This document provides an overview and introduction to using Balsamiq Mockups software for wireframing. It describes wireframing as a process to visualize screen layouts early in the software development process. Balsamiq is presented as an effective wireframing tool that allows for rapid prototyping and collaboration. The document reviews how to install Balsamiq, its key interface elements, and provides an overview of the different types of UI elements available in its library.
This document provides an overview and tutorial of the Logo programming language, including:
- A brief history of Logo's development in the 1960s for teaching children programming using a "turtle" object.
- An explanation of basic Logo commands like fd, bk, rt, lt for moving and turning the turtle to draw shapes on screen.
- An introduction to variables in Logo using the make command to assign values, and using : before a variable name to evaluate its value.
- Examples of arithmetic operations in Logo like addition, subtraction, and using print to output results.
This document introduces Berkeley Logo, a version of the Logo programming language. It describes the basic Berkeley Logo interface and provides instructions for writing simple procedures, running procedures, stepping through procedures, tracing procedure calls, and halting procedures. The author is TJ Leone, owner of Leone Learning Systems, Inc., an educational tutoring and software company.
The document discusses various concepts related to designing programs, including:
1. Programs must be carefully designed before being written, using tools like pseudocode and flowcharts to model the program's logic and steps.
2. Designing a program involves understanding the task and determining the steps needed to perform it.
3. Programs involve input, processing data according to the program's logic, and producing output. Key concepts like variables, data types, and flow control are used to perform these functions.
The document provides information about the Processing programming environment. It describes the toolbar buttons that allow running, stopping, creating, opening, saving and exporting sketches. It also discusses creating graphical elements like setting the frame size and background color. Various shape drawing commands are outlined, including point, line, triangle, rect, quad, ellipse. It explains how to declare and assign variables of different data types.
Qalcwise Introduction to Designer v20160215qalcwise
This document provides instructions for creating a basic travel request application (APP) in Qalcwise. It describes placing spreadsheet and data entry sections on the design canvas. Formulas are used to make cells editable, add dropdowns and date pickers, and conditionally show/hide sections. The tutorial APP allows requesting travel purpose, dates, customer details, and advance payment. It demonstrates core Qalcwise APP design features like formulas, responsive design, and conditional formatting.
This document provides an overview and introduction to using Balsamiq Mockups software for wireframing. It describes wireframing as a process to visualize screen layouts early in the software development process. Balsamiq is presented as an effective wireframing tool that allows for rapid prototyping and collaboration. The document reviews how to install Balsamiq, its key interface elements, and provides an overview of the different types of UI elements available in its library.
This document provides an overview and tutorial of the Logo programming language, including:
- A brief history of Logo's development in the 1960s for teaching children programming using a "turtle" object.
- An explanation of basic Logo commands like fd, bk, rt, lt for moving and turning the turtle to draw shapes on screen.
- An introduction to variables in Logo using the make command to assign values, and using : before a variable name to evaluate its value.
- Examples of arithmetic operations in Logo like addition, subtraction, and using print to output results.
This document introduces Berkeley Logo, a version of the Logo programming language. It describes the basic Berkeley Logo interface and provides instructions for writing simple procedures, running procedures, stepping through procedures, tracing procedure calls, and halting procedures. The author is TJ Leone, owner of Leone Learning Systems, Inc., an educational tutoring and software company.
The document discusses various concepts related to designing programs, including:
1. Programs must be carefully designed before being written, using tools like pseudocode and flowcharts to model the program's logic and steps.
2. Designing a program involves understanding the task and determining the steps needed to perform it.
3. Programs involve input, processing data according to the program's logic, and producing output. Key concepts like variables, data types, and flow control are used to perform these functions.
The document provides information about the Processing programming environment. It describes the toolbar buttons that allow running, stopping, creating, opening, saving and exporting sketches. It also discusses creating graphical elements like setting the frame size and background color. Various shape drawing commands are outlined, including point, line, triangle, rect, quad, ellipse. It explains how to declare and assign variables of different data types.
