provided for Paul Schumann.
Esta apresentação foi elaborada no âmbito da ToolFair IV que realizou-se em Évora - Portugal, Novembro de 2009. A oficina realizada visava a promoção do uso das ferramentas das Tecnologias de Informação e Comunicação em projectos juvenis, nomeadamente no âmbito do Programa Juventude em Acção. | [EN: This presentation was done in the framework of ToolFair IV that took place in Évora - Portugal, November of 2009. This workshop aimed the promotion of Information and Communication Tools in youth projects, mainly in the framework of Youth in Action Program]
This document summarizes tools and resources presented at technology conferences for teachers to enhance their teaching. It provides information on setting up accounts for Atomic Learning and Project Share/Epsilen to access online professional development. A list of over 20 websites and applications is also included, with brief descriptions of each for converting and sharing files, creating presentations, collecting student responses, and more. The goal is to introduce teachers to new digital tools that can be used in the classroom.
The production process and promotion of video in UCD Library, integrating Web...UCD Library
This document summarizes the production and promotion of videos by the UCD Library, integrating Web 2.0 and social media technologies. It describes several videos created, including an Express Service video, Facebook "vox pop" videos, and an upcoming Laptop Loans video. The production process, equipment used, editing software, and promotion strategies are outlined. Feedback on the video projects is recommended to evaluate their effectiveness.
Essential Social Media services for you and your students. Arm yourself and your students with free web based services that will engage your students in learning both on and off campus.
Online Resources for Teachers and StudentsJeff Wheeler
This document provides information on several free online resources for teachers and students, including Google Apps for Education, Dimdim, Jing, Ning, and Diigo. Google Apps for Education allows for integrated communication, collaboration and file sharing tools. Dimdim offers free web meetings for up to 20 people. Jing allows quick recording and sharing of onscreen video and annotations. Ning enables creation of customizable public or private social networks. Diigo is a personal research tool and social information network for highlighting and annotating web pages.
3 Practical Innovations: Webinars, Digital History, & iTunes Utbirdcymru
I presented this to a delegation from the Open University of China on 7 June 2013 at University of Leicester. The OU China has access to most of the innovations we discussed, but delegates needed practical ideas to use them.
With Audio Narration: Learning in times of abundance: The Snowflake EffectRWTH Aachen University
- The document discusses how abundance of information online has created new problems and opportunities for learning.
- It advocates for "massive hyper-personalization" through recommender systems and social relationships to help learners navigate abundance of content.
- Examples from music recommenders like Pandora are given that provide personalized recommendations based on individual preferences.
- For education, it argues this "snowflake effect" can remove unnecessary interactions and enable better feedback and learning through social connections between users.
The document discusses a seminar on eTwinning and web 2.0 tools for electronic twinning. It provides an agenda for the workshop that includes an introduction to web 2.0, categories of tools, listing tools, and examining two tools in depth. It also lists 17 different web tools and provides guidance on using Weebly and Glogster for twinning projects.
Instant Collections: How to Repurpose Events into Durable Online Learning AssetsMichael Kolowich
This document discusses how to repurpose event videos and presentations into online learning assets. It recommends capturing content from employee meetings, trainings, and other events. Content can be captured using cameras and microphones then trimmed and compressed using free tools. The captured video and slides are assembled into an interactive online presentation using software that allows adding footnotes, chapters, and other features. Finally, the presentations can be distributed individually or organized into learning galleries for on-demand access as durable e-learning resources.
MobileMonday is a global grassroots network that brings together local, national, and international innovators in the wireless and mobile industry to facilitate networking, cooperation, partnership, and business development. The document describes MobileMonday events, which are held monthly in cities around the world and focus on industry trends, innovation, and entrepreneurship. It provides details on the format, objectives, and community tools used by MobileMonday to connect members.
Acquia digital entertainment masterclass 26.11.2013Acquia
Combining Content, Community & Commerce
to increase consumer engagement in Entertainment industry.
Presentation from Digital Entertainment Masterclass 26th November 2013
The January 2019 meetup agenda included talks on using machine learning capabilities on Google Cloud Platform and bringing neural networks to browsers using TensorFlow.js. There was also time for networking and an open mic session. Information was provided on upcoming study groups on machine learning and a code lab on MXNet. Attendees were encouraged to follow the meetup group and related machine learning and data science organizations on social media and other online platforms.
Introduction to Web2.0 & Language Learning, LaProf Summer School 2010Maria Perifanou
This document discusses various Web 2.0 tools and how they can support language learning. It describes tools like blogs, wikis, microblogging, podcasting, social networking, and virtual worlds. It provides examples of uses for these tools in language education, such as encouraging reflection, exploring culture, and increasing target language practice. Research examples are given of wikis and blogs being used successfully in foreign language classes for collaboration, composition practice, and project management.
