Team Down Under - Assignment 2: Technology Entrepreneurship Commercial Venture Lab 2012.
Make Me a Better Person - Self-Help mobile app development - Smil.et
Digital Music comparative of business model: iTune,Xbox Music and Google Music Arare Davidson
This document discusses the global digital music market and compares the strategies of three major digital music services: iTunes, Xbox Music, and Google Music. iTunes dominates the digital music market with 63% of digital music sales globally in 2012. The document outlines the marketing strategies, business models, revenue models, key success factors, and suggestions for improvement for each service. It concludes with a comparison of the services based on metrics like number of tracks, supported platforms, countries available, music partners, and lowest price per single.
The document summarizes GoPro's commercial success through analyzing their marketing strategies in their commercials including lighting, angles, and emotions used to target audiences as well as their slogan that appeals to social trends which has led to doubling sales each year since 2004 and $521 million in revenue in 2012 with projections to double again in 2013.
Cross platform audience measurement is important because today's consumers use multiple screens and have many choices. Tracking audience behavior across platforms allows marketers to understand which platforms consumers are using and how they behave on each one. Pandora and other media brands track installation rates, active usage, time spent, and repeat usage across iOS devices using tools from comScore. For example, Pandora has over a 50% installation rate on iPads but only a 19% active usage rate, while ESPN's mobile app has a higher 75% active usage rate despite a lower 19% installation rate. Understanding cross-platform audience behavior helps media companies and advertisers reach audiences throughout the day across different devices.
In this 12 minute presentation, I discuss the challenge of making intentional improvements as individuals and as a company. I look to a strategy explained in the book, "How the Way We Talk Can Change the Way We Work," for ideas on how to improve at getting better.
This document discusses how to become a better person through understanding one's personality type based on the MBTI test and refining weaknesses according to Islamic teachings. It explains the four dichotomies of the MBTI test - extraversion vs introversion, sensing vs intuition, thinking vs feeling, and judging vs perceiving. It then provides guidance on how Muslims of each personality type can refine their weaknesses, such as extraverts being mindful of not being nosy or talking too much, and introverts ensuring they don't hold grudges or make excuses for those who treat them badly. Overall, it aims to help individuals identify their natural skills and talents through personality assessment, and improve areas of weakness in accordance with Quran and
Feb. 1, 2015 Sunday Message-BE PASSIONATE IN BECOMING A BETTER PERSONCatherine Lirio
The document discusses how to become a better person in 2015 through God's grace. It emphasizes setting clear goals, managing time well, developing good habits, exercising self-discipline, and being passionate. It encourages passion for God above all earthly passions and warns that a lack of passion for God is akin to idolatry. Overall, the key message is that developing a rich relationship with God and delighting in Him is the path to becoming one's best self.
This document provides 10 ways for a person to improve themselves including being yourself, helpful, friendly, honest, thankful, trustworthy, optimistic, sincere, respectful, and being a role model for others.
This document discusses the use of key performance indicators (KPIs) at Amdocs, a global company that provides customer experience systems. It notes the conflict between Agile principles and a need for measurements. The document recommends KPIs that align with business goals, drive Agile behaviors, and are transparent. It provides examples of Amdocs' KPIs, including productivity, readiness, predictability, and cycle time. The document also discusses tools like EVM and impediment tracking that can be used for continuous improvement.
Digital Music comparative of business model: iTune,Xbox Music and Google Music Arare Davidson
This document discusses the global digital music market and compares the strategies of three major digital music services: iTunes, Xbox Music, and Google Music. iTunes dominates the digital music market with 63% of digital music sales globally in 2012. The document outlines the marketing strategies, business models, revenue models, key success factors, and suggestions for improvement for each service. It concludes with a comparison of the services based on metrics like number of tracks, supported platforms, countries available, music partners, and lowest price per single.
