1. Common code smells include poor naming conventions, inconsistent naming, and long parameter lists. Names should be meaningful and reveal intention. Refactoring tools can help fix these issues.
2. Method signatures should be clear from the return type, name, and parameters. Avoid ambiguous signatures and magic values.
3. Nested conditional logic and duplicated code are difficult to read and maintain. Simplify conditions when possible and extract duplicated logic into reusable methods or classes.
This will help you to identify the scope to refactor your code. Compiled from Refactoring: Improving the Design of Existing Code by Martin Fowler et al.
Primitive data types in Objective-C include int, float, double, and char. Loops like for, while, and do-while are used to repeatedly execute code. Decision making statements include if-else, if-else if-else, switch, and the conditional operator. The document discusses these programming concepts and provides examples of defining and using variables of different data types, loops, and conditional statements in Objective-C code.
The document discusses operators and casts in C#. It covers various types of operators like arithmetic, comparison, conditional, etc. It explains implicit and explicit type conversions between primitive and reference types. It also discusses overloading operators for custom types and implementing user-defined casts.
Generic programming allows writing algorithms that operate on many data types. It avoids duplicating code for each specific type. Generic methods can accept type parameters, allowing a single method to work on different types. Generic classes can also take type parameters, making it possible to define concepts like stacks independently of the element type. Type safety is ensured through type parameters that specify what types are allowed.
This document summarizes the basic types in C including integer types, floating types, and character types. It discusses integer types like short, int, long, and their signed and unsigned variants. It also covers floating point types float, double, long double. Character types are discussed along with escape sequences and character operations. Integer constants, floating constants, and the sizeof operator are also summarized.
The document defines various tokens in the C programming language including keywords, identifiers, constants, string literals, operators, data types, and variables. It discusses the basic data types like integers, floating point numbers, and characters. It also covers topics like declarations, global and local variables, type conversions, precedence and order of evaluation, and various operators used in C.
This will help you to identify the scope to refactor your code. Compiled from Refactoring: Improving the Design of Existing Code by Martin Fowler et al.
Primitive data types in Objective-C include int, float, double, and char. Loops like for, while, and do-while are used to repeatedly execute code. Decision making statements include if-else, if-else if-else, switch, and the conditional operator. The document discusses these programming concepts and provides examples of defining and using variables of different data types, loops, and conditional statements in Objective-C code.
The document discusses operators and casts in C#. It covers various types of operators like arithmetic, comparison, conditional, etc. It explains implicit and explicit type conversions between primitive and reference types. It also discusses overloading operators for custom types and implementing user-defined casts.
Generic programming allows writing algorithms that operate on many data types. It avoids duplicating code for each specific type. Generic methods can accept type parameters, allowing a single method to work on different types. Generic classes can also take type parameters, making it possible to define concepts like stacks independently of the element type. Type safety is ensured through type parameters that specify what types are allowed.
This document summarizes the basic types in C including integer types, floating types, and character types. It discusses integer types like short, int, long, and their signed and unsigned variants. It also covers floating point types float, double, long double. Character types are discussed along with escape sequences and character operations. Integer constants, floating constants, and the sizeof operator are also summarized.
The document defines various tokens in the C programming language including keywords, identifiers, constants, string literals, operators, data types, and variables. It discusses the basic data types like integers, floating point numbers, and characters. It also covers topics like declarations, global and local variables, type conversions, precedence and order of evaluation, and various operators used in C.
This document discusses Python programming concepts such as data types, variables, expressions, statements, comments, and modules. It provides examples and explanations of:
- Python's history and uses as an interpreted, interactive, object-oriented language.
- Core data types like integers, floats, booleans, strings, and lists.
- Variable naming rules and local vs. global variables.
- Expressions, operators, and precedence.
- Comments and multiline statements.
- Modules as files containing reusable Python code.
This document discusses arrays and pointers in C++. It begins by explaining that arrays allow storing multiple values of the same type, and that arrays have a fixed size and type after declaration. It then covers how to declare, initialize, access elements of, and iterate through arrays using indexes and loops. Multidimensional arrays are also explained, including how they can be thought of as tables with rows and columns. The document concludes by introducing pointers as variables that store the memory addresses of other variables.