Qalcwise Introduction to Designer v20160215qalcwise
This document provides instructions for creating a basic travel request application (APP) in Qalcwise. It describes placing spreadsheet and data entry sections on the design canvas. Formulas are used to make cells editable, add dropdowns and date pickers, and conditionally show/hide sections. The tutorial APP allows requesting travel purpose, dates, customer details, and advance payment. It demonstrates core Qalcwise APP design features like formulas, responsive design, and conditional formatting.
The document describes creating a LOGO program to simplify drawing shapes. It discusses what LOGO is, body syntonic reasoning, and the challenges of drawing shapes using LOGO's default methods. The author then outlines their process of creating a program that allows a user to draw shapes faster by entering a simple command followed by the shape name and size. They tested drawing times and found their program reduced the average time to draw a shape from twelve seconds to one second.
This document provides an introduction to C programming, including:
- A brief history of C and its advantages/disadvantages.
- An explanation of a simple "Hello World" program to demonstrate basic C syntax.
- Guidance on coding style best practices like indentation, spacing, and commenting code to improve readability and understanding.
The document provides instructions for using the cofaso software, including descriptions of the main window, menus, icons, and functions for designing electrical control systems and schematics. It outlines how to start the software locally or via the internet, navigate the interface, and access tools for creating, editing, and managing projects, pages, symbols, and other program elements.
This document is the first lesson of a C++ tutorial, providing an introduction to setting up a C++ compiler and environment, the basic structure of a C++ program, and some key elements like comments, headers, namespaces, functions, and input/output. It includes a simple "Hello World" program as an example to demonstrate these concepts. The tutorial is intended for both beginners and experienced programmers looking to learn or expand their skills in C++.
Pseudocode is a detailed description of an algorithm or program expressed in plain language rather than a programming language. It allows programmers to design programs at a high level before writing code. The document provides examples of pseudocode for control structures like conditionals and loops, and calculating sales tax and weekly wages. It also defines flowcharts as diagrams that show the sequence of operations to solve a problem and lists common flowchart symbols like rectangles, diamonds, and circles. Guidelines are given for drawing flowcharts and examples are provided of flowcharts to find the largest of three numbers and sum the first 50 natural numbers.
Efficiency and speed are key when navigating through the complexities of business management software like Odoo 16. In today's fast-paced world, mastering the art of quick shortcuts can significantly enhance your productivity and streamline your workflow.
What every C++ programmer should know about modern compilers (w/ comments, AC...Sławomir Zborowski
This document discusses compilers and their capabilities. It notes that compilers support multiple languages as inputs and targets, can perform many optimizations, and include tools to help developers write better code. Modern compilers are highly customizable and include sanitizers to detect bugs and undefined behavior at runtime. The document emphasizes that compilers are complex programs that can outperform attempts by developers to manually optimize code.
This document provides an introduction to the Small Basic programming language environment and teaches the basics of programming through examples. It discusses that Small Basic was created to make programming easy for beginners. It then describes the Small Basic programming environment user interface and walks through a first "Hello World" program. It explains how the program works by breaking it down into statements and objects. The document continues by having the reader modify the program to print in yellow and introduces the concept of variables by having the user input their name and printing it back.
This document provides an introduction to the Small Basic programming language environment and teaches the basics of programming through examples. It discusses that Small Basic was created to make programming easy for beginners. It then describes the Small Basic programming environment and walks through a first "Hello World" program. It explains how the program works by breaking it down into statements and objects. The document introduces variables by having a program ask the user's name and store it in a variable to personalize the output. It teaches how variables allow storing values that can be reused and changed in a program.
Lsmw (Legacy System Migration Workbench)Leila Morteza
This document provides instructions for using SAP's Legacy System Migration Workbench (LSMW) tool to migrate legacy vendor master data into SAP. It outlines the 15 steps to create an LSMW project and upload vendor records, including recording transactions, mapping fields, uploading a data file, reading and converting the data, and running a batch input session to complete the migration. The instructions are accompanied by screenshots to illustrate each step in the process.