The document summarizes GoPro's commercial success through analyzing their marketing strategies in their commercials including lighting, angles, and emotions used to target audiences as well as their slogan that appeals to social trends which has led to doubling sales each year since 2004 and $521 million in revenue in 2012 with projections to double again in 2013.
Cross platform audience measurement is important because today's consumers use multiple screens and have many choices. Tracking audience behavior across platforms allows marketers to understand which platforms consumers are using and how they behave on each one. Pandora and other media brands track installation rates, active usage, time spent, and repeat usage across iOS devices using tools from comScore. For example, Pandora has over a 50% installation rate on iPads but only a 19% active usage rate, while ESPN's mobile app has a higher 75% active usage rate despite a lower 19% installation rate. Understanding cross-platform audience behavior helps media companies and advertisers reach audiences throughout the day across different devices.
In this 12 minute presentation, I discuss the challenge of making intentional improvements as individuals and as a company. I look to a strategy explained in the book, "How the Way We Talk Can Change the Way We Work," for ideas on how to improve at getting better.
This document discusses how to become a better person through understanding one's personality type based on the MBTI test and refining weaknesses according to Islamic teachings. It explains the four dichotomies of the MBTI test - extraversion vs introversion, sensing vs intuition, thinking vs feeling, and judging vs perceiving. It then provides guidance on how Muslims of each personality type can refine their weaknesses, such as extraverts being mindful of not being nosy or talking too much, and introverts ensuring they don't hold grudges or make excuses for those who treat them badly. Overall, it aims to help individuals identify their natural skills and talents through personality assessment, and improve areas of weakness in accordance with Quran and
Feb. 1, 2015 Sunday Message-BE PASSIONATE IN BECOMING A BETTER PERSONCatherine Lirio
The document discusses how to become a better person in 2015 through God's grace. It emphasizes setting clear goals, managing time well, developing good habits, exercising self-discipline, and being passionate. It encourages passion for God above all earthly passions and warns that a lack of passion for God is akin to idolatry. Overall, the key message is that developing a rich relationship with God and delighting in Him is the path to becoming one's best self.
This document provides 10 ways for a person to improve themselves including being yourself, helpful, friendly, honest, thankful, trustworthy, optimistic, sincere, respectful, and being a role model for others.
This document discusses the use of key performance indicators (KPIs) at Amdocs, a global company that provides customer experience systems. It notes the conflict between Agile principles and a need for measurements. The document recommends KPIs that align with business goals, drive Agile behaviors, and are transparent. It provides examples of Amdocs' KPIs, including productivity, readiness, predictability, and cycle time. The document also discusses tools like EVM and impediment tracking that can be used for continuous improvement.
The document discusses accomplishing goals through self-motivation, setting SMART goals, and stretch goals. It provides quotes about self-motivated people achieving more satisfaction and success. It also discusses using ambitious stretch goals to spark innovation and productivity, and achieving expertise through continuous improvement rather than assuming limits. The overall theme is accomplishing goals through self-motivation, strategic goal-setting, and pushing past perceived limits.
The document provides advice for entrepreneurs on how to start a business and change the world. It recommends starting with an idea, validating the market, building a minimum viable product, selling the product, writing a business plan, iterating based on feedback, and being persistent. The overall message is that those who are determined to change the world through entrepreneurship should pursue their ideas despite challenges.
The document discusses creativity and provides methods for improving creativity. It defines creativity as the act of connecting things in unexpected ways through the elements of action, connection, and deviation. It analyzes different creative personality types and paths to help identify strengths and weaknesses. The document provides tools to strengthen areas of weakness, with a focus on experimentation to foster more original, flexible thinking and help people become outliers that change evolution through new ideas.
A motivational speech is an emotional speech aimed at urging and stimulating a group to pursue goals and succeed in their personal and professional lives. It combines real life stories and situations to persuade the audience to change their behavior or agree with a certain position. Effective motivational speeches use an imperative mood and action-oriented phrases. Speakers must research social and pragmatic factors about the audience and choose a standard structure like Monroe's five-stage motivational sequence or a comparative advantages pattern to organize the speech and clearly convey its message.
