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LOOPS & LUDOLOGY
         Why great game design is all about the loop




© Ben Gonshaw 2011
LOOPS & LUDOLOGY
         Why great game design is all about the loop


      GAME:
      A competitive activity involving skill, chance,
      or endurance played according to a set of rules.

© Ben Gonshaw 2011
LOOPS & LUDOLOGY
         Why great game design is all about the loop
         &
         What the evolution of game design can tell us



© Ben Gonshaw 2011
It started with a loop

        Videogames started with a              Press
        simple Feedback loop.                 Button



                                     Game
                                                       Character
                                     World
                                                        moves
                                    Updates




© Ben Gonshaw 2011
Spacewar
   It started with a loop       1962




        I FEEL GREAT BECAUSE:
        IT’S INSTANTLY
        RESPONSIVE TO ME

                                Tennis for Two
                                1958




© Ben Gonshaw 2011
Press
                               Button




                     Bullets             Ship
                      Drop              Responds




© Ben Gonshaw 2011
Press
                                          Button




                                Bullets             Ship
                                 Drop              Responds
    I FEEL GREAT BECAUSE:
        I’M BEING CHALLENGED,
        BUT I’M WINNING
© Ben Gonshaw 2011
Press
                                          Button




                                Bullets             Ship
                                 Drop              Responds
    I FEEL GREAT BECAUSE:
        I’M BEING CHALLENGED,
        BUT I’M WINNING
© Ben Gonshaw 2011
Press
                               Direction


                        Kill
                      Enemies
                     Bullets
                      Drop
                                            Ship
                                           Moves




© Ben Gonshaw 2011
Kill
                               Enemies




                       Kill                Kill
                     Enemies             Enemies




© Ben Gonshaw 2011
Enemies
                       Kill
                                 Get
                     Enemies
                                Harder




© Ben Gonshaw 2011
I FEEL BAD BECAUSE:
                     MY FAILURE IS AN
                     INEVITABILITY



© Ben Gonshaw 2011
A loop within a loop

        Ramping the player’s abilities
        as well as the enemies’ is
                                                   Collect
        psychologically powerful.          Kill
                                                   Power-
                                         Enemies
                                                    Ups




© Ben Gonshaw 2011
Rank Up!

        Power-Ups increase the
        player’s strength
        I FEEL GREAT BECAUSE:
        I CAN CRUSH PREVIOUSLY
        TOUGH OPPONENTS
        EASILY



© Ben Gonshaw 2011
Loopin’ makes me feel good

        The key to that payoff lies in               Kill
        the interplay between the                  Enemies
        player ranking up and the
        enemies becoming harder.
                                          Game               Collect
                                         Becomes             Power-
                                          Harder              Ups



© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Loopin’ makes me feel good
30



25



20



15

                                                                                                                       Difficulty

10



 5



 0
      0    15   30   45   60   75   90   105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465
     Seconds

© Ben Gonshaw 2011
Get there faster

        Games then added a further                  Kill
        layer – a meta-game on top of             Enemies         COMBO
        the core mechanics.

        Combos = Accelerated Progress                       Collect
                                         Game
                                        Becomes             Power-
                                         Harder              Ups



© Ben Gonshaw 2011
Get there faster

        I FEEL GREAT BECAUSE:
        I’VE REVEALED THE HIDDEN
        I’M SKILLED ENOUGH TO USE IT
        I FEEL LIKE I’M BEATING THE SYSTEM




© Ben Gonshaw 2011
It started with a loop

        It turns out that feedback   Moment to Moment
        loops are the fundamental    Control Feedback Loop
        driver at many levels of
                                     Hitting Targets
        game design.
                                     Game Progression Loop

                                     Reward & Reinforcement
                                     Enticement Loop

© Ben Gonshaw 2011
It started with a loop

                                       Press
                                      Button



                             Game
                                               Character
                             World
                                                moves
                            Updates




© Ben Gonshaw 2011
The User is Intelligent
                                                 Press
                                                Button

        The Player makes decisions
        about what to do.
                                      Player              Character
                                     Decision              moves



                                                 Game
                                                 World
                                                Updates



© Ben Gonshaw 2011
The Loop is Intelligent
                                                     Press
                                                    Button

        The Player makes decisions
                                      Player                      Character
                                     Decision                      moves
        So does the AI.


                                           Game
                                                               AI
                                           World
                                                             Decision
                                          Updates



© Ben Gonshaw 2011
The Loop is Goal Driven
                                                     Press
                                                    Button


                                      Player                      Character
        The decision is only about   Decision                      moves
        how to reach the goal in a
        satisfying way.

