The document summarizes the key learnings and progress made by the student from their preliminary task to the final media product. In the preliminary task, the layout was straightforward without consideration of genre conventions or attracting a target audience. For the final product, the student researched conventions, created a questionnaire to understand audience wants, and developed Photoshop skills to produce a professional looking magazine. Overall, feedback from the target audience and research of similar products helped drive the most progression in creating a higher quality final piece.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a house style combining red, black, white and blue. The front cover features the artist's name across their body with a customized line underneath, and cover lines on the left side about the artist. The large central image establishes the artist's genre through their expression. The contents page includes a variety of images representing the magazine's content, and text about artists/groups. The double page spread begins with the artist's name in a font conveying their feeling, with an image projecting their confident attitude and genre. Feedback from focus groups showed the products successfully looked professional and met audiences' needs
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a dark red font on a red background. The front cover features the artist's name written across their body with a customized line underneath, and cover lines on the left side about the artist. The contents page includes a variety of images representing what's in the magazine, and text about artists/groups. The double page spread begins with the artist's name in a font representing their style to give feeling. Images are used to represent the artist's genre and personality. The magazine would appeal to a wide audience aged approximately 12-30, featuring a variety of music genres and both male and female
The document discusses the creation of the front cover, contents page, and double page spread for a music magazine. It summarizes the research and elements emulated from other magazines, as well as the unique design aspects. Key tools like Photoshop filters and color replacement were used to enhance images and give the magazine a professional look. Overall, the document reflects on the skills developed in creating a high quality music magazine and how it has improved from an initial preliminary task.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a house style combining red, black, white and blue. The front cover features the artist's name across their body with a customized line underneath, and cover lines on the left side about the artist. The large central image establishes the artist's genre through their expression. The contents page includes a variety of images representing the magazine's content, and text about artists/groups. The double page spread begins with the artist's name in a font conveying their feeling, with an image projecting their confident attitude and genre. Feedback from focus groups showed the products successfully looked professional and met audiences' needs
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a dark red font on a red background. The front cover features the artist's name written across their body with a customized line underneath, and cover lines on the left side about the artist. The contents page includes a variety of images representing what's in the magazine, and text about artists/groups. The double page spread begins with the artist's name in a font representing their style to give feeling. Images are used to represent the artist's genre and personality. The magazine would appeal to a wide audience aged approximately 12-30, featuring a variety of music genres and both male and female
The document discusses the creation of the front cover, contents page, and double page spread for a music magazine. It summarizes the research and elements emulated from other magazines, as well as the unique design aspects. Key tools like Photoshop filters and color replacement were used to enhance images and give the magazine a professional look. Overall, the document reflects on the skills developed in creating a high quality music magazine and how it has improved from an initial preliminary task.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
Natalie Nolan's Evaluation of her media productedchester
The document evaluates the student's media product, which is a music magazine centered around indie/alternative rock music. The student looked at professional magazines like NME for inspiration on style and layout. Key aspects that were developed include using bold colors consistently, including a free CD as an exclusive, and challenging conventions with a non-facing cover photo. The intended audience is teenagers and young adults interested in indie/alternative rock music. Distribution may occur through IPC Media. Through the process, the student learned about technologies like Photoshop and how to properly construct a magazine to look professional.
The student designed a music magazine called "Indie Chic" using Photoshop for a class project. They created a front cover featuring the masthead and an image of an artist. An inside contents page listed articles. A double page feature included an interview with an artist in a question and answer format. Feedback from surveys showed the target audience of 16-18 year old females was achieved and the magazine's indie style was recognized.
The document discusses the process of creating a magazine cover, contents page, and center spread for an alternative rock magazine. The creator looked to MOJO magazine for inspiration on conventions and forms to emulate, such as using a large bold heading, placing cover lines and images prominently, and including pull quotes and photos on the contents page. The creator learned Photoshop and InDesign skills like removing backgrounds from images and laying out pages. Comparing the preliminary and final products, the creator felt they learned to make the magazine more professional through additional research and an audience focus.