The document discusses control statements in C++, specifically if, if-else, and nested if-else statements. It provides examples of using these conditional statements to evaluate conditions and execute code blocks accordingly. Key topics covered include using if statements to check conditions and run code, if-else statements to choose between two code blocks based on a condition being true or false, and nested if-else statements to evaluate multiple conditions in sequence. The for loop is also introduced as a way to repeat code a set number of times in C++.
The document provides information about arrays and pointers in C++. It discusses how to declare, initialize, access elements of arrays including multi-dimensional arrays. It also covers pointers, how they store memory addresses rather than values, and how to declare and assign addresses to pointers. Key topics include declaring arrays with syntax like dataType arrayName[size]; initializing arrays; accessing elements using indices; multi-dimensional arrays of different sizes; declaring pointers with syntax like int* pointer; and assigning addresses to pointers using &operator.
The document discusses input and output functions in C programming, specifically covering the printf and scanf functions. It explains how printf works by taking a format string and values to insert, and how scanf works by reading input according to a format string and storing the values in variables. Special format specifiers, escape sequences, and handling errors are also covered.
The document discusses control statements in C++, specifically if, if-else, and nested if-else statements. It provides examples of each type of if statement and how they work. The key points are:
- If statements allow executing code conditionally based on whether an expression is true or false.
- If-else statements add an "else" block that executes if the condition is false.
- Nested if statements allow placing if statements inside other if statements to create multiple levels of conditional logic.
- Examples demonstrate how each type of if statement evaluates conditions and executes the appropriate code blocks.
This document discusses different types of functions in C++, including user-defined functions, library functions, function parameters, return values, function prototypes, and function overloading. It provides examples to illustrate key concepts like defining functions with different parameters and return types, passing arguments to functions, and returning values from functions. Storage classes like local, global, static local and register variables are also briefly covered. The document is an introduction to functions in C++ programming.
The document discusses the Objective-C preprocessor and underlying C language features. It covers preprocessor directives like #define, #import, #include, and #undef. It also discusses arrays, structures, pointers, functions, and how Objective-C works with C at a low level. Blocks in Objective-C are described as being similar to functions but having some differences like needing to be declared in .m files instead of .h headers.
Esoft Metro Campus - Certificate in c / c++ programmingRasan Samarasinghe
Esoft Metro Campus - Certificate in java basics
(Template - Virtusa Corporate)
Contents:
Structure of a program
Variables & Data types
Constants
Operators
Basic Input/output
Control Structures
Functions
Arrays
Character Sequences
Pointers and Dynamic Memory
Unions
Other Data Types
Input/output with files
Searching
Sorting
Introduction to data structures
The document discusses various coding best practices and conventions for writing good quality code, including naming conventions, formatting guidelines, and general programming practices. Some key points covered include using descriptive names, consistent indentation and spacing, single responsibility per method, error handling, and separating concerns between layers.
C++ templates allow functions and classes to operate on multiple types of data. Templates define placeholders that are substituted by template arguments. This allows defining functions and classes once that can work with different data types. Function templates define a single function that generates multiple versions based on the template arguments. Class templates generate distinct classes from a single definition. Exceptions represent errors and are thrown using throw statements. Exception handlers use try-catch blocks to catch exceptions and provide error handling.
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
This document provides an overview of C++ programming concepts across multiple pages. It begins with introductions to fundamental C++ concepts like header files, compiling and linking processes, variables and data types. It then covers expressions, selection statements, loops, arrays, functions, function overloading, structures and unions. The document is intended to serve as a roadmap for learning C++.
The document provides an outline of topics for a C/C++ tutorial, including a "Hello World" program, data types, variables, operators, conditionals, loops, arrays, strings, functions, pointers, command-line arguments, data structures, and memory allocation. It gives examples and explanations of key concepts in C/C++ programming.