This document provides tips on how to find happiness. It recommends controlling anger and jealousy, being humble, listening to others, speaking thoughtfully, being honest and trusting, having a caring heart, thinking positively, and having gratitude. Practicing these traits like controlling emotions, caring for others, honesty, and optimism can help one lead a happier life.
Employee motivation isn’t very hard to get right, but, unfortunately, many companies are still stuck in the past.
What truly motivates employees is the opportunity to grow and make a real difference in the world.
Intrinsic Vs. Extrinsic Motivators
There is so much debate on this subject that I want to try and explain it as simply as possible. When people make the argument that extrinsic motivators don’t work, the response will often be about money and a proper paycheck.
It’s true that everyone needs to earn a living. They have to pay the bills.
People also have to feel that they are fairly compensated for the amount of work that they do, this is what’s known as equity theory.
If it’s not an equal exchange, then the focus will be exclusively on that. But once the subject of compensation is taken off the table, what motivates employees long term are intrinsic motivators.
It’s pretty well known that more money doesn’t ever lead to anything effective. What usually ends up happening, is we adjust our lifestyles to account for the increase in money, so it makes no real difference. We’re often still in the same position financially at the end of the day.
What makes people happy is the feeling of pride from accomplishing something amazing
In one study, that Dan Pink talks about in his book Drive, looks at what happens with rewards and kids drawing.
Researchers divided the children into three groups.
The first was the “expected award” group. They showed each child a “Good Player” certificate and asked if the child wanted to draw in order to receive the award.
The second group was the “unexpected award” group. Researchers asked these children simply if they wanted to draw. If they decided to, when the session ended, the researchers handed each child one of the “Good Player” certificates.
The third group was the “no award” group. Researchers asked these children if they wanted to draw, but neither promised nor gave them a certificate at the end.
Children in the “unexpected award” and “no award” groups drew just as much, and with the same enthusiasm as they had before the experiment. But children in the first group showed much less interest and spent much less time drawing.
The prizes had turned play into work.
In another study, two Swedish economists found that offering a small payment in exchange for giving blood decreased the number of people willing to donate by half.
The researchers suggest “the payment tainted an altruistic act and ‘crowded out’ the intrinsic desire to do something good.”
Download our free ebook:
https://www.officevibe.com/resources/10-pillars-employee-engagement
Read the full article on Officevibe's blog:
https://www.officevibe.com/blog/secret-employee-motivation-infographic
Designed by éloïtsmi
https://www.behance.net/eloitsmi
Communication and presentation tips for do-gooders, created by Dr. Carmen Simon and Bruce Kasanoff. Learn more at http://www.memzy.com/ and http://kasanoff.com/
How to Use Social Media to Influence the WorldSean Si
Here's the deck to my talk for the 23rd ASA Congress which was at The Grand Ballroom of Marriott Hotel. It was an awesome experience and I only had two points:
1) Use social media for good and
2) You have to have authority to use social media influentially.
My company: https://seo-hacker.net
"Rise of the Social Business" - Customer Engagement Network Forum, March 2013SXSELondon
Ben Stockman presented at SXSE London on the rise of social business. He discussed how social media usage has grown rapidly since its beginnings in 2004-2007, with over 1 billion Facebook users and 200 million users of other sites. Stockman also summarized how businesses can integrate social media into various departments from marketing to HR to supply chain management. He provided the example of antivirus company AVG which gained customer feedback on social media to improve products and support customer issues. Stockman advocated for businesses to appoint social media champions and encourage employees to communicate through social networks.
This document discusses mobile app monetization and distribution trends. It provides statistics showing that apps are a dominant media source and that mobile gaming is the top app category. It also discusses that users prefer free apps and don't like ads. The document then summarizes Tapjoy, a platform that allows users to earn coins within apps to exchange for content, and provides Tapjoy's user base, app network, and funding statistics. Lastly, it discusses strategies for app distribution, increasing user retention and engagement, and monetizing apps through direct payments and the Tapjoy platform.
