SlideShare a Scribd company logo
Let’s Make
Corporate
Learning fun,
memorable &
measurable…
Game On!!Theresa LIM
theresa@play2lead.co
+65 9161 6288
www.play2lead.co
@play2lead
What if you could…
Increase engagement before/after
formal training? Increase memory
recall after formal training?
What if you could…
Formalise assessment across
70/20/10 of learning in real-time
for management or regulators?
Increase engagement before/after
formal training? Increase memory
recall after formal training?
What if you could…
Formalise assessment across
70/20/10 of learning in real-time
for management or regulators?
Increase engagement before/after
formal training? Increase memory
recall after formal training?
Build an even more engaged
continuous learning community?
What if you could…
Formalise assessment across
70/20/10 of learning in real-time
for management or regulators?
Increase engagement before/after
formal training? Increase memory
recall after formal training?
Build an even more engaged
continuous learning community?
AB test different modes of
learning on a mobile platform for
anywhere anytime learning to see
what is more effective?
A|B
?
Startup Science
Individual Intrinsic Motivation
Engage
& Learn
Reflect
& Learn
Behaviour
change
Fun & Social
Gamification
Mobile Web Solution
Real-time analytics – groups and individualsCommercial in confidence– not to be distributed without prior permission from Play2Lead
Bite-sized daily learning
Continuous Engagement
With Leader Board
Pre-F2F
Post-F2F
e.g. email campaigns
e.g. webinars
e.g. product
roadshows,
workshops,
conferences
During F2F
Continuous Engagement
With Leader Board
e.g. crowdsourcing
topics
• Product knowledge
test
• Polls to reflect &
declare new actions to
take
• Product knowledge
“test”
• Amazing Race
Challenge
• Opinion Comparison
• Choose Your Own
Adventure Live Talks
Pre-F2F
Post-F2F
During F2F
HOW:
• Earn points: Like a loyalty
program, the more participants
learn and engage, the more
points they earn
• Simple Self service: Trainers
can set activities based on
their own content or third party
content that allow participants
to learn what it’s like to be a
customer
Continual & Blended Learning
Pre-
Workshop
Post-
Workshop
During
Workshop
Commercial in confidence– not to be distributed without prior permission from Play2Lead
WHY: Participants are continuously
motivated:
• Fun competition
• Desire for social status
• Immediate feedback loops
reinforcing progress towards
mastery
Continual & Blended Learning
Commercial in confidence– not to be distributed without prior permission from Play2Lead
Pre-
Workshop
Post-
Workshop
During
Workshop
Continual & Blended Learning
Commercial in confidence– not to be distributed without prior permission from Play2Lead
Pre-
Workshop
Post-
Workshop
During
Workshop
RESULT:
1.Learning & behaviour change
can be measured and
accelerated
2.Each learning moment can be
designed by our customer for
byte-sized learning, creating
the potential for corporate
learning as a habit.
The FASTER you answer
CORRECTLY*, the HIGHER
your points!
*quiz only
Go to play2lead.co/p2ldemo
to try out the demo
Facilitates
(Social)
Networking
Learners are
motivated to
provide
feedback whilst
learning
Points from all
poll/quizzes
aggregate to a live
leaderboard which
can be displayed
on a big screen as
well as on
participants’ mobile
devices.
For employee
events, prizes that
relate to improving
Work/Life balance
or Feeling that
one’s work is
respected, is more
intrinsically
motivating and
long-term.
Trainer determines
the frequency and
nature of the prize.
Some Ideas…
Wellness Challenges
• Go for a 15 minute walk and reflect on
the highlights of your day
• Comment on what the highlight(s) is
and any insights you might have
Gratitude Challenges
• Reflect on who helped you during the
day and call/text/email them to say
thanks.
• Comment on what the highlight(s) is
and any insights you might have
Some Ideas…
Fun Challenges
• Video you and your colleagues
singing the “Happy”.
Idea Sharing
• Vote on your favourite idea a la Shark
Tank and meet like minded people
Promoting Cross Collaboration
• Food Theme Event crossed with
forming cross-functional teams and
new friendships
A world where learners
....could experience learning as fun and are
ongoingly motivated to learn and move
towards the desired behaviourial change?