C++ is an object-oriented programming language that is an extension of C. It was developed in the early 1980s by Bjarne Stroustrup at Bell Labs. C++ supports concepts like inheritance, polymorphism, and encapsulation that make it suitable for large, complex programs. Inheritance allows classes to inherit properties from parent classes. Polymorphism is the ability to process objects of different types in the same way. Encapsulation combines data and functions that operate on that data within a single unit, hiding implementation details. File input/output in C++ can be handled through streams like ifstream for input and ofstream for output.
This document provides a summary of key Java concepts including keywords, packages, character escape sequences, collections, regular expressions, JAR files, and commonly used tools. It includes a table listing Java keywords with their descriptions and examples. The document is intended to give an overview of core aspects of the Java language.
The document discusses various C++ programming concepts including:
- The cin statement is used to read input from the keyboard and store values in variables. It is often used with cout to display prompts.
- Variables must be declared with valid names using letters, digits, and underscores. Keywords like int and float cannot be used as names.
- Different data types like int, float, and char are used to store different kinds of data. Variables of the specified types need to be declared before use.
- Arithmetic operators like +, -, *, /, and % are used to perform calculations in expressions and assignments. Parentheses can be used to alter operator precedence.
This document discusses basic program elements in C++, including:
1. Initializing variables can be done in two ways - by appending an equal sign followed by the value (int a = 0), or by enclosing the value in parentheses (int a(0)). Both methods are valid in C++.
2. Variables can have either local or global scope - local variables are declared within a function while global variables are declared outside all functions.
3. Keywords are reserved words in C++ that have special meaning and cannot be used as regular identifiers. Common keywords include int, float, if, else, while, etc.
The document discusses various topics in Objective-C including variables, data types, categories, protocols, and composite objects. It provides code examples to illustrate initializing objects, variable scope, enumerated data types, typedefs, data type conversion, categories, class extensions, protocols, delegates, and composite objects in Objective-C and compares some of these concepts to Java.
The document provides guidance on integer type selection in C. It recommends using long for large values over 32,767, short if space is very important, and int otherwise. It also recommends unsigned types if overflow characteristics or negative values are not important. Character types can cause issues when used as integers. Long long is specified in C99 for 64-bit integers. Typedefs like int16 and int32 can define exact sizes but may not match all machines and cannot address byte order issues.
C_BASICS FOR C PROGRAMMER WITH SRIVATHS Pamankr1234am
This document provides an introduction to basic C++ concepts such as data types, variables, operators, input/output, conditional statements, and loops. It explains why C++ is preferred for competitive programming due to its efficiency and built-in data structures and algorithms. The goal is to understand fundamental C++ programming concepts and write simple programs like a prime number checker. Examples and explanations are provided for key topics along with exercises to check understanding. Resources for further C++ learning are also included.
This document discusses Python programming concepts such as data types, variables, expressions, statements, comments, and modules. It provides examples and explanations of:
- Python's history and uses as an interpreted, interactive, object-oriented language.
- Core data types like integers, floats, booleans, strings, and lists.
- Variable naming rules and local vs. global variables.
- Expressions, operators, and precedence.
- Comments and multiline statements.
- Modules as files containing reusable Python code.
This document discusses arrays and pointers in C++. It begins by explaining that arrays allow storing multiple values of the same type, and that arrays have a fixed size and type after declaration. It then covers how to declare, initialize, access elements of, and iterate through arrays using indexes and loops. Multidimensional arrays are also explained, including how they can be thought of as tables with rows and columns. The document concludes by introducing pointers as variables that store the memory addresses of other variables.
The document discusses control statements in C++, specifically if, if-else, and nested if-else statements. It provides examples of using these conditional statements to evaluate conditions and execute code blocks accordingly. Key topics covered include using if statements to check conditions and run code, if-else statements to choose between two code blocks based on a condition being true or false, and nested if-else statements to evaluate multiple conditions in sequence. The for loop is also introduced as a way to repeat code a set number of times in C++.
