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1 DICE
32 NUMBER PLATES
6 AVATARS
3 SPECIAL AVATAR
3 ERIC CARDS
2 ARISSA CARD
PUNISHMENT WHEEL
PUNISHMENT PROPS
2 NUMBER SHEETS
1. Determine the flow of the game with a dice
2. IN GROUPS OF 3, EACH PERSON WILL BE IN CHARGE
OF ONE FLOOR AND ONE AVATAR
3. HIDE THE AVATARS IN 3 DIFFERENT ROOMS
4. AS A GROUP, HIDE THE SPECIAL AVATAR IN 3
DIFFERENT ROOMS.
5. HANG THE NUMBERS RANDOMLY IN DIFFERENT
ROOMS. EACH ROOM MUST CONTAIN 4 NUMBERS.
6. TAKE TURNS TO ANNOUNCE RANDOM NUMBERS
8. Remove the number, that is mentioned by the
opposing team from the room.
9. IF THE ROOM WITH THE AVATAR IN IT HAS 2
NUMBERS REMOVED, THE AVATAR IS ELIMINATED.
7.CROSS THE NUMBER THAT IS ANNOUNCED OFF THE
ANSWER SHEET.
10. tHE PERSON IN CHARGE OF THE ELIMINATED AVATAR
WILL HAVE TO FACE A PUNISHMENT DETERMINED BY THE
SPINNING WHEEL..
11. IF ALL THREE AVATARS IN THE SAME TEAM ARE
ELIMINATED. THE TEAM WILL PROCEED TO THE SECOND
PART OF THE GAME - the ultimate punishment.....
KILL - TEAM GETS TO CHOOSE WHO THEY
WANT TO KILL FROM THE ENEMY TEAM.
SPARE - TEAM GETS TO CHOOSE WHO THEY
WANT TO SPARE FROM THE OPPONENT
TEAM. THAT PERSON'S AVATAR WILL NOT
BE ELIMINATED WHEN ITS NUMBER IS
BEING CALLED.
RELOCATE- ONE PERSON FROM THE TEAM
GETS TO RELOCATE THEIR AVATAR.
TEAM GETS TO PICK THIS CARD
IF THE NUMBER OF ROOM WITH
CLOWN IS CALLED OUT.
odd - player gets to pick an odd number. the
room with the number from the opponent team
will explode.
even - player gets to pick an even number. the
room with the number from the opponent team
will explode.
WHEN THE AVATAR OF THE PLAYER DIES, THE PLAYER HAS
TO SPIN THE WHEEL FOR PUNINSHMENT. THE
PUNINSHMENT CANNOT BE REMOVED UNTIL GAME ENDS.
apply LIPSTICK to the player's mouth.
cover up the player's eye with a BLACK PATCH.
cover the player's head with a BALD PATCH.
dip the player's finger in RED PAINT.
player needs to wear a CLOWN NOSE.
clip player's ear with clothespin.
player needs to taste a lemon or wasabi
player gets to choose someone else for replacement.
STAGE 1
The team that loses in a game which consist of three
person have to choose a card which is the "odd" card
and "even" card. The third player get to choose either
the "odd" card or the "even card".
Then, they have to put the chosen card under their palm
and place it on 5 stacking books.
Game master will spin the dices in the dice roller. If any 2
dices are even number, the "even" card holder is safe
whereas the other 2 have to remove one cushion.
After the 5th round of the game, the team will get
"HAMMERED".
STAGE 2
Press on the alphabet X,Y and Z.
The one with the sponge underneath acts as "spring
system" will be safe.
Player will get pinched by clothespin once the
player pressed on the boxes without sponge.
Stage 3
Shuffle the poker cards into random sequence
and divide them into 3 stacks.
The one which turns out to be the larger number
wins. The other 2 players will be attached with a
rubber band each time they loose.
Release the rubber band towards their hands in
the end.
