SlideShare a Scribd company logo
School
of
Design
LISAA Paris - Animation, Visual Effets
& Game Design Department
7 rue Armand Moisant, Paris 75015
+33 (0) 1 71 39 88 00
—
Établissement privé d’enseignement supérieur
Reconnu par le Ministère de la Culture et de la Communication
www.lisaa.com
a school built on heritage
challenge
	 Founded in 1986, Lisaais situated in the most prestigious locations of Paris’s Left Bank. Programmes
aretaughtinEnglishandFrenchandtheschoolofferstoitsstudentsarealtailor-madeteachingmethodology:
individual tutoring, 25 hours/week of classes, professional teaching and career placement throughout
the whole programme of study are just some of the features that make Lisaa a centre of academic
excellence in the fields of animation, special effects and game design both in Paris and internationally.
Counting over 2200 students, Lisaa benefits from a top international ranking*. Programmes are recognised
by the French Ministry of Culture & Communication.
*Lisaa Animation Campus was ranked #3 top school by FX Magazine.
index
a french design school 6
01. academic programmes						 12
Undergraduate Degree : Designer-Maker Of Digital Content. 3D Animation Option 14	
Undergraduate Degree : Designer-Maker Of Digital Content. 2D Animation Option 16	
Undergraduate Degree : Designer-Maker Of Digital Content. Special Effects Option 18	
Undergraduate Degree : Designer-Maker Of Digital Content. 3D Video game design Option20	
Undergraduate Degree : Designer-Maker Of Digital Content. 2D Video game design Option 22
02. students’ work 26
A network of talented professionals  companies				 38
03. professional training				 40
04. lisaa school locations 			 46
05. admission requirements 			 48
Anthony Chevalier
—
Group Managing Director
Renaud Jungmann
—
Animation,
Visual effects
 Game design
department Director
Cover picture:
Space Dream,
3D Animation Short Film
—
Arnaud Clément, Martin Bailly,
Sandrine Calame, Charlotte Guittet
 Cindy Poupelain
4
A school recognised
in France and internationally
Lisaa is recognised by the French Ministry of Culture and Communication.
The teaching of Animation and Game Design has benefited for a number of years from a strong notoriety
and a truly international and professional recognition. Many former students have launched their careers
internationally in the United Kingdom, Canada and India at companies like Dreamworks, Pixar, Double Negative,
MPC and Framestone. Lisaa is a member of CUMULUS, an international network of animation and design schools.
A network of sites
on a human scale
Organised in a network and located in four cities
in France (Paris, Rennes, Nantes and Strasbourg),
Lisaa offers high quality teaching programme at sites on a human scale
where students benefit from a close proximity to their teachers.
Founded in 1986,
Lisaa – L’Institut Supérieur
des Arts Appliqués –
has over 2200 students
in France and abroad,
making it the largest
French design
school .
a
french
design
school
LISAA offers
a wide range
of courses
in English
and French
created to feed
the future
generation
of animators
and game designers.
6
7
8
9
t-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise France Culture
ch-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship Intelligence exchange
ance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress Digital Creativity listening
ual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect
hers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage
ace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts
al listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge
idence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers
rtise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship
ange elegance Interactivity Link Competitiveness Transcendence Intelligence Exception Internship tradition Technicality efforts Modern Masters progress
al Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History
nder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop
ity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships
ition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International
sdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded
Respect teachers expertise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage
ace Entrepreneurship Intelligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts
ern Masters progress Digital Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge
lism Trust History Founder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts
tage Workshop Fidelity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence
ption internships tradition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity
rimentation International Transdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence
rimentation Founder History open-minded Skill Respect teachers expertise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage
kshop Fidelity Challenge Human Relationship Heritage Audace Entrepreneurship Intelligence exchange elegance Interactivity Link Competitiveness
scendence Exception Internship tradition Technicality efforts Modern Masters progress Digital Creativity listening Virtual Interaction requirement Generosity
ange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect teachers Sustainability of expertise France
ch touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage Audace Entrepreneurship Interactive
ligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts Digital listening MaîtriseCréativité
ress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge Confidence idealism Avant-garde Vision
epreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise France Culture French-touch Fine
Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship Intelligence exchange elegance
ractivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress Digital Creativity listening Virtual
raction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect teachers
ainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage Audace
epreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts Digital
ning MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge Confidence
lism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise France
ure French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship Intelligence
ange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters Digital Creativity listening
ual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect
hers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage
ace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts
al listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge
idence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers
rtise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship
ligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress
al Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History
nder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop
ity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships
ition Technicality efforts Digital listening MaîtriseCréativité progress Interaction exchange requirement Generosity Experimentation International
sdisciplinarity Confidence-Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise Fran
n Vision Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship
ligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress
al Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History
nder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop
ity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships
ition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International
sdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded
Respect teachers expertise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage
ace Entrepreneurship Intelligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts
ern Masters progress Digital Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge
lism Trust History Founder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts
tage Workshop Fidelity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence
ption internships tradition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity
rnational Transdisciplinarity Confidence Heritage Audace Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships
ition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International
sdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Idealism Confidence experimentation Founder History open-minded Skill
ect teachers expertise
Lisaa School of Design
trains young talents
for the animation,
visual effects
 game design industry
10
11
01.
academic
programmes
Undergraduate Degree:
Designer-Maker of Digital Content
3D Animation option
2D Animation option
Special effects option
3D Video game design option
2D Video game design option
Second year
Teaching aims: Aimed at people who wants to learn
3D animation processes, for 3D animated feature,
TV series, video clips, advertising... To develop projects,
students need to have skills in representation techniques,
conception tools and production software. They will learn
to develop an animation project from screenwriting
to production, through story-boarding and visual
design. They will learn the overall methodology
of production and the software pipeline.
Methods and means of knowledge acquisition

The programme is divided into two semesters, starting with lectures
and exercises. From the second semester this knowledge is applied to a first
animation project to be conceived and produced involving all teaching parts.
—
Third year
Teaching aims: Priority is given to the development
of this speciality through highest-level exercises, lectures
and the production of one project, bolstering skills
through the application of knowledge, pushing the idea
of teamwork and sharing individual competences.
Methods and means of knowledge acquisition

The programme is divided into two semesters, and gives priority
to the use of tools and means, with teamwork organizing individual skills
and film-making with respect for the brief, planning and schedule.
Advanced knowledge is acquired through next level exercises
and talks, and one project is completed during the second semester.
Good results are required in order to obtain the qualification.
Undergraduate Degree :
Designer-Maker OF DIGITAL CONTENT
3D Animation option
3 YEARS — Course language options: engliSh  french — 60 ECTS credits per year
First year
Teaching aims: Providing students
with knowledge of the different tools
for production and increasing
their awareness of the
culture of the image.
Defining or consolidating
professional orientation
in the field of digital images.
Methods and means
of knowledge acquisition
This weekly 30-hour programme
incorporates four approaches:
Representation techniques lessons
These lessons allow creative students
to give life to their ideas. At the end
of the foundation year, students have
the required level for any external
entrance exam or for entry to the
higher courses at Lisaa.
Professional workshops
Initiating students to the diversity
of design professions by tackling problems
in the sectors which interest them.
A variety of projects will help
them to confirm their vocation.

Artistic culture (lectures and exhibition visits)
Imparts the cultural foundations of the
profession: visual references, significant
movements in art and graphic design.

Individual tutoring
Imparts working methods, supervising
progression and identifying the points
to be reinforced.
3D animation is used in feature-length animation films,
short films, animated TV series, music videos and advertising.
It uses 3D digital animation tools. Much like in 2D animation,
a 3D animator is telling a story. Their job is to develop traditional
foundations to which 3D options can be added.
Criteria for evaluating students

Whether they become a designer or story-boarder, 3D artist or compositing operator, editor
or film-maker, students at the end of the course should be both rigorous and imaginative.
They should be able to demonstrate their overall vision, sense of narration and detail and have
skills in representation techniques, graphics, animation and video integration software.
They should also be able to establish and manage a budget.
First year
Representation techniques:
observational drawing,
life drawing, space/
perspective drawing,
colour, creativity,
computer graphics
(Photoshop, Premiere,
TVPaint and 3DSMax)
Specific teaching:
story-board,
animation, volume
Artistic culture:
art history, exhibition
analysis, applied english
Second  third years
Fundamentals:
morphology, image analysis.
Development:
story and layout,
film-making, visual design.
Production: 3D production,
3D animation.
Post-production: compositing,
sound design
Teaching unit content
academicprogrammes
14
15
Second year
Teaching aims: Aimed at those who wants
to learn 2D animation processes, for 2D animated
feature, TV series, video clips, advertising...
To develop projects, students need to have skills
in representation techniques, conception tools
and production software. They will learn to develop
an animation project from screenwriting to production,
through story-boarding and visual design. They will learn
the overall methodology of production
and the software pipeline.
Methods and means of knowledge acquisition

