The document discusses how design thinking and social media can be used to promote civic engagement and social entrepreneurship. It examines research questions around how members of the Local Vocal community organization should approach community design challenges and what knowledge and tools they need. It then provides an overview of design thinking theory, methods like brainstorming and storytelling, and the 5 modes of the design thinking process. The document proposes implementing design thinking in Local Vocal to help address community problems.
"Pictogest" A device to recognize gestures and translate them into saveable v...Eray Alan
What is it?
Nowadays traveling has become accessible for most people who seek to experience different cultures. In some countries around the world, it is common to find citizens that speak only their native language.
What if to enhance the experience of another culture is about understanding each other?
Though people tend to find ways expressing themselves by using gestures for communication purposes, the message is not always clear.
The aim of this project is to merge the gap between different cultures and to create a better understanding by using the naturally gestures and translating them into visual representations. By doing so, a mutual ground of communication is created between people who speak different languages.
Pictogest is a connected device that helps you to communicate in an easier way by enhancing your personal gestures and displays them through a visual representation, according to your personal database.
How it works?
In situations where language becomes the ultimate barrier, gestures could be used to explain oneself.
Pictogest uses a Kinect in order to capture the gestures; they are translated into visuals that vary from pictograms, pictures from personal databases and text as well.
To be able to detect the gestures, the user must use the “control gestures” (start, stop, repeat, etc..) in order to give a meaning to the output. Visual instructions are shown on the user’s mobile screen.
Users could choose to save visual instructions in the archive or send them to another user.
Value & potential
The values of Pictogest can be defined in two different categories, one for the end users and the other one for the stakeholders. In the first category, the values range from a more personalized explanation, to the possibility of saving instructions in a personal archive, to potentially learn from another human being’s experience and an enjoyable experience while using the interface. In the second category, the values range from collecting data using people’s experience that are archived and the possibility of understanding different behaviors from different cultures.
Pictogest’s potential future could consist of embedding the interactive system in smartphones. It could also comprise creating a website containing the databases saved by users and using Pictogest for different purposes as well.
Engineering Fall Career Fair Usability testingKinyetta Nance
This is a usability test of the Fall 2014 Engineering Career Fair at the University of Illinois. I conducted this usability test as a TA for my students in Entrepreneurial IT Design, LIS490IT, at the Graduate School of Library and Information Science.
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
"Pictogest" A device to recognize gestures and translate them into saveable v...Eray Alan
What is it?
Nowadays traveling has become accessible for most people who seek to experience different cultures. In some countries around the world, it is common to find citizens that speak only their native language.
What if to enhance the experience of another culture is about understanding each other?
Though people tend to find ways expressing themselves by using gestures for communication purposes, the message is not always clear.
The aim of this project is to merge the gap between different cultures and to create a better understanding by using the naturally gestures and translating them into visual representations. By doing so, a mutual ground of communication is created between people who speak different languages.
Pictogest is a connected device that helps you to communicate in an easier way by enhancing your personal gestures and displays them through a visual representation, according to your personal database.
How it works?
In situations where language becomes the ultimate barrier, gestures could be used to explain oneself.
Pictogest uses a Kinect in order to capture the gestures; they are translated into visuals that vary from pictograms, pictures from personal databases and text as well.
To be able to detect the gestures, the user must use the “control gestures” (start, stop, repeat, etc..) in order to give a meaning to the output. Visual instructions are shown on the user’s mobile screen.
Users could choose to save visual instructions in the archive or send them to another user.
Value & potential
The values of Pictogest can be defined in two different categories, one for the end users and the other one for the stakeholders. In the first category, the values range from a more personalized explanation, to the possibility of saving instructions in a personal archive, to potentially learn from another human being’s experience and an enjoyable experience while using the interface. In the second category, the values range from collecting data using people’s experience that are archived and the possibility of understanding different behaviors from different cultures.
Pictogest’s potential future could consist of embedding the interactive system in smartphones. It could also comprise creating a website containing the databases saved by users and using Pictogest for different purposes as well.
Engineering Fall Career Fair Usability testingKinyetta Nance
This is a usability test of the Fall 2014 Engineering Career Fair at the University of Illinois. I conducted this usability test as a TA for my students in Entrepreneurial IT Design, LIS490IT, at the Graduate School of Library and Information Science.
