SlideShare a Scribd company logo
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
1
LEVEL DESIGN DOCUMENT
UNCHARTED 4
Level: The Cavern
Table of Contents
Level Overview: The Cavern .............................................................................................................................. 2
Objectives.......................................................................................................................................................... 3
Storytelling details............................................................................................................................................. 4
Flow Map........................................................................................................................................................... 5
Combat metrics ................................................................................................................................................. 6
Layout and walkthrough.................................................................................................................................... 7
Additional Level References ............................................................................................................................ 10
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
2
LEVEL OVERVIEW: THE CAVERN
During an expedition in Vietnam, Nathan Drake finds himself trapped in the Hang Son Doong1
cavern.
The Hang Son Doong cavern is the world’s largest cave: it is 9 kilometres long, 200 metres high and
150 metres wide. There is a river flowing all through the cave and lots of vegetation has grown
where the ceiling has collapsed (dolinas).
1 Son Doong dolinas are collapsed depression
The evocative environment, which toggles between lush vegetation and dark and deep pits will
push the player to wander for treasure and to find his/her way through the cave.
1
More about Hang Son Doong: https://www.nationalgeographic.com/news-features/son-doong-cave/2/#s=pano48
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
3
2 Piton
3 Grappling hook
OBJECTIVES
The main goals of this level are to find clues about the treasure and to get out of the caves.
The Cavern features a number of challenges, including enemies. The gameplay it’s mainly about
exploration using traversal mechanics, mixed up with stealth and close combat.
Core mechanics for this level are
1. Run
2. Jump
3. Swim
4. Bare Climb (up/down/left/right)
5. Swing with grappling hook
6. Climb with piton (up/down/left/right)
7. Slide (down/left/right)
8. Stealth
9. Shoot
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
4
STORYTELLING DETAILS
Symbolism
This level stands out from other Uncharted levels
because it’s full of symbolism, and it deals with
human ambitions and love for danger. In ancient
mythology and religions, the cavern symbolises not
only the primitive nature, but also the fear of the
unknown, mystery, darkness and rebirth.
Narrative Outline
According to historical source, there’s an ancient treasure in Vietnam. In 1950 an expedition of 5
men was sent but never came back.
Nate is looking for clues to recover the treasure, but he finds himself
trapped in the Hang Son Doong cave. He can do nothing but to find a
way out. In doing this, he bumps into enemies on the trail of the
same treasure.
During the exploration, the player finds also the diary of an explorer,
which reveals more about the caves, the treasure and strange
happenings. The survived explorer, supposedly under the influence
of underground extreme conditions, reports a chase with an
unidentified creature. On the last page of the diary, the explorer reveals that inside the cave
everybody get to know their dark side.
The final revelation
Whoever enters the Hang Son Doong caves is going to face
the darkest side of human ambition
Don’t take it too seriously: the cave is inhabited by monkeys intrigued by the human presence.
Nathan spots some of them during his final escape.
4 Plato's Myth of the Cave
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
5
4 Estimated total time: 20-24 minutes
FLOW MAP
There are 8 key moments:
1. Player Start
Nathan fells inside the Hang Son Doong cavern. He lost is equipment but the Piton, the
rope and the grappling hook.
2. River rising
The waters are raising because of the rains, so Nathan has to climb and swing all over the
fast flowing river.
3. Strange presence
Nathan finds signs of the lost expedition: old camp, some writings mentioning strange
presences in the cave.
4. First dolina (First combat – 3 enemies)
Nathan deals with a small patrol, sneaking through the enemies thanks to the vegetation.
The player can obtain weapons by killing enemies.
5. The diary
The player finds the diary of the expedition.
6. Hard combat (Second combat – 10 enemies)
In the second dolina, Nathan is surrounded by enemies.
7. Escape (Third combat – 8 enemies)
Enemies explosions cause a collapse and Nathan needs to escape avoiding rocks and killing
enemies.
8. Exit
Nathan manages to exit the cavern.
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
6
COMBAT METRICS
In this level there are 3 main combats. In Uncharted 4, enemies A.I. consists of three status of
perception:
 neutral (white color)
 suspicious (yellow color)
 full aware of the player (orange color)
First combat (3 enemies) – Key Moment 4: enemies initial status is neutral. Their behaviour is to
remain in their area and slightly inclined to perceive a distraction and investigate. Their status is
always reversible.
Second combat (10 enemies) – Key Moment 6: enemies initial status is neutral, but they are more
inclined to perceive distraction and patrol the area with the help of other enemies. Their status is
always reversible.
Third combat (8 enemies) – Key Moment 7: enemies are already aware of the player and their
status doesn’t change.
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
7
LAYOUT AND WALKTHROUGH
3
2
1
4
5
6
7
8
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
8
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
9
Simona Maiorano www.esdotem.com maioranosimona@yahoo.it
10
ADDITIONAL LEVEL REFERENCES