The programme is divided into two semesters, starting with lectures
and exercises. From the second semester this knowledge is applied to a first
animation project to be conceived and produced involving all teaching parts.
—
Third year
Teaching aims: Priority is given to the development
of this speciality through highest-level exercises, lectures
and the production of one project, bolstering skills
through the application of knowledge, pushing the idea
of teamwork and sharing individual competences.
Methods and means of knowledge acquisition

The programme is divided into two semesters, and gives priority
to the use of tools and means, with teamwork, organizing, individual skills
and film-making with respect for the brief, planning and schedule.
Advanced knowledge is acquired through next level exercises and talks,
and one project is completed during the second semester. Good results
for the exercises and project are taken into account
in order to obtain the qualification.
Undergraduate Degree :
Designer-Maker OF DIGITAL CONTENT
2D Animation option
3 YEARS — Course language options: french — 60 ECTS credits per year
First year
Teaching aims: Providing students
with knowledge of the different
tools for production and increasing
their awareness of the culture
of the image. Defining
or consolidating professional
orientation in the field
of digital images.
Methods and means
of knowledge acquisition
This weekly 30-hour programme
incorporates four approaches:
Representation techniques lessons
These lessons allow creative students
to give life to their ideas. At the end
of the foundation year, students have
the required level for any external
entrance exam or for entry
to the higher courses at Lisaa.
Professional workshops
Initiating students to the diversity
of design professions by tackling problems
in the sectors which interest them.
A variety of projects will help them
to confirm their vocation.

Artistic culture (lectures and exhibition visits)
Imparts the cultural foundations of the
profession: visual references, significant
movements in art and graphic design.

Individual tutoring
Imparts working methods, supervising
progression and identifying the
points to be reinforced.
Teaching unit content
First year
Representation
techniques:
observational drawing,
life drawing, space/
perspective drawing,
colour, creativity,
computer graphics
(Photoshop, Premiere,
TVPaint and 3DSMax)
Specific teaching:
story-board,
animation, volume
Artistic culture:
art history,
exhibition analysis,
applied english
Second  third years
Fundamentals:
morphology, image analysis.
Development:
story and layout, film-making,
visual design. Production:
2D Production, 2D Animation.
Post-production:
compositing, sound design
2D animation established its pedigree in feature-length
animation films. Its digital techniques are used in animated television series,
advertising, music videos and any field in which the esthetic quality
of a 2D animated image is required.
Criteria for evaluating students

Whether they become a designer or story-boarder, 2D artist or compositing operator, editor
or film-maker, students at the end of the course should be both rigorous and imaginative.
They should be able to demonstrate their overall vision, sense of narration and detail and have
skills in representation techniques, graphics, animation and video integration software.
They should also be able to establish and manage a budget.
17
academicprogrammes
16
Second year
Teaching aims: Aimed at those who want to learn
special effects processes, for feature film, TV series,
video clips, advertising, post-production...
To develop projects, students need to have skills in
representation techniques, conception tools and production
software. They will learn to develop an animation project
from screenwriting to production, through story-
boarding and visual design. They will learn the overall
methodology of production and the software pipeline.
Methods and means of knowledge acquisition

The programme is divided into two semesters, starting with lectures
and exercises. From the second semester this knowledge is applied to a first
animation project to be conceived and produced involving all teaching parts.
—
Third year
Teaching aims: Priority is given to the development of
this speciality through highest-level exercises, lectures
and the production of one project, bolstering skills
through the application of knowledge, pushing the idea
of teamwork and sharing individual competences.
Methods and means of knowledge acquisition

The programme is divided into two semesters, and gives priority to the use of
tools and means, with teamwork, organizing, individual skills and film-making
with respect for the brief, planning and schedule. Advanced knowledge is
acquired through next level exercises and talks, and one project is accomplished
during the second semester. Good results for the exercices and project are taken
into account in order to obtain the qualification.
Undergraduate Degree :
Designer-Maker OF DIGITAL CONTENT
Special Effects option
3 YEARS — Course language options: french — 60 ECTS credits per year
First year
Teaching aims: Providing
students with knowledge of the
different tools for production
and increasing their awareness
of the culture of the image.
Defining or consolidating
professional orientation in
the field of digital images.
Methods and means
of knowledge acquisition
This weekly 30-hour programme
incorporates four approaches:
Representation techniques lessons
These lessons allow creative students to
give life to their ideas. At the end of the
foundation year, students have the required
level for any external entrance exam or
for entry to the higher courses at Lisaa.
Professional workshops
Initiating students to the diversity of
design professions by tackling problems
in the sectors which interest them.
A variety of projects will help them
to confirm their vocation.

Artistic culture (lectures and exhibition visits)
Imparts the cultural foundations of the
profession: visual references, significant
movements in art and graphic design.

Individual tutoring
Imparts working methods, supervising
progression and identifying the
points to be reinforced.
Teaching unit contents
First year
Representation techniques:
observational drawing,
life drawing, space/
perspective drawing, colour,
creativity, computer graphics
(Photoshop, Premiere,
TVPaint and 3DSMax)
Specific teaching:
story-board,
animation, volume
Artistic culture:
art history, exhibition
analysis, applied english
Second  third years
Fundamentals:
morphology, image analysis.
Development:
motion capture, previz,
visual design.
Production: 3D production,
3D Animation.
Post-production:
compositing, sound design
Criteria for evaluating students

Whether they become a VFX designer, Previz artist, 3D artist, 3D
animator or compositing operator, editor or film-maker, students at the
end of the course should be both rigorous and imaginative.
They should be able to demonstrate their overall vision, sense of image and detail
and have skills in representation techniques and graphics, animation and video
integration software; they should also be able to establish and manage a budget.
Special effects are the field in which 3D tools have been
the most developed. This relates to visual special effects or digital special effects.
They allow directors to place characters in impossible situations, without risk,
and also to show the viewer a detailed and mastered image.
academicprogrammes
18
19
Second year
Teaching aims: Aimed at those who want to learn 3D video
game design and production, games for consoles and PC...
To develop their projects, students need skills with
representation techniques and software conception
tools. They will learn to create a video game project and
acquire a visual culture from video game history. Specific
focuses on 3D video games are developed such as game
design, level design, and video game prototyping.
Methods and means of knowledge acquisition

The programme is divided into two semesters, starting with lectures and
exercises. From the second semester this knowledge is applied to a first video
game project to be conceived and produced involving all teaching parts.
—
Third year
Teaching aims: Priority is given to the development of this
speciality through highest-level exercises, lectures and
the production of a larger video game project, bolstering
skills thanks to the application of knowledge, pushing the
idea of teamwork and sharing individual competences.
Methods and means of knowledge acquisition

The programme is divided into two semesters, and gives priority to the use
of tools and means, with teamwork, organizing, individual skills and video
game design with respect for the brief, planning and schedule. Advanced
knowledge is acquired through next level exercises and talks, and one project
is completed during the whole academic year. Good results for the exercises
and project are taken into account in order to obtain the qualification.
Undergraduate Degree :
Designer-Maker OF DIGITAL CONTENT
3D video game option
3 YEARS — Course language options: french — 60 ECTS credits per year
First year
Teaching aims: Providing
students with knowledge of the
different tools for production
and increasing their awareness
of the culture of the image.
Defining or consolidating
professional orientation in
the field of digital images.
Methods and means
of knowledge acquisition
This weekly 30-hour programme
incorporates four approaches:
Representation techniques lessons
These lessons allow creative students to
give life to their ideas. At the end of the
foundation year, students have the required
level for any external entrance exam or
for entry to the higher courses at Lisaa.
Professional workshops
Initiating students to the diversity of
design professions by tackling problems
in the sectors which interest them.
A variety of projects will help them
to confirm their vocation.

Artistic culture (lectures and exhibition visits)
Imparts the cultural foundations of the
profession: visual references, significant
movements in art and graphic design.