This document provides an overview of for loops in Python programming. It discusses the anatomy of a for loop, using ranges to repeat code a set number of times, nested loops, the break statement, and examples of for loops in games and quizzes. It also provides background on the creator of Python programming language, Guido van Rossum, and discusses theories about the digital nature of the universe. Useful videos and additional reading links are included at the end.
The document outlines a course on problem solving with computers that covers topics like control structures, functions, pointers, object-oriented programming, inheritance, and managing console I/O operations across 5 modules taught over a period of 30 contact hours from April 13th to May 1st, with tests, assignments, and a final exam comprising the total course assessment of 60 marks plus a final exam worth 40 additional marks.
The document outlines a course on problem solving with computers that covers topics like control structures, functions, pointers, object-oriented programming, inheritance, and managing console I/O operations across 5 modules taught over a period of 30 contact hours from April 13th to May 1st, with tests, assignments, and a final exam comprising the assessment. It discusses different programming constructs like sequences, selections, loops, and decisions that form the basis of writing computer programs to solve problems. The document also provides examples of code snippets to demonstrate printing output, taking user input, and performing basic arithmetic operations like addition in C++.
Visual Studio, Eclipse, and NetBeans are three popular IDEs. Visual Studio features include automatic indentation, side-by-side editing, IntelliSense, debugging tools, and reusable code snippets. Eclipse features include file encoding settings, automatic saving, type filters, launch configurations, and code formatting options. NetBeans provides a full-featured Java EE environment out of the box and strong support for HTML5, JavaScript, and CSS development.
This document is the first lesson of a C++ programming tutorial. It introduces the basics of C++, including how to set up a compiler, the structure of a basic C++ program with a main function, and how to use header files, namespaces, functions like cout and cin, and comments. The example program provided prints "Hello World" and uses cout to output text and cin.get() to pause the window until a key is pressed. Comments are explained as a way to describe code without the compiler treating it as executable statements.
This document is the first lesson of a C++ programming tutorial. It introduces the basics of C++, including how to set up a compiler, the structure of a basic C++ program with a main function, and how to use header files, namespaces, functions like cout and cin, and comments. The example program provided prints "Hello World" and uses cout to output text and cin.get() to pause the window until a key is pressed. Comments are explained as a way to add explanatory text to programs without affecting the code.
This document provides a quick start guide for using CourseLab, an e-learning authoring system. It summarizes how to start CourseLab, create a new course using the module wizard, and understand the anatomy of a course including the default screen, use of slides and master pages. It also outlines how to add text, graphics, questions and use actions within CourseLab modules. The guide is intended to help new users understand the basic features and functionality of CourseLab for creating interactive e-learning content.
The document discusses RoamerWorld, a programming environment that allows users to control the movement of a virtual robot named Roamer. It describes the 16 built-in activities focused on routes and journeys that progressively teach programming concepts like position, direction, loops and procedures. It provides details on how to use the RoamerWorld interface and programming tools to design patterns and programs for Roamer to follow. Examples are given of programming sequences to draw basic shapes and create more complex patterns using procedures.
This document introduces Microsoft Small Basic, a simple programming language designed for beginners. It discusses the Small Basic environment and how to write basic programs. The first program shows how to display "Hello World" by using the TextWindow object. Subsequent programs demonstrate how to get user input, store values in variables, perform math operations, add colors, and use conditional statements to change the output based on the time of day. The goal is to explain programming concepts in a simple, approachable way for new programmers.
This document provides an overview of database management systems (DBMS). It discusses DBMS architecture, data models including entity-relationship and relational models, data schemas, data independence, and the entity-relationship model. It also covers relational data modeling, Codd's 12 rules for relational databases, and mapping from entity-relationship diagrams to relational schemas. The intended audience is computer science graduates and prerequisites include basic computer concepts.
