Cole Larson has been passionate about art and video games since childhood. He realized in high school that he wanted to pursue a career in game art. Currently, he is studying game art and hopes to graduate with a strong portfolio to help achieve his dream of working in the game industry. He is driven by creativity, personal motivation, and his desire to support his family.
Peraturan Bupati Bandung Barat Nomor 28 Tahun 2012 menetapkan pembentukan Unit Pelaksana Teknis (UPT) pada berbagai dinas dan badan di Kabupaten Bandung Barat. UPT dibentuk untuk mendukung pelaksanaan tugas dinas/badan dan melayani masyarakat. UPT dibagi berdasarkan wilayah kerja kecamatan dan bidang tugas masing-masing dinas/badan.
The document recommends accumulating shares in Mumias Sugar Company based on expected upside from diversification initiatives including a new project on Kenya's coast. Mumias faces challenges like high costs, small farms, and impending changes to regional trade policies. Its financial results showed growth but profits fell due to taxes, and it plans investments in ethanol to boost competitiveness ahead of upcoming policy changes. The sugar sector in Kenya struggles with high costs compared to regional competitors and reliance on small-scale, rain-fed farming.
This document discusses interactionist theories in education, specifically symbolic interactionism. Symbolic interactionism views the self and society as socially constructed through ongoing social interactions and negotiations over meanings. It is based on the work of theorists like Herbert Blumer, George Herbert Mead, and Charles Horton Cooley. There are seven key principles of symbolic interactionism, including that human thought and action are shaped by social interactions, people learn and assign meanings and symbols during interactions, and societies are formed through patterns of social interaction.
El documento describe un evento para celebrar el 10° aniversario del Programa de Mejoramiento de Contextos Educativos (PMC) que se llevará a cabo el 5 de agosto en el Mercado 18 de Julio. El evento contará con stands informativos sobre las actividades del PMC, muestras de iniciativas barriales y actuaciones musicales y artísticas de grupos locales.
Peraturan Bupati Bandung Barat Nomor 28 Tahun 2012 menetapkan pembentukan Unit Pelaksana Teknis (UPT) pada berbagai dinas dan badan di Kabupaten Bandung Barat. UPT dibentuk untuk mendukung pelaksanaan tugas dinas/badan dan melayani masyarakat. UPT dibagi berdasarkan wilayah kerja kecamatan dan bidang tugas masing-masing dinas/badan.
The document recommends accumulating shares in Mumias Sugar Company based on expected upside from diversification initiatives including a new project on Kenya's coast. Mumias faces challenges like high costs, small farms, and impending changes to regional trade policies. Its financial results showed growth but profits fell due to taxes, and it plans investments in ethanol to boost competitiveness ahead of upcoming policy changes. The sugar sector in Kenya struggles with high costs compared to regional competitors and reliance on small-scale, rain-fed farming.
This document discusses interactionist theories in education, specifically symbolic interactionism. Symbolic interactionism views the self and society as socially constructed through ongoing social interactions and negotiations over meanings. It is based on the work of theorists like Herbert Blumer, George Herbert Mead, and Charles Horton Cooley. There are seven key principles of symbolic interactionism, including that human thought and action are shaped by social interactions, people learn and assign meanings and symbols during interactions, and societies are formed through patterns of social interaction.
El documento describe un evento para celebrar el 10° aniversario del Programa de Mejoramiento de Contextos Educativos (PMC) que se llevará a cabo el 5 de agosto en el Mercado 18 de Julio. El evento contará con stands informativos sobre las actividades del PMC, muestras de iniciativas barriales y actuaciones musicales y artísticas de grupos locales.
The document discusses the author's interests, skills, and goals. They enjoyed designing games and posters for friends. They want to work at a company that makes inspiring projects and has a fun, collaborative team environment. The author is excited to take on new challenges and learn more in order to become a successful game designer.
