This document provides an overview of various free online tools that can be used for creating multimedia projects, presentations, and other educational materials. It describes tools such as Powtoon for creating animations and presentations, Blabberize for turning photos into videos, Big Huge Labs for making magazines covers and trading cards, and Easel.ly for creating infographics. QR codes and code generators are also discussed as a way to provide additional interactive content. Various examples are given of how these tools can be used to engage students and meet state standards across different subject areas.
This document provides an overview of Google Apps for Education, a free suite of communication and collaboration tools designed for schools. It discusses the key features and benefits of using Google Apps, including that it is free, encourages collaboration, and prepares students for digital communication. Some example uses within schools are also listed, such as using Google Docs for student portfolios or project work. Overall, the document promotes Google Apps for Education as a way for schools to save money while boosting academic performance by providing integrated, accessible tools for students and teachers.
The document discusses the Creative Commons Attribution-NonCommercial-
NoDerivatives 2.0 Korea license. It states that users are freely allowed to copy,
distribute, transmit, display, perform, and broadcast this copyrighted work under
certain conditions: (1) the original work must be properly attributed; (2) the work
cannot be used for commercial purposes; and (3) the work cannot be altered,
transformed, or built upon. These conditions do not apply if the copyright holder
grants separate permission. The rights of users under copyright law are not
affected by these terms. This is a simplified summary of the Legal Code to aid
understanding. It disclaims any representations or warranties.
The document introduces several technology tools that can be used in K-12 classrooms and school libraries, including Powtoons, Big Huge Labs, Haiku Deck, and Flipgrid. It provides a brief description of each tool's capabilities. For each tool, examples of how it could support specific state standards and subject areas are given. The pros and cons of each tool are summarized. Links to the websites are included so the tools can be accessed.
This document provides a summary of infographics and recommendations for teacher-librarians on how to teach students about infographics. It defines infographics as visual representations of information, data or knowledge that are designed for easy understanding. The document recommends several websites that contain good examples of infographics for both consuming and creating them, including TED talks, the BBC website, Wikipedia and the New York Times Learning Network. It provides tips for designing infographics and evaluating their effectiveness. Overall, the document aims to equip teacher-librarians with resources for helping students learn about and create infographics.
This document discusses the use of information and communication technologies (ICT) and social media in education. It provides an overview of various digital tools that can be used for learning, including Kahoot, Google Forms, Twitter, blogs, QR codes, Padlet, and note-taking apps. Creative Commons licensing is also covered. The document emphasizes how these technologies can support collaboration, content sharing, and new approaches to teaching and assessment.
This document provides an overview of a presentation about adding infographics to online classrooms. It discusses research showing a lack of social connectivity between students and instructors online negatively impacts satisfaction and retention. Infographics can help by engaging visual learners and improving memory retention. The presentation demonstrates various free online tools for creating infographics, like amCharts, Flisti, IconArchive, Infogram, Piktochart, Pixlr, Visual.ly and Wordle. It concludes with biographies of the presenters, Drs. Andree Swanson and Paula Zobisch.
Technology for Creative Classroom Communication: Web 2.0 Tools and Apps for T...Michael Campana
This presentation discusses various web tools and mobile apps that teachers and students can use to effectively communicate classroom information. It introduces blogs, word clouds, infographics, social learning through video responses, and video editing as some key options. For each tool, the presentation provides the website URL, a brief overview of features, and information on related mobile apps. The goal is to illustrate how these technologies can enhance communication compared to traditional methods.
This document provides an overview of Google Apps for Education, a free suite of communication and collaboration tools designed for schools. It discusses the key features and benefits of using Google Apps, including that it is free, encourages collaboration, and prepares students for digital communication. Some example uses within schools are also listed, such as using Google Docs for student portfolios or project work. Overall, the document promotes Google Apps for Education as a way for schools to save money while boosting academic performance by providing integrated, accessible tools for students and teachers.
The document discusses the Creative Commons Attribution-NonCommercial-
NoDerivatives 2.0 Korea license. It states that users are freely allowed to copy,
distribute, transmit, display, perform, and broadcast this copyrighted work under
certain conditions: (1) the original work must be properly attributed; (2) the work
cannot be used for commercial purposes; and (3) the work cannot be altered,
transformed, or built upon. These conditions do not apply if the copyright holder
grants separate permission. The rights of users under copyright law are not
affected by these terms. This is a simplified summary of the Legal Code to aid
understanding. It disclaims any representations or warranties.
The document introduces several technology tools that can be used in K-12 classrooms and school libraries, including Powtoons, Big Huge Labs, Haiku Deck, and Flipgrid. It provides a brief description of each tool's capabilities. For each tool, examples of how it could support specific state standards and subject areas are given. The pros and cons of each tool are summarized. Links to the websites are included so the tools can be accessed.