The document provides information about arrays and pointers in C++. It discusses how to declare, initialize, access elements of arrays including multi-dimensional arrays. It also covers pointers, how they store memory addresses rather than values, and how to declare and assign addresses to pointers. Key topics include declaring arrays with syntax like dataType arrayName[size]; initializing arrays; accessing elements using indices; multi-dimensional arrays of different sizes; declaring pointers with syntax like int* pointer; and assigning addresses to pointers using &operator.
The document discusses input and output functions in C programming, specifically covering the printf and scanf functions. It explains how printf works by taking a format string and values to insert, and how scanf works by reading input according to a format string and storing the values in variables. Special format specifiers, escape sequences, and handling errors are also covered.
The document discusses control statements in C++, specifically if, if-else, and nested if-else statements. It provides examples of each type of if statement and how they work. The key points are:
- If statements allow executing code conditionally based on whether an expression is true or false.
- If-else statements add an "else" block that executes if the condition is false.
- Nested if statements allow placing if statements inside other if statements to create multiple levels of conditional logic.
- Examples demonstrate how each type of if statement evaluates conditions and executes the appropriate code blocks.
This document discusses different types of functions in C++, including user-defined functions, library functions, function parameters, return values, function prototypes, and function overloading. It provides examples to illustrate key concepts like defining functions with different parameters and return types, passing arguments to functions, and returning values from functions. Storage classes like local, global, static local and register variables are also briefly covered. The document is an introduction to functions in C++ programming.
The document discusses the Objective-C preprocessor and underlying C language features. It covers preprocessor directives like #define, #import, #include, and #undef. It also discusses arrays, structures, pointers, functions, and how Objective-C works with C at a low level. Blocks in Objective-C are described as being similar to functions but having some differences like needing to be declared in .m files instead of .h headers.
Esoft Metro Campus - Certificate in c / c++ programmingRasan Samarasinghe
Esoft Metro Campus - Certificate in java basics
(Template - Virtusa Corporate)
Contents:
Structure of a program
Variables & Data types
Constants
Operators
Basic Input/output
Control Structures
Functions
Arrays
Character Sequences
Pointers and Dynamic Memory
Unions
Other Data Types
Input/output with files
Searching
Sorting
Introduction to data structures
The document discusses various coding best practices and conventions for writing good quality code, including naming conventions, formatting guidelines, and general programming practices. Some key points covered include using descriptive names, consistent indentation and spacing, single responsibility per method, error handling, and separating concerns between layers.
C++ templates allow functions and classes to operate on multiple types of data. Templates define placeholders that are substituted by template arguments. This allows defining functions and classes once that can work with different data types. Function templates define a single function that generates multiple versions based on the template arguments. Class templates generate distinct classes from a single definition. Exceptions represent errors and are thrown using throw statements. Exception handlers use try-catch blocks to catch exceptions and provide error handling.
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
This document provides an overview of C++ programming concepts across multiple pages. It begins with introductions to fundamental C++ concepts like header files, compiling and linking processes, variables and data types. It then covers expressions, selection statements, loops, arrays, functions, function overloading, structures and unions. The document is intended to serve as a roadmap for learning C++.
The document provides an outline of topics for a C/C++ tutorial, including a "Hello World" program, data types, variables, operators, conditionals, loops, arrays, strings, functions, pointers, command-line arguments, data structures, and memory allocation. It gives examples and explanations of key concepts in C/C++ programming.
C++ is an object-oriented programming language that is an extension of C. It was developed in the early 1980s by Bjarne Stroustrup at Bell Labs. C++ supports concepts like inheritance, polymorphism, and encapsulation that make it suitable for large, complex programs. Inheritance allows classes to inherit properties from parent classes. Polymorphism is the ability to process objects of different types in the same way. Encapsulation combines data and functions that operate on that data within a single unit, hiding implementation details. File input/output in C++ can be handled through streams like ifstream for input and ofstream for output.
This document provides a summary of key Java concepts including keywords, packages, character escape sequences, collections, regular expressions, JAR files, and commonly used tools. It includes a table listing Java keywords with their descriptions and examples. The document is intended to give an overview of core aspects of the Java language.