The document discusses the applicant's interests, skills, and career goals. They enjoyed designing games and posters for friends. They are inspired by creativity and want to work at a company that makes exciting products. Their ideal work environment involves having fun as part of a collaborative team. They are ready to take on new challenges and learn continuously in order to become a successful game designer.
This document summarizes the background and skills of an artist named Raechel Gasparac. She was born in Canada but moved to Texas at age 11 where she began pursuing fine arts. She studied graphic design and was on the dean's list for several semesters. In college, she was the president of the creative arts club and won awards for her poster designs. She has over 11 years of experience in areas like graphic design, film editing, photography, and live theater. She creates multimedia projects that challenge her and has led creative teams and startups.
The document outlines a career plan for a game designer, including goals of developing a successful video game franchise with captivating storylines. Key skills include software development, game development, and coding in C++. Educational credentials include a bachelor's degree in entertainment business and game development. The designer aims to solve problems in the gaming industry like a lack of creativity and innovation, and wants to bring people together through fun and optimism. Competition includes Fortnite and networking will involve engaging audiences on social media.
Paul Weick is a student studying Sports Marketing and Media at Full Sail University. His interests include becoming a content creator or video game designer. He outlines his skills, including being dedicated and creative. His goals are to gain experience in the field through internships, learn new skills like programming, and eventually start his own company developing video games for special needs individuals. He plans to market and showcase his ideas at gaming conventions to recruiters from companies like Disney and EA Sports.
Vinishyaa Sugumar is a graphic designer from Kuala Lumpur, Malaysia who has been passionate about design since a young age. Some of her accomplishments include designing a magazine cover, creating a font, illustrating a book, and leading a design team. She founded her own design business at age 16 and has since worked on projects for clients including designing logos, marketing materials, and album covers. Vinishyaa aims to create thoughtful yet simple designs that help businesses communicate effectively.
This document provides biographical information and work experience for Raechel Alexis Gasparac, a visual artist. It summarizes her education and focus on fine arts. It also outlines her experience in graphic design, illustration, and multimedia work. She has over 11 years of experience and owns her own studio, R.A.G. Studios, where she does contracted work. The document includes examples of her artwork and game design concepts.
Ben Barsh is a college student pursuing a degree in entertainment business. He is currently the COO of Pacesetter Games, a Dungeons & Dragons business he co-owns with his father. The document outlines Ben's personal brand and goals which include growing his company and personal brand through content creation and potentially working for Disney or in the esports industry.
GDSC SJBIT is a first-time developer club in SJBIT, we are very excited to be a part of GDSC and to continuously learn about open source and google technologies !!! We will be talking about what GDSC is and how will GDSC SJBIT will help you achieve your career goals ! EVERYONE IS WELCOME and we are super excited to meet you all
This document provides an overview of Go Mad, a freedom consultancy founded by Neža and Kristin. It summarizes their backgrounds, values, services, and methodology. Go Mad helps organizations foster innovation and creativity through fun and engaging workshops. They use techniques like Nonviolent Communication and Design Thinking to help teams solve problems in a relaxed environment. The document shares success stories from past clients and highlights how Go Mad has helped individuals discover their passions and values to make bold career changes.
Nathan Goodman is a 3D generalist seeking work. He grew up playing video games like Crash Bandicoot and was inspired to pursue this career by emotionally engaging movies and games. Goodman studied 3D art and hopes to create franchises that people feel strongly about. He has a varied skillset including 3D modeling, animation, and music, and wants to help bring ideas to life through collaboration.
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
It's 2014 and there is no question that visual storytelling is an important tool in every marketer's tool belt. However, how to swiftly produce consistent, cost-effective and beautiful work is a lot less obvious. To arm you with the methods, resources and workflows you need to win at visual storytelling, we've asked marketer and data visualization pioneer Leslie Bradshaw to share her playbook. In her own words the session will deliver: Less hype. More do.
