The document discusses user interface specifications in software requirement documents. It notes debates around whether interface details belong in requirements or design. Poor interface design can cause user errors and dissatisfaction. Interfaces can distract from business needs by focusing on solution details rather than requirements. Frequent interface changes also require reworking requirements. Examples then demonstrate interface prototypes for a component deletion use case to help clarify requirements. Prototyping is suggested to help capture user vision and feedback to better define requirements when needs are uncertain.
This is a rapid usability audit we conducted for a client's first stab at a mobile app. We took a hybrid approach, using heuristic evaluations a cognitive walkthrough, with the goal of discovering top usability issues and making recommendations. Nielsen and Molich originally thought of heuristic evaluations as a "discount method" to get quick on user interfaces; we found that that, plus the cognitive process, returned solid knowledge in a short time frame.
From Use to User Interface- This 3-4 hour tutorial describes a practical approach to translating the goals users would like to achieve and the tasks they wish to accomplish into user interface designs that effectively support those goals and tasks.
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Lessons Learned: Designer/Developer Productivity in Windows Presentation Foun...goodfriday
Join the IdentityMine team for an in-depth discussion around lessons learned on Windows Presentation Foundation (WPF) designer/developer workflow and productivity. They look at several real world WPF applications they have built and show you how to help maximize productivity across the entire team from Graphic Designer to Interactive Designer to Developer. Also, get a sneak peek at several of IdentityMine's forthcoming Blendablesâ„¢ Brand WPF Control products and take the opportunity to participate in an open Q&A session with the team
This is a rapid usability audit we conducted for a client's first stab at a mobile app. We took a hybrid approach, using heuristic evaluations a cognitive walkthrough, with the goal of discovering top usability issues and making recommendations. Nielsen and Molich originally thought of heuristic evaluations as a "discount method" to get quick on user interfaces; we found that that, plus the cognitive process, returned solid knowledge in a short time frame.
From Use to User Interface- This 3-4 hour tutorial describes a practical approach to translating the goals users would like to achieve and the tasks they wish to accomplish into user interface designs that effectively support those goals and tasks.
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
(Prefer mailing. Call in emergency )
Lessons Learned: Designer/Developer Productivity in Windows Presentation Foun...goodfriday
Join the IdentityMine team for an in-depth discussion around lessons learned on Windows Presentation Foundation (WPF) designer/developer workflow and productivity. They look at several real world WPF applications they have built and show you how to help maximize productivity across the entire team from Graphic Designer to Interactive Designer to Developer. Also, get a sneak peek at several of IdentityMine's forthcoming Blendablesâ„¢ Brand WPF Control products and take the opportunity to participate in an open Q&A session with the team
BROKE-IMPLEMENT AGILE METHOD OF MOBILE APP DEVELOPMENTijseajournal
The mobile application market has been expanding very rapidly. For successful mobile app development and ensuring app’s visibility, one needs to follow a systematic approach. Currently, all the models are based on two methodologies of mobile app development i.e. Waterfall methodology and Agile Methodology. In agile methodology, the different phases of app development cycle take place in parallel, with a defined pipeline of expected features and requirements. While there are many advantages of parallel development of various modules under the agile theory, the development is fraught with certain challenges. In a case a previous module doesn’t perform as expected, the entire undertaking may be subject to failure. Keeping this weakness in mind, this paper is presenting an idea of broke-implement agile method. This method is especially beneficial from a user’s point of view as it provides them the opportunity to customize the app while development is underway. Thus, it helps make the user comfortable and ensure he/ she is satisfied with the product. Moreover, this method helps user choose only the relevant features thereby translating into cost and time savings.
Computer literacy and competitive pressures among end users is increasing day by day due to whichthe
need for End-User Programming in software packages is also increasing for rapid, flexible, and user
driven information processing solutions. End User Development out-sources development effort to the end
user by enabling softwaredevelopers to create information systems that can even be adapted by technically
inexperienced endusers and hence are in great demand. If end user decides to pay the price and add
significant programmability to their system, there are additional costs to consider before end user can start
to enjoy the payoff. It is important to calculate accurateand early estimation of software size forcalculating
effort and cost estimation of software systems incorporating EUD features. With the evolution of object
orientation, use cases emerged as a dominant method for structuring requirements. Use cases were
integrated into the Unified Modeling Language (UML) and Unified Process and became the standard for
Software Engineering requirements modelling. The Use Case Point (UCP)methodestimates project size by
assigning points to use cases in the same way that Function Point Analysis (FPA) assigns points to
functions. This paper discusses the concept of end-user programming and Advancement of UCP by adding
end-user development/programming as an additional Effort Estimation Factor (EEF).
Is expanding your company's presence in the target market your goal? Increasing your reach and the visibility of your business is your only goal, regardless of whether you are an enterprise, SMB, or startup preparing to launch a new product.
