The student learned several important lessons from their preliminary media task to the full product:
1) They improved their photography skills like using shallower depth of field and dressing models appropriately.
2) They incorporated consistent house colors and style throughout for continuity.
3) Intermediate software skills like gradients and drop shadows enhanced the professional look.
4) Structuring content and cover lines effectively drew attention to the main image.
5) Applying techniques like the rule of thirds improved visual impact.
This document contains a glossary of 51 English words and their definitions. Each entry includes the word, its part of speech, definition, and an example sentence. The words are arranged alphabetically from A to W and cover a variety of common English vocabulary. The document was created by Daisy Chuquicondor, an Advanced English IV student at Universidad Técnica de Ambato in Ecuador, as a study resource for her class. Online dictionaries were referenced in compiling the glossary terms and explanations.
This document contains a glossary of 51 English words and their definitions. Each entry includes the word, its part of speech, definition, and an example sentence. The words are arranged alphabetically from A to W. At the end is a bibliography listing online dictionary resources used to compile the glossary entries. The purpose of the document is to provide definitions and examples for advanced English vocabulary words.
This document contains 25 cards with vocabulary words, their part of speech, definitions, and examples. The words include countable and uncountable nouns, verbs, and adjectives. Some of the words are additive, alter, ashore, acupuncturist, appeal, bead, blame, block, crisp, cramped, crush, cowardice, claustrophobia, diver, diner, elastoplast, fingerprint, funnel, flutter, gearbox, inflate, kidnap, keepawake, priceless, and scepticism.
This document contains a glossary of 51 English words and their definitions. Each entry includes the word, its part of speech, definition, and an example sentence. The words are arranged alphabetically from A to W and cover a variety of common English vocabulary. The document was created by Daisy Chuquicondor, an Advanced English IV student at Universidad Técnica de Ambato in Ecuador, as a study resource for her class. Online dictionaries were referenced in compiling the glossary terms and explanations.
This document contains a glossary of 51 English words and their definitions. Each entry includes the word, its part of speech, definition, and an example sentence. The words are arranged alphabetically from A to W. At the end is a bibliography listing online dictionary resources used to compile the glossary entries. The purpose of the document is to provide definitions and examples for advanced English vocabulary words.
This document contains 25 cards with vocabulary words, their part of speech, definitions, and examples. The words include countable and uncountable nouns, verbs, and adjectives. Some of the words are additive, alter, ashore, acupuncturist, appeal, bead, blame, block, crisp, cramped, crush, cowardice, claustrophobia, diver, diner, elastoplast, fingerprint, funnel, flutter, gearbox, inflate, kidnap, keepawake, priceless, and scepticism.
The document describes the key things the student learned during the process of constructing their media magazine product. They learned how to use technologies like SlideShare, Adobe Photoshop, and Adobe InDesign. In Photoshop, they picked up skills like editing images, applying effects like strokes and levels adjustments. In InDesign they learned how to layout the double page spread and incorporate images. Overall, the student gained valuable experience applying design principles and using industry-standard software to create a professional-looking media product.
This document summarizes a student's evaluation of their media magazine project. The student discusses how their magazine uses conventions of real magazines, represents particular social groups, could be distributed, and who the intended audience is. The student also reflects on how they attracted their target audience and what they learned about technologies and the production process from constructing the media product.
Jack Hutchins Foundation Portfolio EvaluationAnne Horne
The student created an alternative indie/rock magazine for their final media product. They aimed to target experimentalists, creatives, and rebels through using imagery, fonts, and colors appealing to that demographic. Distribution options included music stores like HMV that teens frequent. The student learned about codes, conventions, audience targeting, and the time/effort required to produce a quality magazine through using software like Adobe and a DSLR camera. Overall they felt the magazine assignment helped them understand what is needed to create a successful media product.
This document summarizes the learning process of creating a media product. It discusses using conventions from real media like bold titles and photos. It represents a youth audience interested in rap and hip hop. Large publishing companies would be suitable to distribute it. Feedback was gathered from the target 16+ audience to make it appealing. New skills in Photoshop and Picasa were learned to create and edit photos professionally. Looking back, the preliminary work could have been improved by applying the new skills gained.