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]HubSpot
Leslie Bradshaw gives a presentation on visual storytelling and outlines a 12 step process for creating visual content. The steps include customer research, identifying opportunities, testing prototypes, developing a creative brief, sketching/wireframing, copywriting, creating mood boards, combining design and copy, editing, and releasing content. Bradshaw also discusses common challenges like tight budgets and timelines as well as what makes for a successful visual storytelling team.
This document provides information about Saint, a digital agency, and their work developing the online presence for the Decode exhibition at the Victoria and Albert Museum. Saint was chosen for the project due to their creative and marketing expertise. They created Recode Decode, an interactive website that allowed the global online audience to engage with and contribute to exhibition elements, fulfilling the exhibition's goals of exploring collaborative practice. The website was successful in connecting with the exhibition's target audience.
The document discusses the author's interest in becoming a computer animator. It lists some of their skills and work experience, including references to Disney, DreamWorks, and other major motion picture studios. The author expresses a desire to innovate in the animation industry and change how movies are created. Contact information is provided at the end.
This document outlines a proposal for an advertising game project. The working title is either "Apocalypse Disaster" or "Undead" or "Survivor or Zombie". The target audience is males aged 16-25, as the concept involves a zombie shooting game. Research was conducted through interviews with males aged 16-25 to understand what they want in a game of this genre. Skills with Photoshop tools like polygonal lasso and color fill were developed to create more detailed scenery and characters. The tween animation tool was also learned to help move objects and characters more efficiently. The concept involves a zombie game where the player can be either a survivor collecting resources or a zombie attacking civilians.
Sistematic Creativiy and Open Innovation by Serious Play and Games - MargulisCodemotion
This document discusses creativity and innovation using the LEGO SERIOUS PLAY method. It defines systematic creativity as taking creativity from being seen as a virtue of few to being an attitude for finding innovative solutions. The LEGO SERIOUS PLAY method is presented as a facilitated thinking and problem solving technique that engages both sides of the brain and encourages more participation and ideas than traditional meetings. Examples are given of how the method was used by companies like Google and Lego to develop new ideas.
The document outlines the author's goals of becoming a game creator and owner of a gaming company. It discusses his passion for creating things from a young age through toys and drawings. His long term goals are to create his own imagined creatures through 3D modeling and animation, obtain a master's degree in game design, and change the gaming industry business model to focus more on art and storytelling over monetary profits.
The document outlines the author's goals of becoming a game creator and owner of a gaming company. It discusses his passion for creating scenes and characters through drawing. His long term goals are to study game art and design, learn from successful studios like Capcom and Blizzard, and eventually start his own company focused on storytelling over monetization.
The document discusses the author's interests, skills, and goals. They enjoyed designing games and posters for friends. They want to work at a company that makes inspiring projects and has a fun, collaborative team environment. The author is excited to take on new challenges and learn more in order to become a successful game designer.
The document discusses the applicant's interests, skills, and career goals. They enjoyed designing games and posters for friends. They are inspired by creativity and want to work at a company that makes exciting products. Their ideal work environment involves having fun as part of a collaborative team. They are ready to take on new challenges and learn continuously in order to become a successful game designer.
This document summarizes the background and skills of an artist named Raechel Gasparac. She was born in Canada but moved to Texas at age 11 where she began pursuing fine arts. She studied graphic design and was on the dean's list for several semesters. In college, she was the president of the creative arts club and won awards for her poster designs. She has over 11 years of experience in areas like graphic design, film editing, photography, and live theater. She creates multimedia projects that challenge her and has led creative teams and startups.
The document outlines a career plan for a game designer, including goals of developing a successful video game franchise with captivating storylines. Key skills include software development, game development, and coding in C++. Educational credentials include a bachelor's degree in entertainment business and game development. The designer aims to solve problems in the gaming industry like a lack of creativity and innovation, and wants to bring people together through fun and optimism. Competition includes Fortnite and networking will involve engaging audiences on social media.
Paul Weick is a student studying Sports Marketing and Media at Full Sail University. His interests include becoming a content creator or video game designer. He outlines his skills, including being dedicated and creative. His goals are to gain experience in the field through internships, learn new skills like programming, and eventually start his own company developing video games for special needs individuals. He plans to market and showcase his ideas at gaming conventions to recruiters from companies like Disney and EA Sports.