Media studies as production evaluationfernpaul1994
This document contains questions for evaluating a student's media production project of a music magazine. It includes questions about how the magazine uses or challenges conventions of real music magazines, how it represents social groups, what type of publisher might distribute it, who the target audience is, how the audience was attracted, what technologies were used in creating it, what was learned from preliminary tasks, and what was learned from receiving feedback on the target grade. The student provides responses to each question, describing research conducted, design choices made, the intended audience and their interests, and feedback received to further improve the project.
- The magazine uses conventions typical of music magazines like having the name in bold letters at the top with the logo, but also challenges some conventions.
- It includes features expected on magazine covers like the price and barcode, and follows conventions for layouts inside like the double page spread.
- The magazine represents its target audience of 16-21 year old "indie" teenagers through its images, language, and music-focused content and features.
The document discusses the process of creating a music magazine cover and evaluating conventions of real music magazines. Key points include:
1) Researching covers of magazines like Kerrang, Mixmag and Q to understand styles and target audiences.
2) Choosing a main image that represents indie/rock themes and using techniques like saturation and contrast to create effects.
3) The intended audience is 18-29 year olds interested in rock/indie music. Colors like black, white, purple and blue are used to represent this genre.
4) Potential publishers mentioned are Hearst Magazines UK due to their experience in similar magazines, or a music magazine publisher given the niche focus of the product.
The document describes a music magazine project called "Base Unsigned" created by the author. The magazine aims to promote new unsigned artists, filling a gap in coverage of up-and-coming indie acts. Key aspects included a colorful front cover promoting the magazine's focus on unsigned artists, a busy contents page highlighting new music and tours, and a two-page article following conventions like quotes but challenging stereotypes with its design. Feedback praised the professional layout and use of engaging fonts and images.
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
The document discusses the media student Victoria Montague's media evaluation assignment. It summarizes how her magazine product uses conventions of real magazines, such as including a masthead, main image, and cover lines on the front cover. It represents younger audiences who enjoy indie music by featuring an indie rock band called PostFace on the cover. The target audience is teenagers and young adults aged 15-24, mostly from working to middle class backgrounds. A suitable media institution to distribute the magazine would be Bauer Media, as they currently distribute similar magazines aimed at the same audience.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
1. The student has learned how to construct a magazine using Adobe programs like Photoshop and InDesign. They have learned how to create elements in Photoshop and incorporate them into pages designed in InDesign.
2. In comparing their preliminary "College Magazine" to the final "Music Magazine" project, the student sees significant progression in their magazine design abilities. The final project includes more elements and has a more polished, professional layout compared to their initial magazine.
3. Through this process, the student has gained valuable experience in magazine design conventions and technologies that will help them produce higher quality media products going forward.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
AS Media Studies - Music Magazine Evaluation SundasBostan
The document discusses the author's choice to create a hip-hop music magazine targeted towards 16-24 year olds. A survey found this age group prefers hip-hop music because it relates to their generation and lifestyle. The magazine, called "Amplify", uses conventions from real music magazines such as positioning exclusive interviews in the left third and including a strap line under the masthead. Images on the cover and inside pages feature urban styles and poses to appeal to readers.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
The magazine represents teenage girls aged 14-17 who enjoy music. It features interviews and stories that teenage girls can relate to, such as struggles with relationships, to portray a positive image rather than negative stereotypes. The magazine focuses on music, celebrities, festivals, and gossip to align with the interests of its target demographic. Images of female musicians and stories of success from humble beginnings aim to inspire readers.
This document summarizes how the author's magazine product challenges and conforms to conventions of other music magazines in its design and layout. It challenges conventions by using a black and white cover image and simple color scheme, but conforms by placing cover lines on the left third and including standard magazine elements. The contents page conforms to typical magazine layouts but uses color to distinguish sections. Audience research showed the cover attracted most readers but some felt it could be improved.