Individual tutoring
Imparts working methods, supervising
progression and identifying the
points to be reinforced.
Teaching unit contents
First year
Representation techniques:
observational drawing,
life drawing, space/
perspective drawing, colour,
creativity, computer graphics
(Photoshop, Premiere,
TVPaint and 3DSMax)
Specific teaching:
story-board, animation,
volume
Artistic culture:
art history, exhibition
analysis, applied english
Criteria for evaluating students

Whether they become a game designer, level designer, 3D artist, 3D animator
or FX technical Artist, students at the end of the course should be both rigorous
and imaginative. They should be able to demonstrate their overall vision, sense of image
and detail and have skills in representation techniques, graphics, animation and 3D software
and prototyping. They should also be able to establish and manage a budget.
Player-interactive animation and video game production require artistic,
technical and strategic knowledge combined. In order to do this, a world
and characters must be created and continually updated and the constraints
of 3D and of several platforms must be managed in real time.
Creativity in video games is expressed both artistically and technically.
The artist sees in 3D and sees the experiences that they can create for the player.
They know how to explain rules and dramatize them. The field games
has developed original professions that combine several skill sets.
Second  third years
Fundamentals:
morphology
Development:
game design, visual design
Production:
3D production,
3D animation,
applied technics
Game Integration:
prototyping, sound design
academicprogrammes
20
21
Undergraduate Degree :
Designer-Maker OF DIGITAL CONTENT
2D video game option
3 YEARS — Course language options: french — 60 ECTS credits per year
Second year
Teaching aims : Aimed at those who want to learn 2D video
game design and production, games for consoles and PC, as
well as indie games, web games and new mobile devices...
To develop their projects, students need skills with
representation techniques and software conception
tools. They will learn to create a video game project and
acquire a visual culture from video game history. Specific
focuses for 2D video games are developed, such as game
design, level design and video game prototyping.
Methods and means of knowledge acquisition

The programme is divided into two semesters, starting with lectures and
exercises. From the second semester this knowledge is applied to a first 2D
video game project to be conceived and produced involving all teaching parts.
—
Third year
Teaching aims : Priority is given to the development of
this speciality through highest-level exercises, lectures and
the production of an larger video game project, bolstering
skills through the application of knowledge, pushing the
idea of teamwork and sharing individual competences.
Methods and means of knowledge acquisition

The programme is divided into two semesters, and gives priority to the use
of tools and means, with teamwork, organizing, individual skills and video
game design with respect for the brief, planning and schedule. Advanced
knowledge is acquired through next level exercises and talks, and one project
is completed during the whole academic year. Good results to the exercises
and project are taken into account in order to obtain the qualification.
First year
Teaching aims : Providing students
with knowledge of the different tools
for production and increasing their
awareness of the culture of the image.
Defining or consolidating
professional orientation in
the field of digital images.
Methods and means
of knowledge acquisition
This weekly 30-hour programme
incorporates four approaches:
Representation techniques lessons
These lessons allow creative students to
give life to their ideas. At the end of the
foundation year students have the required
level for any external entrance exam or
for entry to the higher courses at Lisaa.
Professional workshops
Initiating students to the diversity of
design professions by tackling problems
in the sectors which interest them.
A variety of projects will help them
to confirm their vocation.

Artistic culture (lectures and exhibition visits)
Imparts the cultural foundations of the
profession: visual references, significant
movements in art and graphic design.

Individual tutoring
Imparts working methods, supervising
progression and identifying the
points to be reinforced.
Teaching unit contents First year
Representation techniques:
Observational drawing,
Life drawing, Space/
perspective drawing, colour,
Creativity, Computer graphics
(Photoshop, Premiere,
TVPaint and 3DSMax)
Specific teaching:
Story-Board,
Animation, Volume
Artistic culture: Art history,
Exhibition analysis,
Applied English
Second  third years
Fundamentals: Morphology
Development: Game design,
Visual Design. Production:
2D Production, 2D
Animation, Applied
Technics. Game Integration:
Prototyping, Sound Design.
Criteria for evaluating students

Whether they become game designer, Level Designer, 2D artist, 2D Animator for Video Game
or FX Artist, students at the end of the course should be both rigorous and imaginative.
They should be able to demonstrate their overall vision, sense of image and detail, have skills
in representation techniques and graphics, animation and 2D software and prototyping,
they should also be able to establish and manage a budget.
2D video games allow the development of their own particular game
experiences. They offer players original graphic design and animation. PC, console,
mobile or social media: the vast array of game platforms lead to new possibilities
being explored. In order to succeed in this discipline, the skills of animator or
2D designer must be combined with those of a game designer.
23
academicprogrammes
22
25
Every year
students present
their works
to animation companies
academicprogrammes
24
25
02.
students’
work
Le son des flammes
(Animation 3D, 2014)
—
Vincent Gibaud
(réalisateur)
http://vimeo.com/99713258
Hello
(Animation 3D, 2014)
—
Victoria Alessandri, Alexandre Monge, Thomas Lépine,
Justine Moreau, Céline Menard, Luca Strano, Louis Le Roy
http://vimeo.com/99730325
academicprogrammes
28
29
Hero-glyph
(Animation 3D, 2014)
—
Morgane Billien, Cécile Déotte, Camille Gomes,
Lucie Mosseron, Kévin Phou, Mickaël Samoyeau Zuczek
http://vimeo.com/99841516
Outbreak
(Animation 3D 2014)
—
Hugues Daumail
http://vimeo.com/99029713
academicprogrammes
30
31
Reversed Moon
(3D Video Game, 2013)
—
Clément Etienne, Antoine Faipoux,
Steve Coelho, Caroline Blineau,
Helena Cailleaux, Alizé Maury,
Victor Lalhou, Agnès Dufraisse
Split the road
(3D Video Game, 2013)
—
Audrey Coent, Julien Guéguen,
Robin Lhebrard, Felix Montagnon,
Hughes Daumail, Jean-Philippe Hugonnet,
Oscar Loris, Bertrand Tournier
academicprogrammes
32
33
Lisaa’s partners
Companies in which
our alumni are working
A network
of talented professionals  companies
academicprogrammes
34
35
Lisaa,
Dreamworks official
partner school
Shelley Page
—
Head of international outreach
Dreamworks
03.
professional
training
Students are continuously linked
to professionals and experts
during their internships, class or juries.
36
Each year,
students are placed
in internship programmes.
Exemples of student profiles
Project Manager — Art Director — Game tester — Game Designer
Level Designer — Story-boarder — 2D/ 3D Designer — Fx Artist
Modeling  texture Artist — Rendering Artist — Compositing Artist
Technical Director  — Interface Designer — Character Designer
Lay-out Artist — 2D/3D Animator — Concept Artist 
Matte-Painter …
a unique
opportunity
to meet
the industry
academicprogrammes
38
39
A professional training
Students at Lisaa
benefit from up to date workshops
 professional equipments
academicprogrammes
40
41
1 - Lisaa Animation  Game Design Department
2 - Lisaa Fashion Design Department
3 - Lisaa Architecture  Interior Design Department
4 - Lisaa Graphic Design Department
A - GRAND PALAIS
B - Louvre
C - The Docks,
D - GAITÉ LYRIQUE
E - Musée d’Orsay
F - PALAIS DE TOKYO Museum
G - Pompidou Centre
H - Institut du Monde Arabe
I - Fondation Cartier
J - The RODIN Museum
K - Swedish INstitute
A
J
K
I
F
G
H
B
E
D
C
1 - Lisaa Animation  Game Design Department
2 - Lisaa Fashion Design Department
3 - Lisaa Architecture  Interior Design Department
4 - Lisaa Graphic Design Department
04.
Lisaa
school
locations
2
4
3
1
42
43
42
43
Lisaa Paris - Animation  Game Design Department
7 rue Armand Moisant, Paris 15e
+33 (0) 1 471 39 88 00
—
Private Higher Education School
Recognised by the French Ministry of Culture and Communication
Estudines residence:
a housing network
in the centre of Paris
and its region.
www.estudines.com
05.
Admission
requirements
Dates / Intakes*
School start:
21st
September
—
Vacation breaks:
24th
Oct.-1st
Nov.
19th
Dec.-3rd
Jan.
20th
Feb.- 6th
Mar.
23rd
Apr.-8th
May
—
End of class:
11th
June
Admissions
International admission office
international.admissions@lisaa.com
—
www.lisaa.com
* dates might change
How to apply
Undergraduate courses
To be at least 17 years old, motivated and interested in the applied arts and to have baccalaureate level.
Presentation of a portfolio and interview. To speak English or French according to the programme selected.
—
Postgraduate courses
University diploma
or equivalent. Experience and motivation in the selected discipline.
academicprogrammes
44
45
This edition was carefully designed using
FontFont Absara typeface by Xavier Dupré and Suisse Fonts Romain typeface.
All pictures by Renaud Jungmann and the students’ portfolios.
Graphic design: José Palomero
Printed by STIPA (Montreuil) in october 2014
with Cyclus environmentally-friendly paper.
Printed in France
©LISAA School of Design 2014
www.lisaa.com
academicprogrammes
46
47

More Related Content

Viewers also liked

Mahabharata And Gita Synopsis
Mahabharata And Gita SynopsisMahabharata And Gita Synopsis
Mahabharata And Gita Synopsis
Avinash Patwadhan
 
Metro and Windows Phone 7
Metro and Windows Phone 7Metro and Windows Phone 7
Metro and Windows Phone 7
Johan Lindfors
 
Kurukshetra
KurukshetraKurukshetra
Kurukshetra
sushil sharma
 
Indian history
Indian historyIndian history
Indian history
Shivang Upadhyay
 
Lesser known monuments of delhi
Lesser known monuments of delhiLesser known monuments of delhi
Lesser known monuments of delhi
Arun Kumar
 
Pearl academy prospectus 2015
Pearl academy prospectus 2015Pearl academy prospectus 2015
Pearl academy prospectus 2015
Academy of Fashion & Design
 
NID UPGRADED
NID UPGRADEDNID UPGRADED
NID UPGRADED
Siddhesh Aparaj
 
Values, ethics & the mahabharat
Values, ethics & the mahabharatValues, ethics & the mahabharat
Values, ethics & the mahabharatChandresh Suprit
 
ArchiSurance Case Study
ArchiSurance Case StudyArchiSurance Case Study
ArchiSurance Case Study
Iver Band
 
National Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,Chennai
National Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,ChennaiNational Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,Chennai
National Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,Chennai
Director-Navnirman Bahu-Uddeshiya Mahila Sanstha,Suvarna Lele Architects.
 