This document provides a summary of infographics and recommendations for teacher-librarians on how to teach students about infographics. It defines infographics as visual representations of information, data or knowledge that are designed for easy understanding. The document recommends several websites that contain good examples of infographics for both consuming and creating them, including TED talks, the BBC website, Wikipedia and the New York Times Learning Network. It provides tips for designing infographics and evaluating their effectiveness. Overall, the document aims to equip teacher-librarians with resources for helping students learn about and create infographics.
This document discusses the use of information and communication technologies (ICT) and social media in education. It provides an overview of various digital tools that can be used for learning, including Kahoot, Google Forms, Twitter, blogs, QR codes, Padlet, and note-taking apps. Creative Commons licensing is also covered. The document emphasizes how these technologies can support collaboration, content sharing, and new approaches to teaching and assessment.
This document provides an overview of a presentation about adding infographics to online classrooms. It discusses research showing a lack of social connectivity between students and instructors online negatively impacts satisfaction and retention. Infographics can help by engaging visual learners and improving memory retention. The presentation demonstrates various free online tools for creating infographics, like amCharts, Flisti, IconArchive, Infogram, Piktochart, Pixlr, Visual.ly and Wordle. It concludes with biographies of the presenters, Drs. Andree Swanson and Paula Zobisch.
Technology for Creative Classroom Communication: Web 2.0 Tools and Apps for T...Michael Campana
This presentation discusses various web tools and mobile apps that teachers and students can use to effectively communicate classroom information. It introduces blogs, word clouds, infographics, social learning through video responses, and video editing as some key options. For each tool, the presentation provides the website URL, a brief overview of features, and information on related mobile apps. The goal is to illustrate how these technologies can enhance communication compared to traditional methods.
E Training In Broadwood Area School For Teacherscarolynb
The document introduces Web 2.0 tools and online resources that can be used to support teaching and learning. It provides examples of tools like blogs, wikis, podcasts, widgets, photo sharing sites, video hosting sites, and Google Documents that can be used to create and share content online. Instructions are given on setting up accounts on these sites and exploring their features.
This document provides an overview of Web 2.0 tools that can be used in middle school classrooms. It introduces four specific tools - Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, it describes the functionality, limitations, and provides curriculum-based examples of how it could be used to meet specific state standards. It encourages teachers and librarians to incorporate these collaborative and creative Web 2.0 tools to engage students in presenting and sharing information online. The presentation aims to equip educators with new digital resources for lesson planning and student projects.
The interdisciplinary learner-centered instructional approach of Problem Based Learning is more relevant today than ever. Strong communication skills are what colleges and employers are looking for in candidates. This session will unite the application of communication strategies with PBL through innovative and engaging technology tools and maker culture. The tools explored today will cultivate 21st century skills.
The document discusses strategies for integrating technology into K-12 education in a meaningful way. It recommends that teachers carefully plan technology use to enhance their teaching of core curriculum, rather than just adding tech for its own sake. It provides examples of using blogs, wikis, websites and Google Earth to engage students, foster collaboration and critical thinking, and align with 21st century skills. The document also introduces various free Web 2.0 tools that can be used in the classroom, such as creating multimedia projects with Google Docs, Eduglogster and Bitstrips for Schools.
The document discusses strategies for integrating technology into K-12 education in a meaningful way. It recommends that teachers carefully plan technology use to enhance their teaching of core curriculum, rather than just adding tech for its own sake. It provides examples of using blogs, wikis, websites and tools like Google Earth and Google Docs to engage students, foster collaboration, and develop 21st century skills like searching for information, global citizenship, and communicating with an authentic audience.
The document discusses the importance of integrating technology into teaching by highlighting the gap between digital immigrant teachers and digital native students, and provides examples of technologies that can be used in the classroom such as YouTube, Animoto, Wordle, and online resources for evaluating websites and teaching grammar. Recommendations are made to use technologies like Flickr for creative writing assignments, virtual field trips, and promoting collaboration between students.
This document provides an overview of 4 Web 2.0 tools that can be used in middle school classrooms: Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, the presenter describes its functionality, limitations, and provides an example of how it could be used to meet a specific state standard or curriculum goal. The presenter concludes by sharing additional online tools for image editing, infographics, audio, video, and presentations that may be useful for educators.
The document discusses how data science may reinvent learning and education. It begins with background on the author's experience in data teams and teaching. It then questions what an "Uber for education" may look like and discusses definitions of learning, education, and schools. The author argues interactive notebooks like Project Jupyter and flipped classrooms can improve learning at scale compared to traditional lectures or MOOCs. Content toolchains combining Jupyter, Thebe, Atlas and Docker are proposed for authoring and sharing computational narratives and code-as-media.
This document provides a list of many free online resources that teachers can use with their projectors in the classroom, including:
1) Google Docs for online document creation and collaboration.
2) Websites for mind mapping, maps, slideshows, creative writing inspiration, attendance, morning messages/attention getters, virtual manipulatives, Skype, PowerPoint ideas, videos, current events, virtual field trips, timers, name generators, read alouds, dictionaries, transitions, shadow puppets, and tracing activities.