                                           Game
                                                               AI
                                           World
                                                             Decision
                                          Updates



© Ben Gonshaw 2011
The Loop is Goal Driven
                                                                  Press
                                                                 Button


                                                   Player                      Character
        The decision is only about                Decision                      moves
        how to reach the goal in a
        satisfying way.

        Quickest / Highest Scoring / Most Lives         Game
                                                                            AI
                                                        World
                                                                          Decision
                                                       Updates



© Ben Gonshaw 2011
The Loop is Intelligent
                                                 Press
                                                Button

        The rewards reinforce
        successful behaviours.    Player                      Character
                                 Decision
                                            REWARD             moves

        • Earning points
        • Visual excitement
        • Ranking Up                   Game
                                                           AI
                                       World
                                                         Decision
                                      Updates



© Ben Gonshaw 2011
The Loop is Intelligent
                                                       Press
                                                      Button

        The rewards make it more
        pleasurable to perform the      Player                      Character

        tasks required.
                                       Decision
                                                  REWARD             moves



        I FEEL GREAT BECAUSE:
        REWARDS ARE USEFUL                   Game
                                                                 AI
                                             World
        REWARDS = EASIER PROGRESSION        Updates
                                                               Decision



© Ben Gonshaw 2011
LOOPS & LUDOLOGY
         Making a great reward




© Ben Gonshaw 2011
Transparent

        Progress towards gaining primary
        rewards should be clear.




© Ben Gonshaw 2011
Meaningful

        If the reward has a purpose it
        becomes powerful.

        A pat on the back is nice, but if it
        makes my life easier then it’s truly
        appreciated.



© Ben Gonshaw 2011
Layered

        Additional reward tiers bring
        richness to the system.

        It can be advantageous to have the
        progress towards these lower
        tiers more opaque.



© Ben Gonshaw 2011
Layered

        Skinner’s operant conditioning
        shows how simple it is to create
        compulsive behaviours.




© Ben Gonshaw 2011
Balanced
   Externally

        The rewards have to be built
        into the overall system so
        that it is not unbalanced when
        they are won.




© Ben Gonshaw 2011
Balanced
   Internally

        The rewards have to be
        equitable, giving no great
        advantage for one over another.




© Ben Gonshaw 2011
What is our Loop?




© Ben Gonshaw 2011
A Game Loop/
                                      Press
                                     Button



                      Player                        Character
                     Decision                        moves
                                REWARD


                            Game
                                                AI
                            World
                                              Decision
                           Updates
© Ben Gonshaw 2011
What is our loop?
                                     Consumer
                                     Behaviour



                      Player                           Character
                     Decision                           moves
                                REWARD


                            Game
                                                   AI
                            World
                                                 Decision
                           Updates
© Ben Gonshaw 2011
What is our loop?
                                     Consumer
                                     Behaviour



                      Player                           Real world
                     Decision                           Results
                                REWARD


                            Game
                                                   AI
                            World
                                                 Decision
                           Updates
© Ben Gonshaw 2011
What is our loop?
                                     Consumer
                                     Behaviour



                      Player                           Real world
                     Decision                           Results
                                REWARD


                            Game                  Agency
                            World                Business
                           Updates                 Rules
© Ben Gonshaw 2011
What is our loop?
                                       Consumer
                                       Behaviour



                      Player                             Real world
                     Decision                             Results
                                 REWARD

                          *Web
                          *Mobile                   Agency
                          *Real life               Business
                                                     Rules
                           Affected
© Ben Gonshaw 2011
What is our loop?
                                        Consumer
                                        Behaviour



                     Consumer                             Real world
                      Decision                             Results
                                  REWARD

                           *Web
                           *Mobile                   Agency
                           *Real life               Business
                                                      Rules
                            Affected
© Ben Gonshaw 2011
How the pros did it...




© Ben Gonshaw 2011
The                  loop

        There’s a clear consumer goal:
        Get from A to B.




© Ben Gonshaw 2011
The                  loop

        There’s a simple thing to answer:
        How do I get there...