This document provides an introduction to data structures and algorithms. It discusses how data structures store data efficiently and how they are used in enterprise applications. The target audience is computer science graduates and software professionals looking to learn about data structures and algorithms. Basic prerequisites include understanding C programming, text editors, and executing programs. The document outlines different sections to be covered, including basics of data structures and algorithms, asymptotic analysis, common algorithms like greedy, divide and conquer, and dynamic programming, and specific data structures like arrays.
The document describes creating a LOGO program to simplify drawing shapes. It discusses what LOGO is, body syntonic reasoning, and the challenges of drawing shapes using LOGO's default methods. The author then outlines their process of creating a program that allows a user to draw shapes faster by entering a simple command followed by the shape name and size. They tested drawing times and found their program reduced the average time to draw a shape from twelve seconds to one second.
This document provides an introduction to C programming, including:
- A brief history of C and its advantages/disadvantages.
- An explanation of a simple "Hello World" program to demonstrate basic C syntax.
- Guidance on coding style best practices like indentation, spacing, and commenting code to improve readability and understanding.
The document provides instructions for using the cofaso software, including descriptions of the main window, menus, icons, and functions for designing electrical control systems and schematics. It outlines how to start the software locally or via the internet, navigate the interface, and access tools for creating, editing, and managing projects, pages, symbols, and other program elements.
This document is the first lesson of a C++ tutorial, providing an introduction to setting up a C++ compiler and environment, the basic structure of a C++ program, and some key elements like comments, headers, namespaces, functions, and input/output. It includes a simple "Hello World" program as an example to demonstrate these concepts. The tutorial is intended for both beginners and experienced programmers looking to learn or expand their skills in C++.
Pseudocode is a detailed description of an algorithm or program expressed in plain language rather than a programming language. It allows programmers to design programs at a high level before writing code. The document provides examples of pseudocode for control structures like conditionals and loops, and calculating sales tax and weekly wages. It also defines flowcharts as diagrams that show the sequence of operations to solve a problem and lists common flowchart symbols like rectangles, diamonds, and circles. Guidelines are given for drawing flowcharts and examples are provided of flowcharts to find the largest of three numbers and sum the first 50 natural numbers.
Efficiency and speed are key when navigating through the complexities of business management software like Odoo 16. In today's fast-paced world, mastering the art of quick shortcuts can significantly enhance your productivity and streamline your workflow.
What every C++ programmer should know about modern compilers (w/ comments, AC...Sławomir Zborowski
This document discusses compilers and their capabilities. It notes that compilers support multiple languages as inputs and targets, can perform many optimizations, and include tools to help developers write better code. Modern compilers are highly customizable and include sanitizers to detect bugs and undefined behavior at runtime. The document emphasizes that compilers are complex programs that can outperform attempts by developers to manually optimize code.
This document provides an introduction to the Small Basic programming language environment and teaches the basics of programming through examples. It discusses that Small Basic was created to make programming easy for beginners. It then describes the Small Basic programming environment user interface and walks through a first "Hello World" program. It explains how the program works by breaking it down into statements and objects. The document continues by having the reader modify the program to print in yellow and introduces the concept of variables by having the user input their name and printing it back.
This document provides an introduction to the Small Basic programming language environment and teaches the basics of programming through examples. It discusses that Small Basic was created to make programming easy for beginners. It then describes the Small Basic programming environment and walks through a first "Hello World" program. It explains how the program works by breaking it down into statements and objects. The document introduces variables by having a program ask the user's name and store it in a variable to personalize the output. It teaches how variables allow storing values that can be reused and changed in a program.
Lsmw (Legacy System Migration Workbench)Leila Morteza
This document provides instructions for using SAP's Legacy System Migration Workbench (LSMW) tool to migrate legacy vendor master data into SAP. It outlines the 15 steps to create an LSMW project and upload vendor records, including recording transactions, mapping fields, uploading a data file, reading and converting the data, and running a batch input session to complete the migration. The instructions are accompanied by screenshots to illustrate each step in the process.