The document summarizes the process of creating a new music magazine. It discusses using forms and conventions of real magazines, representing social groups through the magazine content and design, choosing a media institution to distribute the magazine, targeting the audience of 17-25 year old clubgoers, attracting the audience through music genre and color choices, learning technologies like Photoshop and Prezi through constructing the magazine, and overall progression from the preliminary task to the final product.
Alex Groome evaluates their media production of a music magazine called Crescendo. They discuss the design elements of the front cover, contents page, and double page spread. Alex gathered feedback from 6 people on questionnaires about the design conventions. The target audience is described as 16-25 year olds from middle to lower social classes interested in classical music. BBC Magazine is proposed as a potential publisher due to its reputation. Alex learned skills using MacBooks and Photoshop to make professional edits for the magazine.
Media magazine evaluation questions 4 - 7ToniMorris
The document describes the target audience and design elements of a magazine product. The audience is 15-18 year olds from social classes B, C1, C2 who enjoy R&B and hip hop music. The magazine features black artists to match its target demographic. It uses bold colors, fonts, and images of popular artists to attract its young urban reader base. Captions and sections clearly organize content.
Sophie Barber created a magazine as a media product that uses some conventions of real magazines. The front cover uses the magazine title at the top with a large image like real magazines. However, the front image is black and white rather than bright colors typically used on magazine covers. The contents page layout is more random rather than straight like real magazines. Sophie learned new skills using software like Fireworks and techniques like camera angles and lighting when creating the images for the magazine. Overall, the process helped Sophie learn about using conventions in layout and design as well as targeting audiences.
Sophie Barber created a magazine as a media product that uses some conventions of real magazines. The front cover uses the magazine title at the top with a large image like real magazines. However, the front image is black and white rather than bright colors typically used on magazine covers. The contents page layout is more random rather than straight like real magazines. Sophie learned new skills using software like Fireworks and techniques like camera angles while constructing the magazine product. She reflected that using brighter colors and better content could improve attracting the target 16-24 year old audience interested in new music.
Charlie Watson is proposing a documentary about punk rock subculture aimed at 16-24 year olds. The documentary will be created using video editing software and will include interviews, clips, and photos edited together. Research will include existing punk rock documentaries to learn about the music, fashion, and ideologies of the subculture. The project will be evaluated on an ongoing basis and receive a final reflection to improve future work. Sources for the project will include surveys, interviews, documentaries, and websites about punk rock history and culture. Production tasks will be scheduled over 4 weeks, accounting for time in and out of college.
Charlie Watson is proposing a documentary about punk rock subculture aimed at 16-24 year olds. The documentary will be created using video editing software and will include interviews, clips, and photos edited together. Research will include existing punk rock documentaries to learn about the music, fashion, and ideologies of the subculture. The project will be evaluated on an ongoing basis and receive a final reflection to improve future work. Sources for the project will include surveys, interviews, documentaries, and websites about punk rock history and culture. Production tasks will be scheduled over 4 weeks, accounting for time in and out of college.
This document appears to be an evaluation of a media music magazine by Samantha J Taylor. The evaluation consists of three sentences with no other context provided.
Reece Boland is developing initial plans for branching products including a magazine and merchandise based on the fantasy and horror genres. The products will target primarily females ages 12-19 and include an audio recording magazine covering hardware and software, a Game of Thrones audio book, and merchandise like mugs, posters and clothing. Reece created mood boards to influence the design and layout of the products, showing color schemes and styles that would appeal to the target audience.
Kenneth Wigley learned many things about publishing from his PRCA 3339 class and instructor Barbara Nixon. Some of the key lessons included:
1) Different versions of Adobe InDesign are available across campus but may be difficult to find, and older files won't open in newer versions.
2) Photography requires an understanding of elements like lighting, angle, content, and contrast to produce a successful publication.
3) The paper industry has a large environmental impact through lumber consumption to produce publication supplies.
4) Target audiences are diverse and defined by factors like age, gender, wealth, and location, among others.
5) Considerations like timeliness, printing methods, fonts,
Kenneth Wigley learned many things about publishing from his PRCA 3339 class and instructor Barbara Nixon. Some of the key lessons included:
1) Different versions of Adobe InDesign are available across campus but may not be compatible, so it's important to work in the same version.