The document summarizes the process and decisions made in creating a magazine cover and contents for a hip-hop/R&B genre. Key aspects included using color schemes, layouts, and images from real magazines like Vibe as inspiration. The target audience of 14-25 year olds was considered through bold visual designs, unisex colors, and featuring popular artists. Learning new software like InDesign and Photoshop expanded the creator's technical skills and allowed for a more professional magazine to be designed.
The document summarizes the process and decisions made by the author in designing a music magazine. Some key points:
- The author researched design elements of existing magazines to inform choices for fonts, layouts, and content.
- On the cover, plugs and artist names were featured prominently as seen in other magazines.
- Interior pages used a variety of layouts, including a "messy" look for the content page with many small photos and text.
- The author focused on representing their target audience of teenagers and young adults without using sexualization.
- Significant learning occurred around using design tools like Photoshop and planning out each magazine element.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
1) The document discusses a music magazine created by Luke Smith for an assignment.
2) The magazine utilizes common conventions of real music magazines, such as positioning the masthead and featuring the main article on the contents page.
3) One way the magazine develops conventions is by using three medium-sized images per page rather than one large image.
4) The magazine represents indie music fans aged 16-20 by featuring solo artists playing acoustic guitars, shown casually dressed.
Natalie Nolan's Evaluation of her media productedchester
The document evaluates the student's media product, which is a music magazine centered around indie/alternative rock music. The student looked at professional magazines like NME for inspiration on style and layout. Key aspects that were developed include using bold colors consistently, including a free CD as an exclusive, and challenging conventions with a non-facing cover photo. The intended audience is teenagers and young adults interested in indie/alternative rock music. Distribution may occur through IPC Media. Through the process, the student learned about technologies like Photoshop and how to properly construct a magazine to look professional.
The student designed a music magazine called "Indie Chic" using Photoshop for a class project. They created a front cover featuring the masthead and an image of an artist. An inside contents page listed articles. A double page feature included an interview with an artist in a question and answer format. Feedback from surveys showed the target audience of 16-18 year old females was achieved and the magazine's indie style was recognized.
The document discusses the process of creating a magazine cover, contents page, and center spread for an alternative rock magazine. The creator looked to MOJO magazine for inspiration on conventions and forms to emulate, such as using a large bold heading, placing cover lines and images prominently, and including pull quotes and photos on the contents page. The creator learned Photoshop and InDesign skills like removing backgrounds from images and laying out pages. Comparing the preliminary and final products, the creator felt they learned to make the magazine more professional through additional research and an audience focus.
Media studies as production evaluationfernpaul1994
This document contains questions for evaluating a student's media production project of a music magazine. It includes questions about how the magazine uses or challenges conventions of real music magazines, how it represents social groups, what type of publisher might distribute it, who the target audience is, how the audience was attracted, what technologies were used in creating it, what was learned from preliminary tasks, and what was learned from receiving feedback on the target grade. The student provides responses to each question, describing research conducted, design choices made, the intended audience and their interests, and feedback received to further improve the project.
- The magazine uses conventions typical of music magazines like having the name in bold letters at the top with the logo, but also challenges some conventions.
- It includes features expected on magazine covers like the price and barcode, and follows conventions for layouts inside like the double page spread.
- The magazine represents its target audience of 16-21 year old "indie" teenagers through its images, language, and music-focused content and features.
The document discusses the process of creating a music magazine cover and evaluating conventions of real music magazines. Key points include:
1) Researching covers of magazines like Kerrang, Mixmag and Q to understand styles and target audiences.
2) Choosing a main image that represents indie/rock themes and using techniques like saturation and contrast to create effects.
3) The intended audience is 18-29 year olds interested in rock/indie music. Colors like black, white, purple and blue are used to represent this genre.
4) Potential publishers mentioned are Hearst Magazines UK due to their experience in similar magazines, or a music magazine publisher given the niche focus of the product.
The document describes a music magazine project called "Base Unsigned" created by the author. The magazine aims to promote new unsigned artists, filling a gap in coverage of up-and-coming indie acts. Key aspects included a colorful front cover promoting the magazine's focus on unsigned artists, a busy contents page highlighting new music and tours, and a two-page article following conventions like quotes but challenging stereotypes with its design. Feedback praised the professional layout and use of engaging fonts and images.