Concept study of mahindra united world college,pune and pearl academy of fash...
Concept study of mahindra united world college,pune and pearl academy of fash...Concept study of mahindra united world college,pune and pearl academy of fash...
Concept study of mahindra united world college,pune and pearl academy of fash...
harshita batra
 
CASE STUDY NEHRU PLACE,DELHI
CASE STUDY NEHRU PLACE,DELHICASE STUDY NEHRU PLACE,DELHI
CASE STUDY NEHRU PLACE,DELHI
Aashna Arora
 
case study on National institute of design, Ahmedabad.
case study on National institute of design, Ahmedabad.case study on National institute of design, Ahmedabad.
case study on National institute of design, Ahmedabad.
Milan Jain
 
A Framework for campus planning - Case Study - India
A  Framework  for  campus  planning - Case Study - IndiaA  Framework  for  campus  planning - Case Study - India
A Framework for campus planning - Case Study - India
Shubh Cheema
 
Mughal art and architecture - Thesmi Thomas
Mughal art and architecture - Thesmi ThomasMughal art and architecture - Thesmi Thomas
Mughal art and architecture - Thesmi Thomas
Thesmi Thomas
 
NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...
NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...
NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...
KIRAN DAS VAISHNAV
 
Cept case study
Cept case studyCept case study
Cept case study
Ar. Sahid Akhtar
 
case study of chandigarh college of architecture
case study of chandigarh college of architecturecase study of chandigarh college of architecture
case study of chandigarh college of architecture
Abhishek Tiwari
 

Viewers also liked (20)

Mahabharata And Gita Synopsis
Mahabharata And Gita SynopsisMahabharata And Gita Synopsis
Mahabharata And Gita Synopsis
 
Metro and Windows Phone 7
Metro and Windows Phone 7Metro and Windows Phone 7
Metro and Windows Phone 7
 
Kurukshetra
KurukshetraKurukshetra
Kurukshetra
 
Ajay mishra mahabharat maps with diagrams events peoples domain range chains ...
Ajay mishra mahabharat maps with diagrams events peoples domain range chains ...Ajay mishra mahabharat maps with diagrams events peoples domain range chains ...
Ajay mishra mahabharat maps with diagrams events peoples domain range chains ...
 
Indian history
Indian historyIndian history
Indian history
 
Lesser known monuments of delhi
Lesser known monuments of delhiLesser known monuments of delhi
Lesser known monuments of delhi
 
Pearl academy prospectus 2015
Pearl academy prospectus 2015Pearl academy prospectus 2015
Pearl academy prospectus 2015
 
NID UPGRADED
NID UPGRADEDNID UPGRADED
NID UPGRADED
 
Nid
NidNid
Nid
 
Values, ethics & the mahabharat
Values, ethics & the mahabharatValues, ethics & the mahabharat
Values, ethics & the mahabharat
 
ArchiSurance Case Study
ArchiSurance Case StudyArchiSurance Case Study
ArchiSurance Case Study
 
National Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,Chennai
National Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,ChennaiNational Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,Chennai
National Institute Of Fashion Technology(NIFT)-Delhi,Mumbai,Chennai
 
Concept study of mahindra united world college,pune and pearl academy of fash...
Concept study of mahindra united world college,pune and pearl academy of fash...Concept study of mahindra united world college,pune and pearl academy of fash...
Concept study of mahindra united world college,pune and pearl academy of fash...
 
CASE STUDY NEHRU PLACE,DELHI
CASE STUDY NEHRU PLACE,DELHICASE STUDY NEHRU PLACE,DELHI
CASE STUDY NEHRU PLACE,DELHI
 
case study on National institute of design, Ahmedabad.
case study on National institute of design, Ahmedabad.case study on National institute of design, Ahmedabad.
case study on National institute of design, Ahmedabad.
 
A Framework for campus planning - Case Study - India
A  Framework  for  campus  planning - Case Study - IndiaA  Framework  for  campus  planning - Case Study - India
A Framework for campus planning - Case Study - India
 
Mughal art and architecture - Thesmi Thomas
Mughal art and architecture - Thesmi ThomasMughal art and architecture - Thesmi Thomas
Mughal art and architecture - Thesmi Thomas
 
NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...
NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...
NATURAL VENTILATION LITERATURE AND CASE STUDY IN INDIA (DISSERTATION OF THESI...
 
Cept case study
Cept case studyCept case study
Cept case study
 
case study of chandigarh college of architecture
case study of chandigarh college of architecturecase study of chandigarh college of architecture
case study of chandigarh college of architecture
 

Similar to LISAAanim

ELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_finalELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_finalSvenia Busson
 
EntrepreneurSHIP Festival 2016
EntrepreneurSHIP Festival 2016EntrepreneurSHIP Festival 2016
EntrepreneurSHIP Festival 2016
Jean-Baptiste Say Institute
 
Domus-Academy-Brochure
Domus-Academy-BrochureDomus-Academy-Brochure
Domus-Academy-BrochureREM Limited
 
French-American Digital Lab // Connecting Cultures - Welcome Pack
French-American Digital Lab // Connecting Cultures - Welcome PackFrench-American Digital Lab // Connecting Cultures - Welcome Pack
French-American Digital Lab // Connecting Cultures - Welcome Pack
François Guern
 
Key figures
Key figuresKey figures
Key figures
Télécom Paris
 
Waag Society - 2007
Waag Society - 2007Waag Society - 2007
Waag Society - 2007
Frank Kresin
 
Curriculum vitae debbaudtlauranne
Curriculum vitae debbaudtlauranneCurriculum vitae debbaudtlauranne
Curriculum vitae debbaudtlauranne
Lauranne Debbaudt
 
UK Prospectus 2016 Web 08022016 KM
UK Prospectus 2016 Web 08022016 KMUK Prospectus 2016 Web 08022016 KM
UK Prospectus 2016 Web 08022016 KMKieran S. Mace
 
Virtually Real Open Education OER17
Virtually Real Open Education OER17Virtually Real Open Education OER17
Virtually Real Open Education OER17
Chris Follows
 
Digital learning in Museums: New technologies for art, design and making
Digital learning in Museums: New technologies for art, design and makingDigital learning in Museums: New technologies for art, design and making
Digital learning in Museums: New technologies for art, design and making
AlexFlowers10
 
Final publication "Crafts and design in Europe"
Final publication "Crafts and design in Europe"Final publication "Crafts and design in Europe"
Final publication "Crafts and design in Europe"
StephGille
 
Education, Research, Innovation : Key Figures
Education, Research, Innovation : Key FiguresEducation, Research, Innovation : Key Figures
Education, Research, Innovation : Key Figures
Télécom Paris
 
OBF Academy - Case Le Dôme
OBF Academy - Case Le DômeOBF Academy - Case Le Dôme
OBF Academy - Case Le Dôme
Open Badge Factory Ltd.
 