The document discusses various C++ programming concepts including:
- The cin statement is used to read input from the keyboard and store values in variables. It is often used with cout to display prompts.
- Variables must be declared with valid names using letters, digits, and underscores. Keywords like int and float cannot be used as names.
- Different data types like int, float, and char are used to store different kinds of data. Variables of the specified types need to be declared before use.
- Arithmetic operators like +, -, *, /, and % are used to perform calculations in expressions and assignments. Parentheses can be used to alter operator precedence.
This document discusses basic program elements in C++, including:
1. Initializing variables can be done in two ways - by appending an equal sign followed by the value (int a = 0), or by enclosing the value in parentheses (int a(0)). Both methods are valid in C++.
2. Variables can have either local or global scope - local variables are declared within a function while global variables are declared outside all functions.
3. Keywords are reserved words in C++ that have special meaning and cannot be used as regular identifiers. Common keywords include int, float, if, else, while, etc.
The document discusses various topics in Objective-C including variables, data types, categories, protocols, and composite objects. It provides code examples to illustrate initializing objects, variable scope, enumerated data types, typedefs, data type conversion, categories, class extensions, protocols, delegates, and composite objects in Objective-C and compares some of these concepts to Java.
The document provides guidance on integer type selection in C. It recommends using long for large values over 32,767, short if space is very important, and int otherwise. It also recommends unsigned types if overflow characteristics or negative values are not important. Character types can cause issues when used as integers. Long long is specified in C99 for 64-bit integers. Typedefs like int16 and int32 can define exact sizes but may not match all machines and cannot address byte order issues.
C_BASICS FOR C PROGRAMMER WITH SRIVATHS Pamankr1234am
This document provides an introduction to basic C++ concepts such as data types, variables, operators, input/output, conditional statements, and loops. It explains why C++ is preferred for competitive programming due to its efficiency and built-in data structures and algorithms. The goal is to understand fundamental C++ programming concepts and write simple programs like a prime number checker. Examples and explanations are provided for key topics along with exercises to check understanding. Resources for further C++ learning are also included.
This document provides a summary of basic C# concepts including variables, operators, type conversion, comparisons, loops, arrays, methods, classes, inheritance, and exceptions. It explains key C# syntax and terminology for basic programming constructs.
Presented at jDD Krakow Oct 2017
Developers love to complain about their legacy systems, but if you have a legacy system, it means you have a working, successful system which deliver real value to business, and this is definitely a good thing.
The document provides an overview of a C programming course, including:
1) The course will teach programming C elegantly and writing good algorithms, without fancy graphics.
2) Programming is useful for applying math concepts to the real world through simulation.
3) C was chosen as it is small, common, stable, and quick-running, forming the basis for many languages.
4) The document defines some programming terminology and covers basic C programming concepts like variables, functions, and debugging techniques.
java basics - keywords, statements data types and arraysmellosuji
This document discusses Java keywords, identifiers, data types, variables, and expressions. It defines keywords as reserved words in Java that cannot be used as identifiers. It describes identifiers as names that must begin with a letter or underscore and can include letters, digits, and underscores. It explains that there are primitive data types like int, float, boolean and reference types like String and Array. It also discusses declaring and assigning values to variables, as well as evaluating expressions that can include variables, operators, and literals.
I am Baddie K. I am a C++ Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from The University of Queensland. I have been helping students with their homework for the past 9 years. I solve homework related to C++.
Visit cpphomeworkhelp.com or email info@cpphomeworkhelp.com. You can also call on +1 678 648 4277 for any assistance with C++ Homework.
The document provides an introduction to programming in C# including how to write a basic "Hello World" program. It discusses various core programming concepts such as data types, operators, functions, loops, and conditional statements. Examples are given for each concept to illustrate how it works in C#.