More Related Content

What's hot

02. 게임 전투 공식
02. 게임 전투 공식02. 게임 전투 공식
02. 게임 전투 공식
Chanman Jo
 
NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부
NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부
NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부
Eunseok Yi
 
레벨디자인 특강 이동훈
레벨디자인 특강 이동훈레벨디자인 특강 이동훈
레벨디자인 특강 이동훈
Donghun Lee
 
[IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다
[IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다 [IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다
[IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다
강 민우
 
삼국지 게임 컨셉제안서
삼국지 게임 컨셉제안서삼국지 게임 컨셉제안서
삼국지 게임 컨셉제안서JP Lee
 
Amazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemAmazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post Mortem
Naughty Dog
 
전투 시스템 기획(Canvas 스터디 1차)
전투 시스템 기획(Canvas 스터디 1차)전투 시스템 기획(Canvas 스터디 1차)
전투 시스템 기획(Canvas 스터디 1차)
Chanman Jo
 
모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기
Sunnyrider
 
NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인
용태 이
 
슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기
용태 이
 
Modular Level Design for Skyrim
Modular Level Design for SkyrimModular Level Design for Skyrim
Modular Level Design for Skyrim
Joel Burgess
 
16.03.24 sos project 컨셉 기획서_남진우
16.03.24 sos project 컨셉 기획서_남진우16.03.24 sos project 컨셉 기획서_남진우
16.03.24 sos project 컨셉 기획서_남진우
Nam Jinwoo
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-Mortem
Guerrilla
 
[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다
[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다
[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다
Hwang Sang Hun
 
게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌ETRIBE_STG
 
트레블헌터 개발기획서
트레블헌터 개발기획서트레블헌터 개발기획서
트레블헌터 개발기획서
정희 이
 
전투구역의 해부
전투구역의 해부전투구역의 해부
전투구역의 해부
준태 김
 
Building Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero DawnBuilding Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero Dawn
Guerrilla
 
메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)
메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)
메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)
Daehoon Han
 
마비노기듀얼 이야기-넥슨 김동건
마비노기듀얼 이야기-넥슨 김동건마비노기듀얼 이야기-넥슨 김동건
마비노기듀얼 이야기-넥슨 김동건
강 민우
 

What's hot (20)

02. 게임 전투 공식
02. 게임 전투 공식02. 게임 전투 공식
02. 게임 전투 공식
 
NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부
NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부
NDC 2010 이은석 - 마비노기 영웅전 포스트모템 2부
 
레벨디자인 특강 이동훈
레벨디자인 특강 이동훈레벨디자인 특강 이동훈
레벨디자인 특강 이동훈
 
[IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다
[IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다 [IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다
[IGC 2016] 블루사이드 황상훈 - 실전 시나리오 라이팅: PD가 원하면 나는 쓴다
 
삼국지 게임 컨셉제안서
삼국지 게임 컨셉제안서삼국지 게임 컨셉제안서
삼국지 게임 컨셉제안서
 
Amazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemAmazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post Mortem
 
전투 시스템 기획(Canvas 스터디 1차)
전투 시스템 기획(Canvas 스터디 1차)전투 시스템 기획(Canvas 스터디 1차)
전투 시스템 기획(Canvas 스터디 1차)
 
모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기
 
NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인
 
슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기
 
Modular Level Design for Skyrim
Modular Level Design for SkyrimModular Level Design for Skyrim
Modular Level Design for Skyrim
 
16.03.24 sos project 컨셉 기획서_남진우
16.03.24 sos project 컨셉 기획서_남진우16.03.24 sos project 컨셉 기획서_남진우
16.03.24 sos project 컨셉 기획서_남진우
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-Mortem
 
[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다
[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다
[IGC 2016] 실전시나리오라이팅 - PD가 원하면 나는 쓴다
 