2) Photography is impacted by various technical factors like lighting, angle, and contrast that can determine a publication's success.
3) Printing uses significant resources like lumber, so publications should consider their environmental impact.
4) Target audiences are diverse and defined by many demographic and other factors to effectively understand different publics.
This document evaluates a media product by analyzing several of its components:
- The color scheme and fonts are used to make the magazine unique and highlight important parts.
- A full bleed image on the cover gives focus to the model and what content will be about.
- The target audience of teens interested in music is represented through an image of a music group.
- Learning technologies like Photoshop and using a digital camera took practice but improved skills.
- Reflecting on preliminary work, skills have increased in using software like InDesign and Photoshop, but further improvement is needed to make images clearer.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip-hop music. For question 3, the response argues that InterMedia Partners would be a suitable distributor since they already distribute a similar magazine and the magazine offers ticket giveaways.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip hop music. It also notes some negative stereotypes the clothing could invoke. For question 3, the response argues that a company called InterMedia Partners would be a good fit to distribute the magazine since they already distribute a similar publication and the magazine offers ticket giveaways.
The document provides an evaluation of a media product created by Reshayl Raymond Anjum. It summarizes the ways in which the media product uses or challenges real media conventions, how it represents social groups, what type of media institution might distribute it, how the audience is attracted and addressed, what technologies were used in its construction, and what was learned from the preliminary task to the final product.
This evaluation summarizes the work of the radio production group "Bearfaced" in creating a 5-minute local news bulletin for a media studies course. The group was made up of 4 students who took on roles as researchers, producers, and presenters. They researched conventions of real radio news broadcasts and targeted their content at a young adult audience. Through completing questionnaires, the group learned that their audience preferred informal language, upbeat jingles, and stories relevant to them. In producing the broadcast, the students gained skills using recording equipment, editing software, and collaborating in a group. They applied feedback to improve for future projects by enhancing research, planning, and including more conventions.
The document describes the key things the student learned during the process of constructing their media magazine product. They learned how to use technologies like SlideShare, Adobe Photoshop, and Adobe InDesign. In Photoshop, they picked up skills like editing images, applying effects like strokes and levels adjustments. In InDesign they learned how to layout the double page spread and incorporate images. Overall, the student gained valuable experience applying design principles and using industry-standard software to create a professional-looking media product.
This document summarizes a student's evaluation of their media magazine project. The student discusses how their magazine uses conventions of real magazines, represents particular social groups, could be distributed, and who the intended audience is. The student also reflects on how they attracted their target audience and what they learned about technologies and the production process from constructing the media product.
Jack Hutchins Foundation Portfolio EvaluationAnne Horne
The student created an alternative indie/rock magazine for their final media product. They aimed to target experimentalists, creatives, and rebels through using imagery, fonts, and colors appealing to that demographic. Distribution options included music stores like HMV that teens frequent. The student learned about codes, conventions, audience targeting, and the time/effort required to produce a quality magazine through using software like Adobe and a DSLR camera. Overall they felt the magazine assignment helped them understand what is needed to create a successful media product.
This document summarizes the learning process of creating a media product. It discusses using conventions from real media like bold titles and photos. It represents a youth audience interested in rap and hip hop. Large publishing companies would be suitable to distribute it. Feedback was gathered from the target 16+ audience to make it appealing. New skills in Photoshop and Picasa were learned to create and edit photos professionally. Looking back, the preliminary work could have been improved by applying the new skills gained.
The document summarizes the process of creating a new music magazine. It discusses using forms and conventions of real magazines, representing social groups through the magazine content and design, choosing a media institution to distribute the magazine, targeting the audience of 17-25 year old clubgoers, attracting the audience through music genre and color choices, learning technologies like Photoshop and Prezi through constructing the magazine, and overall progression from the preliminary task to the final product.
Alex Groome evaluates their media production of a music magazine called Crescendo. They discuss the design elements of the front cover, contents page, and double page spread. Alex gathered feedback from 6 people on questionnaires about the design conventions. The target audience is described as 16-25 year olds from middle to lower social classes interested in classical music. BBC Magazine is proposed as a potential publisher due to its reputation. Alex learned skills using MacBooks and Photoshop to make professional edits for the magazine.