Renewable Assignments as Open Education Practices for Students
Renewable Assignments as Open Education Practices for StudentsRenewable Assignments as Open Education Practices for Students
Renewable Assignments as Open Education Practices for Students
Diana Andone
 
Fostering Local Creativity, New Partnerships & Business Models
Fostering Local Creativity, New Partnerships & Business Models Fostering Local Creativity, New Partnerships & Business Models
Fostering Local Creativity, New Partnerships & Business Models
Fondazione Mondo Digitale
 
_ifa_paris_undergraduate_bachelor_programs.pdf
_ifa_paris_undergraduate_bachelor_programs.pdf_ifa_paris_undergraduate_bachelor_programs.pdf
_ifa_paris_undergraduate_bachelor_programs.pdf
JASWANT SINGH GILL
 
X Media Lab (conference) Switzerland 2013
X Media Lab (conference) Switzerland 2013X Media Lab (conference) Switzerland 2013
X Media Lab (conference) Switzerland 2013
Karine Halpern
 
Open education for young people’s active engagement in reclaiming cultural he...
Open education for young people’s active engagement in reclaiming cultural he...Open education for young people’s active engagement in reclaiming cultural he...
Open education for young people’s active engagement in reclaiming cultural he...
EDEN Digital Learning Europe
 
New European Bauhaus and Heritage - an explosion of creativity through Minecraft
New European Bauhaus and Heritage - an explosion of creativity through MinecraftNew European Bauhaus and Heritage - an explosion of creativity through Minecraft
New European Bauhaus and Heritage - an explosion of creativity through Minecraft
Agrupamento de Escolas da Batalha
 

Similar to LISAAanim (20)

ELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_finalELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_final
 
EntrepreneurSHIP Festival 2016
EntrepreneurSHIP Festival 2016EntrepreneurSHIP Festival 2016
EntrepreneurSHIP Festival 2016
 
Domus-Academy-Brochure
Domus-Academy-BrochureDomus-Academy-Brochure
Domus-Academy-Brochure
 
French-American Digital Lab // Connecting Cultures - Welcome Pack
French-American Digital Lab // Connecting Cultures - Welcome PackFrench-American Digital Lab // Connecting Cultures - Welcome Pack
French-American Digital Lab // Connecting Cultures - Welcome Pack
 
Key figures
Key figuresKey figures
Key figures
 
Waag Society - 2007
Waag Society - 2007Waag Society - 2007
Waag Society - 2007
 
Curriculum vitae debbaudtlauranne
Curriculum vitae debbaudtlauranneCurriculum vitae debbaudtlauranne
Curriculum vitae debbaudtlauranne
 
UK Prospectus 2016 Web 08022016 KM
UK Prospectus 2016 Web 08022016 KMUK Prospectus 2016 Web 08022016 KM
UK Prospectus 2016 Web 08022016 KM
 
Virtually Real Open Education OER17
Virtually Real Open Education OER17Virtually Real Open Education OER17
Virtually Real Open Education OER17
 
Digital learning in Museums: New technologies for art, design and making
Digital learning in Museums: New technologies for art, design and makingDigital learning in Museums: New technologies for art, design and making
Digital learning in Museums: New technologies for art, design and making
 
Final publication "Crafts and design in Europe"
Final publication "Crafts and design in Europe"Final publication "Crafts and design in Europe"
Final publication "Crafts and design in Europe"
 
Education, Research, Innovation : Key Figures
Education, Research, Innovation : Key FiguresEducation, Research, Innovation : Key Figures
Education, Research, Innovation : Key Figures
 
OBF Academy - Case Le Dôme
OBF Academy - Case Le DômeOBF Academy - Case Le Dôme
OBF Academy - Case Le Dôme
 
Renewable Assignments as Open Education Practices for Students
Renewable Assignments as Open Education Practices for StudentsRenewable Assignments as Open Education Practices for Students
Renewable Assignments as Open Education Practices for Students
 
Fostering Local Creativity, New Partnerships & Business Models
Fostering Local Creativity, New Partnerships & Business Models Fostering Local Creativity, New Partnerships & Business Models
Fostering Local Creativity, New Partnerships & Business Models
 
_ifa_paris_undergraduate_bachelor_programs.pdf
_ifa_paris_undergraduate_bachelor_programs.pdf_ifa_paris_undergraduate_bachelor_programs.pdf
_ifa_paris_undergraduate_bachelor_programs.pdf
 
051110 Enis Slovenia
051110 Enis Slovenia051110 Enis Slovenia
051110 Enis Slovenia
 
X Media Lab (conference) Switzerland 2013
X Media Lab (conference) Switzerland 2013X Media Lab (conference) Switzerland 2013
X Media Lab (conference) Switzerland 2013
 
Open education for young people’s active engagement in reclaiming cultural he...
Open education for young people’s active engagement in reclaiming cultural he...Open education for young people’s active engagement in reclaiming cultural he...
Open education for young people’s active engagement in reclaiming cultural he...
 
New European Bauhaus and Heritage - an explosion of creativity through Minecraft
New European Bauhaus and Heritage - an explosion of creativity through MinecraftNew European Bauhaus and Heritage - an explosion of creativity through Minecraft
New European Bauhaus and Heritage - an explosion of creativity through Minecraft
 

More from REM Limited

Laureate Brochure
Laureate BrochureLaureate Brochure
Laureate BrochureREM Limited
 
Laureate Brochure
Laureate BrochureLaureate Brochure
Laureate BrochureREM Limited
 
LISAA I Animation & Video Games Brochure
LISAA I Animation & Video Games BrochureLISAA I Animation & Video Games Brochure
LISAA I Animation & Video Games BrochureREM Limited
 
NABA-brochure-international
NABA-brochure-internationalNABA-brochure-international
NABA-brochure-internationalREM Limited
 
NABA Flyer_Creative_Advertising_MDS
NABA Flyer_Creative_Advertising_MDSNABA Flyer_Creative_Advertising_MDS
NABA Flyer_Creative_Advertising_MDSREM Limited
 
NABA_DA_presentation_2012
NABA_DA_presentation_2012NABA_DA_presentation_2012
NABA_DA_presentation_2012REM Limited
 
NABA Academic Catalogue
NABA Academic CatalogueNABA Academic Catalogue
NABA Academic CatalogueREM Limited
 
Laureate Italian HousingOverview_March2013
Laureate Italian HousingOverview_March2013Laureate Italian HousingOverview_March2013
Laureate Italian HousingOverview_March2013REM Limited
 
1634MID_AcademicMast
1634MID_AcademicMast1634MID_AcademicMast
1634MID_AcademicMastREM Limited
 
1635MILD_AcademicMas
1635MILD_AcademicMas1635MILD_AcademicMas
1635MILD_AcademicMasREM Limited
 
1638MUVAD_AcademicMa
1638MUVAD_AcademicMa1638MUVAD_AcademicMa
1638MUVAD_AcademicMaREM Limited
 
2167MLBM_AcademicMas
2167MLBM_AcademicMas2167MLBM_AcademicMas
2167MLBM_AcademicMasREM Limited
 
MDMLG_Academic Master
MDMLG_Academic MasterMDMLG_Academic Master
MDMLG_Academic MasterREM Limited
 
Brochure-Master-Level-Certificate-Domus-Academy
Brochure-Master-Level-Certificate-Domus-AcademyBrochure-Master-Level-Certificate-Domus-Academy
Brochure-Master-Level-Certificate-Domus-AcademyREM Limited
 
1638MUVAD_AcademicMa
1638MUVAD_AcademicMa1638MUVAD_AcademicMa
1638MUVAD_AcademicMaREM Limited
 
1631MFD_AcademicMast
1631MFD_AcademicMast1631MFD_AcademicMast
1631MFD_AcademicMastREM Limited
 
1630MPD_AcademicMast
1630MPD_AcademicMast1630MPD_AcademicMast
1630MPD_AcademicMastREM Limited
 
1627MAD_AcademicMast
1627MAD_AcademicMast1627MAD_AcademicMast
1627MAD_AcademicMastREM Limited
 
Fashion Management - DA
Fashion Management - DAFashion Management - DA
Fashion Management - DAREM Limited
 
Brochure-Global-Design-Degree-Program-Domus-Academy (1)
Brochure-Global-Design-Degree-Program-Domus-Academy (1)Brochure-Global-Design-Degree-Program-Domus-Academy (1)
Brochure-Global-Design-Degree-Program-Domus-Academy (1)REM Limited
 

More from REM Limited (20)

Laureate Brochure
Laureate BrochureLaureate Brochure
Laureate Brochure
 
Laureate Brochure
Laureate BrochureLaureate Brochure
Laureate Brochure
 
LISAA I Animation & Video Games Brochure
LISAA I Animation & Video Games BrochureLISAA I Animation & Video Games Brochure
LISAA I Animation & Video Games Brochure
 
NABA-brochure-international
NABA-brochure-internationalNABA-brochure-international
NABA-brochure-international
 
NABA Flyer_Creative_Advertising_MDS
NABA Flyer_Creative_Advertising_MDSNABA Flyer_Creative_Advertising_MDS
NABA Flyer_Creative_Advertising_MDS
 
NABA_DA_presentation_2012
NABA_DA_presentation_2012NABA_DA_presentation_2012
NABA_DA_presentation_2012
 
NABA Academic Catalogue
NABA Academic CatalogueNABA Academic Catalogue
NABA Academic Catalogue
 
Laureate Italian HousingOverview_March2013
Laureate Italian HousingOverview_March2013Laureate Italian HousingOverview_March2013
Laureate Italian HousingOverview_March2013
 
1634MID_AcademicMast
1634MID_AcademicMast1634MID_AcademicMast
1634MID_AcademicMast
 
1635MILD_AcademicMas
1635MILD_AcademicMas1635MILD_AcademicMas
1635MILD_AcademicMas
 
1638MUVAD_AcademicMa
1638MUVAD_AcademicMa1638MUVAD_AcademicMa
1638MUVAD_AcademicMa
 
2167MLBM_AcademicMas
2167MLBM_AcademicMas2167MLBM_AcademicMas
2167MLBM_AcademicMas
 