This document discusses UCL's adoption of iTunes U and the development of their podcasting and online media services. It describes how UCL began experimenting with podcasting, their pilot project with iTunes U, building out their team and content, and increasing integration with their virtual learning environment and other systems. It also outlines future plans like improved automation, a private iTunes U site, and expanding communications through YouTube and other channels.
The document provides an overview of digital storytelling and guidance for creating digital stories online. It defines digital stories as short, first-person videos that combine recorded voice, images, and music. It outlines four stages for creating digital stories, which include understanding the concept, choosing a storytelling mode, learning from demonstrations, and creating one's own story. Guidance is given on finding inspiration from other examples online, and tools that can be used like Google Apps and Audacity for recording and assembling a digital story.
Learning with (re)Purpose: How to Turn Any Event into Durable Online Video Le...Michael Kolowich
This document discusses how to capture live events and presentations and turn them into online learning assets. It recommends capturing both the video of the presenter and their presentation slides. The content is then assembled by synchronizing the video and slides. Tools can help compress the video and trim clips. Reference links and footnotes should also be added to increase interactivity and credibility. The final online presentation can be shared standalone, through a learning management system, or in organized learning galleries.
This document provides an overview of Arts Queensland's priorities and programs. It discusses Arts Queensland's goals to grow quality arts, capitalize on technology, and partner with local governments and other sectors. It then summarizes Arts Queensland's strategic plans and initiatives to support various art forms, including Creative Communities projects, funding programs, and support for Indigenous arts. Details are provided on specific programs like Career Development Grants, Development and Presentation Grants, and the Artist in Residence program.
The document discusses Community Heritage Grants, which provide funding of up to $15,000 for projects that preserve and provide access to heritage collections of national significance held by community groups. Eligible projects include significance assessments, preservation needs assessments, conservation activities, digitization, and training. The grants aim to help organizations assess and care for important collections. Examples of previously funded projects assessing significant collections held by community organizations are provided.
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The document discusses various web 2.0 tools that can assist with communication, including Skype for voice and video calls, DimDim for web conferencing under 20 people, and Doodle, eVite and Google Docs for scheduling, invitations and document collaboration. It also mentions additional tools like SlideShare for sharing presentations, WiZIQ for online education, and Ning for creating social networking sites for shared interests. Contact information is provided for Paul Schumann.
Esta apresentação foi elaborada no âmbito da ToolFair IV que realizou-se em Évora - Portugal, Novembro de 2009. A oficina realizada visava a promoção do uso das ferramentas das Tecnologias de Informação e Comunicação em projectos juvenis, nomeadamente no âmbito do Programa Juventude em Acção. | [EN: This presentation was done in the framework of ToolFair IV that took place in Évora - Portugal, November of 2009. This workshop aimed the promotion of Information and Communication Tools in youth projects, mainly in the framework of Youth in Action Program]
This document summarizes tools and resources presented at technology conferences for teachers to enhance their teaching. It provides information on setting up accounts for Atomic Learning and Project Share/Epsilen to access online professional development. A list of over 20 websites and applications is also included, with brief descriptions of each for converting and sharing files, creating presentations, collecting student responses, and more. The goal is to introduce teachers to new digital tools that can be used in the classroom.
The production process and promotion of video in UCD Library, integrating Web...UCD Library
This document summarizes the production and promotion of videos by the UCD Library, integrating Web 2.0 and social media technologies. It describes several videos created, including an Express Service video, Facebook "vox pop" videos, and an upcoming Laptop Loans video. The production process, equipment used, editing software, and promotion strategies are outlined. Feedback on the video projects is recommended to evaluate their effectiveness.
Essential Social Media services for you and your students. Arm yourself and your students with free web based services that will engage your students in learning both on and off campus.
Online Resources for Teachers and StudentsJeff Wheeler
This document provides information on several free online resources for teachers and students, including Google Apps for Education, Dimdim, Jing, Ning, and Diigo. Google Apps for Education allows for integrated communication, collaboration and file sharing tools. Dimdim offers free web meetings for up to 20 people. Jing allows quick recording and sharing of onscreen video and annotations. Ning enables creation of customizable public or private social networks. Diigo is a personal research tool and social information network for highlighting and annotating web pages.
3 Practical Innovations: Webinars, Digital History, & iTunes Utbirdcymru
I presented this to a delegation from the Open University of China on 7 June 2013 at University of Leicester. The OU China has access to most of the innovations we discussed, but delegates needed practical ideas to use them.