Media magazine evaluation questions 4 - 7ToniMorris
The document describes the target audience and design elements of a magazine product. The audience is 15-18 year olds from social classes B, C1, C2 who enjoy R&B and hip hop music. The magazine features black artists to match its target demographic. It uses bold colors, fonts, and images of popular artists to attract its young urban reader base. Captions and sections clearly organize content.
Sophie Barber created a magazine as a media product that uses some conventions of real magazines. The front cover uses the magazine title at the top with a large image like real magazines. However, the front image is black and white rather than bright colors typically used on magazine covers. The contents page layout is more random rather than straight like real magazines. Sophie learned new skills using software like Fireworks and techniques like camera angles and lighting when creating the images for the magazine. Overall, the process helped Sophie learn about using conventions in layout and design as well as targeting audiences.
Sophie Barber created a magazine as a media product that uses some conventions of real magazines. The front cover uses the magazine title at the top with a large image like real magazines. However, the front image is black and white rather than bright colors typically used on magazine covers. The contents page layout is more random rather than straight like real magazines. Sophie learned new skills using software like Fireworks and techniques like camera angles while constructing the magazine product. She reflected that using brighter colors and better content could improve attracting the target 16-24 year old audience interested in new music.
Charlie Watson is proposing a documentary about punk rock subculture aimed at 16-24 year olds. The documentary will be created using video editing software and will include interviews, clips, and photos edited together. Research will include existing punk rock documentaries to learn about the music, fashion, and ideologies of the subculture. The project will be evaluated on an ongoing basis and receive a final reflection to improve future work. Sources for the project will include surveys, interviews, documentaries, and websites about punk rock history and culture. Production tasks will be scheduled over 4 weeks, accounting for time in and out of college.
Charlie Watson is proposing a documentary about punk rock subculture aimed at 16-24 year olds. The documentary will be created using video editing software and will include interviews, clips, and photos edited together. Research will include existing punk rock documentaries to learn about the music, fashion, and ideologies of the subculture. The project will be evaluated on an ongoing basis and receive a final reflection to improve future work. Sources for the project will include surveys, interviews, documentaries, and websites about punk rock history and culture. Production tasks will be scheduled over 4 weeks, accounting for time in and out of college.
This document appears to be an evaluation of a media music magazine by Samantha J Taylor. The evaluation consists of three sentences with no other context provided.
Reece Boland is developing initial plans for branching products including a magazine and merchandise based on the fantasy and horror genres. The products will target primarily females ages 12-19 and include an audio recording magazine covering hardware and software, a Game of Thrones audio book, and merchandise like mugs, posters and clothing. Reece created mood boards to influence the design and layout of the products, showing color schemes and styles that would appeal to the target audience.
Kenneth Wigley learned many things about publishing from his PRCA 3339 class and instructor Barbara Nixon. Some of the key lessons included:
1) Different versions of Adobe InDesign are available across campus but may be difficult to find, and older files won't open in newer versions.
2) Photography requires an understanding of elements like lighting, angle, content, and contrast to produce a successful publication.
3) The paper industry has a large environmental impact through lumber consumption to produce publication supplies.
4) Target audiences are diverse and defined by factors like age, gender, wealth, and location, among others.
5) Considerations like timeliness, printing methods, fonts,
Kenneth Wigley learned many things about publishing from his PRCA 3339 class and instructor Barbara Nixon. Some of the key lessons included:
1) Different versions of Adobe InDesign are available across campus but may not be compatible, so it's important to work in the same version.
2) Photography is impacted by various technical factors like lighting, angle, and contrast that can determine a publication's success.
3) Printing uses significant resources like lumber, so publications should consider their environmental impact.
4) Target audiences are diverse and defined by many demographic and other factors to effectively understand different publics.
This document evaluates a media product by analyzing several of its components:
- The color scheme and fonts are used to make the magazine unique and highlight important parts.
- A full bleed image on the cover gives focus to the model and what content will be about.
- The target audience of teens interested in music is represented through an image of a music group.
- Learning technologies like Photoshop and using a digital camera took practice but improved skills.