MDMLG_Academic Master
MDMLG_Academic MasterMDMLG_Academic Master
MDMLG_Academic Master
 
Brochure-Master-Level-Certificate-Domus-Academy
Brochure-Master-Level-Certificate-Domus-AcademyBrochure-Master-Level-Certificate-Domus-Academy
Brochure-Master-Level-Certificate-Domus-Academy
 
1638MUVAD_AcademicMa
1638MUVAD_AcademicMa1638MUVAD_AcademicMa
1638MUVAD_AcademicMa
 
1631MFD_AcademicMast
1631MFD_AcademicMast1631MFD_AcademicMast
1631MFD_AcademicMast
 
1630MPD_AcademicMast
1630MPD_AcademicMast1630MPD_AcademicMast
1630MPD_AcademicMast
 
1627MAD_AcademicMast
1627MAD_AcademicMast1627MAD_AcademicMast
1627MAD_AcademicMast
 
Fashion Management - DA
Fashion Management - DAFashion Management - DA
Fashion Management - DA
 
Brochure-Global-Design-Degree-Program-Domus-Academy (1)
Brochure-Global-Design-Degree-Program-Domus-Academy (1)Brochure-Global-Design-Degree-Program-Domus-Academy (1)
Brochure-Global-Design-Degree-Program-Domus-Academy (1)
 