3) Suggestions to make the most of teaching moments by exploring online resources.
The document discusses how technology integration can engage students by making lessons relevant to their lives and the skills they will need for future jobs. It provides tips for getting started with technology integration, including starting with a few tools and building your repertoire over time. Specific tools discussed include wikis, blogs, videos, websites and surveys. Resources are shared for creating wikis, blogs and surveys, as well as getting more technology integration ideas.
This presentation was developed by our team on EDIT 611 - Innovations in Distance Learning. Our assignment was to explore Wiki's in the context of education (K-12), higher education, and professional training.
This document discusses how to fulfill the needs of 21st century learners through engaging, interactive, and collaborative classroom environments that utilize technology. It promotes the use of movable furniture, multiple dry erase boards, various locations for internet/smartboard access, and a design that facilitates collaboration. It provides examples of technology tools that can be used like infographics software, audio recording tools, blogging platforms, and image/video editing programs. The goal is for students to engage with content, each other, and express their understanding in new ways through technology.
Presentation given at ASTD TechKnowledge 2010. Covers open education, social media, and tools and technologies used to facilitate open education and new media.
This document discusses Web 2.0 tools that can be used in social studies classrooms. It begins by defining Web 1.0 as a read-only web and Web 2.0 as a read/write web where people are both consumers and producers. It then lists 10 Web 2.0 tools - Prezi, Blabberize, Glogster, Podomatic, ToonDoo, TypePad, VoiceThread, Wikispaces, Xtimeline, and ZeeMaps. For each tool, it provides a brief description and examples of how it could be used for social studies lessons and student projects. The document encourages teachers to start small with Web 2.0, develop student experts, and be prepared before moving lessons
The document discusses finding a balance between using traditional print materials and incorporating technology in the English classroom. It introduces the presenter and their experience. The presentation then explores several tech tools like Flipgrid, Prezi, and Animoto that can be used to enhance literature lessons by bridging print and new technology. Examples are provided for how each tool could supplement assignments related to specific state standards. Time is provided at the end for questions.
The document discusses various Web 2.0 tools that can be used to engage students and improve learning, including Flickr for sharing photos, Big Huge Labs tools for image manipulation, ToonDoo for creating cartoons, Zoho and Google Forms for databases and surveys, and SlideShare for sharing presentations. It provides examples of how each tool can be used, such as having students annotate images on Flickr, create magazine covers and trading cards with Big Huge Labs tools, illustrate concepts with ToonDoo cartoons, and collect student information with forms. The document encourages an open discussion on further uses of these technologies for improved pedagogy.
Using your projector in your classroom- UPDATEDHeather Lewis
This document provides a list of resources that teachers can use with a projector in the classroom, including:
1) Google Docs for online document creation and collaboration.
2) Websites for mind mapping, maps, creative writing inspiration, attendance, morning messages/attention getters, and virtual manipulatives.
3) Ideas for using PowerPoint for lessons, presentations, games and modifying for students with disabilities.
4) Sources for videos, news, field trips, timers, name generators, read alouds, and dictionaries.
5) Suggestions for transitions, shadow puppets, tracing, teaching moments, and finding endless additional resources online.
Web 1.0 focused on publishing information for readers. Web 2.0 enables users to read, write, share, collaborate and create online through tools like Google Docs, Sites, Groups, and more. Web 3.0, also called the Semantic Web, aims to make online information more interconnected through metadata and data integration to enable personalization and adaptive experiences. The document discusses how Web 2.0 tools like Google Apps, Blogger, VoiceThread, and Google Earth can enhance student engagement and collaboration in courses. Examples of student projects using these tools are also provided.
E Training In Broadwood Area School For Teacherscarolynb
The document introduces Web 2.0 tools and online resources that can be used to support teaching and learning. It provides examples of tools like blogs, wikis, podcasts, widgets, photo sharing sites, video hosting sites, and Google Documents that can be used to create and share content online. Instructions are given on setting up accounts on these sites and exploring their features.
This document provides an overview of Web 2.0 tools that can be used in middle school classrooms. It introduces four specific tools - Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, it describes the functionality, limitations, and provides curriculum-based examples of how it could be used to meet specific state standards. It encourages teachers and librarians to incorporate these collaborative and creative Web 2.0 tools to engage students in presenting and sharing information online. The presentation aims to equip educators with new digital resources for lesson planning and student projects.
The interdisciplinary learner-centered instructional approach of Problem Based Learning is more relevant today than ever. Strong communication skills are what colleges and employers are looking for in candidates. This session will unite the application of communication strategies with PBL through innovative and engaging technology tools and maker culture. The tools explored today will cultivate 21st century skills.