- Reflecting on preliminary work, skills have increased in using software like InDesign and Photoshop, but further improvement is needed to make images clearer.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip-hop music. For question 3, the response argues that InterMedia Partners would be a suitable distributor since they already distribute a similar magazine and the magazine offers ticket giveaways.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip hop music. It also notes some negative stereotypes the clothing could invoke. For question 3, the response argues that a company called InterMedia Partners would be a good fit to distribute the magazine since they already distribute a similar publication and the magazine offers ticket giveaways.
The document provides an evaluation of a media product created by Reshayl Raymond Anjum. It summarizes the ways in which the media product uses or challenges real media conventions, how it represents social groups, what type of media institution might distribute it, how the audience is attracted and addressed, what technologies were used in its construction, and what was learned from the preliminary task to the final product.
This evaluation summarizes the work of the radio production group "Bearfaced" in creating a 5-minute local news bulletin for a media studies course. The group was made up of 4 students who took on roles as researchers, producers, and presenters. They researched conventions of real radio news broadcasts and targeted their content at a young adult audience. Through completing questionnaires, the group learned that their audience preferred informal language, upbeat jingles, and stories relevant to them. In producing the broadcast, the students gained skills using recording equipment, editing software, and collaborating in a group. They applied feedback to improve for future projects by enhancing research, planning, and including more conventions.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
3. TASK 1: In what ways does your media product use, develop or
challenge forms and conventions of real media products?
4.
5. Task 2: How does your media product represent
particular social groups?
I feel my media product represents the urban society very well. The clothing I used in my shot is stereotypically used to represent
youth and danger, as is the clothing worn by Drake, featured on the cover of VIBE. The 2nd VIBE front cover features Jay Z as he turns
away from the shot. This is similar to my shot and conveys a sense of ‘coolness’ and ‘swagger.’The colour scheme throughout all the
media products mainly features the power colours of white, black and red. Power colours are used to appeal to both male and female
fans. As you can see, all cover artists are of african american, or mixed race descent and all around the same age group. This is intended
to capture a wide audience, but predominantly of a similar age and ethnic group. The price range would be around £4 per issue to
appeal to the same market as the likes of VIBE and The Source magazine. The language and style used should also appeal to a younger
audience with an interest in urban culture.
6.
7. Task 3: What kind of media institution might distribute
your media product and why?
Publishing is the process of production of literature or information - the activity of making information available for the public eye. In
some cases authors may be their own publishers, meaning: originators and developers of work also provide media to display the content.
Traditionally, the term ‘Publishing' refers to the distribution of printed works such as books and newspapers. With the advent of digital
information systems and the internet, publishing has expanded to include electronic resources, such as the electronic versions of books,
websites, blogs and video game publishers
The media institution that I believe would distribute and represent my product would be Harris Publications inc. Harris Publications is an
American consumer magazine publisher that is based in new york city. Its portfolio of products boasts over 75 titles, including Juicy, XXL,
King, Dog news and Guns & weapons for law enforcement.
I felt compelled to work with this publisher as it has extensive experience of selling magazines with a similar genre to mine. in particular,
King and XXL. These magazines share many of the same conventions and topics found within my magazine, such as music, fashion, film and
art and therefore would be easy to market using previous techniques that have proven successful for similar products under this
publication. The revenue from the magazine will be made by marketing my magazine in a similar way to VIBE and XXL. I intend to sell my
product using paid circulation in high street shops and music stores. The pay-per-issue price would be around £4 and the annual
subscription would be around £40 as to compete with other brands
8.
9. Task 4: Who would be the audience for your media
product?
with his mother
This is m ike, he is 23 years old and lives
rtsmouth. His
and younger br other in a terraced house in Po
nal average but the
family income is below the natio
s like virgin plus and
househ old is not without such luxurie
e gym, boxing,
40’ TV’s. His hobbies entail Basketball, th
nts of alcohol
computer ga mes and drinking copious amou
anager for
over the weeke nds. He works as an account m
one day become
N ationwide where he hopes to
ess story. If he is
prosperous and become an overnight succ
then he is
not spending time building muscle in the gym
tion films or
lounging around , either watching fast paced ac
his favourite artists,
listeni ng to his favourite beats from
tle Beyonce.
such as Kanye west, Jay Z, and even a lit
The target audience for my magazine
ranges between 18-35 and is aimed at
both sexes, but predominantly men. It
would most typically be brought by
young men with an interest in american
urban culture, sport and music.