....could self-form to groups of like-minded
learners or learners with opposing viewpoints?
....were motivated to ongoingly reflect on their
training and their application of the training to
their jobs?
A world where learners
....could experience learning as fun and are
ongoingly motivated to learn and move
towards the desired behaviourial change?
....could self-form to groups of like-minded
learners or learners with opposing viewpoints?
....were motivated to ongoingly reflect on their
training and their application of the training to
their jobs?
A world where learners
....could experience learning as fun and are
ongoingly motivated to learn and move
towards the desired behaviourial change?
....could self-form to groups of like-minded
learners or learners with opposing viewpoints?
....were motivated to ongoingly reflect on their
training and their application of the training to
their jobs?
A world where trainers
...could repeat activities into micro moments
post face-to-face training to improve memory
recall?
...could in real-time analyse the pre-and-post
training knowledge and attitudes of the
learners in order to be able to curate
personalised next steps for the learners?
A world where trainers
...could repeat activities into micro moments
post face-to-face training to improve memory
recall?
...could in real-time analyse the pre-and-post
training knowledge and attitudes of the
learners in order to be able to curate
personalised next steps for the learners?
theresa@play2lead.co
+65 9161 6288
John Travolta after he found out he’s on
top of the Qantas Leaderboard
www.play2lead.co
@play2lead

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Let's Make Corporate Learning Fun, Memorable & Measurable

  • 1. Let’s Make Corporate Learning fun, memorable & measurable… Game On!!Theresa LIM theresa@play2lead.co +65 9161 6288 www.play2lead.co @play2lead
  • 2. What if you could… Increase engagement before/after formal training? Increase memory recall after formal training?
  • 3. What if you could… Formalise assessment across 70/20/10 of learning in real-time for management or regulators? Increase engagement before/after formal training? Increase memory recall after formal training?
  • 4. What if you could… Formalise assessment across 70/20/10 of learning in real-time for management or regulators? Increase engagement before/after formal training? Increase memory recall after formal training? Build an even more engaged continuous learning community?
  • 5. What if you could… Formalise assessment across 70/20/10 of learning in real-time for management or regulators? Increase engagement before/after formal training? Increase memory recall after formal training? Build an even more engaged continuous learning community? AB test different modes of learning on a mobile platform for anywhere anytime learning to see what is more effective? A|B ?
  • 6. Startup Science Individual Intrinsic Motivation Engage & Learn Reflect & Learn Behaviour change Fun & Social Gamification Mobile Web Solution Real-time analytics – groups and individualsCommercial in confidence– not to be distributed without prior permission from Play2Lead Bite-sized daily learning
  • 7. Continuous Engagement With Leader Board Pre-F2F Post-F2F e.g. email campaigns e.g. webinars e.g. product roadshows, workshops, conferences During F2F
  • 8. Continuous Engagement With Leader Board e.g. crowdsourcing topics • Product knowledge test • Polls to reflect & declare new actions to take • Product knowledge “test” • Amazing Race Challenge • Opinion Comparison • Choose Your Own Adventure Live Talks Pre-F2F Post-F2F During F2F
  • 9. HOW: • Earn points: Like a loyalty program, the more participants learn and engage, the more points they earn • Simple Self service: Trainers can set activities based on their own content or third party content that allow participants to learn what it’s like to be a customer Continual & Blended Learning Pre- Workshop Post- Workshop During Workshop Commercial in confidence– not to be distributed without prior permission from Play2Lead
  • 10. WHY: Participants are continuously motivated: • Fun competition • Desire for social status • Immediate feedback loops reinforcing progress towards mastery Continual & Blended Learning Commercial in confidence– not to be distributed without prior permission from Play2Lead Pre- Workshop Post- Workshop During Workshop
  • 11. Continual & Blended Learning Commercial in confidence– not to be distributed without prior permission from Play2Lead Pre- Workshop Post- Workshop During Workshop RESULT: 1.Learning & behaviour change can be measured and accelerated 2.Each learning moment can be designed by our customer for byte-sized learning, creating the potential for corporate learning as a habit.
  • 12.