The document discusses strategies for integrating technology into K-12 education in a meaningful way. It recommends that teachers carefully plan technology use to enhance their teaching of core curriculum, rather than just adding tech for its own sake. It provides examples of using blogs, wikis, websites and Google Earth to engage students, foster collaboration and critical thinking, and align with 21st century skills. The document also introduces various free Web 2.0 tools that can be used in the classroom, such as creating multimedia projects with Google Docs, Eduglogster and Bitstrips for Schools.
The document discusses strategies for integrating technology into K-12 education in a meaningful way. It recommends that teachers carefully plan technology use to enhance their teaching of core curriculum, rather than just adding tech for its own sake. It provides examples of using blogs, wikis, websites and tools like Google Earth and Google Docs to engage students, foster collaboration, and develop 21st century skills like searching for information, global citizenship, and communicating with an authentic audience.
The document discusses the importance of integrating technology into teaching by highlighting the gap between digital immigrant teachers and digital native students, and provides examples of technologies that can be used in the classroom such as YouTube, Animoto, Wordle, and online resources for evaluating websites and teaching grammar. Recommendations are made to use technologies like Flickr for creative writing assignments, virtual field trips, and promoting collaboration between students.
This document provides an overview of 4 Web 2.0 tools that can be used in middle school classrooms: Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, the presenter describes its functionality, limitations, and provides an example of how it could be used to meet a specific state standard or curriculum goal. The presenter concludes by sharing additional online tools for image editing, infographics, audio, video, and presentations that may be useful for educators.
The document discusses how data science may reinvent learning and education. It begins with background on the author's experience in data teams and teaching. It then questions what an "Uber for education" may look like and discusses definitions of learning, education, and schools. The author argues interactive notebooks like Project Jupyter and flipped classrooms can improve learning at scale compared to traditional lectures or MOOCs. Content toolchains combining Jupyter, Thebe, Atlas and Docker are proposed for authoring and sharing computational narratives and code-as-media.
This document provides a list of many free online resources that teachers can use with their projectors in the classroom, including:
1) Google Docs for online document creation and collaboration.
2) Websites for mind mapping, maps, slideshows, creative writing inspiration, attendance, morning messages/attention getters, virtual manipulatives, Skype, PowerPoint ideas, videos, current events, virtual field trips, timers, name generators, read alouds, dictionaries, transitions, shadow puppets, and tracing activities.
3) Suggestions to make the most of teaching moments by exploring online resources.
The document discusses how technology integration can engage students by making lessons relevant to their lives and the skills they will need for future jobs. It provides tips for getting started with technology integration, including starting with a few tools and building your repertoire over time. Specific tools discussed include wikis, blogs, videos, websites and surveys. Resources are shared for creating wikis, blogs and surveys, as well as getting more technology integration ideas.
This presentation was developed by our team on EDIT 611 - Innovations in Distance Learning. Our assignment was to explore Wiki's in the context of education (K-12), higher education, and professional training.
This document discusses how to fulfill the needs of 21st century learners through engaging, interactive, and collaborative classroom environments that utilize technology. It promotes the use of movable furniture, multiple dry erase boards, various locations for internet/smartboard access, and a design that facilitates collaboration. It provides examples of technology tools that can be used like infographics software, audio recording tools, blogging platforms, and image/video editing programs. The goal is for students to engage with content, each other, and express their understanding in new ways through technology.
Presentation given at ASTD TechKnowledge 2010. Covers open education, social media, and tools and technologies used to facilitate open education and new media.
This document discusses Web 2.0 tools that can be used in social studies classrooms. It begins by defining Web 1.0 as a read-only web and Web 2.0 as a read/write web where people are both consumers and producers. It then lists 10 Web 2.0 tools - Prezi, Blabberize, Glogster, Podomatic, ToonDoo, TypePad, VoiceThread, Wikispaces, Xtimeline, and ZeeMaps. For each tool, it provides a brief description and examples of how it could be used for social studies lessons and student projects. The document encourages teachers to start small with Web 2.0, develop student experts, and be prepared before moving lessons
The document discusses finding a balance between using traditional print materials and incorporating technology in the English classroom. It introduces the presenter and their experience. The presentation then explores several tech tools like Flipgrid, Prezi, and Animoto that can be used to enhance literature lessons by bridging print and new technology. Examples are provided for how each tool could supplement assignments related to specific state standards. Time is provided at the end for questions.
The document discusses various Web 2.0 tools that can be used to engage students and improve learning, including Flickr for sharing photos, Big Huge Labs tools for image manipulation, ToonDoo for creating cartoons, Zoho and Google Forms for databases and surveys, and SlideShare for sharing presentations. It provides examples of how each tool can be used, such as having students annotate images on Flickr, create magazine covers and trading cards with Big Huge Labs tools, illustrate concepts with ToonDoo cartoons, and collect student information with forms. The document encourages an open discussion on further uses of these technologies for improved pedagogy.
Using your projector in your classroom- UPDATEDHeather Lewis
This document provides a list of resources that teachers can use with a projector in the classroom, including:
1) Google Docs for online document creation and collaboration.