Creating a mobile app is only half the battle. The other half is to get people to buy it. The slides in this deck, created by Jamie Turner, co-author of Go Mobile, highlight the best ways you can get people to download your app regularly.
Mobile Marketing Strategies for 2014 and BeyondFiksu
Apps are strategic touch points for content consumption, social activities, daily life -- and all the data continues to show a complete consumer transition to apps as how they interact on mobile devices.
87% of consumer time spent in mobile… is in apps
Games, news, productivity, utility, communications, social networking…
Just 13% of consumer time is spent in the mobile web
In browser, surfing the web, emulating the desktop experience.
Blue ocean strategy in the VUCA world - Vikas MehtaVikas Mehta
Keynote address at the Marketing Edge Summit in Nigeria
A perspective on how to find a blue ocean for your business in a VUCA world. Illustrated with case studies
The document discusses key strategies for designing a marketable mobile app. It recommends focusing on a target user group or activity, doing one main thing very well, and making the app socially driven. Specific examples are given of successful apps like Nike+ Running, MomsApp, Evernote, and Instagram that exemplify these strategies. The presentation emphasizes the importance of solving user problems, being unique, and redefining existing concepts to create a popular and viral app.
App Nation: a Creative Look at the Design, Gestures and Native Features used ...Molly Garris
The document discusses the growing popularity of mobile apps and how they integrate with various phone features like the camera, GPS, and touchscreen. It also outlines the app development process from defining features and designing for different platforms to submitting apps for approval on stores like Apple's App Store. The document provides examples of how top apps utilize phone features and common gestures like tapping, dragging, and pinching.
Computaris - What's Hot and Sexy Outside the Telco WorldComputaris
Social media, local advertising, and mobile applications are thriving outside of the telecom industry. Successful social apps allow sharing and user generated content around hobbies and the community. Mobile apps have seen explosive growth, with some becoming billion dollar companies after only a few years. Emerging technologies like augmented reality, social learning platforms, and local search engines show promise in what's next. While telecom billing is a $15 billion market, the overall app market is estimated to grow to over $30 billion by 2015.
Indy 500 - 4 years as an indie developerDiogo Cardoso
The presentation details how I make my living out of the apps I build for consumers, as an independent developer. The talk detailed how important is the media and taking care of the users as well as using analytics and telemetry to find issues with the app and fix them.
ISCTE-IUL ACM #SmartTalk presentation
This document provides a summary of a webinar on using social media and multiple marketing channels to reach consumers. It discusses how consumers are always connected through various technologies and how marketers need to use multiple channels in their campaigns. It highlights statistics on social media and mobile usage. Two speakers then provide examples from Campbell Soup and Tissot watches on how they use digital tactics and social media as part of their marketing strategies. They discuss challenges in measuring effectiveness and integrating different platforms. The webinar concludes that marketers need to embrace cross-channel strategies to engage customers through both traditional and new media.
This document discusses how market research is being democratized through social media and online panels. It notes that online behaviors and survey-taking behaviors are changing, with people less likely to complete lengthy surveys. New models are needed that use social and community incentives rather than just monetary incentives. The document presents Toluna as a company that has created a global online panel of 4 million members across 35 countries. It also describes a case study of how Toluna's QuickSurveys platform was used by Sony Music and RAPP to quickly test ideas and get fast feedback from online communities.
Harnessing social media to revolutionise market research. In this session, Mark Simon, Head of the Technology Practice at Toluna, demonstrated how the explosion in social media is opening up market research to a new breed of users, including case studies from Sony Music.
Kirsty Higgins, Head of Research at RAPP UK took us through how her agency used QuickSurveys to drive business advantage and agility within her organisation - and helped put research at the heart of the agency's creative process.
