The document provides a lesson on the six WH questions - who, what, where, when, why and how. It explains that these questions are used to gather information and cannot be answered with just yes or no. Each WH question is defined and examples are given for the type of information sought with each question. The lesson encourages practicing asking and answering WH questions and provides a short example exchange to demonstrate.
The document provides vocabulary and examples for making and accepting suggestions, as well as refusing suggestions and providing excuses. It gives common phrases for making suggestions such as "Let's...", "How about we...", and "Shall we..." and examples of accepting suggestions like "Good idea!" and "Sure!". It also lists phrases for refusing suggestions or making excuses like "I'm sorry, I can't" or "I have to...". The document provides sample conversations demonstrating suggesting, accepting, and refusing activities to do.
The document lists various activities that people may be doing such as reading, shopping, playing sports, taking photos, playing music, and more. It then provides examples of matching activities with people and describing what they are doing currently. For instance, it states that Katy is watering the flowers now. It also asks questions to confirm if people are doing certain activities or not, like asking if Lucy is reading a book now (she is swimming instead). Finally, it prompts looking at pictures and correcting sentences about what the people in the pictures are doing.
This document summarizes different types of wh-questions in English and Spanish, including question words, basic question structures, and tenses like present simple, present continuous, simple past, and past continuous. It also covers questions using "who" and whether they ask about the subject or object of the sentence.
This document discusses question words (also called WH words) that are used to ask questions. It lists common question words like what, when, where, who, whom, whose, why, how, and provides examples of how each word is used. It also discusses other grammatical considerations around adjectives, participles, and adverbial phrases.
The document provides information about wh-words and how to form wh-questions in Portuguese. It lists the wh-words in Portuguese and their English equivalents. It then gives examples of wh-questions using these words. The document concludes by providing a short text and asking the reader to form wh-questions based on information from the text.
This document discusses the different types of Wh- questions in English. It begins by explaining that Wh- questions start with interrogative words beginning with Wh- such as what, who, why, when, etc. It then provides examples of 18 different types of Wh- questions: What, Who, Whose, Why, Where, When, Which, How, How much/many, How often, How far, How old/age, How long, How deep, How tall, How high. For each question word, it gives the general purpose or meaning of that question type and provides multiple examples of questions using that word.
The document discusses wh-questions in English and Spanish. It provides examples of common wh-words like what, where, when, who, how, and their Spanish equivalents. These question words are used to seek information and are written at the beginning of questions. It also includes a table showing the meaning of each wh-word and sample questions using their formula of wh-word + am/is/are + subject + complement + ?.
The document provides a lesson on the six WH questions - who, what, where, when, why and how. It explains that these questions are used to gather information and cannot be answered with just yes or no. Each WH question is defined and examples are given for the type of information sought with each question. The lesson encourages practicing asking and answering WH questions and provides a short example exchange to demonstrate.
The document provides vocabulary and examples for making and accepting suggestions, as well as refusing suggestions and providing excuses. It gives common phrases for making suggestions such as "Let's...", "How about we...", and "Shall we..." and examples of accepting suggestions like "Good idea!" and "Sure!". It also lists phrases for refusing suggestions or making excuses like "I'm sorry, I can't" or "I have to...". The document provides sample conversations demonstrating suggesting, accepting, and refusing activities to do.
The document lists various activities that people may be doing such as reading, shopping, playing sports, taking photos, playing music, and more. It then provides examples of matching activities with people and describing what they are doing currently. For instance, it states that Katy is watering the flowers now. It also asks questions to confirm if people are doing certain activities or not, like asking if Lucy is reading a book now (she is swimming instead). Finally, it prompts looking at pictures and correcting sentences about what the people in the pictures are doing.
This document summarizes different types of wh-questions in English and Spanish, including question words, basic question structures, and tenses like present simple, present continuous, simple past, and past continuous. It also covers questions using "who" and whether they ask about the subject or object of the sentence.