  • 13. The FASTER you answer CORRECTLY*, the HIGHER your points! *quiz only Go to play2lead.co/p2ldemo to try out the demo
  • 14.
  • 15.
  • 16.
  • 18.
  • 20. Points from all poll/quizzes aggregate to a live leaderboard which can be displayed on a big screen as well as on participants’ mobile devices.
  • 21. For employee events, prizes that relate to improving Work/Life balance or Feeling that one’s work is respected, is more intrinsically motivating and long-term. Trainer determines the frequency and nature of the prize.
  • 22. Some Ideas… Wellness Challenges • Go for a 15 minute walk and reflect on the highlights of your day • Comment on what the highlight(s) is and any insights you might have Gratitude Challenges • Reflect on who helped you during the day and call/text/email them to say thanks. • Comment on what the highlight(s) is and any insights you might have
  • 23. Some Ideas… Fun Challenges • Video you and your colleagues singing the “Happy”. Idea Sharing • Vote on your favourite idea a la Shark Tank and meet like minded people Promoting Cross Collaboration • Food Theme Event crossed with forming cross-functional teams and new friendships
  • 24. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  • 25. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  • 26. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  • 27. A world where trainers ...could repeat activities into micro moments post face-to-face training to improve memory recall? ...could in real-time analyse the pre-and-post training knowledge and attitudes of the learners in order to be able to curate personalised next steps for the learners?
  • 28. A world where trainers ...could repeat activities into micro moments post face-to-face training to improve memory recall? ...could in real-time analyse the pre-and-post training knowledge and attitudes of the learners in order to be able to curate personalised next steps for the learners?
  • 29. theresa@play2lead.co +65 9161 6288 John Travolta after he found out he’s on top of the Qantas Leaderboard www.play2lead.co @play2lead

Editor's Notes

  1. Fanny says “Play2Lead helps companies make corporate training fun, memorable and impactful. “
  2. [1:48-2:46]
  3. This is how it works: Before the workshop, the event organiser or trainer sets up polls, polls, competitive quizzes and activities on our platform. The participants then simply logs in without any downloads, on their own smartphone where they earn points for doing the various activities. During the workshop, their attention is held because they want to keep earning points because they are gunning for the top spot on the leaderboard. They have to know the content to answer the quizzes correctly. After the event, the audience take part in additional quizzes and polls not only to extend the learning, but to reinforce it. All the activities are designed to increase empathy, learning, and help the participant set achievable and measurable goals. The more they engage and learn, the more points they get and climb up the Leaderboard.
  4. This is how it works: Before the workshop, the event organiser or trainer sets up polls, polls, competitive quizzes and activities on our platform. The participants then simply logs in without any downloads, on their own smartphone where they earn points for doing the various activities. During the workshop, their attention is held because they want to keep earning points because they are gunning for the top spot on the leaderboard. They have to know the content to answer the quizzes correctly. After the event, the audience take part in additional quizzes and polls not only to extend the learning, but to reinforce it. All the activities are designed to increase empathy, learning, and help the participant set achievable and measurable goals. The more they engage and learn, the more points they get and climb up the Leaderboard.
  5. Keen participants can start to engage through their smartphones before the session starts, earning points in a fun competition against colleagues. During the workshop that sense of competition motivates the group as they see each others’ responses. And after it’s over the people who didn’t do so well are automatically identified and given help to get up to speed, for example, through additional activities. Each learning moment is designed for byte-sized learning, so companies can even set up a Challenge of the Day.
  6. Keen participants can start to engage through their smartphones before the session starts, earning points in a fun competition against colleagues. During the workshop that sense of competition motivates the group as they see each others’ responses. And after it’s over the people who didn’t do so well are automatically identified and given help to get up to speed, for example, through additional activities. Each learning moment is designed for byte-sized learning, so companies can even set up a Challenge of the Day.
  7. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  8. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  9. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  10. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?
  11. A world where learners ....could experience learning as fun and are ongoingly motivated to learn and move towards the desired behaviourial change? ....could self-form to groups of like-minded learners or learners with opposing viewpoints? ....were motivated to ongoingly reflect on their training and their application of the training to their jobs?