LISAAanim

  • 2.
  • 3. LISAA Paris - Animation, Visual Effets & Game Design Department 7 rue Armand Moisant, Paris 75015 +33 (0) 1 71 39 88 00 — Établissement privé d’enseignement supérieur Reconnu par le Ministère de la Culture et de la Communication www.lisaa.com
  • 4. a school built on heritage challenge Founded in 1986, Lisaais situated in the most prestigious locations of Paris’s Left Bank. Programmes aretaughtinEnglishandFrenchandtheschoolofferstoitsstudentsarealtailor-madeteachingmethodology: individual tutoring, 25 hours/week of classes, professional teaching and career placement throughout the whole programme of study are just some of the features that make Lisaa a centre of academic excellence in the fields of animation, special effects and game design both in Paris and internationally. Counting over 2200 students, Lisaa benefits from a top international ranking*. Programmes are recognised by the French Ministry of Culture & Communication. *Lisaa Animation Campus was ranked #3 top school by FX Magazine.
  • 5. index a french design school 6 01. academic programmes 12 Undergraduate Degree : Designer-Maker Of Digital Content. 3D Animation Option 14 Undergraduate Degree : Designer-Maker Of Digital Content. 2D Animation Option 16 Undergraduate Degree : Designer-Maker Of Digital Content. Special Effects Option 18 Undergraduate Degree : Designer-Maker Of Digital Content. 3D Video game design Option20 Undergraduate Degree : Designer-Maker Of Digital Content. 2D Video game design Option 22 02. students’ work 26 A network of talented professionals companies 38 03. professional training 40 04. lisaa school locations 46 05. admission requirements 48 Anthony Chevalier — Group Managing Director Renaud Jungmann — Animation, Visual effects Game design department Director Cover picture: Space Dream, 3D Animation Short Film — Arnaud Clément, Martin Bailly, Sandrine Calame, Charlotte Guittet Cindy Poupelain 4
  • 6. A school recognised in France and internationally Lisaa is recognised by the French Ministry of Culture and Communication. The teaching of Animation and Game Design has benefited for a number of years from a strong notoriety and a truly international and professional recognition. Many former students have launched their careers internationally in the United Kingdom, Canada and India at companies like Dreamworks, Pixar, Double Negative, MPC and Framestone. Lisaa is a member of CUMULUS, an international network of animation and design schools. A network of sites on a human scale Organised in a network and located in four cities in France (Paris, Rennes, Nantes and Strasbourg), Lisaa offers high quality teaching programme at sites on a human scale where students benefit from a close proximity to their teachers. Founded in 1986, Lisaa – L’Institut Supérieur des Arts Appliqués – has over 2200 students in France and abroad, making it the largest French design school . a french design school LISAA offers a wide range of courses in English and French created to feed the future generation of animators and game designers. 6 7
  • 7. 8 9
  • 8. t-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise France Culture ch-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship Intelligence exchange ance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress Digital Creativity listening ual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect hers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage ace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts al listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge idence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers rtise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship ange elegance Interactivity Link Competitiveness Transcendence Intelligence Exception Internship tradition Technicality efforts Modern Masters progress al Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History nder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop ity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships ition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International sdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Respect teachers expertise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage ace Entrepreneurship Intelligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts ern Masters progress Digital Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge lism Trust History Founder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts tage Workshop Fidelity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence ption internships tradition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity rimentation International Transdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence rimentation Founder History open-minded Skill Respect teachers expertise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage kshop Fidelity Challenge Human Relationship Heritage Audace Entrepreneurship Intelligence exchange elegance Interactivity Link Competitiveness scendence Exception Internship tradition Technicality efforts Modern Masters progress Digital Creativity listening Virtual Interaction requirement Generosity ange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect teachers Sustainability of expertise France ch touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage Audace Entrepreneurship Interactive ligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts Digital listening MaîtriseCréativité ress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge Confidence idealism Avant-garde Vision epreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise France Culture French-touch Fine Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship Intelligence exchange elegance ractivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress Digital Creativity listening Virtual raction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect teachers ainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage Audace epreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts Digital ning MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge Confidence lism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise France ure French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship Intelligence ange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters Digital Creativity listening ual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History Founder opening Skill Respect hers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relation Heritage ace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships tradition Technicality efforts al listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International Transdisciplinarity Challenge idence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers rtise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship ligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress al Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History nder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop ity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships ition Technicality efforts Digital listening MaîtriseCréativité progress Interaction exchange requirement Generosity Experimentation International sdisciplinarity Confidence-Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Skill Respect teachers expertise Fran n Vision Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage Audace Entrepreneurship ligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts Modern Masters progress al Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge Idealism Trust History nder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop ity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships ition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International sdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Challenge Idealism Confidence experimentation Founder History open-minded Respect teachers expertise France Culture French-touch Fine Arts Crafts Tangible Dream Applied Arts Heritage Workshop Fidelity Human Relationship Heritage ace Entrepreneurship Intelligence exchange elegance Interactivity Link Competitiveness Transcendence Exception Internship tradition Technicality efforts ern Masters progress Digital Creativity listening Virtual Interaction requirement Generosity Exchange Login International testing transdisciplinary Challenge lism Trust History Founder opening Skill Respect teachers Sustainability of expertise France French touch Culture Fine Arts Crafts Tangible Dream Applied Arts tage Workshop Fidelity Human Relation Heritage Audace Entrepreneurship Interactive Intelligence elegance Link exchange Competitiveness Transcendence ption internships tradition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity rnational Transdisciplinarity Confidence Heritage Audace Interactive Intelligence elegance Link exchange Competitiveness Transcendence Exception internships ition Technicality efforts Digital listening MaîtriseCréativité progress Virtual Interaction exchange requirement Generosity Experimentation International sdisciplinarity Challenge Confidence idealism Avant-garde Vision Entrepreneurship Idealism Confidence experimentation Founder History open-minded Skill ect teachers expertise Lisaa School of Design trains young talents for the animation, visual effects game design industry 10 11
  • 9. 01. academic programmes Undergraduate Degree: Designer-Maker of Digital Content 3D Animation option 2D Animation option Special effects option 3D Video game design option 2D Video game design option
  • 10. Second year Teaching aims: Aimed at people who wants to learn 3D animation processes, for 3D animated feature, TV series, video clips, advertising... To develop projects, students need to have skills in representation techniques, conception tools and production software. They will learn to develop an animation project from screenwriting to production, through story-boarding and visual design. They will learn the overall methodology of production and the software pipeline. Methods and means of knowledge acquisition
 The programme is divided into two semesters, starting with lectures and exercises. From the second semester this knowledge is applied to a first animation project to be conceived and produced involving all teaching parts. — Third year Teaching aims: Priority is given to the development of this speciality through highest-level exercises, lectures and the production of one project, bolstering skills through the application of knowledge, pushing the idea of teamwork and sharing individual competences. Methods and means of knowledge acquisition
 The programme is divided into two semesters, and gives priority to the use of tools and means, with teamwork organizing individual skills and film-making with respect for the brief, planning and schedule. Advanced knowledge is acquired through next level exercises and talks, and one project is completed during the second semester. Good results are required in order to obtain the qualification. Undergraduate Degree : Designer-Maker OF DIGITAL CONTENT 3D Animation option 3 YEARS — Course language options: engliSh french — 60 ECTS credits per year First year Teaching aims: Providing students with knowledge of the different tools for production and increasing their awareness of the culture of the image. Defining or consolidating professional orientation in the field of digital images. Methods and means of knowledge acquisition This weekly 30-hour programme incorporates four approaches: Representation techniques lessons These lessons allow creative students to give life to their ideas. At the end of the foundation year, students have the required level for any external entrance exam or for entry to the higher courses at Lisaa. Professional workshops Initiating students to the diversity of design professions by tackling problems in the sectors which interest them. A variety of projects will help them to confirm their vocation.
 Artistic culture (lectures and exhibition visits) Imparts the cultural foundations of the profession: visual references, significant movements in art and graphic design.
 Individual tutoring Imparts working methods, supervising progression and identifying the points to be reinforced. 3D animation is used in feature-length animation films, short films, animated TV series, music videos and advertising. It uses 3D digital animation tools. Much like in 2D animation, a 3D animator is telling a story. Their job is to develop traditional foundations to which 3D options can be added. Criteria for evaluating students
 Whether they become a designer or story-boarder, 3D artist or compositing operator, editor or film-maker, students at the end of the course should be both rigorous and imaginative. They should be able to demonstrate their overall vision, sense of narration and detail and have skills in representation techniques, graphics, animation and video integration software. They should also be able to establish and manage a budget. First year Representation techniques: observational drawing, life drawing, space/ perspective drawing, colour, creativity, computer graphics (Photoshop, Premiere, TVPaint and 3DSMax) Specific teaching: story-board, animation, volume Artistic culture: art history, exhibition analysis, applied english Second third years Fundamentals: morphology, image analysis. Development: story and layout, film-making, visual design. Production: 3D production, 3D animation. Post-production: compositing, sound design Teaching unit content academicprogrammes 14 15
  • 11. Second year Teaching aims: Aimed at those who wants to learn 2D animation processes, for 2D animated feature, TV series, video clips, advertising... To develop projects, students need to have skills in representation techniques, conception tools and production software. They will learn to develop an animation project from screenwriting to production, through story-boarding and visual design. They will learn the overall methodology of production and the software pipeline. Methods and means of knowledge acquisition
 The programme is divided into two semesters, starting with lectures and exercises. From the second semester this knowledge is applied to a first animation project to be conceived and produced involving all teaching parts. — Third year Teaching aims: Priority is given to the development of this speciality through highest-level exercises, lectures and the production of one project, bolstering skills through the application of knowledge, pushing the idea of teamwork and sharing individual competences. Methods and means of knowledge acquisition
 The programme is divided into two semesters, and gives priority to the use of tools and means, with teamwork, organizing, individual skills and film-making with respect for the brief, planning and schedule. Advanced knowledge is acquired through next level exercises and talks, and one project is completed during the second semester. Good results for the exercises and project are taken into account in order to obtain the qualification. Undergraduate Degree : Designer-Maker OF DIGITAL CONTENT 2D Animation option 3 YEARS — Course language options: french — 60 ECTS credits per year First year Teaching aims: Providing students with knowledge of the different tools for production and increasing their awareness of the culture of the image. Defining or consolidating professional orientation in the field of digital images. Methods and means of knowledge acquisition This weekly 30-hour programme incorporates four approaches: Representation techniques lessons These lessons allow creative students to give life to their ideas. At the end of the foundation year, students have the required level for any external entrance exam or for entry to the higher courses at Lisaa. Professional workshops Initiating students to the diversity of design professions by tackling problems in the sectors which interest them. A variety of projects will help them to confirm their vocation.
 Artistic culture (lectures and exhibition visits) Imparts the cultural foundations of the profession: visual references, significant movements in art and graphic design.
 Individual tutoring Imparts working methods, supervising progression and identifying the points to be reinforced. Teaching unit content First year Representation techniques: observational drawing, life drawing, space/ perspective drawing, colour, creativity, computer graphics (Photoshop, Premiere, TVPaint and 3DSMax) Specific teaching: story-board, animation, volume Artistic culture: art history, exhibition analysis, applied english Second third years Fundamentals: morphology, image analysis. Development: story and layout, film-making, visual design. Production: 2D Production, 2D Animation. Post-production: compositing, sound design 2D animation established its pedigree in feature-length animation films. Its digital techniques are used in animated television series, advertising, music videos and any field in which the esthetic quality of a 2D animated image is required. Criteria for evaluating students