Vinishyaa Sugumar is a graphic designer from Kuala Lumpur, Malaysia who has been passionate about design since a young age. Some of her accomplishments include designing a magazine cover, creating a font, illustrating a book, and leading a design team. She founded her own design business at age 16 and has since worked on projects for clients including designing logos, marketing materials, and album covers. Vinishyaa aims to create thoughtful yet simple designs that help businesses communicate effectively.
This document provides biographical information and work experience for Raechel Alexis Gasparac, a visual artist. It summarizes her education and focus on fine arts. It also outlines her experience in graphic design, illustration, and multimedia work. She has over 11 years of experience and owns her own studio, R.A.G. Studios, where she does contracted work. The document includes examples of her artwork and game design concepts.
Ben Barsh is a college student pursuing a degree in entertainment business. He is currently the COO of Pacesetter Games, a Dungeons & Dragons business he co-owns with his father. The document outlines Ben's personal brand and goals which include growing his company and personal brand through content creation and potentially working for Disney or in the esports industry.
GDSC SJBIT is a first-time developer club in SJBIT, we are very excited to be a part of GDSC and to continuously learn about open source and google technologies !!! We will be talking about what GDSC is and how will GDSC SJBIT will help you achieve your career goals ! EVERYONE IS WELCOME and we are super excited to meet you all
This document provides an overview of Go Mad, a freedom consultancy founded by Neža and Kristin. It summarizes their backgrounds, values, services, and methodology. Go Mad helps organizations foster innovation and creativity through fun and engaging workshops. They use techniques like Nonviolent Communication and Design Thinking to help teams solve problems in a relaxed environment. The document shares success stories from past clients and highlights how Go Mad has helped individuals discover their passions and values to make bold career changes.
Nathan Goodman is a 3D generalist seeking work. He grew up playing video games like Crash Bandicoot and was inspired to pursue this career by emotionally engaging movies and games. Goodman studied 3D art and hopes to create franchises that people feel strongly about. He has a varied skillset including 3D modeling, animation, and music, and wants to help bring ideas to life through collaboration.
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
It's 2014 and there is no question that visual storytelling is an important tool in every marketer's tool belt. However, how to swiftly produce consistent, cost-effective and beautiful work is a lot less obvious. To arm you with the methods, resources and workflows you need to win at visual storytelling, we've asked marketer and data visualization pioneer Leslie Bradshaw to share her playbook. In her own words the session will deliver: Less hype. More do.
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]HubSpot
Leslie Bradshaw gives a presentation on visual storytelling and outlines a 12 step process for creating visual content. The steps include customer research, identifying opportunities, testing prototypes, developing a creative brief, sketching/wireframing, copywriting, creating mood boards, combining design and copy, editing, and releasing content. Bradshaw also discusses common challenges like tight budgets and timelines as well as what makes for a successful visual storytelling team.
This document provides information about Saint, a digital agency, and their work developing the online presence for the Decode exhibition at the Victoria and Albert Museum. Saint was chosen for the project due to their creative and marketing expertise. They created Recode Decode, an interactive website that allowed the global online audience to engage with and contribute to exhibition elements, fulfilling the exhibition's goals of exploring collaborative practice. The website was successful in connecting with the exhibition's target audience.
The document discusses the author's interest in becoming a computer animator. It lists some of their skills and work experience, including references to Disney, DreamWorks, and other major motion picture studios. The author expresses a desire to innovate in the animation industry and change how movies are created. Contact information is provided at the end.
This document outlines a proposal for an advertising game project. The working title is either "Apocalypse Disaster" or "Undead" or "Survivor or Zombie". The target audience is males aged 16-25, as the concept involves a zombie shooting game. Research was conducted through interviews with males aged 16-25 to understand what they want in a game of this genre. Skills with Photoshop tools like polygonal lasso and color fill were developed to create more detailed scenery and characters. The tween animation tool was also learned to help move objects and characters more efficiently. The concept involves a zombie game where the player can be either a survivor collecting resources or a zombie attacking civilians.