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
The document discusses the media student Victoria Montague's media evaluation assignment. It summarizes how her magazine product uses conventions of real magazines, such as including a masthead, main image, and cover lines on the front cover. It represents younger audiences who enjoy indie music by featuring an indie rock band called PostFace on the cover. The target audience is teenagers and young adults aged 15-24, mostly from working to middle class backgrounds. A suitable media institution to distribute the magazine would be Bauer Media, as they currently distribute similar magazines aimed at the same audience.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
1. The student has learned how to construct a magazine using Adobe programs like Photoshop and InDesign. They have learned how to create elements in Photoshop and incorporate them into pages designed in InDesign.
2. In comparing their preliminary "College Magazine" to the final "Music Magazine" project, the student sees significant progression in their magazine design abilities. The final project includes more elements and has a more polished, professional layout compared to their initial magazine.
3. Through this process, the student has gained valuable experience in magazine design conventions and technologies that will help them produce higher quality media products going forward.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
AS Media Studies - Music Magazine Evaluation SundasBostan
The document discusses the author's choice to create a hip-hop music magazine targeted towards 16-24 year olds. A survey found this age group prefers hip-hop music because it relates to their generation and lifestyle. The magazine, called "Amplify", uses conventions from real music magazines such as positioning exclusive interviews in the left third and including a strap line under the masthead. Images on the cover and inside pages feature urban styles and poses to appeal to readers.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
The magazine represents teenage girls aged 14-17 who enjoy music. It features interviews and stories that teenage girls can relate to, such as struggles with relationships, to portray a positive image rather than negative stereotypes. The magazine focuses on music, celebrities, festivals, and gossip to align with the interests of its target demographic. Images of female musicians and stories of success from humble beginnings aim to inspire readers.
This document summarizes how the author's magazine product challenges and conforms to conventions of other music magazines in its design and layout. It challenges conventions by using a black and white cover image and simple color scheme, but conforms by placing cover lines on the left third and including standard magazine elements. The contents page conforms to typical magazine layouts but uses color to distinguish sections. Audience research showed the cover attracted most readers but some felt it could be improved.
The document summarizes the process and decisions made in creating a magazine cover and contents for a hip-hop/R&B genre. Key aspects included using color schemes, layouts, and images from real magazines like Vibe as inspiration. The target audience of 14-25 year olds was considered through bold visual designs, unisex colors, and featuring popular artists. Learning new software like InDesign and Photoshop expanded the creator's technical skills and allowed for a more professional magazine to be designed.
The document summarizes the process and decisions made by the author in designing a music magazine. Some key points:
- The author researched design elements of existing magazines to inform choices for fonts, layouts, and content.
- On the cover, plugs and artist names were featured prominently as seen in other magazines.
- Interior pages used a variety of layouts, including a "messy" look for the content page with many small photos and text.
- The author focused on representing their target audience of teenagers and young adults without using sexualization.
- Significant learning occurred around using design tools like Photoshop and planning out each magazine element.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
1) The document discusses a music magazine created by Luke Smith for an assignment.
2) The magazine utilizes common conventions of real music magazines, such as positioning the masthead and featuring the main article on the contents page.
3) One way the magazine develops conventions is by using three medium-sized images per page rather than one large image.
4) The magazine represents indie music fans aged 16-20 by featuring solo artists playing acoustic guitars, shown casually dressed.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
The document summarizes the progression of the author's media studies portfolio project from a preliminary college magazine cover to the final music magazine product. It describes how the author applied and challenged conventions of real music magazines in their final product. They learned new skills in layout, editing techniques, and applying conventions in a unique style. The author is pleased with their improved understanding and application of magazine conventions but feels they could have added more variety to the contents page imagery.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
The document is a reflection on a student's media studies assignment to create a music magazine. Some key points:
1) The student incorporated common magazine conventions like mastheads, cover lines, and barcodes to make the magazine look professional.
2) The contents page and double page spread were influenced by the magazine Vibe for their layout and typography.