With Audio Narration: Learning in times of abundance: The Snowflake EffectRWTH Aachen University
- The document discusses how abundance of information online has created new problems and opportunities for learning.
- It advocates for "massive hyper-personalization" through recommender systems and social relationships to help learners navigate abundance of content.
- Examples from music recommenders like Pandora are given that provide personalized recommendations based on individual preferences.
- For education, it argues this "snowflake effect" can remove unnecessary interactions and enable better feedback and learning through social connections between users.
The document discusses a seminar on eTwinning and web 2.0 tools for electronic twinning. It provides an agenda for the workshop that includes an introduction to web 2.0, categories of tools, listing tools, and examining two tools in depth. It also lists 17 different web tools and provides guidance on using Weebly and Glogster for twinning projects.
Instant Collections: How to Repurpose Events into Durable Online Learning AssetsMichael Kolowich
This document discusses how to repurpose event videos and presentations into online learning assets. It recommends capturing content from employee meetings, trainings, and other events. Content can be captured using cameras and microphones then trimmed and compressed using free tools. The captured video and slides are assembled into an interactive online presentation using software that allows adding footnotes, chapters, and other features. Finally, the presentations can be distributed individually or organized into learning galleries for on-demand access as durable e-learning resources.
MobileMonday is a global grassroots network that brings together local, national, and international innovators in the wireless and mobile industry to facilitate networking, cooperation, partnership, and business development. The document describes MobileMonday events, which are held monthly in cities around the world and focus on industry trends, innovation, and entrepreneurship. It provides details on the format, objectives, and community tools used by MobileMonday to connect members.
Acquia digital entertainment masterclass 26.11.2013Acquia
Combining Content, Community & Commerce
to increase consumer engagement in Entertainment industry.
Presentation from Digital Entertainment Masterclass 26th November 2013
The January 2019 meetup agenda included talks on using machine learning capabilities on Google Cloud Platform and bringing neural networks to browsers using TensorFlow.js. There was also time for networking and an open mic session. Information was provided on upcoming study groups on machine learning and a code lab on MXNet. Attendees were encouraged to follow the meetup group and related machine learning and data science organizations on social media and other online platforms.
Introduction to Web2.0 & Language Learning, LaProf Summer School 2010Maria Perifanou
This document discusses various Web 2.0 tools and how they can support language learning. It describes tools like blogs, wikis, microblogging, podcasting, social networking, and virtual worlds. It provides examples of uses for these tools in language education, such as encouraging reflection, exploring culture, and increasing target language practice. Research examples are given of wikis and blogs being used successfully in foreign language classes for collaboration, composition practice, and project management.
This document discusses UCL's adoption of iTunes U and the development of their podcasting and online media services. It describes how UCL began experimenting with podcasting, their pilot project with iTunes U, building out their team and content, and increasing integration with their virtual learning environment and other systems. It also outlines future plans like improved automation, a private iTunes U site, and expanding communications through YouTube and other channels.
The document provides an overview of digital storytelling and guidance for creating digital stories online. It defines digital stories as short, first-person videos that combine recorded voice, images, and music. It outlines four stages for creating digital stories, which include understanding the concept, choosing a storytelling mode, learning from demonstrations, and creating one's own story. Guidance is given on finding inspiration from other examples online, and tools that can be used like Google Apps and Audacity for recording and assembling a digital story.
Learning with (re)Purpose: How to Turn Any Event into Durable Online Video Le...Michael Kolowich
This document discusses how to capture live events and presentations and turn them into online learning assets. It recommends capturing both the video of the presenter and their presentation slides. The content is then assembled by synchronizing the video and slides. Tools can help compress the video and trim clips. Reference links and footnotes should also be added to increase interactivity and credibility. The final online presentation can be shared standalone, through a learning management system, or in organized learning galleries.
This document provides an overview of Arts Queensland's priorities and programs. It discusses Arts Queensland's goals to grow quality arts, capitalize on technology, and partner with local governments and other sectors. It then summarizes Arts Queensland's strategic plans and initiatives to support various art forms, including Creative Communities projects, funding programs, and support for Indigenous arts. Details are provided on specific programs like Career Development Grants, Development and Presentation Grants, and the Artist in Residence program.
The document discusses Community Heritage Grants, which provide funding of up to $15,000 for projects that preserve and provide access to heritage collections of national significance held by community groups. Eligible projects include significance assessments, preservation needs assessments, conservation activities, digitization, and training. The grants aim to help organizations assess and care for important collections. Examples of previously funded projects assessing significant collections held by community organizations are provided.