This document provides an overview of for loops in Python programming. It discusses the anatomy of a for loop, using ranges to repeat code a set number of times, nested loops, the break statement, and examples of for loops in games and quizzes. It also provides background on the creator of Python programming language, Guido van Rossum, and discusses theories about the digital nature of the universe. Useful videos and additional reading links are included at the end.
The document outlines a course on problem solving with computers that covers topics like control structures, functions, pointers, object-oriented programming, inheritance, and managing console I/O operations across 5 modules taught over a period of 30 contact hours from April 13th to May 1st, with tests, assignments, and a final exam comprising the total course assessment of 60 marks plus a final exam worth 40 additional marks.
The document outlines a course on problem solving with computers that covers topics like control structures, functions, pointers, object-oriented programming, inheritance, and managing console I/O operations across 5 modules taught over a period of 30 contact hours from April 13th to May 1st, with tests, assignments, and a final exam comprising the assessment. It discusses different programming constructs like sequences, selections, loops, and decisions that form the basis of writing computer programs to solve problems. The document also provides examples of code snippets to demonstrate printing output, taking user input, and performing basic arithmetic operations like addition in C++.
Visual Studio, Eclipse, and NetBeans are three popular IDEs. Visual Studio features include automatic indentation, side-by-side editing, IntelliSense, debugging tools, and reusable code snippets. Eclipse features include file encoding settings, automatic saving, type filters, launch configurations, and code formatting options. NetBeans provides a full-featured Java EE environment out of the box and strong support for HTML5, JavaScript, and CSS development.
This document is the first lesson of a C++ programming tutorial. It introduces the basics of C++, including how to set up a compiler, the structure of a basic C++ program with a main function, and how to use header files, namespaces, functions like cout and cin, and comments. The example program provided prints "Hello World" and uses cout to output text and cin.get() to pause the window until a key is pressed. Comments are explained as a way to describe code without the compiler treating it as executable statements.
This document is the first lesson of a C++ programming tutorial. It introduces the basics of C++, including how to set up a compiler, the structure of a basic C++ program with a main function, and how to use header files, namespaces, functions like cout and cin, and comments. The example program provided prints "Hello World" and uses cout to output text and cin.get() to pause the window until a key is pressed. Comments are explained as a way to add explanatory text to programs without affecting the code.
This document provides a quick start guide for using CourseLab, an e-learning authoring system. It summarizes how to start CourseLab, create a new course using the module wizard, and understand the anatomy of a course including the default screen, use of slides and master pages. It also outlines how to add text, graphics, questions and use actions within CourseLab modules. The guide is intended to help new users understand the basic features and functionality of CourseLab for creating interactive e-learning content.
The document discusses RoamerWorld, a programming environment that allows users to control the movement of a virtual robot named Roamer. It describes the 16 built-in activities focused on routes and journeys that progressively teach programming concepts like position, direction, loops and procedures. It provides details on how to use the RoamerWorld interface and programming tools to design patterns and programs for Roamer to follow. Examples are given of programming sequences to draw basic shapes and create more complex patterns using procedures.
This document introduces Microsoft Small Basic, a simple programming language designed for beginners. It discusses the Small Basic environment and how to write basic programs. The first program shows how to display "Hello World" by using the TextWindow object. Subsequent programs demonstrate how to get user input, store values in variables, perform math operations, add colors, and use conditional statements to change the output based on the time of day. The goal is to explain programming concepts in a simple, approachable way for new programmers.
This document provides an overview of database management systems (DBMS). It discusses DBMS architecture, data models including entity-relationship and relational models, data schemas, data independence, and the entity-relationship model. It also covers relational data modeling, Codd's 12 rules for relational databases, and mapping from entity-relationship diagrams to relational schemas. The intended audience is computer science graduates and prerequisites include basic computer concepts.
This document provides an introduction to data structures and algorithms. It discusses how data structures store data efficiently and how they are used in enterprise applications. The target audience is computer science graduates and software professionals looking to learn about data structures and algorithms. Basic prerequisites include understanding C programming, text editors, and executing programs. The document outlines different sections to be covered, including basics of data structures and algorithms, asymptotic analysis, common algorithms like greedy, divide and conquer, and dynamic programming, and specific data structures like arrays.