3) Photoshop skills improved in editing images and creating a cohesive design.
4) The target audience of 16-25 year olds interested in hip hop/R&B was addressed with attention-grabbing cover lines and articles on popular artists.
The document summarizes the process of creating an indie music magazine as an individual media project over 10 weeks. Key points include:
- The magazine used conventions of real music magazines such as a masthead, strap lines, photographs, and color scheme to match the indie genre.
- Some conventions were challenged, like placing text in boxes and using two strap lines for variety.
- The contents page photo showed the band from above in a high angle shot rather than a typical medium close up.
- The feature article used a different color scheme to portray the band and had catchy quotes in blue for emphasis.
The document is an evaluation of a music magazine created by Monique Jones. The magazine uses conventions from other successful music magazines, such as focusing solely on a singer or band on the cover. It also uses tactics like free gifts and subscriptions to attract readers. The magazine represents the R&B/hip-pop social group aged 15-25 through language, fashion, and topics covered in articles. The intended audience would be young people interested in R&B music.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
My media product follows many conventions of existing music magazines in its format, layout, and color scheme. The front cover features an up-and-coming artist rather than the most famous, as is typical, in order to promote this new artist. The contents page also adheres to conventions like placing the editorial and top stories on the left for readers. My target audience is 16-24 year olds of both genders, and the front cover image aims to represent how society portrays young people as rebellious expressers of opinions.
The document summarizes the author's media evaluation of their music magazine project. Some key points:
1) The magazine's layout follows conventions of real music magazines with the masthead at the top.
2) The cover photo challenges conventions by having the model looking down at the camera from above.
3) Features on the side of the cover and web address develop conventions by informing readers of online content.
4) The color scheme and slang language used help attract the target 18-25 year old audience interested in grime and hip hop music.
The document discusses how the media product uses conventions of real media. It uses a clear color scheme and house style to familiarize audiences with the brand. Shot types like medium close-ups on the cover are commonly used in magazines like VIBE. The masthead and barcode also use conventions seen in traditional magazines.
The document then discusses who the target audience is. The audience represents social groups C2-E and ages 16-28, who are fans of hip-hop/rap music.
It also discusses how the product would attract its audience. Features like bright colors, shots of young models, and star marketing techniques make the magazine appealing. The language and themes also reflect the working class target demographic.
This document contains Megan Saunders' log book and evaluation for her AS Level Media Studies foundation portfolio task on producing a music magazine. It includes details of her preliminary research on the R&B genre and conventions of music magazines, descriptions of her magazine's target audience and USP, photography planning, and analysis of the front cover and contents page layout. The evaluation reflects on how the magazine represents its target demographic and the technologies learned through the production process.
This document contains Megan Saunders' log book and evaluation for her AS Level Media Studies foundation portfolio task on producing a music magazine. It includes details of her preliminary research on the R&B genre and conventions of music magazines, descriptions of her magazine's target audience and USP, photography planning, and analysis of the front cover and contents page layout. The evaluation reflects on how the magazine represents its target demographic and what publisher might distribute it based on the research. Megan discusses what she has learned about targeting audiences and using software through constructing the magazine product.
The document summarizes what the author learned from constructing a music magazine media product. They challenged conventions by researching magazine layouts and representing ideas differently. The target audience was ages 20-45, represented by featuring young artist Valy. Distribution partners like IPC and Bauer were considered for their experience with similar magazines. The author gained skills using Photoshop, researching audiences, and learned the importance of planning from their preliminary work.
Similar to Marketing criteria for the evaluation part 2 (20)
The Evolution and Impact of Tom Cruise Long Hairgreendigital
Tom Cruise is one of Hollywood's most iconic figures, known for his versatility, charisma, and dedication to his craft. Over the decades, his appearance has been almost as dynamic as his filmography, with one aspect often drawing significant attention: his hair. In particular, Tom Cruise long hair has become a defining feature in various phases of his career. symbolizing different roles and adding layers to his on-screen characters. This article delves into the evolution of Tom Cruise long hair, its impact on his roles. and its influence on popular culture.
