This document discusses how learning has changed in the 21st century with the rise of digital technologies. It notes that tablets are on pace to outsell PCs by 2013 and that by 2015 most students will spend part of their school day taking virtual classes. It provides examples of educational apps for health and nutrition topics as well as games and gamification approaches being used to engage students in learning. The document advocates that educators learn about and utilize new technologies in their teaching to better reach students in the current digital age.