The document discusses various operators in C++ including arithmetic, increment/decrement, assignment, relational, logical, and bitwise operators. It also covers topics such as loops, arrays, functions, pointers, classes, and objects. Key operators and concepts covered include addition, subtraction, multiplication, division, increment, decrement, assignment, comparison, logical AND/OR/NOT, bitwise AND/OR/XOR/complement, for/while/do-while loops, one and two dimensional arrays, user-defined and recursive functions, regular and double pointers, dynamic memory allocation, and the basics of classes and objects in C++.
I am Jayson L. I am a C++ Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from The University of Sheffield, UK. I have been helping students with their homework for the past 8 years. I solve homework related to C++.
Visit cpphomeworkhelp.com or email info@cpphomeworkhelp.com. You can also call on +1 678 648 4277 for any assistance with C++ Homework.
C++ is a middle-level programming language developed by Bjarne Stroustrup starting in 1979 at Bell Labs. It runs on various platforms like Windows, Mac OS, and UNIX. The document provides an overview of key C++ concepts like basic syntax, comments, data types, variables, constants, operators, loops, functions, arrays, strings, pointers, references, structures, classes, inheritance, and input/output. It also lists common functions and their uses.
The document provides an introduction to programming fundamentals in C++, including basic syntax and components of a C++ program. It covers variables and data types, input/output, comments, and how to write a simple C++ program with preprocessor directives and a main function. The key topics discussed are variable declaration, fundamental data types like int, float, char, comments, and how to write a basic "Hello World" program in C++.
This document discusses various data types in C programming language. It begins by defining what a data type is and then provides examples of common data types like char, int, float, and double. It explains that each data type requires a different amount of memory and has an associated range for storing values. The document then provides a table listing the typical ranges and memory requirements for each data type on a 32-bit compiler. It also includes an example C program demonstrating the usage of different data types.
This document provides an introduction to C++ programming including problem solving skills, software evolution, procedural and object oriented programming concepts, basic C++ programs, operators, header files, conditional statements, loops, functions, pointers, structures and arrays. It discusses topics such as analyzing problems, planning algorithms, coding solutions, evaluating results, procedural and object oriented paradigms, inheritance, polymorphism, flowcharts, basic syntax examples, and more. Various examples are provided to illustrate key concepts in C++.
This document provides an introduction to programming with C++, including comments, data types, variables, arithmetic operators, and expressions. It discusses single-line and multi-line comments to document code. The fundamental C++ data types are integer, floating point, and character, each with different size ranges. Variables are declared with a data type and assigned values. Arithmetic operators allow mathematical expressions to be evaluated using precedence rules. Relational operators enable boolean expressions.
This document provides an overview of an intermediate computer programming course at the University of Gondar in Ethiopia. The course code is CoEng2111 and it is taught by instructor Wondimu B. Topics that will be covered in the course include C++ basics, arrays, strings, functions, and recursion. The course materials are presented over several pages that define concepts, provide code examples, and explain key ideas like variables, data types, operators, and array implementation in C++.
The document discusses principles of clean code and code smells. It provides definitions and examples of clean code from various experts, including short functions that do one thing, meaningful names, comments that are useful but not redundant, and following the law of Demeter. The document also discusses writing classes with good organization and a single responsibility.
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1. Clean Code C# - Summary by Esperansa Ohad
1. Common Code Smells:
Poor Names:
• Names that are mysterious: SqlDataReader dr1; // What does dr1 mean?
int od;
void Button1_Click();
class Page1 {}
// The problem is that I need to search on another place to
understand the meaning of Button_Click() method & Page1
class.
• Possible names: SqlDataReader dataReader // or just - reader;
overdueDays
checkAvailability_Click()
ViewCustomerPage {}
Meaningless Names:
• void BeginCheckFunctionality_StoreClientSideCheckboxIDsArray();
// What does this method do? I need to see implementation to understand.
// Generally, when my function is more than 10 lines of code, it does more than one
thing.
Names with Encodings:
• Hungarian notation: int iMaxRequests; // No need to use the “i” because by hovering the
// mouse on the variable in Visual Studio, we can
// get the data type.
var m_objCollection = new StringCollection(); // What does
// objCollection mean? I need to go and see
// what is stored in that collection.