10.
11. Task 5: How did you attract/address your audience?
12. Task 5: How did you attract/address your audience?
Here I have used different
colours to highlight key words,
such as the imperative; NEEDS. I
also used UPPER CASE and
underlining to enforce it’s
meaning, in order to attract the
attention of a reader
13. Task 5: How did you attract/address your audience?
Here I used a font that mimicked that of handwriting in order to
give an impression that the story covered would be personal. I
also used the words DREAM and REALITY as they contrast
each other, helping achieve the idea of the story including two
sides. The use of drop shadow further captured attention by
making the words look as if they are jumping from the page
14. Task 5: How did you attract/address your audience?
A list urban artists help capture the
interest of the fans
15. Task 5: How did you attract/address your audience?
monly a ssociated
of sports, com e further
The use s generat
urban cu lture help
with interest
16. Task 5: How did you attract/address your audience?
17.
18. Task 6: What have you learnt about technologies from the
process of constructing this product
esign (1.3 &
nw as Adobe InD
ruct my desig ate a product
I used to const wou ld help me cre th 1.3 and
hnology that industry and nted with bo
The main tec this is w hat is used in le. I experime of tools with a more
is as ssib
1.5) I used th realistic as po d a better range
ro fessional and ffere e to become
that looked p u nd that 1.5 o kp ro allowed m ly a basic
om home. I fo ng a macboo gave me on
1.5 versions fr I. Working from home usi the class time
GU er, as
user friendly e tools on off
nc ed with all th understandin
g.
more experie
19. Task 6: What have you learnt about technologies from the
process of constructing this product
esign (1.3 &
nw as Adobe InD
ruct my desig ate a product
I used to const wou ld help me cre th 1.3 and
hnology that industry and nted with bo
The main tec this is w hat is used in le. I experime of tools with a more
is as ssib
1.5) I used th realistic as po d a better range
ro fessional and ffere e to become
that looked p u nd that 1.5 o kp ro allowed m ly a basic
om home. I fo ng a macboo gave me on
1.5 versions fr I. Working from home usi the class time
GU er, as
user friendly e tools on off
nc ed with all th understandin
g.
more experie
y
to upload m
dec ided to use d
as the site I me to embe
Blo gger. This w ea s it allowed
familiar with valuation. I used this sit ve ease.
Ialso became ction and e s with relati
resea rch, constru tures, video’s and slide
pic
20. Task 6: What have you learnt about technologies from the
process of constructing this product
esign (1.3 &
nw as Adobe InD
ruct my desig ate a product
I used to const wou ld help me cre th 1.3 and
hnology that industry and nted with bo
The main tec this is w hat is used in le. I experime of tools with a more
is as ssib
1.5) I used th realistic as po d a better range
ro fessional and ffere e to become
that looked p u nd that 1.5 o kp ro allowed m ly a basic
om home. I fo ng a macboo gave me on
1.5 versions fr I. Working from home usi the class time
GU er, as
user friendly e tools on off
nc ed with all th understandin
g.
more experie
y
to upload m
dec ided to use d
as the site I me to embe
Blo gger. This w ea s it allowed
familiar with valuation. I used this sit ve ease.
Ialso became ction and e s with relati
resea rch, constru tures, video’s and slide
pic
I used a Nikon SLR for tak
ing my images for my prod
image quality seemed far su uct. I chose to use this as th
perior to the conventiona e
preliminary task. This allow l Digital camera's used in th
ed me to capture shots wi e
th a professional finish, aid
making my product look as ing with
realistic as possible.
21.
22. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
23. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
✦ I learned about depth of field and shot types. In my preliminary task I took a medium/long shot of a student
with a large depth of field. I felt this detracted from the cover image, whereas, for my final design I used a mid
shot of my model in a posed position against a brick wall. This makes the depth shallow and places the main
emphasis on the image. I was also able to dress my model in a style that strongly represents my genre.
24. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
✦ I learned about depth of field and shot types. In my preliminary task I took a medium/long shot of a student
with a large depth of field. I felt this detracted from the cover image, whereas, for my final design I used a mid
shot of my model in a posed position against a brick wall. This makes the depth shallow and places the main
emphasis on the image. I was also able to dress my model in a style that strongly represents my genre.
✦ I learned to use house colours that represent the theme of the product and made it consistent throughout to
promote continuity.
25. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
✦ I learned about depth of field and shot types. In my preliminary task I took a medium/long shot of a student
with a large depth of field. I felt this detracted from the cover image, whereas, for my final design I used a mid
shot of my model in a posed position against a brick wall. This makes the depth shallow and places the main
emphasis on the image. I was also able to dress my model in a style that strongly represents my genre.
✦ I learned to use house colours that represent the theme of the product and made it consistent throughout to
promote continuity.
✦ I Learned how to use tools and effects such as the feather gradient and drop shadows on a more intermediate
level. This allowed me to enhance my product, giving it a more professional and eye catching finish.
26. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
✦ I learned about depth of field and shot types. In my preliminary task I took a medium/long shot of a student
with a large depth of field. I felt this detracted from the cover image, whereas, for my final design I used a mid
shot of my model in a posed position against a brick wall. This makes the depth shallow and places the main
emphasis on the image. I was also able to dress my model in a style that strongly represents my genre.
✦ I learned to use house colours that represent the theme of the product and made it consistent throughout to
promote continuity.
✦ I Learned how to use tools and effects such as the feather gradient and drop shadows on a more intermediate
level. This allowed me to enhance my product, giving it a more professional and eye catching finish.
✦I structured my contents page in a more comprehendible manner and created a house style that readers could
instantly associate with my product.
27. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
✦ I learned about depth of field and shot types. In my preliminary task I took a medium/long shot of a student
with a large depth of field. I felt this detracted from the cover image, whereas, for my final design I used a mid
shot of my model in a posed position against a brick wall. This makes the depth shallow and places the main
emphasis on the image. I was also able to dress my model in a style that strongly represents my genre.
✦ I learned to use house colours that represent the theme of the product and made it consistent throughout to
promote continuity.
✦ I Learned how to use tools and effects such as the feather gradient and drop shadows on a more intermediate
level. This allowed me to enhance my product, giving it a more professional and eye catching finish.
✦I structured my contents page in a more comprehendible manner and created a house style that readers could
instantly associate with my product.
✦ I structured my cover-lines around my image in my final product, in a way that almost highlights the main
image. I did this using the gradient effect that created a small, but noticeable glow around my image, and by
resizing and structuring my words to wrap around the image.
28. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
I have learnt a great deal from progressing from the
preliminary task to the final product. For example:
✦ I learned about depth of field and shot types. In my preliminary task I took a medium/long shot of a student
with a large depth of field. I felt this detracted from the cover image, whereas, for my final design I used a mid
shot of my model in a posed position against a brick wall. This makes the depth shallow and places the main
emphasis on the image. I was also able to dress my model in a style that strongly represents my genre.
✦ I learned to use house colours that represent the theme of the product and made it consistent throughout to
promote continuity.
✦ I Learned how to use tools and effects such as the feather gradient and drop shadows on a more intermediate
level. This allowed me to enhance my product, giving it a more professional and eye catching finish.
✦I structured my contents page in a more comprehendible manner and created a house style that readers could
instantly associate with my product.
✦ I structured my cover-lines around my image in my final product, in a way that almost highlights the main
image. I did this using the gradient effect that created a small, but noticeable glow around my image, and by
resizing and structuring my words to wrap around the image.
✦ I also felt more aware of the rule of thirds, structuring my cover, and sky lines appropriately in order to
achieve maximum effect when viewed on horizontal and vertical shelves.
29. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
Here are some examples from my preliminary task and my
final product. It is clear that there is a HUGE difference in
quality due to extensive research and planning.
30. Task 7: Looking back at your preliminary task, what do you feel you
have learnt in the progression from it, to the full product?
Here are some examples from my preliminary task and my
final product. It is clear that there is a HUGE difference in
quality due to extensive research and planning.