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Many paths to the top of the mountain
Exploring constraints in iterative design ^




The Skiff, 13th July 2009
Change gets faster




                          mobile
 Many paths to the top of the mountain   Monday 13th July 2009
                            ^
Mobile means variety




                         mobile
Many paths to the top of the mountain        Monday 13th July 2009
                           ^
Why take a different approach?

 To design for devices before they exist,
 to accommodate variances in form factor,
 and to launch products across cultures or geographies.


 For an intimate medium, hard to theorise about, and
 caught between the worlds of telco and internet.




                          mobile
 Many paths to the top of the mountain      Monday 13th July 2009
                            ^
screen size                   processor   slow input       connectivity


Mobile offers some unique constraints


                          mobile
 Many paths to the top of the mountain            Monday 13th July 2009
                            ^
Your mission


Iteration 1:
1. Design a product, for one persona & one device (15 minutes)
2. Usability test our prototypes (5 minutes)
3. Demo to team (10 minutes)


Iteration 2:
1. Revisit our designs (15 minutes)
2. Demo to team (10 minutes)


                         mobile
Many paths to the top of the mountain          Monday 13th July 2009
                           ^
Target persona

 Jeremy, 34 y.o. civil engineer
 Married, 2 children
 Technically aware but utilitarian mobilist



 Extremely busy, manages a 10-man engineering team
 Works from small office, on-site, frequent traveller
 Dyslexic, uses email a little but prefers face-to-face


                          mobile
 Many paths to the top of the mountain         Monday 13th July 2009
                            ^
Your goal


“As a hardy mountaineer, I want my phone to help
me enjoy the great outdoors and share the experience
with my friends and family”



                                         How to
     how to                             keep up       privacy?
     Visualise?                         to date?


                         mobile
Many paths to the top of the mountain              Monday 13th July 2009
                           ^
mobile
                                                                Go!
Many paths to the top of the mountain   Monday 13th July 2009
                           ^
User testing




                         mobile
Many paths to the top of the mountain   Monday 13th July 2009
                           ^
Demo & questions




                         mobile
Many paths to the top of the mountain   Monday 13th July 2009
                           ^
Some constraints
Rinse & repeat




                         mobile
Many paths to the top of the mountain   Monday 13th July 2009
                           ^
What have we learned?



                                         Ask each group to
                                         write up what they’ve
                                         learned on a giant
                                         post-it, then present.




                          mobile
 Many paths to the top of the mountain                            Monday 13th July 2009
                            ^
mobile
                                        Help us make this better.
Many paths to the top of the mountain            Monday 13th July 2009
                           ^
Thank you.
        tomhume.org
   www.futureplatforms.com
Tom.Hume@futureplatforms.com

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Many paths to the top of the (mobile) mountain - Skiff Warmup

  • 1. mobile Many paths to the top of the mountain Exploring constraints in iterative design ^ The Skiff, 13th July 2009
  • 2. Change gets faster mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 3. Mobile means variety mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 4. Why take a different approach? To design for devices before they exist, to accommodate variances in form factor, and to launch products across cultures or geographies. For an intimate medium, hard to theorise about, and caught between the worlds of telco and internet. mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 5. screen size processor slow input connectivity Mobile offers some unique constraints mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 6. Your mission Iteration 1: 1. Design a product, for one persona & one device (15 minutes) 2. Usability test our prototypes (5 minutes) 3. Demo to team (10 minutes) Iteration 2: 1. Revisit our designs (15 minutes) 2. Demo to team (10 minutes) mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 7. Target persona Jeremy, 34 y.o. civil engineer Married, 2 children Technically aware but utilitarian mobilist Extremely busy, manages a 10-man engineering team Works from small office, on-site, frequent traveller Dyslexic, uses email a little but prefers face-to-face mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 8. Your goal “As a hardy mountaineer, I want my phone to help me enjoy the great outdoors and share the experience with my friends and family” How to how to keep up privacy? Visualise? to date? mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 9. mobile Go! Many paths to the top of the mountain Monday 13th July 2009 ^
  • 10. User testing mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 11. Demo & questions mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 13. Rinse & repeat mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 14. What have we learned? Ask each group to write up what they’ve learned on a giant post-it, then present. mobile Many paths to the top of the mountain Monday 13th July 2009 ^
  • 15. mobile Help us make this better. Many paths to the top of the mountain Monday 13th July 2009 ^
  • 16. Thank you. tomhume.org www.futureplatforms.com Tom.Hume@futureplatforms.com