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Introduction
Tom Cruise long hair has often been more than a style choice. it has been a significant element of his persona both on and off the screen. From the tousled locks of the rebellious Maverick in "Top Gun" to the sleek, sophisticated mane in "Mission: Impossible II." Cruise's hair has played a pivotal role in shaping his image and the characters he portrays. This article explores the various stages of Tom Cruise long hair. Examining how this iconic look has evolved and influenced his career and broader fashion trends.
Early Days: The Emergence of a Style Icon
The 1980s: The Birth of a Star
In the early stages of his career during the 1980s, Tom Cruise sported a range of hairstyles. but in "Top Gun" (1986), his hair began to gain significant attention. Though not long by later standards, his hair in this film was longer than the military crew cuts associated with fighter pilots. adding a rebellious edge to his character, Pete "Maverick" Mitchell.
Risky Business: The Transition Begins
In "Risky Business" (1983). Tom Cruise's hair was short but longer than the clean-cut styles dominant at the time. This look complemented his role as a high school student stepping into adulthood. embodying a sense of youthful freedom and experimentation. It was a precursor to the more dramatic hair transformations in his career.
The 1990s: Experimentation and Iconic Roles
Far and Away: Embracing Length
One of the first films in which Tom Cruise embraced long hair was "Far and Away" (1992). Playing the role of Joseph. an Irish immigrant in 1890s America, Cruise's long, hair added authenticity to his character's rugged and determined persona. This look was a stark departure from his earlier. more polished styles and marked the beginning of a more adventurous phase in his hairstyle choices.
Interview with the Vampire: Gothic Elegance
In "Interview with the Vampire" (1994). Tom Cruise long hair reached new lengths of sophistication and elegance. Portraying the vampire Lestat. Cruise's flowing blonde locks were integral to the character's ethereal and timeless allure. This hairstyle not only suited the gothic aesthetic of the film but also showcased Cruise's ability to transform his appearance for a role.
Mission: Impossible II: The Pinnacle of Long Hair
One of the most memorable instances of Tom Cruise long hair came in "Mission: Impossible II" (2000). His character, Ethan
The Midnight Sculptor.pdf writer by Ali alsiadali345alghlay
The city of Ravens burg was known for its gothic architecture, fog-covered streets, and an eerie silence that seemed to hang over the town like a shroud.
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SERV is the ideal spot for savory food, refreshing beverages, and exciting entertainment. Each visit promises an unforgettable experience with daily promotions, live music, and engaging games such as pickleball. Offering five distinct food concepts inspired by popular street food, as well as coffee and dessert options, there's something to satisfy every taste. For more information visit our website: https://servfun.com/
Taylor Swift: Conquering Fame, Feuds, and Unmatched Success | CIO Women MagazineCIOWomenMagazine
From country star to global phenomenon, delve into Taylor Swift's incredible journey. Explore chart-topping hits, feuds, & her rise to billionaire status!
The cats, Sunny and Rishi, are brothers who live with their sister, Jessica, and their grandmother, Susie. They work as cleaners but wish to seek other kinds of employment that are better than their current jobs. New career adventures await Sunny and Rishi!
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You know you're an adult when every check-up gets you down. View What Going to the Doctor is Like as an Adult and more funny posts on salty vixen stories & more-saltyvixenstories.com
Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
2. -The arrows used on the page to direct the
audience which has a successful effect as there
is more chance that the audience will read the
article.
-The writing including the headline, interview,
an introduction and artists name, are all linking
back to the colour of the artists outfit as well as
the overall colour theme. This makes a nice and
settled completion on the tone of the page.
-The large image is on the left hand side. It’s the
first thing we see as we read from left to right.
Also the artists name and quote is on the left
hand side as it is the most important part of the
page so the reader see’s the left side first It’s
almost like a cycle, as the headline directs you
to the arrow and the arrow directs you to the
text very smoothly.
-I've also added an introduction at the top of my
page on the right side as an introduction gets
the reader ready to read on.