The document discusses accomplishing goals through self-motivation, setting SMART goals, and stretch goals. It provides quotes about self-motivated people achieving more satisfaction and success. It also discusses using ambitious stretch goals to spark innovation and productivity, and achieving expertise through continuous improvement rather than assuming limits. The overall theme is accomplishing goals through self-motivation, strategic goal-setting, and pushing past perceived limits.
The document provides advice for entrepreneurs on how to start a business and change the world. It recommends starting with an idea, validating the market, building a minimum viable product, selling the product, writing a business plan, iterating based on feedback, and being persistent. The overall message is that those who are determined to change the world through entrepreneurship should pursue their ideas despite challenges.
The document discusses creativity and provides methods for improving creativity. It defines creativity as the act of connecting things in unexpected ways through the elements of action, connection, and deviation. It analyzes different creative personality types and paths to help identify strengths and weaknesses. The document provides tools to strengthen areas of weakness, with a focus on experimentation to foster more original, flexible thinking and help people become outliers that change evolution through new ideas.
A motivational speech is an emotional speech aimed at urging and stimulating a group to pursue goals and succeed in their personal and professional lives. It combines real life stories and situations to persuade the audience to change their behavior or agree with a certain position. Effective motivational speeches use an imperative mood and action-oriented phrases. Speakers must research social and pragmatic factors about the audience and choose a standard structure like Monroe's five-stage motivational sequence or a comparative advantages pattern to organize the speech and clearly convey its message.
This document provides tips on how to find happiness. It recommends controlling anger and jealousy, being humble, listening to others, speaking thoughtfully, being honest and trusting, having a caring heart, thinking positively, and having gratitude. Practicing these traits like controlling emotions, caring for others, honesty, and optimism can help one lead a happier life.
Employee motivation isn’t very hard to get right, but, unfortunately, many companies are still stuck in the past.
What truly motivates employees is the opportunity to grow and make a real difference in the world.
Intrinsic Vs. Extrinsic Motivators
There is so much debate on this subject that I want to try and explain it as simply as possible. When people make the argument that extrinsic motivators don’t work, the response will often be about money and a proper paycheck.
It’s true that everyone needs to earn a living. They have to pay the bills.
People also have to feel that they are fairly compensated for the amount of work that they do, this is what’s known as equity theory.
If it’s not an equal exchange, then the focus will be exclusively on that. But once the subject of compensation is taken off the table, what motivates employees long term are intrinsic motivators.
It’s pretty well known that more money doesn’t ever lead to anything effective. What usually ends up happening, is we adjust our lifestyles to account for the increase in money, so it makes no real difference. We’re often still in the same position financially at the end of the day.
What makes people happy is the feeling of pride from accomplishing something amazing
In one study, that Dan Pink talks about in his book Drive, looks at what happens with rewards and kids drawing.
Researchers divided the children into three groups.
The first was the “expected award” group. They showed each child a “Good Player” certificate and asked if the child wanted to draw in order to receive the award.
The second group was the “unexpected award” group. Researchers asked these children simply if they wanted to draw. If they decided to, when the session ended, the researchers handed each child one of the “Good Player” certificates.
The third group was the “no award” group. Researchers asked these children if they wanted to draw, but neither promised nor gave them a certificate at the end.
Children in the “unexpected award” and “no award” groups drew just as much, and with the same enthusiasm as they had before the experiment. But children in the first group showed much less interest and spent much less time drawing.
The prizes had turned play into work.
In another study, two Swedish economists found that offering a small payment in exchange for giving blood decreased the number of people willing to donate by half.
The researchers suggest “the payment tainted an altruistic act and ‘crowded out’ the intrinsic desire to do something good.”