This document discusses question words (also called WH words) that are used to ask questions. It lists common question words like what, when, where, who, whom, whose, why, how, and provides examples of how each word is used. It also discusses other grammatical considerations around adjectives, participles, and adverbial phrases.
The document provides information about wh-words and how to form wh-questions in Portuguese. It lists the wh-words in Portuguese and their English equivalents. It then gives examples of wh-questions using these words. The document concludes by providing a short text and asking the reader to form wh-questions based on information from the text.
This document discusses the different types of Wh- questions in English. It begins by explaining that Wh- questions start with interrogative words beginning with Wh- such as what, who, why, when, etc. It then provides examples of 18 different types of Wh- questions: What, Who, Whose, Why, Where, When, Which, How, How much/many, How often, How far, How old/age, How long, How deep, How tall, How high. For each question word, it gives the general purpose or meaning of that question type and provides multiple examples of questions using that word.
The document discusses wh-questions in English and Spanish. It provides examples of common wh-words like what, where, when, who, how, and their Spanish equivalents. These question words are used to seek information and are written at the beginning of questions. It also includes a table showing the meaning of each wh-word and sample questions using their formula of wh-word + am/is/are + subject + complement + ?.
Through this infography ,Lengow invites you to discover the key figures of the ecommerce worldwide in 2016. A world tour where you will find the most dynamic countries in ecommerce, useful information about the consumer’s behavior and top payment modes for each country.
Check out the most important presentation design trends in 2015. These Presentation design trends are perfect for Presenters of all skill levels who want to create modern presentations which blend into the industry.
The document discusses the difference between metrics and key performance indicators (KPIs). It states that a KPI is a specific type of metric that is important for measuring organizational goals, is decided by management, and leads to action. The document provides examples of online marketing KPIs such as ad click-through rate, cost per new subscriber, web customer interactions, and look-to-book ratio. It emphasizes that developing the right KPIs is important for maximizing organizational performance.
How to design an infographic in 9 simple stepsKatai Robert
I will not tell you exactly how to design an infographic, but I will rather share with you the 9 important points you should be taking into account when it comes to this visual content.
People consume information on the web differently than traditional media. In an era of information overload we’ve become “grazers” of content, skimming digital channels for nuggets of information. More than ever, it’s important for individuals and organizations to be able to present ideas in a manner that can be quickly consumed, understood and remembered.
The Power of Infographics is a presentation that digs into visual thinking, how organizations can learn to present their ideas visually and how infographics can be used to help achieve some common business
objectives.
What is Infographics?
There are lot of phrase around the term Information graphics like
"Infographics." "Data visualization." "Information design. & “Communication Design"
We're talking about any graphic that displays and explains information, whether that be data or words. When we use the term "data visualization," we're using it as a general term used to describe data presented in a visual way.
Why Infographics?
Infographics are important because they change the way people find and
experience stories especially now, when more and more infographics are being used to augment editorial content on the web. Infographics create a new way of seeing the world of data, and they help communicate complex ideas in a clear and beautiful way.
This document provides a summary of common mistakes in PowerPoint presentation design and tips to avoid them. It identifies the top 5 mistakes as including putting too much information on slides, not using enough visuals, using poor quality visuals, having a disorganized "visual vomit" style, and lack of preparation. The document emphasizes telling a story over slide design, using whitespace on slides, consistent formatting, and spending significant time preparing presentations.
TWIST: Using HumanKind tools in my personal lifeHoward Laubscher
During our Friday morning chats called TWIST, we get to bring 10 minutes on any topic. I used our internal tools and approaches and applied them to my personal life. Doing thing allowed me to pressure test our approach into practical life and experience them first hand instead of for our clients.
The document discusses how to set an intention and effectively influence others through connection. It provides steps such as acknowledging your current state, setting a specific intention, accessing a resourceful mental state, building rapport with others, and choosing tactics like questioning, storytelling or mirroring body language. The overall message is that having an intention, connecting with others, and choosing the right tactics can help you influence them.