Sistematic Creativiy and Open Innovation by Serious Play and Games - MargulisCodemotion
This document discusses creativity and innovation using the LEGO SERIOUS PLAY method. It defines systematic creativity as taking creativity from being seen as a virtue of few to being an attitude for finding innovative solutions. The LEGO SERIOUS PLAY method is presented as a facilitated thinking and problem solving technique that engages both sides of the brain and encourages more participation and ideas than traditional meetings. Examples are given of how the method was used by companies like Google and Lego to develop new ideas.
The document outlines the author's goals of becoming a game creator and owner of a gaming company. It discusses his passion for creating things from a young age through toys and drawings. His long term goals are to create his own imagined creatures through 3D modeling and animation, obtain a master's degree in game design, and change the gaming industry business model to focus more on art and storytelling over monetary profits.
The document outlines the author's goals of becoming a game creator and owner of a gaming company. It discusses his passion for creating scenes and characters through drawing. His long term goals are to study game art and design, learn from successful studios like Capcom and Blizzard, and eventually start his own company focused on storytelling over monetization.
Similar to Larson cole 4.4_final_ppp_slideshow_1507 (20)
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
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In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
1. I
wanted
to
convey
within
my
brand
mantra
that
I
am
crea2ve
because
I
have
always
been
insanely
passionate
about
art.
Also
my
passion
for
videogames
is
immense
as
to
where
I’ve
known
that
I’ve
wanted
to
work
in
videogames
since
about
age
12.
The
informed
por2on
of
my
mantra
is
to
illustrate
that
I
am
very
knowledgeable
and
educated
within
my
field.
1
2. When
I
was
younger
I
use
to
play
countless
hours
of
a
video
game
called
Halo
2.
Ever
since
this
2me
I
realized
that
I
wanted
to
make
games
as
a
career.
2
3. I
would
watch
developer
video
documentaries
when
I
was
younger
geEng
insanely
inspired
to
work
in
games.
3
4. Around
my
sophomore
year
I
realized
my
ar2s2c
talent
and
started
taking
the
steps
necessary
to
prepare
me
for
an
ar2s2c
career.
4
5. My
name
is
Cole
Larson
and
I
am
currently
studying
Game
Art.
5
6. I
hope
to
graduate
with
the
crea2on
of
a
very
strong
porJolio.
I
want
to
become
as
knowledgeable
as
possible
within
my
degree
to
ensure
I
achieve
my
dream
of
working
in
the
game
industry.
6
7. I
am
driven
by
crea2vity,
personal
drive,
and
the
mo2va2on
to
provide
for
my
family
7
8. My
goal
is
to
excel
in
a
work
place
by
working
very
hard
and
following
and
execu2ng
work
procedures
to
my
employers
standards
8
9. My
goal
is
to
excel
in
a
work
place
environment
working
as
a
team
player
and
providing
for
the
most
important
thing
in
my
life,
my
family.
9
10. I
believe
that
working
as
hard
as
I
possible
can
and
not
coas2ng
through
anything
is
going
to
be
the
best
founda2on
for
achieving
my
goals.
10
11. I
know
that
there
is
a
lot
at
stake
and
a
lot
of
pressure
for
me
to
make
a
stable
career
to
support
my
family.
This
is
what
is
going
to
help
give
me
drive
to
excel
in
my
career.
11
12. My
target
audience
is
people
who
appreciate
a
digital
medium
and
want
to
loose
themselves
in
the
worlds
I
hope
to
create
for
them.
12
13. Working
in
games
I
have
to
understand
that
the
audience
is
a
very
diverse
age
group
not
necessarily
bound
to
a
certain
demographic
anymore.