User Interface Derivation from Business Processes: A Model-Driven Approach fo...Jean Vanderdonckt
This presentation defines a model-driven approach for organizational engineering in which user interfaces of information systems are derived from business processes. This approach consists of four steps: business process modeling in the context of organizational engineering, task model derivation from the business process model, task refinement, and user interface model derivation from the task model. Each step contributes to specify and refine map-pings between the source and the target model. In this way, each model modification could be adequately propagated in the rest of the chain. By applying this model-driven approach, the user inter-faces of the information systems are directly meeting the require-ments of the business processes and are no longer decoupled from them. This approach has been validated on a case study in a large bank-insurance company
Do you know your users? Are your users engaged in the development of their business application? Do they enjoy working with your application? Developing a complex information system is a challenge for any development team. System architects and developers often prefer to concentrate on technology, data model and business logic, in the process neglecting the user interface. They forget that user interface is the only part of your information system that users see, and often the most important metric of usability and quality. High-quality user interface is not just a matter ofengineering, but also of social skills and life and business experience of developers. Make your customers happy!
Study On User Interface(UI) Attributes Of Web Forms For Better User Experienceiosrjce
IOSR Journal of Computer Engineering (IOSR-JCE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of computer engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in computer technology. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
GetHelp UI Interface and Interaction Design Case StudySu Yuen Chin
This is a case study I wrote as a handout to accompany a presentation I gave about User Interface and Interaction Design. The presentation slides are at http://www.slideshare.net/suyuen/get-help-ui-and-interaction-design-presentation
This paper describes reusable components that can be
used by developers to implement applications for
visually handicapped users. The non visual
components are widgets adapted from graphical ones
and they use specific input/output devices and specific
interaction principles. They are implemented as
components to facilitate the component based
development of non visual applications. The
contribution of this work in the field of assistive
technology is valuable, because there are no existing
tools that facilitate the creation of interfaces for the
blind users, and it may considerably improve computer
access for this category of users.
Help through demonstration and automation for interactive computing systems: ...IJECEIAES
Usability is very important however, it is still difficult to develop interactive computing systems that meet all user’s specificities. Help systems should be a way of bridging this gap. This paper presents a general survey on recent works (building upon previous surveys) related to improving applications’ help through demonstration and automation and, identifies which technologies are acting as enablers. The main contributions are, identifying: i) which are the recent existing solutions; ii) which aspects must be investigated further; and iii) which are the main difficulties that are preventing a faster progress.
BROKE-IMPLEMENT AGILE METHOD OF MOBILE APP DEVELOPMENTijseajournal
The mobile application market has been expanding very rapidly. For successful mobile app development and ensuring app’s visibility, one needs to follow a systematic approach. Currently, all the models are based on two methodologies of mobile app development i.e. Waterfall methodology and Agile Methodology. In agile methodology, the different phases of app development cycle take place in parallel, with a defined pipeline of expected features and requirements. While there are many advantages of parallel development of various modules under the agile theory, the development is fraught with certain challenges. In a case a previous module doesn’t perform as expected, the entire undertaking may be subject to failure. Keeping this weakness in mind, this paper is presenting an idea of broke-implement agile method. This method is especially beneficial from a user’s point of view as it provides them the opportunity to customize the app while development is underway. Thus, it helps make the user comfortable and ensure he/ she is satisfied with the product. Moreover, this method helps user choose only the relevant features thereby translating into cost and time savings.
Computer literacy and competitive pressures among end users is increasing day by day due to whichthe
need for End-User Programming in software packages is also increasing for rapid, flexible, and user
driven information processing solutions. End User Development out-sources development effort to the end
user by enabling softwaredevelopers to create information systems that can even be adapted by technically
inexperienced endusers and hence are in great demand. If end user decides to pay the price and add
significant programmability to their system, there are additional costs to consider before end user can start
to enjoy the payoff. It is important to calculate accurateand early estimation of software size forcalculating
effort and cost estimation of software systems incorporating EUD features. With the evolution of object
orientation, use cases emerged as a dominant method for structuring requirements. Use cases were
integrated into the Unified Modeling Language (UML) and Unified Process and became the standard for
Software Engineering requirements modelling. The Use Case Point (UCP)methodestimates project size by
assigning points to use cases in the same way that Function Point Analysis (FPA) assigns points to
functions. This paper discusses the concept of end-user programming and Advancement of UCP by adding
end-user development/programming as an additional Effort Estimation Factor (EEF).
Is expanding your company's presence in the target market your goal? Increasing your reach and the visibility of your business is your only goal, regardless of whether you are an enterprise, SMB, or startup preparing to launch a new product.
User Interface Derivation from Business Processes: A Model-Driven Approach fo...Jean Vanderdonckt
This presentation defines a model-driven approach for organizational engineering in which user interfaces of information systems are derived from business processes. This approach consists of four steps: business process modeling in the context of organizational engineering, task model derivation from the business process model, task refinement, and user interface model derivation from the task model. Each step contributes to specify and refine map-pings between the source and the target model. In this way, each model modification could be adequately propagated in the rest of the chain. By applying this model-driven approach, the user inter-faces of the information systems are directly meeting the require-ments of the business processes and are no longer decoupled from them. This approach has been validated on a case study in a large bank-insurance company
Do you know your users? Are your users engaged in the development of their business application? Do they enjoy working with your application? Developing a complex information system is a challenge for any development team. System architects and developers often prefer to concentrate on technology, data model and business logic, in the process neglecting the user interface. They forget that user interface is the only part of your information system that users see, and often the most important metric of usability and quality. High-quality user interface is not just a matter ofengineering, but also of social skills and life and business experience of developers. Make your customers happy!