This document discusses how eating too fast can lead to overeating and obesity. It suggests that eating slower allows hormones to make you feel full faster. While difficult to change, listening to slow music while eating can help regulate chewing speed and encourage eating 30% slower. The document outlines an experiment where students adjusted their chewing pace in sync with decreasing metronome beats from 130 to less than 95 beats per minute within 30 minutes.
Creative Social Presents - Hold on, your planning's showing - Why we still ne...Creative Social
Becky Power, Executive Creative Director, Lowe Open
Chris Baylis, ECD Tribal DDB, London
Sam Ball, Creative Partner, Lean Mean Fighting Machine
Tim Palmer, Digital Creative Director & Board Director, Inferno Ltd
George Prest, VP, Executive Creative Director, R/GA
I recently attended MagmaConf - http://magmaconf.com - and had a chance to give a 4-minute lightning presentation about bridging the cultural gap between business profile people and software developers.
No Show 2012 - Bryant Drew Jones - Designing For TogethernessNo Show Conference
Games are tools to connect you with the people you love (or those you want to get to know). But how can we effectively design games for the purpose of bringing people together?
This talk presents a design philosophy for “Heads Up” gameplay — gameplay that brings your attention to your environment and the people around you rather than your screen. A “Heads Up” game embodies these values:
Eye Contact: Players engage in face-to-face interactions with each other
Conversation: Players actively converse with each other using a relatable vocabulary that’s easily understood by spectators
Physical Contact: The game encourages playful physical contact between players
Context: The game makes use of the physical environment it’s being played in
Flexibility: The game adapts itself to different environments and skill sets
Personality: Players can express their personalities through their chosen style of play
These qualities, when working effectively together, create a memorable shared experience for those involved.
To demonstrate how to practically apply the “Heads Up” design philosophy, this talk presents a series of prototypes and finished games that explore this space. Each game will be related back to the “Heads Up” design values as a measure of its success.
At the end of the talk, attendees will understand both the value of “Heads Up” design as well as the practical ways to incorporate these values into their own designs.
Nomensa's CEO Simon Norris and Merlin's Digital marketing manager, Deniz Hassan presents 'website conversion optimisation' at UX4NonProfit on 27th June 2012
Yar! Thar be Sharks! Civility and Anonymity OnlineJulie Strange
this is one piece of the presentation given at SuperCon (Ontario Libraries) February 2012, WNYLRC (Western New York Libraries) April 2012, Maryland Library Association (May 2012), and OCLC QuestionPoint Best Practices in Virtual Reference Symposium (virtual) June 2012.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Through this infography ,Lengow invites you to discover the key figures of the ecommerce worldwide in 2016. A world tour where you will find the most dynamic countries in ecommerce, useful information about the consumer’s behavior and top payment modes for each country.
Check out the most important presentation design trends in 2015. These Presentation design trends are perfect for Presenters of all skill levels who want to create modern presentations which blend into the industry.
The document discusses the difference between metrics and key performance indicators (KPIs). It states that a KPI is a specific type of metric that is important for measuring organizational goals, is decided by management, and leads to action. The document provides examples of online marketing KPIs such as ad click-through rate, cost per new subscriber, web customer interactions, and look-to-book ratio. It emphasizes that developing the right KPIs is important for maximizing organizational performance.
How to design an infographic in 9 simple stepsKatai Robert
I will not tell you exactly how to design an infographic, but I will rather share with you the 9 important points you should be taking into account when it comes to this visual content.
People consume information on the web differently than traditional media. In an era of information overload we’ve become “grazers” of content, skimming digital channels for nuggets of information. More than ever, it’s important for individuals and organizations to be able to present ideas in a manner that can be quickly consumed, understood and remembered.
The Power of Infographics is a presentation that digs into visual thinking, how organizations can learn to present their ideas visually and how infographics can be used to help achieve some common business
objectives.
What is Infographics?
There are lot of phrase around the term Information graphics like
"Infographics." "Data visualization." "Information design. & “Communication Design"
We're talking about any graphic that displays and explains information, whether that be data or words. When we use the term "data visualization," we're using it as a general term used to describe data presented in a visual way.
Why Infographics?