© Ben Gonshaw 2011
The                  loop

        This was the space invaders loop.              Press
                                                      Button




                                             Game
                                                               Character
                                             World
                                                                moves
                                            Updates




© Ben Gonshaw 2011
The               loop

                                      Visit
                                     Location




                            Become              Check-In
                            Mayor               Increases




© Ben Gonshaw 2011
The                     loop

        Clear Progress to the Goal


        2 more check-ins this week to be Mayor




© Ben Gonshaw 2011
The                     loop

        Transparent, REAL WORLD reward


        2 more check-ins this week to be Mayor


        Mayor gets free Coffee


© Ben Gonshaw 2011
The                     loop

        Transparent, REAL WORLD reward


        You are the Mayor of Mr. Coffee


        YOU get free Coffee


© Ben Gonshaw 2011
The                   loop
                                        Consumer
                                        Behaviour



                     Consumer                             Real world
                      Decision                             Results
                                  REWARD

                           *Web
                           *Mobile                   Agency
                           *Real life               Business
                                                      Rules
                            Affected
© Ben Gonshaw 2011
The                  loop
                                       Walk to
                                      work via
                                      Mr. Coffee

   Goal:              Find
   Get to work       Coffee                              Check In to
                      with                               Mr. Coffee
   With a Coffee       42     Free coffee


                                                   Check in
                         Mayor of                     =
                         Mr. Coffee                 Mayor
                         Updates                      =
                                                   Reward
© Ben Gonshaw 2011
THANK YOU