게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌
 
트레블헌터 개발기획서
트레블헌터 개발기획서트레블헌터 개발기획서
트레블헌터 개발기획서
 
전투구역의 해부
전투구역의 해부전투구역의 해부
전투구역의 해부
 
Building Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero DawnBuilding Non-Linear Narratives in Horizon Zero Dawn
Building Non-Linear Narratives in Horizon Zero Dawn
 
메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)
메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)
메탈릭차일드 완성보고서 (지스타 컨퍼런스 버전)
 
마비노기듀얼 이야기-넥슨 김동건
마비노기듀얼 이야기-넥슨 김동건마비노기듀얼 이야기-넥슨 김동건
마비노기듀얼 이야기-넥슨 김동건
 

Recently uploaded

UI5con 2024 - Boost Your Development Experience with UI5 Tooling Extensions
UI5con 2024 - Boost Your Development Experience with UI5 Tooling ExtensionsUI5con 2024 - Boost Your Development Experience with UI5 Tooling Extensions
UI5con 2024 - Boost Your Development Experience with UI5 Tooling Extensions
Peter Muessig
 
Neo4j - Product Vision and Knowledge Graphs - GraphSummit Paris
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j - Product Vision and Knowledge Graphs - GraphSummit Paris
Neo4j - Product Vision and Knowledge Graphs - GraphSummit Paris
Neo4j
 
GreenCode-A-VSCode-Plugin--Dario-Jurisic
GreenCode-A-VSCode-Plugin--Dario-JurisicGreenCode-A-VSCode-Plugin--Dario-Jurisic
GreenCode-A-VSCode-Plugin--Dario-Jurisic
Green Software Development
 
ALGIT - Assembly Line for Green IT - Numbers, Data, Facts
ALGIT - Assembly Line for Green IT - Numbers, Data, FactsALGIT - Assembly Line for Green IT - Numbers, Data, Facts
ALGIT - Assembly Line for Green IT - Numbers, Data, Facts
Green Software Development
 
E-commerce Development Services- Hornet Dynamics
E-commerce Development Services- Hornet DynamicsE-commerce Development Services- Hornet Dynamics
E-commerce Development Services- Hornet Dynamics
Hornet Dynamics
 
How to write a program in any programming language
How to write a program in any programming languageHow to write a program in any programming language
How to write a program in any programming language
Rakesh Kumar R
 
Empowering Growth with Best Software Development Company in Noida - Deuglo
Empowering Growth with Best Software  Development Company in Noida - DeugloEmpowering Growth with Best Software  Development Company in Noida - Deuglo
Empowering Growth with Best Software Development Company in Noida - Deuglo
Deuglo Infosystem Pvt Ltd
 
socradar-q1-2024-aviation-industry-report.pdf
socradar-q1-2024-aviation-industry-report.pdfsocradar-q1-2024-aviation-industry-report.pdf
socradar-q1-2024-aviation-industry-report.pdf
SOCRadar
 
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
Alina Yurenko
 
May Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdfMay Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdf
Adele Miller
 
APIs for Browser Automation (MoT Meetup 2024)
APIs for Browser Automation (MoT Meetup 2024)APIs for Browser Automation (MoT Meetup 2024)
APIs for Browser Automation (MoT Meetup 2024)
Boni García
 
Oracle Database 19c New Features for DBAs and Developers.pptx
Oracle Database 19c New Features for DBAs and Developers.pptxOracle Database 19c New Features for DBAs and Developers.pptx
Oracle Database 19c New Features for DBAs and Developers.pptx
Remote DBA Services
 
Energy consumption of Database Management - Florina Jonuzi
Energy consumption of Database Management - Florina JonuziEnergy consumption of Database Management - Florina Jonuzi
Energy consumption of Database Management - Florina Jonuzi
Green Software Development
 
GraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph TechnologyGraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph Technology
Neo4j
 
Microservice Teams - How the cloud changes the way we work
Microservice Teams - How the cloud changes the way we workMicroservice Teams - How the cloud changes the way we work
Microservice Teams - How the cloud changes the way we work
Sven Peters
 
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptx
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxTop Features to Include in Your Winzo Clone App for Business Growth (4).pptx
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptx
rickgrimesss22
 
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeA Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
Aftab Hussain
 
E-commerce Application Development Company.pdf
E-commerce Application Development Company.pdfE-commerce Application Development Company.pdf
E-commerce Application Development Company.pdf
Hornet Dynamics
 