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
Creative Collaborations: Using Design Thinking to Promote Multi-modal Transportation
Design is a tool that shapes messages through strategies such as branding, communications, infographics, signage, and interaction. Design is also a process that uncovers public perceptions and behavioral barriers. In this case study, the City of Chattanooga’s Transportation Department collaborated with junior graphic designers at UT Chattanooga to use “design thinking” to promote multimodal transportation. The result is a robust public service campaign based on research methods such as expert interviews, user testing, and empathy studies. Students learned how to design for public good while allowing their work to shift their own perceptions of transportation in a growing city.
Learning Objectives:
Participants will understand the basic concepts of graphic design as it relates to transportation.
Participants will be able to brainstorm ways in which design and communication could improve transportation in their areas.
Participants will be able to identify communication gaps for transportation in their communities.
Participants will understand technologies for online communication and marketing of transportation.
Presenter(s)
Presenter: Blythe Bailey City of Chattanooga
Co-Presenter: Jenny Park Chattanooga Regional Planning Agency
Co-Presenter: Aggie Toppins University of Tennessee at Chattanooga
FITC events. For digital creators.
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
Design as a Means of Reflection
with Tanner Woodford
OVERVIEW
Reviewing innovation in Chicago over the past century, a clear pattern emerges. It is characterized by selfless passion, an entrepreneurial spirit, fierce collaboration, and design for a community that’s greater than the sum of its parts. This session represents a survey of accomplishments by Chicagoans that have fundamentally changed the context in which we practice; and explores what it takes to leave the comfort of one’s boundaries to pursue a passion project full-time.
OBJECTIVE
The objective of this session is to urge attendees to consider the decisions that have shaped the context in which they practice, while inspiring them to consider pursuing their passion projects.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
An ultra-brief, 100-year history of design in Chicago
Lessons learned from going through the process of creating a non-profit start-up
Background context on an organization that strengthens design culture and builds community through the exchange of knowledge and experiences
Learning by doing is a wonderful means of developing professional skills and relationships
Personal and professional development is often intermixed
Keynote #3 when policy meets design by jung joo leeux singapore
In this talk, Jung-Joo will highlight what design can do for public service and policy development, and eventually transform the government to be more human-centered. Jung-Joo will illustrate this through her recent collaboration project with the Ministry of Manpower Singapore.
Design Thinking For Intergroup Empathy: Creative Techniques in Higher EducationStefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Design Thinking Presentation at AppState Free Learning Conference 2018Stefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Human-Centered Design for Partnering with PurposeSimone Saldanha
How human-centered design can be used in a community health setting to co-design health solutions with residents. Examples focus on work done by Alameda County Public Health Department's Building Blocks for Health Equity Unit. Workshop originally presented at 2018 CityMatCH Conference.
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
Slides used by Vincenzo Di Maria, Commonground, during the module "Design Thinking and Design driven approaches for Manufacture 4.0 and Social Innovation" of the course "Design Driven Strategies for manufacture 4.0 and social innovation". The course is promote by the University of Florence DIDA, LAMA Development and Cooperation Agency and CSM Centro Sperimentale del Mobile.
Creative Collaborations: Using Design Thinking to Promote Multi-modal Transportation
Design is a tool that shapes messages through strategies such as branding, communications, infographics, signage, and interaction. Design is also a process that uncovers public perceptions and behavioral barriers. In this case study, the City of Chattanooga’s Transportation Department collaborated with junior graphic designers at UT Chattanooga to use “design thinking” to promote multimodal transportation. The result is a robust public service campaign based on research methods such as expert interviews, user testing, and empathy studies. Students learned how to design for public good while allowing their work to shift their own perceptions of transportation in a growing city.
Learning Objectives:
Participants will understand the basic concepts of graphic design as it relates to transportation.
Participants will be able to brainstorm ways in which design and communication could improve transportation in their areas.
Participants will be able to identify communication gaps for transportation in their communities.
Participants will understand technologies for online communication and marketing of transportation.
Presenter(s)
Presenter: Blythe Bailey City of Chattanooga
Co-Presenter: Jenny Park Chattanooga Regional Planning Agency
Co-Presenter: Aggie Toppins University of Tennessee at Chattanooga
FITC events. For digital creators.
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
Design as a Means of Reflection
with Tanner Woodford
OVERVIEW
Reviewing innovation in Chicago over the past century, a clear pattern emerges. It is characterized by selfless passion, an entrepreneurial spirit, fierce collaboration, and design for a community that’s greater than the sum of its parts. This session represents a survey of accomplishments by Chicagoans that have fundamentally changed the context in which we practice; and explores what it takes to leave the comfort of one’s boundaries to pursue a passion project full-time.