Download our free ebook:
https://www.officevibe.com/resources/10-pillars-employee-engagement
Read the full article on Officevibe's blog:
https://www.officevibe.com/blog/secret-employee-motivation-infographic
Designed by éloïtsmi
https://www.behance.net/eloitsmi
Communication and presentation tips for do-gooders, created by Dr. Carmen Simon and Bruce Kasanoff. Learn more at http://www.memzy.com/ and http://kasanoff.com/
How to Use Social Media to Influence the WorldSean Si
Here's the deck to my talk for the 23rd ASA Congress which was at The Grand Ballroom of Marriott Hotel. It was an awesome experience and I only had two points:
1) Use social media for good and
2) You have to have authority to use social media influentially.
My company: https://seo-hacker.net
"Rise of the Social Business" - Customer Engagement Network Forum, March 2013SXSELondon
Ben Stockman presented at SXSE London on the rise of social business. He discussed how social media usage has grown rapidly since its beginnings in 2004-2007, with over 1 billion Facebook users and 200 million users of other sites. Stockman also summarized how businesses can integrate social media into various departments from marketing to HR to supply chain management. He provided the example of antivirus company AVG which gained customer feedback on social media to improve products and support customer issues. Stockman advocated for businesses to appoint social media champions and encourage employees to communicate through social networks.
This document discusses mobile app monetization and distribution trends. It provides statistics showing that apps are a dominant media source and that mobile gaming is the top app category. It also discusses that users prefer free apps and don't like ads. The document then summarizes Tapjoy, a platform that allows users to earn coins within apps to exchange for content, and provides Tapjoy's user base, app network, and funding statistics. Lastly, it discusses strategies for app distribution, increasing user retention and engagement, and monetizing apps through direct payments and the Tapjoy platform.
Creating a mobile app is only half the battle. The other half is to get people to buy it. The slides in this deck, created by Jamie Turner, co-author of Go Mobile, highlight the best ways you can get people to download your app regularly.
Mobile Marketing Strategies for 2014 and BeyondFiksu
Apps are strategic touch points for content consumption, social activities, daily life -- and all the data continues to show a complete consumer transition to apps as how they interact on mobile devices.
87% of consumer time spent in mobile… is in apps
Games, news, productivity, utility, communications, social networking…
Just 13% of consumer time is spent in the mobile web
In browser, surfing the web, emulating the desktop experience.
Blue ocean strategy in the VUCA world - Vikas MehtaVikas Mehta
Keynote address at the Marketing Edge Summit in Nigeria
A perspective on how to find a blue ocean for your business in a VUCA world. Illustrated with case studies
The document discusses key strategies for designing a marketable mobile app. It recommends focusing on a target user group or activity, doing one main thing very well, and making the app socially driven. Specific examples are given of successful apps like Nike+ Running, MomsApp, Evernote, and Instagram that exemplify these strategies. The presentation emphasizes the importance of solving user problems, being unique, and redefining existing concepts to create a popular and viral app.
App Nation: a Creative Look at the Design, Gestures and Native Features used ...Molly Garris
The document discusses the growing popularity of mobile apps and how they integrate with various phone features like the camera, GPS, and touchscreen. It also outlines the app development process from defining features and designing for different platforms to submitting apps for approval on stores like Apple's App Store. The document provides examples of how top apps utilize phone features and common gestures like tapping, dragging, and pinching.
Computaris - What's Hot and Sexy Outside the Telco WorldComputaris
Social media, local advertising, and mobile applications are thriving outside of the telecom industry. Successful social apps allow sharing and user generated content around hobbies and the community. Mobile apps have seen explosive growth, with some becoming billion dollar companies after only a few years. Emerging technologies like augmented reality, social learning platforms, and local search engines show promise in what's next. While telecom billing is a $15 billion market, the overall app market is estimated to grow to over $30 billion by 2015.
Indy 500 - 4 years as an indie developerDiogo Cardoso
The presentation details how I make my living out of the apps I build for consumers, as an independent developer. The talk detailed how important is the media and taking care of the users as well as using analytics and telemetry to find issues with the app and fix them.