// This collection is actual a string collection
// and not objects collection.
// I can’t tell what inside that string collection.
Ambiguous Names:
• bool MultiSelect() {} // Is this method tells me that multiple items are selected or to select
// multiple items? I have again to look at the implementation.
Noisy Names:
• Customer theCustomer; // Fix to customer;
• List<Customer> listOfApprovedCustomers; // Fix to approvedCustomers;
2. Fix Code Smells:
On this topic will see how to use the “Resharper” tool to fix code smells.
• Change method names using Rename-Refactoring dialog box of resharper (Ctrl+R+R / F2).
• Change parameter names using same keys.
• Change local names using same keys – Resharper will suggest us optional names.
Names – Summary:
• Not too short, not too long.
• Meaningful.
• Reveal intention.
• Chosen from problem domain.
2. Inconsistent Naming Conventions:
Examples:
• Customer GetCustomer(int _id);
• Customer saveCustomer(Customer Customer);
• private int customerId;
In .NET Framework we have two naming conventions:
PascalCase – Class names, properties names, method names.
camelCase – Class members (variables: _id) names, method parameters names, local variables names.
We can use the Resharper Rename-Refactoring dialog to change the names as we should.
3. Poor Method Signatures:
Orange GetCustomer(int airplane); // Not an airplane object → it’s integer.
// This method returns an Orange instead of a Customer.
void Parse (int command); // Parse meaning to get a string and converting that to a different
// object.
➔ int Parse (string command);
• Typically, not always, Boolean flags in method are code smells, because this mean that the
method do two different things.
Ctrl+W on Visual Studio will extend the selection.
Ctrl+Shift+R on Visual Studio will give us the Refactor This item.
Shift+F12 on Visual Studio to find usages.
Ctrl+Shift+R on parameter name to perform safe delete.
3. Summary:
• Check the return type.
• Check the method name.
• Check the parameters.
4. Long Parameters List
This is kind of a code smell.
• CheckNotifications(null, 1, true, false, DateTime.Now);
// What each parameter represents? We need to check the implementation to know.
// On each call we need to pass a lot of arguments. Hard to understand and to use.
How to handle long parameters list?
• Identify the parameters that repeat themselves on some methods and encapsulate them inside
another class. Pass an instance of that class instead of the previous identified parameters.
• We can use the “Extract Class From Parameters” of the Resharper-Refactoring (hover the
method name and click Ctrl+Shift+R).
Summary:
• Less than 3 parameters.
5. Output Parameters:
• We shall avoid this.
• The problem is that in order to use a method with output parameter, I need to declare and
initialize the variables, and then pass it to the method.
• Use resharper refactoring to help → hover the output parameter → Ctrl+Shift+R → Transform
Out Parameters → Resharper will suggest a returned value instead (Tuple).
• Tuples are also a code smell – because item1 & item2 are not revealing the intention.
• To get rid of the Tuple we need to create a class with variables item1 & item2.
• Now to replace the usage of the Tuple on the method above with the class that we’ve created:
we put the cursor on the method name, and press Ctrl+Shift+R → Change the signature /
Ctrl+F6.
• Afterwards we can Refactor-Rename the names of item1 & item2 on the new class, and
manually change returned values if necessary.
• If we have an argument that is a magic value – we can use Resharper’s Ctrl+Shift+R → Introduce
Variable to assign it into a variable. Instead we can use the named parameters of C# in order to
be more intention revealing.
4. 6. Variable Declarations on the Top:
• In old days it was common to declare variables on top of the methods.
• Now days we should declare the variables where we need them.
• The reason – to keep the context reasonable.
• If an initialization to a variable is grayed out it’s mean that the initialization is unnecessary.
• Resharper’s Ctrl+Shif+R → Inline the variable → Will not work because of the initialization.
• Alt+Enter to display the menu of the yellow bulb → remove redundant initializer.
• If the declaration is green underlined so we click Alt+Enter again and select join declaration and
assignment.