OBJECTIVE
The objective of this session is to urge attendees to consider the decisions that have shaped the context in which they practice, while inspiring them to consider pursuing their passion projects.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
An ultra-brief, 100-year history of design in Chicago
Lessons learned from going through the process of creating a non-profit start-up
Background context on an organization that strengthens design culture and builds community through the exchange of knowledge and experiences
Learning by doing is a wonderful means of developing professional skills and relationships
Personal and professional development is often intermixed
Keynote #3 when policy meets design by jung joo leeux singapore
In this talk, Jung-Joo will highlight what design can do for public service and policy development, and eventually transform the government to be more human-centered. Jung-Joo will illustrate this through her recent collaboration project with the Ministry of Manpower Singapore.
Design Thinking For Intergroup Empathy: Creative Techniques in Higher EducationStefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Design Thinking Presentation at AppState Free Learning Conference 2018Stefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Human-Centered Design for Partnering with PurposeSimone Saldanha
How human-centered design can be used in a community health setting to co-design health solutions with residents. Examples focus on work done by Alameda County Public Health Department's Building Blocks for Health Equity Unit. Workshop originally presented at 2018 CityMatCH Conference.
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
Slides used by Vincenzo Di Maria, Commonground, during the module "Design Thinking and Design driven approaches for Manufacture 4.0 and Social Innovation" of the course "Design Driven Strategies for manufacture 4.0 and social innovation". The course is promote by the University of Florence DIDA, LAMA Development and Cooperation Agency and CSM Centro Sperimentale del Mobile.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
1. Where Design Thinking Meets Social Media and Creates
Civic Engagement and Social Entrepreneurship
iConference Social Media Expo 2014
Kinyetta L. Nance, Christopher R. Nixon, William K.
Langston
Graduate School of Library and Information Science
Local Vocal
2. Research Questions
● How should Local Vocal members best
approach community design challenges?
● What knowledge and tools should Local
Vocal members obtain through the
application to allow them to successfully
address community design problems?
3. Design Thinking Theory & Methods
Design Thinking is a solution based, human centered, methodological
process, activity, and way of thinking aimed to creatively solve
problems in any field. (Gavin Melles, 2012)
● Design Thinking Theory & Assumptions
o Multidisciplinary teams are more innovative
o Design teams with design thinking instruction are more innovative
(Design Thinking-Understand-Improve-Apply, 2010)
● Design Thinking Methods
o Brainstorming
o Storytelling
o Journey Map
o Composite Character Profile (Bootcamp Bootleg, 2010)
4. 5 Modes of the Design Thinking Process
(Bootcamp Bootleg, 2010)
Kinyetta To begin the exploration of Local Vocal we start with these research questions. We really want to provide the Local Vocal community with the best tools and methods via the web application to fulfill the end goals they may have. These questions are used as assessment tools to gauge how well Local Vocal is doing at fostering civic engagement and social entrepreneurship and thus guiding projects from ideation to creation.
Kinyetta Design thinking is a participatory, human centered, design process. Because I feel this slide is very important to lay a theoretical framework, I will read it. There is evidence that multidisciplinary teams do better at solving problems, but how can we foster collaboration, and creative ingenuity? These are the questions Local Vocal raises. Research shows that multidisciplinary teams do better at problem solving...but successfully collaboration is the secret sauce for making that happen. With that said, what does project collaboration look like in the digital space, how about civic engagement or social entrepreneurial? Local Vocal provides us with an opportunity to hypothesize, test, observe and strategize new ways to make community collaboration and innovation more successful.
Kinyetta The 5 modes of design thinking is a central part of the design process. Design Thinking utilizes these linearly drawn, yet iterative, steps as a guide to the design process. In each mode various design methods are used to stir creativity such as those we saw on the previous slide (storytelling, personas, brainstorming etc.). To begin, we start with Empathize, in this mode, the problem solver becomes an ethnographer and observes, engages and immerses himself or herself in the user experience to gain first hand knowledge of problems and opportunities faced by their users. Once that knowledge is obtained and synthesized and clearly defined executable problem is formulated in the Define mode. Ideate mode is viewed as the “brainstorming” Mode where problem solvers devise solutions for the problem outlined in the previous step. Once the ideas are proposed, Prototypes are created to bring the ideas to life and then those ideas are Tested in the last Mode to verify if the assumptions truly work. This process is iterative and problem solvers may attempt the design process multiple times until a solution is rendered, if one is found at all. The “wicked problems” often being attempted are embedded dynamic complex social problems, often with no one set solution.
e to think about problem solving.