3. My main article is in the form of an interview.
The questions and answers are in the colour code
of the model. The questions are in a red/pink
reflecting the models trousers and white
matching the picture, making the tone of the
page settled and making it look professional. This
is an easier way to read as its not a long article
which appeals to my target audience.
The first letter starting the
writing off, in the ‘impact
font’ takes up to ¾ lines of
the page. This is done to
On the top right hand corner of my page, I had
direct the audience to the
placed my magazine logo horizontally, which
writing.
my type of genre usually do with their pages.
This is done purposely so the audience create
an image of the logo and remember their logo
for future reference.
4. Very large pull quote with emphasis on words which attracts
target audience as their type of language is being used,
addressing them towards the article. It’s layout is following
the colour code (Pink/red and white), As the speech marks
are pink/red and the text is white standing out on a black
background. The line above sets a gap between the picture
and text, this is effective as it makes the piece look
professional. ‘Vibe’ magazines also do this as the image of
the headline ‘Jamelia’ shows this. Again I have also done this
with the artists name on my double page spread.
Here I have used the idea of the
arrow as it indicates the reader
where to follow on to. This is an
effective way to get the audience
reading. I have also followed the
colour code again as one arrow is
white and the other pink/red. This
blends in with the page making it
mix.
5. How does your media product represent
particular social groups?
The social group I have represented belong in the , C1, C2, D social grades, as my music magazine questionnaire results
show that 77% of the readers are female and 22% are male mostly aged between the ages 14-18 who are young people in
education. I have represented my social group in my media product by making it clear how important fashion is to my
target audience as it’s is represented through the house style for my magazine; the colours I have used for my house style
are red, black and white. I used the font ‘Impact’ throughout my magazine to keep a consistent house style; I used this font
to keep the tone the same throughout the magazine as this was attractive and appealing to my audience as it also gives my
magazine a professional look. I also represented my social group with my props; I used props such as a bike and a
skateboard representing their young and physical personalities. To make this more effective I set the photo shoot at a skate
park which was appealing to my target audience as its a part of their environment making them feel welcome. I also used a
boom box to represent their passion for music and used young fashionable females to attract my target audience. I dressed
the models in the way my target audience would dress, targeting my audience to my magazine. I also used informal
language on my media product such as ‘baddest’ and ‘bitch’ which influences my target audience to participate. On my
front cover I used R&B artists name such as Busta Rhymes, Rick Ross, and T.I who are all R&B artists. This is done to pull the
audiences attention as this is what my target audience demand to.
(LL cool J) - Hip-Hop/R&B Rapper.
7. What kind of media institution might distribute
your media product and why?
Vibe magazine and is founded by producer Quincy Jones. The
publication predominantly features R&B and hip-hop music artists,
actors and other entertainers. The magazine's target demographic is
predominantly young, urban followers of hip-hop culture which I
believe is the company who could distribute my magazine. It’s a
Inter Media
private equity investment firm focused on leveraged buyout and
growth capital investments in the media sector.
Though InterMedia already have an R&B genre music magazine,
Type Private
adding my magazine to their production would be beneficial as sales
would increase for my magazine if people know that the publishing Industry Private equity
company also publishes some their favorite existing magazines. Founded 2005
Making my magazine available in large supermarkets would make it
available to more people, there fore increasing sales as well as my Founder(s) Leo Hindery
target audience such as, Sainsbury's, Asda, Tesco, WHSmith etc. New York, New York.
Headquarters
United States
Key people Tom Daschle
Leveraged buyout,
Products
Growth capital
Total assets $1 billion
Website www.intermediaadvisors.com
8. Who would be the audience for your media product?
My music magazine questionnaire results show that 77% of the
readers are female and 22% are male mostly aged between the
ages 14-18 who are young people in education. 50% of these
people enjoy listening to R&B and second mostly hip-hop and
mentioned more R&B artists influence them more than any other
genre. My target audience are more likely to have hobbies like
dancing such as jerking, street, crump etc. Their personalities are
most likely to be creative, funky and fun. They would shop in
places such as Top shop, Schuh, Newlook, Hollister, Uni qlo, JD
etc.