ISCTE-IUL ACM #SmartTalk presentation
This document provides a summary of a webinar on using social media and multiple marketing channels to reach consumers. It discusses how consumers are always connected through various technologies and how marketers need to use multiple channels in their campaigns. It highlights statistics on social media and mobile usage. Two speakers then provide examples from Campbell Soup and Tissot watches on how they use digital tactics and social media as part of their marketing strategies. They discuss challenges in measuring effectiveness and integrating different platforms. The webinar concludes that marketers need to embrace cross-channel strategies to engage customers through both traditional and new media.
This document discusses how market research is being democratized through social media and online panels. It notes that online behaviors and survey-taking behaviors are changing, with people less likely to complete lengthy surveys. New models are needed that use social and community incentives rather than just monetary incentives. The document presents Toluna as a company that has created a global online panel of 4 million members across 35 countries. It also describes a case study of how Toluna's QuickSurveys platform was used by Sony Music and RAPP to quickly test ideas and get fast feedback from online communities.
Harnessing social media to revolutionise market research. In this session, Mark Simon, Head of the Technology Practice at Toluna, demonstrated how the explosion in social media is opening up market research to a new breed of users, including case studies from Sony Music.
Kirsty Higgins, Head of Research at RAPP UK took us through how her agency used QuickSurveys to drive business advantage and agility within her organisation - and helped put research at the heart of the agency's creative process.
The document discusses the growing opportunity presented by mobile devices. It notes that there are now over 5 billion mobile phone users worldwide and mobile phone adoption is the fastest moving industry in history. It also discusses the growing popularity of smartphones, tablets, and apps. Key statistics provided include there being over 120 million iPhone, iPod Touch, and iPad users, and that 50 million tablets are projected to be sold in 2011. The document argues that businesses should focus on apps and the mobile experience as mobile apps now account for 50% of mobile internet traffic. It also provides examples of business models that are working well on mobile like sponsorship, exclusive deals, advertising, and paywalls.
Data & Marketing Analytics Theatre; The democratisation of market researchTFM&A
The document discusses how market research is being democratized through social media and online communities. It provides examples of how companies like Sony Music and Phillips have used online surveys and communities like Toluna to get fast feedback on new products and marketing campaigns. Toluna's online panel of 4 million members in 42 countries allows companies to create targeted surveys, test concepts, and get thousands of responses within hours to help guide business decisions. The new model is seen as more engaging for participants compared to traditional surveys by offering social rewards like visibility and impact instead of just monetary incentives.
This document discusses key strategies for building a marketable mobile app. It suggests focusing on a target market or activity and solving problems for users. Examples are given like fitness and pregnancy apps. The document also recommends making apps socially driven to encourage sharing and viral growth. Additional tips include doing one main thing very well, redefining existing concepts, and ensuring apps are fun and free to attract users.
Webinar - Navigating the World of Donated and Discounted Technology - 2015-09-24TechSoup
Visit http://www.techsoup.org for donated technology for nonprofits and libraries!
Did you know that more than $1 billion in technology services, software, and hardware is donated each year to support social causes around the world? Hundreds of donated or discounted technology products are available for nonprofits, whether desktop software, computer equipment, accounting packages, network hardware, or cloud-based tools.
TechSoup's Gayle Samuelson Carpentier, Independent Sector's Matt Perdoni, and Good360's Lenore Freeman navigate this landscape so you can access the many resources available. By taking advantage of programs from industry leaders like Microsoft, Google, Adobe, Cisco, Salesforce, and Intuit, can help you stretch dollars while improving and streamlining operations.
In this webinar, you will:
-- Hear about the top five resources no nonprofit or library can or should do without.
-- Identify tools that can help you organize data about your donors and volunteers.
-- Be exposed to the array of software products available to help support or streamline operations and office processes.
The document describes a proposed solution called Ignite that aims to enhance and extend human life by providing tools through a smartphone app and companion pad device to encourage positive lifestyle changes. The app would allow users to monitor their real-time life expectancy and earn rewards for healthy behaviors. The inexpensive pad would replicate the functionality of expensive fitness devices. Users could also earn "time credits" for further extending their lives that could be used to purchase additional health-promoting services and products. The team believes this approach could meaningfully impact health and longevity.