Infographics are important because they change the way people find and
experience stories especially now, when more and more infographics are being used to augment editorial content on the web. Infographics create a new way of seeing the world of data, and they help communicate complex ideas in a clear and beautiful way.
This document provides a summary of common mistakes in PowerPoint presentation design and tips to avoid them. It identifies the top 5 mistakes as including putting too much information on slides, not using enough visuals, using poor quality visuals, having a disorganized "visual vomit" style, and lack of preparation. The document emphasizes telling a story over slide design, using whitespace on slides, consistent formatting, and spending significant time preparing presentations.
TWIST: Using HumanKind tools in my personal lifeHoward Laubscher
During our Friday morning chats called TWIST, we get to bring 10 minutes on any topic. I used our internal tools and approaches and applied them to my personal life. Doing thing allowed me to pressure test our approach into practical life and experience them first hand instead of for our clients.
The document discusses how to set an intention and effectively influence others through connection. It provides steps such as acknowledging your current state, setting a specific intention, accessing a resourceful mental state, building rapport with others, and choosing tactics like questioning, storytelling or mirroring body language. The overall message is that having an intention, connecting with others, and choosing the right tactics can help you influence them.
This document discusses how eating too fast can lead to overeating and obesity. It suggests that eating slower allows hormones to make you feel full faster. While difficult to change, listening to slow music while eating can help regulate chewing speed and encourage eating 30% slower. The document outlines an experiment where students adjusted their chewing pace in sync with decreasing metronome beats from 130 to less than 95 beats per minute within 30 minutes.
Creative Social Presents - Hold on, your planning's showing - Why we still ne...Creative Social
Becky Power, Executive Creative Director, Lowe Open
Chris Baylis, ECD Tribal DDB, London
Sam Ball, Creative Partner, Lean Mean Fighting Machine
Tim Palmer, Digital Creative Director & Board Director, Inferno Ltd
George Prest, VP, Executive Creative Director, R/GA
I recently attended MagmaConf - http://magmaconf.com - and had a chance to give a 4-minute lightning presentation about bridging the cultural gap between business profile people and software developers.
No Show 2012 - Bryant Drew Jones - Designing For TogethernessNo Show Conference
Games are tools to connect you with the people you love (or those you want to get to know). But how can we effectively design games for the purpose of bringing people together?
This talk presents a design philosophy for “Heads Up” gameplay — gameplay that brings your attention to your environment and the people around you rather than your screen. A “Heads Up” game embodies these values:
Eye Contact: Players engage in face-to-face interactions with each other
Conversation: Players actively converse with each other using a relatable vocabulary that’s easily understood by spectators
Physical Contact: The game encourages playful physical contact between players
Context: The game makes use of the physical environment it’s being played in
Flexibility: The game adapts itself to different environments and skill sets
Personality: Players can express their personalities through their chosen style of play
These qualities, when working effectively together, create a memorable shared experience for those involved.
To demonstrate how to practically apply the “Heads Up” design philosophy, this talk presents a series of prototypes and finished games that explore this space. Each game will be related back to the “Heads Up” design values as a measure of its success.
At the end of the talk, attendees will understand both the value of “Heads Up” design as well as the practical ways to incorporate these values into their own designs.
Nomensa's CEO Simon Norris and Merlin's Digital marketing manager, Deniz Hassan presents 'website conversion optimisation' at UX4NonProfit on 27th June 2012
Yar! Thar be Sharks! Civility and Anonymity OnlineJulie Strange
this is one piece of the presentation given at SuperCon (Ontario Libraries) February 2012, WNYLRC (Western New York Libraries) April 2012, Maryland Library Association (May 2012), and OCLC QuestionPoint Best Practices in Virtual Reference Symposium (virtual) June 2012.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
41. Orange increases oxygen supply to the brain.
Green symbolizes energy and healing.
Friday, July 12, 13
42. Orange increases oxygen supply to the brain.
Green symbolizes energy and healing.
Blue suppresses appetite and increases loyalty.
Friday, July 12, 13