This document provides an overview of wireless communication. It discusses key topics such as features of wireless communication including transmission distance and applications. It also outlines some advantages of wireless communication such as mobility and lack of need for wires. Finally, it introduces various terms used in mobile telephony and multiple access techniques including FDMA, TDMA, CDMA and more that allow multiple users to access the network simultaneously.
This document provides an overview of cryptography. It begins by explaining the origins of cryptography in ancient civilizations and how it has evolved over time. It then discusses the components of a cryptosystem, including plaintext, encryption/decryption algorithms and keys. Finally, it outlines different types of cryptosystems and their basic functions in encrypting and decrypting data to provide confidentiality during transmission.
This document provides an overview of cosmology and summarizes some of the major discoveries in the field. It introduces concepts like the expanding universe, Hubble's law, and the Big Bang theory. It also explains cosmological phenomena such as the cosmic microwave background radiation and discusses evidence that has helped scientists understand dark matter and dark energy. The tutorial is intended for students and early-career astronomers who want to learn more about cosmological observations and theories.
This document provides an overview of control systems and their analysis. It introduces various modeling methods for control systems including mathematical models using differential equations and transfer functions. It also discusses modeling of mechanical systems, block diagrams, time response analysis, stability analysis and other fundamental control systems concepts. The document contains 17 chapters and is intended to teach readers about analyzing and improving the performance of control systems.
This document provides an overview of computer logical organization. It discusses key concepts such as analog versus digital signals, different number systems including binary, and binary codes. It also covers topics like number system conversions, error detection/correction, and complement arithmetic which are important aspects of computer logical organization. The intended audience is students pursuing computer science degrees. Basic computer knowledge is assumed as a prerequisite.
This document provides an overview of computer fundamentals. It explains that a computer accepts raw data as input, processes it under a set of instructions, and produces output which is saved for future use. It is intended for beginners and advanced learners, covering topics such as hardware, software, operating systems, and how to get the most value from computers. The document also provides information on computer components, memory types, number systems, and how to purchase a computer.
This document provides an overview of compiler design. It describes the different phases of a compiler including lexical analysis, syntax analysis, and code generation. It also outlines the overall architecture of a compiler, discussing the analysis and synthesis phases. The document is intended for students interested in learning the basic principles of compilers.
This document provides an overview of communication technologies and networking. It begins by discussing the history of communication from early speech to the development of the telephone and telecommunication networks. It then outlines how computer networks have revolutionized modern communication. The document will cover the evolution of networks from ARPANET to the Internet, networking hardware and software components, and concepts of global communication. It is designed for readers interested in learning the basic concepts of how networks function.
This document provides an overview of biometrics and biometric systems. It discusses the basic components of a biometric system, including sensors to capture biometric data, a processing unit, a database to store templates, and an output interface. It also outlines the general process a biometric system uses for identification and verification. The document introduces key biometrics concepts and terminology. It describes the evolution of biometrics and some common applications of biometric systems.
BDD focuses on providing a shared process and tools to promote communication between software developers and business analysts. It uses examples written in a readable language to illustrate desired system behaviors. BDD emerged from test-driven development, which uses automated tests to drive development. A key BDD practice is specification by example, which involves collaboratively writing examples to illustrate requirements and then automating these examples as tests.
This document provides an introduction to basic computer concepts. It discusses that a computer receives input, processes it based on instructions, and provides output. It also notes that computers can perform repetitive tasks without error. The document then outlines that it will discuss the parts of a computer and microprocessors that enable efficient and correct task completion. It provides information on intended audience and prerequisites. Finally, it includes copyright information and a table of contents to guide the reader.
This document provides an overview of basic computer science concepts. It discusses the major components of a computer system including hardware, software, input/output devices. It also describes common operating systems like Windows and Unix, as well as network types including local area networks, metropolitan area networks, and wide area networks. The document is designed for students preparing for competitive exams to provide foundational computer science knowledge with no prerequisites.