9. How did you attract/address your audience?
I created a music magazine questionnaire to find out what my target audience
really like and want. I asked sufficient questions in my questionnaire for example,
‘What's the most effective feature to you on a magazine cover?’ as 59% said
pictures pulled their attention more than anything. Paying attention to this, I
decided to use more than one picture on each page apart from the front cover as a
front cover looks professional with just one image. I used colours that stood out via
clothing, setting and font. The models in my images are wearing R&B type of
clothing which captivates people interested in this style. The models look like a
person from my target audience and this informs them that my magazine is aimed
at them. Also the mise-en-scene was effective as my props were things that my
target audience would use/wear or have. These were things such as a beat box,
bike, skateboard, hat, headphones (Dr dre beats) which are one of the top brand
selling headphones. Settings such as the streets and skate park also fashion is very
important to my intended audience so I decided to dress my models the way they
do, as I have also advertised streetuniqueclothing.com on the front of the
magazine which is very powerful as my intended audience agreed that it would
attract their attention.
10. What have you learned about technologies
from the process of constructing this product?
• Why were each of these things below useful?
I used Photoshop CS5 to create my magazine and from this, I learnt how to create an effective, attractive
magazine cover, contents page and double page spread. I learnt how to use the layers feature to hide
unnecessary parts of an image or entire layer. I learnt that Photoshop was very good with keeping the quality
of photos the same once they have been uploaded from a digital camera and resized. Using a program like
Microsoft Publisher would have made this difficult as the photos could pixelate easily and therefore would be
unable to use but is appropriate whilst doing drafts. Also, resizing images without distorting them was made
easy by using the ‘shift’ key when resizing which was very helpful. I also used Picnik to edit my photos and
learned how to edit photos with such interest e.g. learned how to change images tones, lighting sharpness etc.
I used the zoomerang website which is an online survey tool that allows users to create, send and analyze
online survey results. I then had posted the questionnaire onto social networking sites such as twitter and
facebook to attract target audience and to receive flexible results. I used blogger a blog-publishing service that
allows private or multi-user blogs with time-stamped entries to upload all my media coursework on to which
allows other people to look and to make comments on what they think. This is a good way of getting good/bad
feedback. By using a good camera, my pictures would look professional and would be appropriate to use on
my media product as not so good images would not attract my audience. Finally using the internet had a great
impact on constructing my product as for without it I wouldn't have as much information/knowledge about
similar products to give the ideas to help me create my final piece.
11. I learned how to use different skills via
picnik such as learn how to darken,
sharpen and add a variety of effects on
my images.
By using Photoshop, I played around
with different tools and settings, learning
different Photoshop skills whilst working
my way through. For example I learned
how to create a transparent masthead
and to move it behind the model without
cutting around her.
Using Photoshop, I figured out that it was
an easier and a less complex way of
planning my magazine, and using them for
drafts. I learnt that this is a simple way and
less time consuming to plan things.
12. Looking back at your preliminary task, what do you feel you
have learnt in the progression from it to the full product?
Looking back at my preliminary task I have learnt how to create and design a professional
media product e.g. by following codes and conventions of specific genre types e.g. Looked
at colour codes/house styles. I also learnt how to attract target audience I also learnt how
to take professional images, looking at the angles, lighting setting etc. The layout of my
prelim task was done straight forward without any knowledge from looking at similar
products.
Moving on to my final media product, whist creating my magazine I had researched
different media products of different genres and then studied my own. I had even created
a questionnaire to find out what my target audience really want e.g. what sort of things
from a magazine appeal to them the most.
By using Photoshop, I had developed skills to make my media product look like a genuine
and professional product e.g. moving a particular piece of text behind an image which
your not able to do on a software such as publisher. I came to know that publisher was
ideal for planning/preparation of your product as its simple and straight forward. Overall, I
believe that most of my progression was made through receiving information from my
target audience as they are the final impressers and research from similar media products
which had a huge impact on my final piece.