KuberTENes Birthday Bash Guadalajara - Introducción a Argo CD
KuberTENes Birthday Bash Guadalajara - Introducción a Argo CDKuberTENes Birthday Bash Guadalajara - Introducción a Argo CD
KuberTENes Birthday Bash Guadalajara - Introducción a Argo CD
rodomar2
 
原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样
原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样
原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样
mz5nrf0n
 

Recently uploaded (20)

UI5con 2024 - Boost Your Development Experience with UI5 Tooling Extensions
UI5con 2024 - Boost Your Development Experience with UI5 Tooling ExtensionsUI5con 2024 - Boost Your Development Experience with UI5 Tooling Extensions
UI5con 2024 - Boost Your Development Experience with UI5 Tooling Extensions
 
Neo4j - Product Vision and Knowledge Graphs - GraphSummit Paris
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j - Product Vision and Knowledge Graphs - GraphSummit Paris
Neo4j - Product Vision and Knowledge Graphs - GraphSummit Paris
 
GreenCode-A-VSCode-Plugin--Dario-Jurisic
GreenCode-A-VSCode-Plugin--Dario-JurisicGreenCode-A-VSCode-Plugin--Dario-Jurisic
GreenCode-A-VSCode-Plugin--Dario-Jurisic
 
ALGIT - Assembly Line for Green IT - Numbers, Data, Facts
ALGIT - Assembly Line for Green IT - Numbers, Data, FactsALGIT - Assembly Line for Green IT - Numbers, Data, Facts
ALGIT - Assembly Line for Green IT - Numbers, Data, Facts
 
E-commerce Development Services- Hornet Dynamics
E-commerce Development Services- Hornet DynamicsE-commerce Development Services- Hornet Dynamics
E-commerce Development Services- Hornet Dynamics
 
How to write a program in any programming language
How to write a program in any programming languageHow to write a program in any programming language
How to write a program in any programming language
 
Empowering Growth with Best Software Development Company in Noida - Deuglo
Empowering Growth with Best Software  Development Company in Noida - DeugloEmpowering Growth with Best Software  Development Company in Noida - Deuglo
Empowering Growth with Best Software Development Company in Noida - Deuglo
 
socradar-q1-2024-aviation-industry-report.pdf
socradar-q1-2024-aviation-industry-report.pdfsocradar-q1-2024-aviation-industry-report.pdf
socradar-q1-2024-aviation-industry-report.pdf
 
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
 
May Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdfMay Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdf
 
APIs for Browser Automation (MoT Meetup 2024)
APIs for Browser Automation (MoT Meetup 2024)APIs for Browser Automation (MoT Meetup 2024)
APIs for Browser Automation (MoT Meetup 2024)
 
Oracle Database 19c New Features for DBAs and Developers.pptx
Oracle Database 19c New Features for DBAs and Developers.pptxOracle Database 19c New Features for DBAs and Developers.pptx
Oracle Database 19c New Features for DBAs and Developers.pptx
 
Energy consumption of Database Management - Florina Jonuzi
Energy consumption of Database Management - Florina JonuziEnergy consumption of Database Management - Florina Jonuzi
Energy consumption of Database Management - Florina Jonuzi
 
GraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph TechnologyGraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph Technology
 
Microservice Teams - How the cloud changes the way we work
Microservice Teams - How the cloud changes the way we workMicroservice Teams - How the cloud changes the way we work
Microservice Teams - How the cloud changes the way we work
 
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptx
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxTop Features to Include in Your Winzo Clone App for Business Growth (4).pptx
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptx
 
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeA Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
 
E-commerce Application Development Company.pdf
E-commerce Application Development Company.pdfE-commerce Application Development Company.pdf
E-commerce Application Development Company.pdf
 
KuberTENes Birthday Bash Guadalajara - Introducción a Argo CD
KuberTENes Birthday Bash Guadalajara - Introducción a Argo CDKuberTENes Birthday Bash Guadalajara - Introducción a Argo CD
KuberTENes Birthday Bash Guadalajara - Introducción a Argo CD
 
原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样
原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样
原版定制美国纽约州立大学奥尔巴尼分校毕业证学位证书原版一模一样
 