This document provides an introduction to basic electronic components. It begins by discussing semiconductor physics concepts like quantum numbers, energy bands, and the Pauli exclusion principle. It then covers components like resistors, capacitors, inductors, and transistors. Resistors are discussed in terms of symbols, color coding, circuit connections in series and parallel, and types of resistors. Capacitors are similarly covered regarding symbols, how they work, color coding, capacitive reactance, temperature coefficients, and circuit connections. The document is intended for readers who want preliminary knowledge of basic electronic components.
The document discusses the objectives and fundamentals of auditing. It explains that the main objective of auditing is to ensure the financial reliability of an organization and provide an independent opinion on whether the books of accounts show a true and fair view. It also discusses the three main types of fraud that can be detected through auditing - misappropriation of cash, goods, and manipulation of accounts.
This document provides an overview of artificial neural networks (ANN). It describes ANN as parallel computing devices modeled after the human brain, with the objective of performing computational tasks faster than traditional systems. The document outlines some key concepts of ANN including its basic components like neurons and connections between neurons. It also discusses different types of ANN models and learning methods, including supervised and unsupervised learning. Finally, it notes that ANN can be useful for tasks like pattern recognition, classification, approximation, and data clustering.
This document provides an introduction to the topic of artificial intelligence. It discusses the goals and history of AI, as well as key areas of research like intelligent systems, search algorithms, fuzzy logic systems, natural language processing, and expert systems. The intended audience is students beginning their study of AI who want a broad overview of the field.
This document provides an overview of antennas used in communication systems. It begins by describing the intended audience, which are readers looking to learn about antenna fundamentals, parameters, types, and design considerations. The document then outlines topics that will be covered, including basic antenna terms, parameters, near and far field patterns, radiation patterns, beam width, polarization, and more. It also lists prerequisites of basic electromagnetic wave and communication system concepts. The document aims to explain how to calculate antenna parameters and select an appropriate antenna type for different applications.
This document provides an overview of analog communication techniques. It discusses various modulation techniques used in analog communication systems, including amplitude modulation (AM), double sideband suppressed carrier (DSBSC), single sideband suppressed carrier (SSBSC), and vestigial sideband (VSBSC) modulation. It also covers angle modulation techniques such as frequency modulation (FM) and phase modulation. The document provides mathematical expressions to describe the different modulation techniques and discusses modulators and demodulators used for each type of modulation.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
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Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
2. Logo
i
AbouttheTutorial
Logo is a programming language that is easy to learn. It is used for teaching students and
children how to program a computer. It was developed to process a list of words. A
command is an instruction, which the computer can understand and execute. In principle,
the computer only understands very basic commands, which can then be combined to
form more complicated instructions. Such a sequence of commands is called a computer
program.
Writing computer programs is not easy. There are programs which has millions of
commands. To keep track of such a complicated program, it is very important to approach
the task of writing a program in a structured and well-thought-out manner. This is what
we will learn in this Logo programming course.
Audience
This tutorial is designed for those readers, who seek to understand the basic concepts of
writing programs in Logo programming language and how its different commands function.
Prerequisites
There are no prerequisites for this tutorial, except for a wish to learn how a computer
program works. Having basic computer operating knowledge will be an added advantage
in understanding this tutorial.
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3. Logo
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TableofContents
About the Tutorial ............................................................................................................................................i
Audience...........................................................................................................................................................i
Prerequisites.....................................................................................................................................................i
Copyright and Disclaimer .................................................................................................................................i
Table of Contents ............................................................................................................................................ ii
1. Logo – Introduction...................................................................................................................................1
2. Logo – Turtle.............................................................................................................................................3
Turtle Commands ............................................................................................................................................4
3. Logo – Controlling the Turtle & Pen ..........................................................................................................8
4. Logo – Turtle World ................................................................................................................................10
5. Logo – Variables......................................................................................................................................17
6. Logo – Arithmetic Operations .................................................................................................................19
7. Logo – Repetition....................................................................................................................................21
8. Logo – Randomization.............................................................................................................................23
9. Logo – Procedures...................................................................................................................................25
10. Logo – Recursive Procedures...................................................................................................................29
11. Logo – Decision-Making ..........................................................................................................................30
12. Logo – Strings..........................................................................................................................................33
13. Logo – Color............................................................................................................................................34
4. Logo
3
Logo is a programming language that is very simple and easy to learn. It is used for teaching
students and children how to program a computer.