2) Websites for mind mapping, maps, creative writing inspiration, attendance, morning messages/attention getters, and virtual manipulatives.
3) Ideas for using PowerPoint for lessons, presentations, games and modifying for students with disabilities.
4) Sources for videos, news, field trips, timers, name generators, read alouds, and dictionaries.
5) Suggestions for transitions, shadow puppets, tracing, teaching moments, and finding endless additional resources online.
Web 1.0 focused on publishing information for readers. Web 2.0 enables users to read, write, share, collaborate and create online through tools like Google Docs, Sites, Groups, and more. Web 3.0, also called the Semantic Web, aims to make online information more interconnected through metadata and data integration to enable personalization and adaptive experiences. The document discusses how Web 2.0 tools like Google Apps, Blogger, VoiceThread, and Google Earth can enhance student engagement and collaboration in courses. Examples of student projects using these tools are also provided.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
3. SOL Connection
ELA 5.5 The student will read
and
demonstrate comprehension of
fictional texts, narrative
nonfiction
and poetry.
a) Describe the relationship
between text and previously
read materials.
b) Describe character
development.
c) Describe the development of
plot and explain the
resolution of conflict(s)
(VDOE, 2010).
Powtoon (2016). Book report [image]. Retrieved from https://www.powtoon.com/dashboard/templates/
4. McGuire-Day, J. (2016). Wonder book trailer [video file]. Retrieved from https://www.youtube.com/watch?v=_IllG1UoNPw
5. Powtoon (2016). 05 Facts [image]. Retrieved from https://www.powtoon.com/dashboard/templates/
9. McGuire-Day, J. (2016). Geronimo Stilton [video file]. Retrieved from
http://blabberize.com/view/id/1464585
• Persuasive commercial for the book
• Story summaries
• Highlight character traits of the characters
McGuire-Day, J. (2016). Greg Heffley [video file]. Retrieved from
http://blabberize.com/view/id/1464582
10. SOL Connection
Science 3.9 The student will investigate and
understand the water cycle and its
relationship to life on Earth.
McGuire-Day, J. (2016). Water cycle [video file]. Retrieved from http://blabberize.com/view/id/1464589
11. SOL Connection
History 2.4 The student will describe how the
contributions of selected individuals changed
the lives of Americans.
McGuire-Day, J. (2016). Benjamin Franklin [video file].
Retrieved from http://blabberize.com/view/id/1464623
14. Ed Tech for Teachers (2015). The life story magazine cover [image]. Retrieved from
http://edutech4teachers.edublogs.org/2014/10/01/big-huge-labs-magazine-cover/
A New Way
to Introduce
Yourself!
15. Web 2.0 for the Classroom (2015). Magazine cover creator at big
huge labs [Image], Retrieved from:
https://web20fortheclassroom.wikispaces.com/Big+Huge+Labs
(CC BY-SA 3.0)
Kditzlerteacherresourcepage (2015). Rosa Parks [Image].
Retrieved from:
http://kditzlerteacherresourcepage.wikispaces.com/Big+Huge
+labs (CC BY-SA 3.0)
16. Web 2.0 for the Classroom (2015). Trading card generator
[Image], Retrieved from:
https://web20fortheclassroom.wikispaces.com/Big+Huge+Labs
(CC BY-SA 3.0)
Trading Cards (2015). Einstein trading card [Image], Retrieved
from:
http://innovatemotivateeducate.blogspot.com/2014/03/trad
ing-cards.html (CC BY-SA 3.0)
17. SOL Connection
Science 1.5 The student will investigate and
understand that animals have basic needs and
certain distinguishing characteristics.
McGuire-Day, J. (2016). Image modified from: ReedleyMom.
(2014). Turtle. Pixabay. CCO.
20. • Many free QR code generators online
• Easy to make, even for students
• Easy to read using QR Code reader
McGuire-Day, J. (2015). QR code. CC BY-NC.
22. QR Code cube with
sentences that tell
“All About Me”
.
McGuire-Day, J. (2016). QR code cube. CC BY-NC.
Make a QR Code
Treasure Hunt. Go to
http://www.classtools.net
/QR/index.php
Screenshot of http://www.classtools.net/QR/index.php
23. Put a QR Code at the
bottom of classroom
assignments to remediate
or challenge
24. SOL Connection
Math 2.15 The student will describe, compare
and contrast plane and solid geometric figures.
McGuire-Day, J. (2016). Math sheet. CC BY-NC.
McGuire-Day, J. (2016). QR code scavenger hunt. CC BY-NC.
28. http://easel.ly/infographic/gbsukr
SOL Connection
ELA 2.13 The student will edit writing for
correct grammar, capitalization,
punctuation, and spelling.
ELA 3.10 The student will edit writing
for correct grammar, capitalization,
punctuation, and spelling.