 Whether they become a designer or story-boarder, 2D artist or compositing operator, editor or film-maker, students at the end of the course should be both rigorous and imaginative. They should be able to demonstrate their overall vision, sense of narration and detail and have skills in representation techniques, graphics, animation and video integration software. They should also be able to establish and manage a budget. 17 academicprogrammes 16
  • 12. Second year Teaching aims: Aimed at those who want to learn special effects processes, for feature film, TV series, video clips, advertising, post-production... To develop projects, students need to have skills in representation techniques, conception tools and production software. They will learn to develop an animation project from screenwriting to production, through story- boarding and visual design. They will learn the overall methodology of production and the software pipeline. Methods and means of knowledge acquisition
 The programme is divided into two semesters, starting with lectures and exercises. From the second semester this knowledge is applied to a first animation project to be conceived and produced involving all teaching parts. — Third year Teaching aims: Priority is given to the development of this speciality through highest-level exercises, lectures and the production of one project, bolstering skills through the application of knowledge, pushing the idea of teamwork and sharing individual competences. Methods and means of knowledge acquisition
 The programme is divided into two semesters, and gives priority to the use of tools and means, with teamwork, organizing, individual skills and film-making with respect for the brief, planning and schedule. Advanced knowledge is acquired through next level exercises and talks, and one project is accomplished during the second semester. Good results for the exercices and project are taken into account in order to obtain the qualification. Undergraduate Degree : Designer-Maker OF DIGITAL CONTENT Special Effects option 3 YEARS — Course language options: french — 60 ECTS credits per year First year Teaching aims: Providing students with knowledge of the different tools for production and increasing their awareness of the culture of the image. Defining or consolidating professional orientation in the field of digital images. Methods and means of knowledge acquisition This weekly 30-hour programme incorporates four approaches: Representation techniques lessons These lessons allow creative students to give life to their ideas. At the end of the foundation year, students have the required level for any external entrance exam or for entry to the higher courses at Lisaa. Professional workshops Initiating students to the diversity of design professions by tackling problems in the sectors which interest them. A variety of projects will help them to confirm their vocation.
 Artistic culture (lectures and exhibition visits) Imparts the cultural foundations of the profession: visual references, significant movements in art and graphic design.
 Individual tutoring Imparts working methods, supervising progression and identifying the points to be reinforced. Teaching unit contents First year Representation techniques: observational drawing, life drawing, space/ perspective drawing, colour, creativity, computer graphics (Photoshop, Premiere, TVPaint and 3DSMax) Specific teaching: story-board, animation, volume Artistic culture: art history, exhibition analysis, applied english Second third years Fundamentals: morphology, image analysis. Development: motion capture, previz, visual design. Production: 3D production, 3D Animation. Post-production: compositing, sound design Criteria for evaluating students
 Whether they become a VFX designer, Previz artist, 3D artist, 3D animator or compositing operator, editor or film-maker, students at the end of the course should be both rigorous and imaginative. They should be able to demonstrate their overall vision, sense of image and detail and have skills in representation techniques and graphics, animation and video integration software; they should also be able to establish and manage a budget. Special effects are the field in which 3D tools have been the most developed. This relates to visual special effects or digital special effects. They allow directors to place characters in impossible situations, without risk, and also to show the viewer a detailed and mastered image. academicprogrammes 18 19
  • 13. Second year Teaching aims: Aimed at those who want to learn 3D video game design and production, games for consoles and PC... To develop their projects, students need skills with representation techniques and software conception tools. They will learn to create a video game project and acquire a visual culture from video game history. Specific focuses on 3D video games are developed such as game design, level design, and video game prototyping. Methods and means of knowledge acquisition
 The programme is divided into two semesters, starting with lectures and exercises. From the second semester this knowledge is applied to a first video game project to be conceived and produced involving all teaching parts. — Third year Teaching aims: Priority is given to the development of this speciality through highest-level exercises, lectures and the production of a larger video game project, bolstering skills thanks to the application of knowledge, pushing the idea of teamwork and sharing individual competences. Methods and means of knowledge acquisition
 The programme is divided into two semesters, and gives priority to the use of tools and means, with teamwork, organizing, individual skills and video game design with respect for the brief, planning and schedule. Advanced knowledge is acquired through next level exercises and talks, and one project is completed during the whole academic year. Good results for the exercises and project are taken into account in order to obtain the qualification. Undergraduate Degree : Designer-Maker OF DIGITAL CONTENT 3D video game option 3 YEARS — Course language options: french — 60 ECTS credits per year First year Teaching aims: Providing students with knowledge of the different tools for production and increasing their awareness of the culture of the image. Defining or consolidating professional orientation in the field of digital images. Methods and means of knowledge acquisition This weekly 30-hour programme incorporates four approaches: Representation techniques lessons These lessons allow creative students to give life to their ideas. At the end of the foundation year, students have the required level for any external entrance exam or for entry to the higher courses at Lisaa. Professional workshops Initiating students to the diversity of design professions by tackling problems in the sectors which interest them. A variety of projects will help them to confirm their vocation.
 Artistic culture (lectures and exhibition visits) Imparts the cultural foundations of the profession: visual references, significant movements in art and graphic design.
 Individual tutoring Imparts working methods, supervising progression and identifying the points to be reinforced. Teaching unit contents First year Representation techniques: observational drawing, life drawing, space/ perspective drawing, colour, creativity, computer graphics (Photoshop, Premiere, TVPaint and 3DSMax) Specific teaching: story-board, animation, volume Artistic culture: art history, exhibition analysis, applied english Criteria for evaluating students
 Whether they become a game designer, level designer, 3D artist, 3D animator or FX technical Artist, students at the end of the course should be both rigorous and imaginative. They should be able to demonstrate their overall vision, sense of image and detail and have skills in representation techniques, graphics, animation and 3D software and prototyping. They should also be able to establish and manage a budget. Player-interactive animation and video game production require artistic, technical and strategic knowledge combined. In order to do this, a world and characters must be created and continually updated and the constraints of 3D and of several platforms must be managed in real time. Creativity in video games is expressed both artistically and technically. The artist sees in 3D and sees the experiences that they can create for the player. They know how to explain rules and dramatize them. The field games has developed original professions that combine several skill sets. Second third years Fundamentals: morphology Development: game design, visual design Production: 3D production, 3D animation, applied technics Game Integration: prototyping, sound design academicprogrammes 20 21
  • 14. Undergraduate Degree : Designer-Maker OF DIGITAL CONTENT 2D video game option 3 YEARS — Course language options: french — 60 ECTS credits per year Second year Teaching aims : Aimed at those who want to learn 2D video game design and production, games for consoles and PC, as well as indie games, web games and new mobile devices... To develop their projects, students need skills with representation techniques and software conception tools. They will learn to create a video game project and acquire a visual culture from video game history. Specific focuses for 2D video games are developed, such as game design, level design and video game prototyping. Methods and means of knowledge acquisition
 The programme is divided into two semesters, starting with lectures and exercises. From the second semester this knowledge is applied to a first 2D video game project to be conceived and produced involving all teaching parts. — Third year Teaching aims : Priority is given to the development of this speciality through highest-level exercises, lectures and the production of an larger video game project, bolstering skills through the application of knowledge, pushing the idea of teamwork and sharing individual competences. Methods and means of knowledge acquisition
 The programme is divided into two semesters, and gives priority to the use of tools and means, with teamwork, organizing, individual skills and video game design with respect for the brief, planning and schedule. Advanced knowledge is acquired through next level exercises and talks, and one project is completed during the whole academic year. Good results to the exercises and project are taken into account in order to obtain the qualification. First year Teaching aims : Providing students with knowledge of the different tools for production and increasing their awareness of the culture of the image. Defining or consolidating professional orientation in the field of digital images. Methods and means of knowledge acquisition This weekly 30-hour programme incorporates four approaches: Representation techniques lessons These lessons allow creative students to give life to their ideas. At the end of the foundation year students have the required level for any external entrance exam or for entry to the higher courses at Lisaa. Professional workshops Initiating students to the diversity of design professions by tackling problems in the sectors which interest them. A variety of projects will help them to confirm their vocation.
 Artistic culture (lectures and exhibition visits) Imparts the cultural foundations of the profession: visual references, significant movements in art and graphic design.
 Individual tutoring Imparts working methods, supervising progression and identifying the points to be reinforced. Teaching unit contents First year Representation techniques: Observational drawing, Life drawing, Space/ perspective drawing, colour, Creativity, Computer graphics (Photoshop, Premiere, TVPaint and 3DSMax) Specific teaching: Story-Board, Animation, Volume Artistic culture: Art history, Exhibition analysis, Applied English Second third years Fundamentals: Morphology Development: Game design, Visual Design. Production: 2D Production, 2D Animation, Applied Technics. Game Integration: Prototyping, Sound Design. Criteria for evaluating students
 Whether they become game designer, Level Designer, 2D artist, 2D Animator for Video Game or FX Artist, students at the end of the course should be both rigorous and imaginative. They should be able to demonstrate their overall vision, sense of image and detail, have skills in representation techniques and graphics, animation and 2D software and prototyping, they should also be able to establish and manage a budget. 2D video games allow the development of their own particular game experiences. They offer players original graphic design and animation. PC, console, mobile or social media: the vast array of game platforms lead to new possibilities being explored. In order to succeed in this discipline, the skills of animator or 2D designer must be combined with those of a game designer. 23 academicprogrammes 22
  • 15. 25 Every year students present their works to animation companies academicprogrammes 24 25
  • 17. Le son des flammes (Animation 3D, 2014) — Vincent Gibaud (réalisateur) http://vimeo.com/99713258 Hello (Animation 3D, 2014) — Victoria Alessandri, Alexandre Monge, Thomas Lépine, Justine Moreau, Céline Menard, Luca Strano, Louis Le Roy http://vimeo.com/99730325 academicprogrammes 28 29
  • 18. Hero-glyph (Animation 3D, 2014) — Morgane Billien, Cécile Déotte, Camille Gomes, Lucie Mosseron, Kévin Phou, Mickaël Samoyeau Zuczek http://vimeo.com/99841516 Outbreak (Animation 3D 2014) — Hugues Daumail http://vimeo.com/99029713 academicprogrammes 30 31
  • 19. Reversed Moon (3D Video Game, 2013) — Clément Etienne, Antoine Faipoux, Steve Coelho, Caroline Blineau, Helena Cailleaux, Alizé Maury, Victor Lalhou, Agnès Dufraisse Split the road (3D Video Game, 2013) — Audrey Coent, Julien Guéguen, Robin Lhebrard, Felix Montagnon, Hughes Daumail, Jean-Philippe Hugonnet, Oscar Loris, Bertrand Tournier academicprogrammes 32 33
  • 20. Lisaa’s partners Companies in which our alumni are working A network of talented professionals companies academicprogrammes 34 35
  • 21. Lisaa, Dreamworks official partner school Shelley Page — Head of international outreach Dreamworks 03. professional training Students are continuously linked to professionals and experts during their internships, class or juries. 36
  • 22. Each year, students are placed in internship programmes. Exemples of student profiles Project Manager — Art Director — Game tester — Game Designer Level Designer — Story-boarder — 2D/ 3D Designer — Fx Artist Modeling  texture Artist — Rendering Artist — Compositing Artist Technical Director  — Interface Designer — Character Designer Lay-out Artist — 2D/3D Animator — Concept Artist  Matte-Painter … a unique opportunity to meet the industry academicprogrammes 38 39
  • 23. A professional training Students at Lisaa benefit from up to date workshops professional equipments academicprogrammes 40 41
  • 24. 1 - Lisaa Animation Game Design Department 2 - Lisaa Fashion Design Department 3 - Lisaa Architecture Interior Design Department 4 - Lisaa Graphic Design Department A - GRAND PALAIS B - Louvre C - The Docks, D - GAITÉ LYRIQUE E - Musée d’Orsay F - PALAIS DE TOKYO Museum G - Pompidou Centre H - Institut du Monde Arabe I - Fondation Cartier J - The RODIN Museum K - Swedish INstitute A J K I F G H B E D C 1 - Lisaa Animation Game Design Department 2 - Lisaa Fashion Design Department 3 - Lisaa Architecture Interior Design Department 4 - Lisaa Graphic Design Department 04. Lisaa school locations 2 4 3 1 42 43 42 43
  • 25. Lisaa Paris - Animation Game Design Department 7 rue Armand Moisant, Paris 15e +33 (0) 1 471 39 88 00 — Private Higher Education School Recognised by the French Ministry of Culture and Communication Estudines residence: a housing network in the centre of Paris and its region. www.estudines.com 05. Admission requirements Dates / Intakes* School start: 21st September — Vacation breaks: 24th Oct.-1st Nov. 19th Dec.-3rd Jan. 20th Feb.- 6th Mar. 23rd Apr.-8th May — End of class: 11th June Admissions International admission office international.admissions@lisaa.com — www.lisaa.com * dates might change How to apply Undergraduate courses To be at least 17 years old, motivated and interested in the applied arts and to have baccalaureate level. Presentation of a portfolio and interview. To speak English or French according to the programme selected. — Postgraduate courses University diploma or equivalent. Experience and motivation in the selected discipline. academicprogrammes 44 45
  • 26. This edition was carefully designed using FontFont Absara typeface by Xavier Dupré and Suisse Fonts Romain typeface. All pictures by Renaud Jungmann and the students’ portfolios. Graphic design: José Palomero Printed by STIPA (Montreuil) in october 2014 with Cyclus environmentally-friendly paper. Printed in France ©LISAA School of Design 2014 www.lisaa.com academicprogrammes 46 47