AI 時代帶著我們的興奮、焦慮、迷茫…滾滾而來,AI 究竟發展到什麼程度?民眾、技術專家、企業眼中的 AI 有何不同?作為科技行業從業者的我們,需要了解什麼、做什麼,如何面對 AI 的浪潮,如何選擇我們自己的發展道路?
AI 究竟會為產品設計帶來怎樣的變化?我們有什麼可以依靠的,有什麼需要突破的,有什麼值得堅守的?我們能怎樣抓住AI的浪潮,實現個人的成長,做出有意義的事業?
產品、體驗設計與 AI 的先行者吳卓浩老師將為大家帶來他的思考和實踐,和大家一起跑步進入 AI 時代,追尋 AI 時代的產品設計之道。
AI 時代帶著我們的興奮、焦慮、迷茫…滾滾而來,AI 究竟發展到什麼程度?民眾、技術專家、企業眼中的 AI 有何不同?作為科技行業從業者的我們,需要了解什麼、做什麼,如何面對 AI 的浪潮,如何選擇我們自己的發展道路?
AI 究竟會為產品設計帶來怎樣的變化?我們有什麼可以依靠的,有什麼需要突破的,有什麼值得堅守的?我們能怎樣抓住AI的浪潮,實現個人的成長,做出有意義的事業?
產品、體驗設計與 AI 的先行者吳卓浩老師將為大家帶來他的思考和實踐,和大家一起跑步進入 AI 時代,追尋 AI 時代的產品設計之道。
Presentasi untuk ceramah di event ENUMERATION 2014 yang diadakan oleh Politeknik Elektronika Negeri Surabaya atau PENS (http://www.eepis-its.edu/) di hadapan 120 siswa SMA/SMK dari berbagai kota di Jawa Timur.
Presentasi untuk ceramah di event ENUMERATION 2014 yang diadakan oleh Politeknik Elektronika Negeri Surabaya atau PENS (http://www.eepis-its.edu/) di hadapan 120 siswa SMA/SMK dari berbagai kota di Jawa Timur.
Title: Mudwig’s Secret Vineyard
Style: 2D Animation series currently in development
Format: 52 11-minute episodes, 26 half-hours
Genre: Comedy for younger children
Game Design and Development Workshop Day 1Troy Miles
This course teaches you how to build awesome video games using Cocos2Dx. Cocos2Dx is a feature packed, free game development engine. It is cross platform, high performance, and supports three languages: C++, Lua and JavaScript. With it, you can write games for iOS, Android, Windows, Mac, and the Web. It is nothing short of amazing and this course teaches you how to use it. We will program Cocos2Dx in JavaScript, but this is not a programming class. If you don't know how to write code in JavaScript or some other curly brace language, this is not the course for you. For those whose JavaScript is rusty, we will do quick language overview. Don't let the JavaScript part fool you. Cocos2Dx is built from highly optimized C++ and OpenGL, JavaScript is used for game logic, not graphics. Our games will run at a super fast, 60 frames a second.
Is it hard to build games? No, at least not with Cocos2D-x, the free, cross-platform framework that makes it easy to create high-performance games in JavaScript. How easy? Come and watch me make a simple, but complete old school platformer in 60 minutes.
I will show you how to get started. Installation is the worst part of Cocos2D-x, but it isn't too tough. Then we'll put the app together, running it on my laptop as we go. We will also add music, sound, and show you where to find cheap sources for both. Once our game is running, I will blow your minds by porting the game to both iOS and the web. That's right, one app running on a laptop, an iPhone, and on a web page.
As I build, I will talk about all of the things that make Cocos2D-x magical. Things like graphic layers, sprite animation, collision detection, resource management and physics. I'll also demo debugging since bugs are an inevitable part of programming. While made especially for games, you can build any app, which needs to be fast or cross-platform,
Please keep in mind, that Cocos2D-x makes it easy for programmers to create games. If you know JavaScript excellent, but you should be okay so long as you know a curly brace language, like C, Java, or C#. If you don't know how to program, take a programming class first.
It's Not About You: A Scientific Approach to Effective Indie Game MarketingIndieGameGirl
If your game’s target market was filled with your clones, marketing would be a cakewalk. You’d know with 100 percent certainty what’s most compelling about your game, and how to communicate it to score sales. In reality, however, you’ll be marketing to strangers who may not agree with your opinion. Don’t risk your campaign’s success on assumptions. In this presentation, learn how to take a data-driven marketing approach to build campaigns that resonate with your target market.
Watch the video of the lecture here: http://www.indiegamegirl.com/data-driven-marketing/.
JavaScript is arguably the most popular language in the world. It runs in the browser, on the server, on mobile devices, and even powers the Internet of things. In spite of being completely ubiquitous, JavaScript is also the most hated language on the planet.
Unlike other programming languages, JavaScript straddles the line between imperative, object-oriented languages and functional ones. It was originally designed to be a version of the Scheme language for the browser. Which begs the questions, what if we programmed JavaScript functionally?
In this session, we will take a well-known programming problem and first implemented imperatively, then progressively make it more functional. Along the way, we will discuss what makes a language functional.
Best of all we will just use the latest version of JavaScript, ES-2015. No need for any additional libraries. So if you are looking for a different way to code JS, or only curious to learn a bit more about FP, please join us.
Beyond Gamification: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
Gamification is the process of applying game design elements to non-game contexts in order to drive user engagement, influence behavior and improve the user experience associated with digital products and services. Over the past year, the practice of gamification has exploded, fueled by marketing hype, media curiosity and spirited debate. While much of the discussion has revolved around extrinsic reward mechanisms as a panacea for customer loyalty and engagement, the most important and effective motivational dynamics of games have been left on the table.
In this presentation I’ll cut through the hype and draw from the fundamentals of game psychology, double-tapping into the techniques game designers use to motivate, engage and guide players through a game’s lifecycle. In doing so, I’ll lay out a model for architecting user engagement, directing behavior and satisfying the needs of both users and business alike.
demoed as a concept Android app at Mobile World Congress 2010 and what the Swedish design collective called “Recognizr”. It works by tying into your social networks so that, when someone hovers their phone over you, the app pulls down and displays whatever you’ve just posted on them
红外投影头发射经过编码的红外线( Light Coding ),红外摄像头根据反射回来的红外线判断场景的深度(物体和 Kinect 的距离)从而形成场景深度视频。 可见光摄像头拍摄场景颜色视频(普通视频)。 麦克风阵列组成具有指向性的声音接收器,接收来自控制者方位的声音。 场景深度视频配合 CPU 运算生成运动骨骼数据(跟踪人体 20 个骨骼点)。 售价较高 $150 目前只能识别站立状态的人体动作 最近识别距离是 1.2 米,有点远 需要 CPU 参与运算,对 CPU 有些许占用 只能用于 Windows 平台(微软的产品)