29. McGuire-Day, J. (2016). My road as a reader [infographic]. CC BY-NC.
Other ideas for using
Infographics:
• Alternative options for book reports
• Making a chart to show problems and
solutions in stories
• Tool to create food web or food chains
• How-to chart for something that has
many solutions, such as multiplication
• Reporting tool to document steps taken
in a scientific investigation or
experiment
31. Are you ready to be on the
of technology?
ClkrFreeVectorImages. (n.d.). p-24242. Retrieved from https://pixabay.com/p-24242/?no_redirect CC0
32. Alexa. (2015). Rosenblatt. Retrieved from: https://pixabay.com/p-746771/?no_redirect CC0
Kinney, J. (2010). Diary of a wimpy kid. New York: Amulet Books.
McGuire-Day, J. (2016). Geronimo Stilton. CC BY-NC.
McGuire-Day, J. (2016). Greg Heffley. CC BY-NC.
Mhars. (2012). Cooking conversion chart. Retrieved from: http://visual.ly/cooking-conversion-
chart
Morgan, C. (2015). Capitalization rules. Retrieved from http://easel.ly/infographic/gbsukr
Online Behavior. (n.d.). Nuts and bolts of chart types. Retrieved from: http://online-
behavior.com/analytics/chart-types
Stilton, G. (2001). It’s Halloween, you ‘fraidy mouse. New York: Scholastic, Inc.
VDOE: The standards & SOL-based instructional resources. Retrieved
from http://www.doe.virginia.gov/testing/sol/standards_docs/
Editor's Notes
Hi everyone! My name is Jacqui McGuire-Day. I wanted to take a few minutes before I begin to introduce myself. I’ve been teaching for 11 years, all at the elementary level. I’ve taught Reading Recovery, kindergarten, and first grade. I’m currently working on my Library Science endorsement from ODU. This presentation was actually an assignment for me at the end of the Production and Design course that I took with Dr. Perry at ODU. There was a whirlwind of information in the class . . . we looked at different web based tools every week, started a blog, made a website, and learned about many other audio and visual presentation tools. I have chosen just a few that I am excited to share with you today, and hopefully, after our time together, you’ll have some new ideas that will spark your creativity and give you some practical ideas that you can take back and use with your own students. Time: 1 minute 5 seconds
The first tool that I’m going to highlight today is PowToon. It is a popular animated presentation. Students will enjoy this hands-on approach to learning. They can incorporate their unique sense of humor into their presentations. Presentations are quick to create, which is great for learners with short attention spans. PowToon is an alternative to Powerpoint. The basic version of PowToon is free, but you must have an email to sign up. Pro accounts are available for a fee as well. With a free account, your presentation can be up to 5 minutes long. The main drawback of the basic account is that the PowToon logo will always be a part of your presentation. You are also limited to the basic selection of templates and styles. For a free tool, though, the positives outweigh the negatives. Time: 1 minute 3 seconds
Students can use PowToon for book reports. Students can create book characters and props that enter at preset times, to complement their text and audio. Everything can be edited to fit their needs, and their book. Powtoon is uniquely suited for individual and group reports. After completing their assigned readings, students can report on character and plot development within a book. This connects directly with reading SOLs. Time: 45 seconds
You could also use Powtoon to add a new element to book reports by having students add visual and audio components to book reports to create book trailers. Book trailers are short videos to spark a viewer’s interest in a book. Student created book trailers can be shown during morning announcements. Here is a book trailer that I made for Wonder by R.J. Palacio. (Click) Time 1 minute 47 seconds
Students can use Powtoon when they have to find information. Students can investigate and record geological characteristics of the earth’s ocean environment (SOL Science 5.6a) on virtual paper PowToon slides instead of using actual paper. Students can use the same type of presentation to identify different rock types (SOL Science 5.7a). Time: 36 seconds
Does anyone have any questions before we move on? What are some other ideas that you can think of for using Powtoon in your classroom? (Pause for questions and comments.)
