This assignment brief asks learners to create a 3D environment for a games developer by: 1. Researching and selecting an environment setting like a post-apocalyptic city or underwater settlement 2. Designing the environment through a design pack with maps, element details, and legal/ethical checks 3. Building the 3D environment in modeling software according to industry practice 4. Exporting models and textures for use in a game engine 5. Constructing the environment prototype in a game engine with lighting 6. Publishing an executable file and gathering feedback to evaluate the project.