CADCAI has had success securing grants for heritage and cultural projects including the Chinese New Year Festival. They received funding from sources such as the Regional Arts Fund, National Library Community Heritage Grant, and Reef Casino Community Benefit Fund. However, their biggest challenge has been securing funds for a Chinese Culture and Heritage Centre in Cairns. The presentation provided tips for successful grant applications such as planning ahead, building partnerships, carefully reading guidelines, and following up with grant officers.
This document summarizes a project funded by the Regional Arts Development Fund (RADF) that aimed to investigate changing migration experiences in Cairns, Australia over the last 30 years. The project organizers held workshops across the region to get long-time residents and newer migrants discussing their experiences and objects of cultural significance. Although the workshops provided valuable community input and identified potential future projects, the organizers faced challenges engaging diverse participant groups and realized the project scope was larger than the grant timeframe and budget allowed. They concluded the project highlighted gaps in documenting migration stories but also activated community interest in cultural projects.
This document provides an overview of the connections between climate change, sustainability, and the arts. It discusses the science of climate change, highlighting the evidence that human activities are triggering changes to the global climate. It then explores how artists have addressed these issues through various mediums. Finally, it presents some initiatives and events that bring the arts and sustainability communities together to raise awareness and find ways forward on these important issues.
This document discusses how to effectively use social marketing on various platforms. It recommends starting with the most comfortable platform and focusing on building relationships through transparency, collaboration and meeting audiences where they are online. Key platforms discussed are Facebook, YouTube, email marketing and Twitter. Best practices include regularly posting engaging content and linking all efforts back to a central location to build an online presence.
The document discusses challenges faced by several heritage organizations in Central Queensland, including cluttered displays, misdirected resources, and a lack of significance assessment. It notes that some organizations are trying to improve by displaying one object per plinth to tell a single story. The document also identifies obstacles to properly assessing historical significance, such as lacking research, analytical, documentation, and succession planning skills.
This document summarizes key aspects of merchandise planning, purchasing, and product development for retail operations in museums and galleries. It discusses establishing a merchandise plan with goals and strategies; identifying merchandise categories and departments; projecting sales and performance targets; determining desired products and working with suppliers; pricing strategies; and developing unique, institution-branded products. The role of retail in supporting the institution through sales, education, and experience is also addressed.
The document discusses best practices for developing an exhibition, including:
1) Defining the difference between storage, open storage, and an exhibition with themes, interpretation, and labeling.
2) Developing themes based on a museum's collection, key objects, and stories to tell. Collection management supports exhibitions by documenting objects and information.
3) The exhibition development process which includes consultation, defined roles and stages, and someone to drive the process from a content kit to design and layout. Labels are key to linking objects and themes.
This document provides a summary of a public speaking masterclass that discusses 4 keys to confident public speaking: having your resonating body at ease through proper posture, balance, breathing and articulation; having spatial awareness of the room and electronics; connecting with the audience by knowing them and responding to questions; and structuring your presentation with a simple structure using plain language and stories.
The document discusses tools and principles for preserving time-based media artworks. It introduces Richard Gagnier, head of conservation at the Montreal Museum of Fine Arts, and the goals of the DOCAM research alliance to develop new tools and methodologies for conserving and documenting artistic works involving media technologies. Key challenges addressed are the obsolescence of technologies and ensuring the long-term support and lifespan of the works' content and related equipment. The concepts of migration and emulation as approaches to preservation are defined. Factors to consider for the integrity of an artwork in relation to display equipment are also outlined.
This document discusses extreme forms of collecting and their archival legacies. It examines collections related to the Holocaust that contain confiscated items from victims, photographs of violent criminals, and an art installation that addresses political violence and migration. The presentation explores how such collections have shaped understandings of the past and possibilities for the future of collecting.
The document summarizes Richard Gagnier's presentation on preserving time-based media art and installations. The presentation discussed using the concept of integrity as a guiding framework for preservation. It defined migration and emulation as two approaches to countering obsolescence. It also discussed evaluating the integrity of an artwork based on its conceptual, historical and aesthetic values in relation to display equipment.
The document summarizes a presentation about the changing nature of collections at Queensland Art Gallery and Gallery of Modern Art (QAG|GOMA). It discusses two contemporary artworks in their collection - a 2008 painted canvas by Shirana Shahbazi and a 2006 fibreglass sculpture by Bharti Kher - and the conservation projects required to prepare them for exhibition, loans, and tours.