Study On User Interface(UI) Attributes Of Web Forms For Better User Experienceiosrjce
IOSR Journal of Computer Engineering (IOSR-JCE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of computer engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in computer technology. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
GetHelp UI Interface and Interaction Design Case StudySu Yuen Chin
This is a case study I wrote as a handout to accompany a presentation I gave about User Interface and Interaction Design. The presentation slides are at http://www.slideshare.net/suyuen/get-help-ui-and-interaction-design-presentation
This paper describes reusable components that can be
used by developers to implement applications for
visually handicapped users. The non visual
components are widgets adapted from graphical ones
and they use specific input/output devices and specific
interaction principles. They are implemented as
components to facilitate the component based
development of non visual applications. The
contribution of this work in the field of assistive
technology is valuable, because there are no existing
tools that facilitate the creation of interfaces for the
blind users, and it may considerably improve computer
access for this category of users.
Help through demonstration and automation for interactive computing systems: ...IJECEIAES
Usability is very important however, it is still difficult to develop interactive computing systems that meet all user’s specificities. Help systems should be a way of bridging this gap. This paper presents a general survey on recent works (building upon previous surveys) related to improving applications’ help through demonstration and automation and, identifies which technologies are acting as enablers. The main contributions are, identifying: i) which are the recent existing solutions; ii) which aspects must be investigated further; and iii) which are the main difficulties that are preventing a faster progress.
2.
User Interface Specification
Adding user interface details in the Software
Requirement Specification (SRS) is controversial. The
opponents of this argue that by adding GUI details
to the SRS document, focus shifts from Requirement
to Design – GUI is definitely part of the solution.
On the other hand many people think that, it is still
what not how and hence it should be made part of
the SRS document. By adding the GUIs in the FS,
requirements can be solidified with respect to
scenario contents.
3.
System users often judge a system by its interface
rather than its functionality
A poorly designed interface can cause a user to make
catastrophic errors
Poor user interface design is the reason why so many
software systems are never used
Motivation for GUI
4.
UIs distract from business process understanding
(what) to interfacing details (how)
Unstable requirements cause frequent modifications
in UIs
An extra work to be done at the requirement level
each time a GUI change has to be incorporated
Difficulties of using GUIs
5.
The following GUI implements the delete
component use case that we discussed in use case
section. The GUI displays a drop down list box that
contains a list of component types. The top of the list
entry is ‘None’ where the user can click on the arrow
and select the component type whose component he
wants to delete.
Example
7.
The next GUI implements the scenario when user
has clicked over the arrow and a few component
types are populated in the list. User then selects a
component type ‘Plan Type’. Corresponding plans
are populated and displayed in the list box at the
right side of the GUI.
Example
11.
After deleting ‘Plan 2’, it displays the message that
Plan 2 has been permanently deleted. Whereas, ‘Plan
2’ is still visible in the list.
Example
14.
Following GUI depicts the scenario when user selects
a particular plan ‘Plan 3’ and clicks on the ‘Delete’
button. Now assume that ‘Plan 3’ is currently being
used. So, the application displays a dialog box to the
user informing him that he cannot deletes this plan
as it is in use.
Example
16.
The next GUI, another dialog box is shown in which
user is getting another message from the system. It
says that Plan 3 is not in his hierarchy.
Example
19.
However, it should be noted that, all the above GUIs
presented two major mistakes about the GUIs. First, if a
plan is currently in use, it should not have been displayed
in the list at the right. Secondly, instead of displaying two
messages separately in two dialog boxes, it would have
been appropriate to combine them in one message.
The following GUI displays what this GUI should have
displayed ideally. As, user can only delete plans 1 and 2,
therefore, only these plans should have displayed to him.
Example
21.
In the above example, it is evident that if
requirements are partially generated a number of
changes have to be made and sometimes the
frequency of these changes rise so much that it takes
all of the requirements and design time just in
finalizing GUIs.
Example
22.
Prototyping is yet another technique that can be used to reduce customer
dissatisfaction at the requirement stage. The idea is to capture user’s vision
of the product and get early feedback from user to ensure that the
development team understands requirements. This is used when there is
uncertainty regarding requirements. Sometimes, even the customer does
not know what he/she actually needs. This happens when there is no
manual solution.
A prototype is not the real product. It is rather just a real looking mock-up
of what would be eventually delivered and might not do anything useful.
However, the presence of a prototype makes a new product tangible. It
brings use cases to life and closes gaps in your understanding of the
requirements. From a user’s perspective, it is easier to play with a
prototype and try it out than to read SRS.
Prototyping