Why should we learn the Logo language?
Because it is fun, lots of fun.
Enhances the logical sense of the children.
Develops programming skills.
It is real Computer Science.
Logo is a very easy and interesting programming language to learn. It has enough depth to
virtually do anything, which can be done in any other computer programming language.
How to download and install MSW Logo Software?
If Logo Programming Software is not installed on the computer, we can get it for free from
the following link:
www.softronix.com/mswlogo.html
After installation, it puts a Logo icon on the desktop of your computer.
The MSW Logo screen has two parts:
A Drawing window above with a triangle-shaped TURTLE in the center.
1. LOGO – INTRODUCTION
5. Logo
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A Commander window as shown in the following screenshot.
We will write commands in the command line, i.e., the text box at the bottom of the
Commander Window. To execute or run these commands, press Enter or click the Execute
Button. We can also write and run more than one command online at a time.
The command history will appear in the gray box. Click a line in the history to make it jump
to the respective command line, then we can make changes (if required). Once this is done,
press Enter or click the Execute Button.
6. Logo
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The simple Logo Drawing Commands move the Turtle forward and backward and also turn it
right or left. The commands and their abbreviations are given below:
fd – forward
bk – backward
rt – right
lt – left
cs – clearscreen
Either version of these commands can be used. Except the cs command, each of these
commands must be followed by one value called as its argument. The arguments for fd and
bk are units; those of rt and lt are angles that can be any integer. A rotation by 360 is a
complete rotation, therefore a rotation by 375 degrees is the same as 1/15 degrees.
forward 60 or fd 60 means go forward 60 steps
right 90 or rt 90 means right turn 90 degrees
left 90 or lt 90 means left turn 90 degrees
back 60 or bk 60 means go back 60 steps
clearscreen or cs means erase all drawings. This sets the turtle at the center
The graphics window has a coordinate system. The values of the two coordinates (normally
called x and y) at the center are 0, 0. At the northeast corner, they are 250, 250; at the
southeast corner, they are 250, -250. At the southwest corner, they are -250, -250; etc. If
the turtle tries to walk off onto one side of the screen, it wraps around. The right side wraps
to the left side and the top wraps to the bottom.
Many programming systems work on the same kind of two-axis ‘xy’ coordinate plane, which
we work with in Algebra as well.
2. LOGO – TURTLE
7. Logo
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Here, ‘0 0’ is the center, or origin (no comma or parentheses here!). In its centered,
zoom-"normal" state, Logo's drawing screen shows an area of about 150 points up or down
and 300 points right or left from the center.
The turtle can be directed with headings that correspond to a compass rose, with 0 or 360
degrees pointing straight up, 90 degrees straight to the right, and so on. You can set a variable
to a number between 0 and 360 and then walk on that path.
TurtleCommands
Now let us try some commands. Commands will be issued one per line followed by a carriage
return. Several of these commands can be typed in succession in a command window followed
by a carriage return. The effect on the turtle is the same. However, if you type a command,
which requires one or more inputs and provide the missing input(s) on the next line, Logo will
show an error.
Following is a practice command, which shows the desired results on the right.
8. Logo
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The commands – fd 50 rt 120 fd 50 rt 120 fd 50 rt 120, cause the turtle to draw a triangle,
as you can see by trying them out.
These commands are read from the left to the right. Since the command fd requires one
argument, it is taken as the next value. Similarly, rt takes an argument as well. Thus, Logo
can give an unambiguous meaning to each of these character strings. For some Logo
commands, separators are needed.