The 2nd tool that I want to talk about today is Blabberize. It’s made my students giggle over and over again. Blabberize is another free tool. It requires an email to sign up. The application will store your completed Blabbers so that you can go back and retrieve them. Time: 30 seconds
Here is how it works: You’ll go the the Blabberize website (point to the blue screen shot) and the website walks you through making your own Blabber. You insert a picture, add a mouth, add audio (you can record right there on the spot or use audio that is already recorded), and finally, they put it all together for you. What I love about this tool is that they give you a number of ways to share your finished Blabber. You can send someone to the Blabberize website using a url provided for you, you can embed the video into a blog or website, or you can convert the video and download it to use it in a project. This flexibility is great! I’ve found some limitations with this tool, though. One is that you can’t go back to the other steps in the ‘making’ process without erasing the work that you’ve done. If you’ve added audio and want to go back to adjust where the mouth is, then your audio will be erased. Also, if you want to edit your picture, you’ll need to use another tool for that. The only thing Blabberize lets you do is crop the picture, choosing the part you want to use. I do think that this simplicity makes it perfect to use with elementary students. Time: 1 minute 31 seconds
I’m going to take a few minutes to highlight some of the ways that I thought you could use these Blabbers in your own classroom. Blabbers would make a super motivator to get your students to read. Can you imagine how much fun the kids would have using pictures of the characters and adding words to them? After a child has read a book, you could encourage him or her to make a Blabber that would persuade other classmates to read the story. The students could also write the story summary telling what the book was about, or pretend that they are the character in the story and talk about some of the character traits that each individual possesses. Listen to the Blabber that I’ve created about the Geronimo Stilton series. (Click) In the next Blabber, Greg Heffley describes himself using a few character traits. (Click) Time: 2 minutes 40 seconds
I’m sure you can think of hundreds of ways to use these little Blabbers to get students to remember things that you teach in science or social studies. Here is another idea that I had. This is a Blabber that has raindrops that are talking to reminder students about the main parts of the water cycle, something 3rd grade teachers teach in science. The students think these Blabbers are hilarious because there are many ‘talking mouths’ that move together to give you a message in the video clip. Watch. (Click) Time: 1 minute 12 seconds
Students can also use Blabberize after learning about the contributions of significant people. They can use a Blabber to tell what they’ve learned by having the famous person talk about their accomplishments. (Click) Time: 45 seconds
: I’m going to stop for a minute and see if anyone has any questions about Blabberize. I’d love to hear if you have any ideas about how you’ve used it in your classroom. (Pause for questions and comments) Time: 19 seconds
The 3rd tool I want to highlight is Big Huge Labs. Big Huge Labs is a collection of free tools that allow users to turn digital images, either your own images or those you found on the internet, into learning tools. The site does not require registration; users can create and download projects without an email address. Once teachers have created accounts, students get their login information and can access their accounts wherever there is internet connection.
(Click link to website and scroll during short narration)
Some of the cool things that students can make from photos include badges, mosaics, cubes, trading cards, movie posters, and magazine covers. The site also offers a map maker, pocket album and calendar creator, CD covers, billboard messages, photo mats, and frames. Time: 1 minute 5 seconds
Photo magazine covers are specialty photography products that have long been available at drug store photo labs for a fee. Now, they’re available for your students in the classroom. As they get familiar with tool, students may want to make a magazine cover featuring themselves. They can take, an upload photos of themselves, and write article titles that introduce themselves to their classmates at the beginning of the year. Time: 37 seconds
Students could also create a magazine cover to show their knowledge about a particular topic such as characters from a novel, an historical time period or an historical figure. Here are a few magazine cover images that I found online that show the possibilities clearly. The first one, The Explorer, is a perfect example of the type of magazine cover student could design for use with US history. Students could make a magazine cover to accompany Virginia studies. Articles could describe the regions of Virginia, the American Indian natives of Virginia, or the Jamestown settlement.
The Civil Rights activist magazine cover is an example of cover that students can make to show their knowledge about the contributions of significant people.
The next Big Huge Labs tool, though rather small, is mighty indeed. Time: 1 minute 8 seconds
: I’m talking about trading cards, of course! Trading cards have many uses beyond sports. Students can create and collect trading cards for historical figures, black history month, authors, books they have read, states, types of rocks, and vocabulary. They’re easy to create and attractive. Students can search for useable images online or upload images they’ve taken. Time: 41 seconds
In first grade, students complete an animal research project. After they have found facts about their animals, they can create trading cards and those cards can be shared with other students in the class. Here is a trading card that I made about turtles. Time: 22 seconds
The last tool from Big Huge Labs that I will feature is the photo cube. To make the cube, students will upload photos into Big Huge Labs. Cubes like this can be used for group work, with actual images of 6 different students who are in a group together. Once assembled, their cube can be ‘rolled’ along with a cube of individual assignments, to determine who gets which assignments within a group.
Cubes work well for stories as well. Students can make “story cubes” that feature different elements of a story they have read. One side might have a photo of the book jacket or a photo of the author. Other sides would include information on the literary elements in the story like the plot, theme, genre, and conflict.