This document summarizes conservation work done on an artwork in the Queensland Art Gallery's collection. It discusses reinforcing pinholes in a large photograph by Wang Qingsong. It also provides an overview of the Gallery's Centre for Contemporary Art Conservation (CCAC), including its mission to research materials used in modern art and ensure works' long-term preservation. The CCAC conducts research projects, hosts interns, and offers professional workshops and publications on conserving 20th century and contemporary art.
The document discusses using mobile media and new technologies to provide heritage interpretation and access archives and historical information in new ways. It describes some projects that use mapping, augmented reality, soundwalks and iPhone apps to tell stories and allow exploration of historical sites and areas. Key trends mentioned include moving to more open and social models of sharing content and using free or cheap apps and platforms like WordPress, Flickr and MyTours to engage users.
The document discusses Artspace Mackay's efforts to reduce its carbon footprint through renovations while maintaining conservation and display standards. It proposes energy savings measures like improved building design and lighting, green procurement, and solar power that could save $40,000 per year. Australian companies also waste $200 million by leaving computers on at night, showing opportunities for similar energy and cost savings.
The document summarizes the evolution of the Cobb+Co Museum in Toowoomba, Australia over three stages from 1987 to the present. The museum initially followed a traditional model as an internal collection-focused institution from 1987-2001. From 2001-2010 it adopted a social enterprise model, becoming a community resource center focused on lifelong learning and inclusivity. Since 2010 it has operated as a creative-cultural industry model, serving as an innovation and design hub providing social, cultural and economic benefits to the community through heritage trades and handmade goods. The museum now uses its heritage assets to foster local prosperity, cohesion, sustainability and identity.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Programming Foundation Models with DSPy - Meetup Slides
M&GSQ alternative training delivery through digital initiatives and implementation of social media applications
1. M&GSQ alternative training delivery
through digital initiatives and
implementation of social media applications
Collections & Digital Initiatives
Networking Session - October 2009
2. Alternative training delivery
AIM: to increase the of our
training delivery
Collections & Digital Initiatives
Networking Session - October 2009
3. Online video
Video camera + iMovie + Vimeo
= online video hosted on someone else’s
website, which we embed into our website
for our visitors’ viewing pleasure
Collections & Digital Initiatives
Networking Session - October 2009
4. Podcasts
Audio file (recorded using Audacity) +
iMovie (for editing where necessary) +
iTunes
= podcast which we upload to our website
for visitors to listen to online or download
onto their iPod
http://www.magsq.com.au/_dbase_upl/Robben%20island%20presentation.mp3
Collections & Digital Initiatives
Networking Session - October 2009
5. Talking PowerPoint
PowerPoint presentation + MP3 (recorded
using Audacity) + iMovie + Vimeo
= online PowerPoint & audio presentation
hosted on someone else’s website, which
we embed into our website for our visitors’
viewing pleasure
http://www.magsq.com.au/01_cms/details.asp?ID=261
Collections & Digital Initiatives
Networking Session - October 2009
6. You can do it too!
From M&GSQ events over the past 3 years including
seminars, conferences, masterclasses and networking
events (such as these), we have made available on our
website for public viewing:
31 Videos
31 Podcasts
15 SlideShare presentations
7 Talking PowerPoint presentations
Collections & Digital Initiatives
Networking Session - October 2009
7. Social Media
http://www.geoproject.org.au
http://tinyurl.com/yddegrc
Google Maps - Museums Alight!
2009
www.twitter.com http://tinyurl.com/ledd35
Collections & Digital Initiatives
Networking Session - October 2009
10. Explore Further
Fresh + New(er) : discussion of issues around digital media and
museums
http://www.powerhousemuseum.com/dmsblog/
Social Media and Cultural Communication: research, strategy and
ideas for digital cultural participation
http://nlablog.wordpress.com/
Collections & Digital Initiatives
Networking Session - October 2009
11. Resources
Digital storytelling Manual - State Library of Queensland
includes links to alternative free software
http://qldstories.slq.qld.gov.au/__data/assets/pdf_file/0005/145670/DSManualComplete.pdf
TIPS:
• Windows Movie Maker (which has the same functions as iMovie)
comes free with Windows XP & Vista
• iPod/MP3 players can be used to record audio and downloaded
straight onto the computer
Collections & Digital Initiatives
Networking Session - October 2009
12. Resources
Audacity - free software that allows recording of audio directly onto
the computer - PC only (Mac computers come with Garage Band)
http://audacity.sourceforge.net/
Vimeo - a free website that allows you to upload and share videos
Http://vimeo.com
SlideShare - a free website that allows you to upload PowerPoint
presentations, Word documents and PDF files to share
http://www.slideshare.net/
Collections & Digital Initiatives
Networking Session - October 2009