13
14. I
understand
tailoring
certain
things
and
how
to
tailor
my
skills
towards
whichever
demographic
my
employer
will
want
me
to
target
my
games
for.
14
15. My
compe22ve
advantage
comes
from
extensive
knowledge,
fast
adapta2on,
being
team
player,
and
being
very
technologically
inclined.
15
18. I
can
lead
others
and
inspire
work
within
others,
as
well
as
be
led
and
be
inspired
by
others
in
return
18
19. I
understand
my
limita2ons
and
can
work
hard
through
anything,
keeping
in
mind
that
a
cure
for
anything
is
hard
work.
19
20. To
be
able
fully
expel
my
crea2vity
into
a
produc2ve
manner
within
games.
20
21. I
hope
to
inspire
people
to
create
something
one
day
with
the
art
I
create
or
at
least
appreciate
what
I
do
on
a
personal
level
21
22. I
create
art
because
it
is
the
best
way
for
me
to
express
myself,
I
have
always
believed
in
the
medium
of
videogames
being
the
ul2mate
art
form.
I
just
want
to
be
apart
of
their
crea2on
process
one
day
it
has
always
been
my
dream.
I
can
prove
that
I
am
the
most
qualified
and
I
have
the
talent
to
work
for
anyone.
22
23. I
have
worked
mul2ple
posi2ons
not
really
pertaining
to
video
game
arts
but
they
have
lent
a
hand
to
helping
me
grow
in
other
ways.
I
have
worked
a
lot
of
jobs
that
have
put
me
in
the
role
of
communica2ng
with
a
lot
of
people
mainly
those
of
who
I
have
never
met.
This
helps
me
because
I
have
built
great
charisma
and
the
ability
to
speak
with
anyone
on
an
invi2ng,
professional,
or
friendly
level.
This
is
very
beneficial
when
wan2ng
to
convey
my
professional
“game
plan”
to
people
or
poten2al
employers.
23
24. A
large
personal
accomplishment
was
having
my
tradi2onal
artwork
displayed
at
an
art
gallery
in
Anaheim,
California
at
the
Rothick
Art
Haus.
Since
before
and
during
the
dura2on
that
I
knew
I
wanted
to
work
in
games
I
have
always
done
personal
tradi2onal
and
digital
artwork
not
necessarily
pertaining
to
games
or
a
career.
To
be
able
to
have
my
work
displayed
somewhere
as
in
an
art
gallery
was
a
dream
come
true
and
a
very
amazing
an
humbling
experience
to
show
my
work
alongside
some
amazing
and
influen2al
ar2sts
to
me.
24
25. At
the
last
college
I
aUended,
Rocky
Mountain
College
of
Art
and
Design.
I
had
a
very
large
scholarship
awarded
to
me
based
on
my
ar2s2c
talent.
Knowing
that
my
ar2s2c
talent
was
worth
tens
and
thousands
of
dollars
to
someone
was
an
awesome
ideal
to
back
up
my
work.
25
26. List
of
programs
I
have
experience
with.
Autodesk
Maya
Adobe
Photoshop
Pixelogic
Zbrush
Crazy
Bump
Xnormal
UDK
3
Unreal
Engine
4
Unity
Game
Engine
Adobe
Illustrator
Mac
Opera2ng
System
Windows
Opera2ng
System
Microso`
Office
26
28. Links
to
my
Por-olio/Work
h2ps://colelarsonart.wordpress.com
28
29. In
order
to
become
the
most
successful
with
myself
I
need
to
stay
focused,
crea2ve,
and
passionate.
29
30. I
have
always
felt
that
if
your
going
to
do
something
do
it
100%
or
why
try
at
all?
I
have
to
remember
that
I
am
going
to
be
the
best
person
I
can
be
in
order
to
provide
for
the
ones
I
hold
close
to
me.
I
need
to
remember
to
stay
passionate
about
what
I
am
doing
and
driven.
If
I
remember
and
con2nue
to
do
those
two
things
nothing
is
going
to
stop
me
from
achieving
my
dreams.
30