Level Design document for Uncharted 4

  • 1. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 1 LEVEL DESIGN DOCUMENT UNCHARTED 4 Level: The Cavern Table of Contents Level Overview: The Cavern .............................................................................................................................. 2 Objectives.......................................................................................................................................................... 3 Storytelling details............................................................................................................................................. 4 Flow Map........................................................................................................................................................... 5 Combat metrics ................................................................................................................................................. 6 Layout and walkthrough.................................................................................................................................... 7 Additional Level References ............................................................................................................................ 10
  • 2. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 2 LEVEL OVERVIEW: THE CAVERN During an expedition in Vietnam, Nathan Drake finds himself trapped in the Hang Son Doong1 cavern. The Hang Son Doong cavern is the world’s largest cave: it is 9 kilometres long, 200 metres high and 150 metres wide. There is a river flowing all through the cave and lots of vegetation has grown where the ceiling has collapsed (dolinas). 1 Son Doong dolinas are collapsed depression The evocative environment, which toggles between lush vegetation and dark and deep pits will push the player to wander for treasure and to find his/her way through the cave. 1 More about Hang Son Doong: https://www.nationalgeographic.com/news-features/son-doong-cave/2/#s=pano48
  • 3. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 3 2 Piton 3 Grappling hook OBJECTIVES The main goals of this level are to find clues about the treasure and to get out of the caves. The Cavern features a number of challenges, including enemies. The gameplay it’s mainly about exploration using traversal mechanics, mixed up with stealth and close combat. Core mechanics for this level are 1. Run 2. Jump 3. Swim 4. Bare Climb (up/down/left/right) 5. Swing with grappling hook 6. Climb with piton (up/down/left/right) 7. Slide (down/left/right) 8. Stealth 9. Shoot
  • 4. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 4 STORYTELLING DETAILS Symbolism This level stands out from other Uncharted levels because it’s full of symbolism, and it deals with human ambitions and love for danger. In ancient mythology and religions, the cavern symbolises not only the primitive nature, but also the fear of the unknown, mystery, darkness and rebirth. Narrative Outline According to historical source, there’s an ancient treasure in Vietnam. In 1950 an expedition of 5 men was sent but never came back. Nate is looking for clues to recover the treasure, but he finds himself trapped in the Hang Son Doong cave. He can do nothing but to find a way out. In doing this, he bumps into enemies on the trail of the same treasure. During the exploration, the player finds also the diary of an explorer, which reveals more about the caves, the treasure and strange happenings. The survived explorer, supposedly under the influence of underground extreme conditions, reports a chase with an unidentified creature. On the last page of the diary, the explorer reveals that inside the cave everybody get to know their dark side. The final revelation Whoever enters the Hang Son Doong caves is going to face the darkest side of human ambition Don’t take it too seriously: the cave is inhabited by monkeys intrigued by the human presence. Nathan spots some of them during his final escape. 4 Plato's Myth of the Cave
  • 5. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 5 4 Estimated total time: 20-24 minutes FLOW MAP There are 8 key moments: 1. Player Start Nathan fells inside the Hang Son Doong cavern. He lost is equipment but the Piton, the rope and the grappling hook. 2. River rising The waters are raising because of the rains, so Nathan has to climb and swing all over the fast flowing river. 3. Strange presence Nathan finds signs of the lost expedition: old camp, some writings mentioning strange presences in the cave. 4. First dolina (First combat – 3 enemies) Nathan deals with a small patrol, sneaking through the enemies thanks to the vegetation. The player can obtain weapons by killing enemies. 5. The diary The player finds the diary of the expedition. 6. Hard combat (Second combat – 10 enemies) In the second dolina, Nathan is surrounded by enemies. 7. Escape (Third combat – 8 enemies) Enemies explosions cause a collapse and Nathan needs to escape avoiding rocks and killing enemies. 8. Exit Nathan manages to exit the cavern.
  • 6. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 6 COMBAT METRICS In this level there are 3 main combats. In Uncharted 4, enemies A.I. consists of three status of perception:  neutral (white color)  suspicious (yellow color)  full aware of the player (orange color) First combat (3 enemies) – Key Moment 4: enemies initial status is neutral. Their behaviour is to remain in their area and slightly inclined to perceive a distraction and investigate. Their status is always reversible. Second combat (10 enemies) – Key Moment 6: enemies initial status is neutral, but they are more inclined to perceive distraction and patrol the area with the help of other enemies. Their status is always reversible. Third combat (8 enemies) – Key Moment 7: enemies are already aware of the player and their status doesn’t change.
  • 7. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 7 LAYOUT AND WALKTHROUGH 3 2 1 4 5 6 7 8
  • 8. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 8
  • 9. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 9
  • 10. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 10 ADDITIONAL LEVEL REFERENCES