This deck was presented at Casual Connect Hamburg 2012 and talks about all the different techniques developers need to consider when promoting their game and the importance of Social Discovery
Building the Social Powered Brand: Turning Social Data Into Competitive Advan...DataSift
Social data from sources like social media is growing exponentially and contains valuable insights for brands. While only 3% of companies report getting substantial benefits from social data currently, it has the potential for huge economic gains if leveraged effectively. Social data is complex with many networks, posts, and metadata to analyze. While listening is important, true value comes from analyzing social data and using those insights across departments like marketing, sales, product development, and customer service. The case study described how Dell's Social NET Advocacy Pulse (SNAP) metric and social analytics tool provides actionable insights for optimizing pricing strategy, improving products based on social conversations, capitalizing on real-time customer feedback, and more.
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Ellen Burstyn: From Detroit Dreamer to Hollywood Legend | CIO Women MagazineCIOWomenMagazine
In this article, we will dive into the extraordinary life of Ellen Burstyn, where the curtains rise on a story that's far more attractive than any script.
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
High-Quality IPTV Monthly Subscription for $15advik4387
Experience high-quality entertainment with our IPTV monthly subscription for just $15. Access a vast array of live TV channels, movies, and on-demand shows with crystal-clear streaming. Our reliable service ensures smooth, uninterrupted viewing at an unbeatable price. Perfect for those seeking premium content without breaking the bank. Start streaming today!
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3. Smartphone Ownership
• USA 114 million (Jul 2012) [Source: comScore]
• UK 23.3 million (Apr 2012) [Source: comScore]
• Canada 10.3 million (Jul 2012) [Source: comScore]
• Australia 8.8 million (Feb 2012) [Source: Telsyte]
4. Smartphone Statistics
USA UK Canada Australia
Agree with the statement:
My smartphone provides
60% 55% 53% 52%
me with the answer to my
questions quickly when I
need an immediate answer
The average number of
apps installed on your
11.5 8.9 9.8 9.9
smartphone that you have
actively used in the last 30
days
[Source: Our Mobile Planet]
5. The Industry
• Self-Help also called Self-Improvement
or Personal Development
• Worth an estimated $11.17 billion* per
year in the USA alone [*Source: Marketdata Enterprises]
Sales in USA 2011 earnings
Books $776 million*
Audio $455 million*
6. Industry Heavy-weights
Estimated Net Worth
Oprah Winfrey $2.7 billion
Anthony Robbins $480 million
Deepak Chopra $80 million
Rhonda Byrne $60 million
Bryan Tracy $15 million
7. Competitors – Popular Apps
User Rating
App Price
Rating Volume
The Habit Factor $7.49 3 89
iZen Garden $4.49 4 28
Gratitude Journal $0.99 3.5 355
Live Happy $0.99 3 60
MyinstantCOACH Free 2.5 32
8. Competitors - Developers
Total Number of Self-
Developer Help Apps Produced
DSRTech Inc 28
WorldLink Inc 30
Divinti Publishing Ltd 33
Michael Schneider 34
Oceanhouse Media 45
9. Channels
• Apple iTunes (itunes.apple.com)
• Google Play (play.google.com)
• Amazon Appstore (amazon.com)
• Samsung Apps (samsungapps.com)
• App Trading (apptrading.com)
• Sell My App (sellmyapp.com)
10. UVP
• Providing positive support in the
moment when it’s needed most
• Increasing individual potential with
uplifting & inspirational feedback
• Tools for the ‘Quantified Self’ – self
knowledge and improvement through
numbers
11. What is Smil.et?
• Self-Help Smartphone App
• Intuitive design - easy to use
• Uses gestures, voice & touch sensing
• Mood/bio-feedback
• Internet & social networks enabled
• Progress reports & charting