Big Huge Labs has a lot to offer and the classroom curriculum connections are endless. It does have a few negatives though. Classrooms that use Big Huge Labs need to have devices that support photography and photo uploading, and if printing is involved, a color printer is a necessity. Also, some of the tools, like the magazine cover creator, require a little trial and error to master. Time: 1 minute 20 seconds
Does anyone have any questions before we move on? What are some other ideas that you have for using Big Huge Labs in your classroom? (Pause for comments and questions) Time:19 seconds
The 4th tool that I wanted to highlight today is QR codes. I know that you’ve probably seen them before. I wanted to talk about a few ways that they could be used by the students in your classroom. There are many different QR code generators online. They’re all very easy to use: you input your information, click submit, and voila! Instant QR code, and reading them with a QR code reader is just as easy. One limitation that I found is that QR code readers don’t have the capacity to store large amounts of data. I wanted to use one to show a picture, but it wasn’t possible. There are websites that will store the picture for you, so you can use the url to make a QR code. When this code is scanned, then you would read the url and go to that address to view the picture. Time: 1 minute
Two great websites that you could go on the web to create simple QR codes are QR Code Monkey and QR Voice. QR Code Monkey lets you type in text or your contact information to make a QR Code. You can customize the resolution and the color of your code. You can also get fancy and have a logo right in the middle of the QR code. QR Voice lets you type in a sentence that will be turned into audio when the QR code is scanned, so this would be an especially good tool to use if you are working with struggling readers. Both of these tools are really easy to use. They will both let you save your QR codes as pdfs so that you can use them in any project, or you can link to them using the url provided. The QR codes can be easily read with any ipad or phone that has a QR code reader app on it. Obviously, this would be a difficult tool to use if you don’t have devices that you are able to use that have a QR code reader, but keep in mind that you wouldn’t need one for each child because the students could work in groups. Time: 1 minute 3 seconds
: I’m going to spend a few minutes talking about the different ways that you could use QR codes. A cool “back to school” or “end of the year” idea would be to use the QR codes to generate 6 sentences about each student. When the codes are glued on a cube, the other kids could read each code and try to figure out who made the cube. Another website that you might want to explore is the QR Treasure Hunt Generator. You can go here to make an exciting treasure hunt by typing in your questions, getting the codes and displaying them around the school. The kids race to find the codes and answer the questions to win the race. Time: 40 seconds
I have a couple of other ideas to share with you. I like to give students prizes for good behavior or good work. QR codes would be a very motivating way to present these special prizes. You could make QR codes for things such as “wear your socks for a day” or “change desks with anyone in the classroom” and then kids would draw a random QR code to find out what their prize is. I can also use a QR code to give parents my contact information so they can contact me throughout the year. I think it’s a great idea to post my QR code right outside my classroom door on Open House night. Finally, you could use QR codes on classroom assignments to give a little extra practice or challenge to those who might need it. Time: 41 seconds
One idea is to put QR codes on stickers, number them on the backs of students to make a fun ‘inside’ scavenger hunt where you wouldn’t have to leave the room to answer questions about a topic that you’ve just studied. When you scan each QR code, it would have an answer that matches a question on a worksheet. Kids could write the corresponding number on their worksheet and tell which question it matches. In this slide, you can see a student working on a Geometry scavenger hunt to identify and name geometric figures, like kids learn in 2nd grade, but you could use the idea with many learning objectives. Time: 38 seconds
Does anyone have any questions before we move on? What are some other ideas that you can think of for using QR codes in your classroom? (Pause for questions and comments.) Time: 19 seconds
The last tool that I’m going to feature today is easel.ly. Easel.ly is a website that lets you use text and graphics to make an infographic. Infographics come in many shapes and sizes. Easel.ly is free to use; you just sign up with an email address. You can watch a number of YouTube videos to help you get started and to continue your learning. After you choose a project to work on, you can use one of the templates or you can start from scratch, then add graphics from the Easel.ly library. You’ll probably be surprised at how professional your finished product will look. A limitation with this tool is that there are not a lot of choices as far as adding clip art and shapes, however the choices that were available are easy to use. Time: 47 seconds
I want to show you just a few infographics that I’ve found on the internet. You can make some just like these using Easel.ly. The first one is about different kinds of charts and graphs. There is a lot of stuff on this chart. I like how the information is lined up in rows, making it easier to read and digest. Not only does it show us examples of different kinds of charts, this infographic talks about when to best use each kind of chart. In the second example, the measurement conversion chart shows how different sized measurements relate to each other. What I liked about this infographic is its good of color. Different sizes are different colors and measurements that are the same are the same color. Time 49 seconds
This infographic is on the rules of Capitalization. Elementary students have difficulty realizing when a word needs to be capitalized so I though this infographic would be a good reminder. Time: 12 seconds
This is an infographic that I made about my history as a reader. I love the idea of students creating their road as readers to reflect on their reading choices throughout a school year or throughout their elementary years.
Other ideas for using infographics would be to use them as alternative option to book reports or students could make charts to show problem and solution, cause and effect, or facts and opinions within a story. You could also use it as a reporting tool to document the steps taken in a scientific investigation or experiment or possibly create a food web or food chain in science. An infographic could show examples of how to solve problems using arrays, number lines, repeated addition, or skip counting. Time: 37 seconds
Do you have any questions about infographics. What are some ideas that you can think of for using infographics in your classroom? (Pause for questions and comments)
Are you ready to be on the cutting edge of technology? If your answer is yes, tack some time to explore the tools we’ve talked about today. They’re free, they’re easy, they’re fun, and when you put them together with your good ideas, they’re sure to motivate your students to learn new things. Thank you for coming today! Time: 22 seconds