© Ben Gonshaw 2011

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Loops & Ludology

  • 1. LOOPS & LUDOLOGY Why great game design is all about the loop © Ben Gonshaw 2011
  • 2. LOOPS & LUDOLOGY Why great game design is all about the loop GAME: A competitive activity involving skill, chance, or endurance played according to a set of rules. © Ben Gonshaw 2011
  • 3. LOOPS & LUDOLOGY Why great game design is all about the loop & What the evolution of game design can tell us © Ben Gonshaw 2011
  • 4. It started with a loop Videogames started with a Press simple Feedback loop. Button Game Character World moves Updates © Ben Gonshaw 2011
  • 5. Spacewar It started with a loop 1962 I FEEL GREAT BECAUSE: IT’S INSTANTLY RESPONSIVE TO ME Tennis for Two 1958 © Ben Gonshaw 2011
  • 6. Press Button Bullets Ship Drop Responds © Ben Gonshaw 2011
  • 7. Press Button Bullets Ship Drop Responds I FEEL GREAT BECAUSE: I’M BEING CHALLENGED, BUT I’M WINNING © Ben Gonshaw 2011
  • 8. Press Button Bullets Ship Drop Responds I FEEL GREAT BECAUSE: I’M BEING CHALLENGED, BUT I’M WINNING © Ben Gonshaw 2011
  • 9. Press Direction Kill Enemies Bullets Drop Ship Moves © Ben Gonshaw 2011
  • 10. Kill Enemies Kill Kill Enemies Enemies © Ben Gonshaw 2011
  • 11. Enemies Kill Get Enemies Harder © Ben Gonshaw 2011
  • 12. I FEEL BAD BECAUSE: MY FAILURE IS AN INEVITABILITY © Ben Gonshaw 2011
  • 13. A loop within a loop Ramping the player’s abilities as well as the enemies’ is Collect psychologically powerful. Kill Power- Enemies Ups © Ben Gonshaw 2011
  • 14. Rank Up! Power-Ups increase the player’s strength I FEEL GREAT BECAUSE: I CAN CRUSH PREVIOUSLY TOUGH OPPONENTS EASILY © Ben Gonshaw 2011
  • 15. Loopin’ makes me feel good The key to that payoff lies in Kill the interplay between the Enemies player ranking up and the enemies becoming harder. Game Collect Becomes Power- Harder Ups © Ben Gonshaw 2011
  • 16. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 17. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 18. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 19. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 20. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 21. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 22. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 23. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 24. Loopin’ makes me feel good 30 25 20 15 Difficulty 10 5 0 0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465 Seconds © Ben Gonshaw 2011
  • 25. Get there faster Games then added a further Kill layer – a meta-game on top of Enemies COMBO the core mechanics. Combos = Accelerated Progress Collect Game Becomes Power- Harder Ups © Ben Gonshaw 2011
  • 26. Get there faster I FEEL GREAT BECAUSE: I’VE REVEALED THE HIDDEN I’M SKILLED ENOUGH TO USE IT I FEEL LIKE I’M BEATING THE SYSTEM © Ben Gonshaw 2011
  • 27. It started with a loop It turns out that feedback Moment to Moment loops are the fundamental Control Feedback Loop driver at many levels of Hitting Targets game design. Game Progression Loop Reward & Reinforcement Enticement Loop © Ben Gonshaw 2011
  • 28. It started with a loop Press Button Game Character World moves Updates © Ben Gonshaw 2011
  • 29. The User is Intelligent Press Button The Player makes decisions about what to do. Player Character Decision moves Game World Updates © Ben Gonshaw 2011
  • 30. The Loop is Intelligent Press Button The Player makes decisions Player Character Decision moves So does the AI. Game AI World Decision Updates © Ben Gonshaw 2011
  • 31. The Loop is Goal Driven Press Button Player Character The decision is only about Decision moves how to reach the goal in a satisfying way. Game AI World Decision Updates © Ben Gonshaw 2011
  • 32. The Loop is Goal Driven Press Button Player Character The decision is only about Decision moves how to reach the goal in a satisfying way. Quickest / Highest Scoring / Most Lives Game AI World Decision Updates © Ben Gonshaw 2011
  • 33. The Loop is Intelligent Press Button The rewards reinforce successful behaviours. Player Character Decision REWARD moves • Earning points • Visual excitement • Ranking Up Game AI World Decision Updates © Ben Gonshaw 2011
  • 34. The Loop is Intelligent Press Button The rewards make it more pleasurable to perform the Player Character tasks required. Decision REWARD moves I FEEL GREAT BECAUSE: REWARDS ARE USEFUL Game AI World REWARDS = EASIER PROGRESSION Updates Decision © Ben Gonshaw 2011
  • 35. LOOPS & LUDOLOGY Making a great reward © Ben Gonshaw 2011
  • 36. Transparent Progress towards gaining primary rewards should be clear. © Ben Gonshaw 2011
  • 37. Meaningful If the reward has a purpose it becomes powerful. A pat on the back is nice, but if it makes my life easier then it’s truly appreciated. © Ben Gonshaw 2011
  • 38. Layered Additional reward tiers bring richness to the system. It can be advantageous to have the progress towards these lower tiers more opaque. © Ben Gonshaw 2011
  • 39. Layered Skinner’s operant conditioning shows how simple it is to create compulsive behaviours. © Ben Gonshaw 2011
  • 40. Balanced Externally The rewards have to be built into the overall system so that it is not unbalanced when they are won. © Ben Gonshaw 2011
  • 41. Balanced Internally The rewards have to be equitable, giving no great advantage for one over another. © Ben Gonshaw 2011
  • 42. What is our Loop? © Ben Gonshaw 2011
  • 43. A Game Loop/ Press Button Player Character Decision moves REWARD Game AI World Decision Updates © Ben Gonshaw 2011
  • 44. What is our loop? Consumer Behaviour Player Character Decision moves REWARD Game AI World Decision Updates © Ben Gonshaw 2011
  • 45. What is our loop? Consumer Behaviour Player Real world Decision Results REWARD Game AI World Decision Updates © Ben Gonshaw 2011
  • 46. What is our loop? Consumer Behaviour Player Real world Decision Results REWARD Game Agency World Business Updates Rules © Ben Gonshaw 2011
  • 47. What is our loop? Consumer Behaviour Player Real world Decision Results REWARD *Web *Mobile Agency *Real life Business Rules Affected © Ben Gonshaw 2011
  • 48. What is our loop? Consumer Behaviour Consumer Real world Decision Results REWARD *Web *Mobile Agency *Real life Business Rules Affected © Ben Gonshaw 2011
  • 49. How the pros did it... © Ben Gonshaw 2011
  • 50. The loop There’s a clear consumer goal: Get from A to B. © Ben Gonshaw 2011
  • 51. The loop There’s a simple thing to answer: How do I get there... © Ben Gonshaw 2011
  • 52. The loop This was the space invaders loop. Press Button Game Character World moves Updates © Ben Gonshaw 2011
  • 53. The loop Visit Location Become Check-In Mayor Increases © Ben Gonshaw 2011
  • 54. The loop Clear Progress to the Goal 2 more check-ins this week to be Mayor © Ben Gonshaw 2011
  • 55. The loop Transparent, REAL WORLD reward 2 more check-ins this week to be Mayor Mayor gets free Coffee © Ben Gonshaw 2011
  • 56. The loop Transparent, REAL WORLD reward You are the Mayor of Mr. Coffee YOU get free Coffee © Ben Gonshaw 2011
  • 57. The loop Consumer Behaviour Consumer Real world Decision Results REWARD *Web *Mobile Agency *Real life Business Rules Affected © Ben Gonshaw 2011
  • 58. The loop Walk to work via Mr. Coffee Goal: Find Get to work Coffee Check In to with Mr. Coffee With a Coffee 42 Free coffee Check in Mayor of = Mr. Coffee Mayor Updates = Reward © Ben Gonshaw 2011
  • 59. THANK YOU © Ben Gonshaw 2011