This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. PRINT
Target audience
Age- 6-10 since it is
very simple to read and
has a lot of bright
colours
C2DE
Target audience
Age- 8-12 since it is harder
to read and has less bright
colours and a more realistic
drawing.
C2DE
Target audience
Age- 6-10 since it is easy to
read and has bright colours to
show that it is suitable for
younger fans
C2DE
1
2
3
3. Film
Target audience
Age- 8+ since this is a
family film for people
of all ages and has a
typical story of a hero
and a villain.
Target audience
Age- 10+ since this film
has more graphic
scenes as a character
has their hand chopped
off. However it is still a
family film for a lot of
ages.
Target audience
Age- 8+ this film,
doesn’t have as graphic
scenes as the previous
one therefore it is
suitable for younger
audiences and it is a
family film.
1 2 3
4. Tv
Target audience
Age- 15+ since it is made
for older people who have
seen all of the star wars
movies and maybe for
people who have read
some of the books. It is
also made for the more
massive fans rather than
casual fans.
Target audience
Age 8+ since this is
a kids show for
younger people,
however a lot of
people who grew
up with star wars
may want to watch
it as well because
it’s Star Wars.
Target audience
Age- 8+
This is a kids show
however, a lot of older
people might want to
watch it because it is a
clear story which gives
them extra information
that is not mentioned in
the films.
1 2
3
5. Web and digital
• https://www.lucasfilm.com/
• This would be for teens and adults, 15+ who are interested in reading
the website.
• https://en.wikipedia.org/wiki/Lucasfilm
• This would be teens and adults, 15+ who are interested in learning
about Lucasfilm.
• https://en.wikipedia.org/wiki/Lucasfilm_Animation
• This would be teens and adults, 15+ who are interested in learning
about Lucasfilm.
6. Games
Target audience
Age- 15+ because this game has more
violence than games such as Lego Star
Wars, it is also more complicated to
play than the Lego Star Wars games.
Target audience
Age- 14-20 since
this game can be
played online and it
is around this age
that people play
online with their
friends.
Target audience
Age- 14-20 since this game
can be played online and it is
around this age that people
play online with their friends.
1
2
3
7. Audio
Target audience
Age- 20+ since this is more for
the people who grew up
watching Star Wars who are
interested in other stories not
mentioned in the films.
Target audience
Age- 20+ since this is more for
the older audiences who
grew up watching Star Wars
and are interested in learning
about other stories not
featured in the Star Wars
saga.
Target audience
Age- 20+ since this is for the fans who
grew up on Star Wars and are interested
in hearing about other Star Wars stories
not featured in the films.
1
2
3