Manual Instruction

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Manual Instruction

  • 1. 1 DICE 32 NUMBER PLATES 6 AVATARS 3 SPECIAL AVATAR 3 ERIC CARDS 2 ARISSA CARD PUNISHMENT WHEEL PUNISHMENT PROPS 2 NUMBER SHEETS
  • 2. 1. Determine the flow of the game with a dice 2. IN GROUPS OF 3, EACH PERSON WILL BE IN CHARGE OF ONE FLOOR AND ONE AVATAR 3. HIDE THE AVATARS IN 3 DIFFERENT ROOMS
  • 3. 4. AS A GROUP, HIDE THE SPECIAL AVATAR IN 3 DIFFERENT ROOMS. 5. HANG THE NUMBERS RANDOMLY IN DIFFERENT ROOMS. EACH ROOM MUST CONTAIN 4 NUMBERS. 6. TAKE TURNS TO ANNOUNCE RANDOM NUMBERS
  • 4. 8. Remove the number, that is mentioned by the opposing team from the room. 9. IF THE ROOM WITH THE AVATAR IN IT HAS 2 NUMBERS REMOVED, THE AVATAR IS ELIMINATED. 7.CROSS THE NUMBER THAT IS ANNOUNCED OFF THE ANSWER SHEET.
  • 5. 10. tHE PERSON IN CHARGE OF THE ELIMINATED AVATAR WILL HAVE TO FACE A PUNISHMENT DETERMINED BY THE SPINNING WHEEL.. 11. IF ALL THREE AVATARS IN THE SAME TEAM ARE ELIMINATED. THE TEAM WILL PROCEED TO THE SECOND PART OF THE GAME - the ultimate punishment.....
  • 6.
  • 7. KILL - TEAM GETS TO CHOOSE WHO THEY WANT TO KILL FROM THE ENEMY TEAM. SPARE - TEAM GETS TO CHOOSE WHO THEY WANT TO SPARE FROM THE OPPONENT TEAM. THAT PERSON'S AVATAR WILL NOT BE ELIMINATED WHEN ITS NUMBER IS BEING CALLED. RELOCATE- ONE PERSON FROM THE TEAM GETS TO RELOCATE THEIR AVATAR. TEAM GETS TO PICK THIS CARD IF THE NUMBER OF ROOM WITH CLOWN IS CALLED OUT.
  • 8. odd - player gets to pick an odd number. the room with the number from the opponent team will explode. even - player gets to pick an even number. the room with the number from the opponent team will explode.
  • 9. WHEN THE AVATAR OF THE PLAYER DIES, THE PLAYER HAS TO SPIN THE WHEEL FOR PUNINSHMENT. THE PUNINSHMENT CANNOT BE REMOVED UNTIL GAME ENDS. apply LIPSTICK to the player's mouth. cover up the player's eye with a BLACK PATCH. cover the player's head with a BALD PATCH. dip the player's finger in RED PAINT. player needs to wear a CLOWN NOSE. clip player's ear with clothespin. player needs to taste a lemon or wasabi player gets to choose someone else for replacement.
  • 10. STAGE 1 The team that loses in a game which consist of three person have to choose a card which is the "odd" card and "even" card. The third player get to choose either the "odd" card or the "even card". Then, they have to put the chosen card under their palm and place it on 5 stacking books. Game master will spin the dices in the dice roller. If any 2 dices are even number, the "even" card holder is safe whereas the other 2 have to remove one cushion. After the 5th round of the game, the team will get "HAMMERED".
  • 11. STAGE 2 Press on the alphabet X,Y and Z. The one with the sponge underneath acts as "spring system" will be safe. Player will get pinched by clothespin once the player pressed on the boxes without sponge.
  • 12. Stage 3 Shuffle the poker cards into random sequence and divide them into 3 stacks. The one which turns out to be the larger number wins. The other 2 players will be attached with a rubber band each time they loose. Release the rubber band towards their hands in the end.