• If we have an initialization that must to stay, we need to move the declaration close to the
usage manually.
Variables - Summary:
• Declare them close to their usage.
7. Magic Numbers:
• Avoid magic numbers.
• Mark the magic number → Resharper-Refactoring by Ctrl+Shift+R and select one of the
following options:
o Introduce Field
o Introduce Parameter
o Introduce Variables
• When we use proper name – we don’t need to use comments. The code is readable.
• We can introduce constant instead – when we need to use the value in some places along the
code: Ctrl+Shift+R → Introduce Field → Give a proper name and select “Introduce constant”.
• We can convert multiple constants to an enumeration by: Mark all constants declarations →
Ctrl+Shift+R → Extract Class → On Extract class field we give the name of the class
(remember that for naming enumerable in .NET we use a singular form) → Keep to make
the fields public so they can be accessible outside the class → Resharper will put the
declaration on another file → manually convert class to enum.
• Maybe we need to change afterwards the signature of the method (for example if we compare
now the new enum with an int parameter): safe way is to use change-signature-refactoring →
we put the cursor on the method name → Ctrl+F6 or Ctrl+Shift+R and select Change signature.
Avoid Magic Numbers – Summary:
• Use constants or enums.
8. Nested Conditionals:
If…if…else….
• Code smell.
• Programs are hard to read, hard to change, hard to understand and hard to test.
• The more nested conditions we have, the more execution pass that we have.
• if… else… → if a ? 1 : 2;
5. Ternary Operator Abuse:
c = a ? b : d ? e : f;
• Such expression unmaintainable.
• Do not apply more than one in expression.
Simplify true/false:
if (a)
b = true;
else
b = true;
➔ b = a;
Combine:
if (a)
{
if (b)
{
Statement
}
}
➔ Combine:
if (a && b)
{
statement
}
➔ Early Exit – we can use the Guard statements:
if (!a)
return;
if (!b)
return;
statement
6. ➔ Early Exit + Combine:
if (!a || !b)
return;
statement
Everything in moderation!
if (a && (b || c) && !d || e && (f && !g || h)
STINKS!!!
• Can’t read or understand an expression like that.
• Recommended to ask someone else for their opinion about our code.
• Rule – write clean code for others, not for ourselves!!!
In Visual Studio we need to do the hard work – there are no shortcuts for refactoring the nested if.
9. Switch Case statements:
• If possible – convert switch statements to more polymorphic classes.
• One parent class and sub-classes which replace the cases on the switch statements.
• The more an object is used in our method → the more the method is needed to be placed in this
object.
• Encapsulation principle say: we want to have data and methods where operations works on the
data on the same class.
• Ctrl+shift+R (hammer) on the method name → move instance method.
• Alt+Enter (yellow/red bulb) on unrecognized variable to declare it somewhere (locally/globally).
• Recommended to use TDD = Test Driven Development in order to refactor our project.
• To push down functionality from parent to its sons, we need to put the mouse cursor on the
method name → Ctrl+Shift+Alt + up/down → Push Members Down.
Switch Statements – Summary
• Replace them with polymorphic dispatch.
• Use Push Member Down refactoring.
10. Duplicated Code:
• DRY – Don’t Repeat Yourself.
• A change is needed to be made in several places.
11. Comments:
• Comments are code smells in most cases.
• The code should be readable enough without comments.
• Don’t write comments. Re-write your code!
• Don’t explain “whats” (the obvious).
• Explain “whys” and “hows”.
7. 12. Long Methods:
• Long method is one that is more than 10 lines of code.
Problems with Long Methods:
• Hard to understand.
• Hard to change.
• Hard to re-use.
• We want methods that specialize in one thing.
Cohesion Principle:
• Things that are related, should be together.
• Things that are not related, should not be together.
Single Responsibility Principle:
• A class / method should do only one thing and do it very well.
Methods Best Practices:
• Should be short (less than 10 lines).
• Should do only one thing.
Order in class:
• Fields & Properties.
• Public methods.
• Protected methods.
• Private methods.