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E-Commerce: Digital
Markets, Digital Goods
LEARNING OBJECTIVES
• Identify the unique features of e-commerce, digital
markets, and digital goods.
• Describe how Internet technology has changed
business models.
• Identify the various types of e-commerce and
explain how e-commerce has changed consumer
retailing and business-to-business transactions.
• Evaluate the role of m-commerce in business, and
describe the most important m-commerce
applications.
• Identify the principal payment systems for
electronic commerce.
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Nexus Games: E-Commerce Goes Social
 Problem: Building a business model that serves the
emerging market for social networking sites.
 Solutions: Sell games that are social experiences.
Online users can access full games for free but must
pay for any “virtual items” to enhance game play
 Prepaid cards used to purchase Nexon game items are second best-
selling entertainment gift card at Target
 Nexon games all feature Forums where users can
socialize, share tips
 Demonstrates digital technology’s role in generating
new business models
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• E-commerce
• Use of the Internet and Web to transact business
• Digitally enabled transactions
• History of e-commerce
• Began in 1995 and grew exponentially; still growing at an
annual rate of 16 percent
• Rapid growth led to market bubble
• While many companies failed, many survived with soaring
revenues
• E-commerce today the fastest growing form of retail trade in
U.S., Europe, Asia
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Figure 10-1
Retail e-commerce revenues have grown
exponentially since 1995 and have only recently
“slowed” to a very rapid 16 percent annual
increase, which is projected to remain the same
until 2010.
The Growth of E-Commerce
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Eight unique features of e-commerce technology
1. Ubiquity
• Internet/Web technology available everywhere: work, home,
etc., and anytime
2. Global reach
• The technology reaches across national boundaries, around
Earth
3. Universal standards
• One set of technology standards: Internet standards
4. Richness
• Supports video, audio, and text messages
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Eight unique features (cont.)
5. Interactivity
• The technology works through interaction with the user
6. Information density
• Vast increases in information density—the total amount and
quality of information available to all market participants
7. Personalization/Customization:
• Technology permits modification of messages, goods
8. Social technology
• The technology promotes user content generation and social
networking
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
Turner Sports New Media Marries TV and the Internet
• Read the Interactive Session: Organizations and
then discuss the following questions:
• Describe the unique features of e-commerce technology
illustrated in this case.
• How does the Web enhance the TV businesses for the
companies discussed in this case? How does it add
value?
• Why is NASCAR TrackPass a good example of Turner
Sports New Media’s value to sports league sites?
• Do you think Turner Sports New Media will continue to
grow steadily? Why or why not?
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Key concepts in e-commerce
• Digital markets reduce
• Information asymmetry
• Search costs
• Transaction costs
• Menu costs
• Digital markets enable
• Price discrimination
• Dynamic pricing
• Disintermediation
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
Figure 10-2
The typical distribution channel has several intermediary layers, each of which adds to the final
cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer.
The Benefits of Disintermediation to the Consumer
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Key concepts in e-commerce (cont.)
• Digital goods
• Goods that can be delivered over a digital network
• E.g., Music tracks, video, software, newspapers, books
• Cost of producing first unit almost entire cost of product:
marginal cost of producing 2nd unit is about zero
• Costs of delivery over the Internet very low
• Marketing costs remain the same; pricing highly variable
• Industries with digital goods are undergoing revolutionary
changes (publishers, record labels, etc.)
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Internet business models
• Pure-play models
• Clicks-and-mortar models
• Social Network
• Online meeting place
• Social shopping sites
• Can provide ways for corporate clients to target customers through
banner ads and pop-up ads
• Online marketplace:
• Provides a digital environment where buyers and sellers can
meet, search for products, display products, and establish prices
for those products
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Content provider
• Providing digital content, such as digital news, music, photos,
or video, over the Web
• Online syndicators: Aggregate content from multiple sources,
package for distribution, and resell to third-party Web sites
• Service provider
• Provides Web 2.0 applications such as photo sharing and
interactive maps, and services such as data storage
• Portal
• “Supersite” that provides comprehensive entry point for huge
array of resources and services on the Internet
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
• Virtual storefront:
• Sells physical products directly to consumers or to
individual businesses
• Information broker:
• Provides product, pricing, and availability information to
individuals and businesses
• Transaction broker:
• Saves users money and time by processing online sales
transactions and generating a fee for each transaction
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce and the Internet
Types of Electronic Commerce
• Business-to-consumer (B2C)
• Business-to-business (B2B)
• Consumer-to-consumer (C2C)
• Mobile commerce (m-commerce)
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
Can J&R Electronics Grow with E-commerce?
• Read the Interactive Session: Technology and then
discuss the following questions:
• Analyze J&R Electronics using the competitive forces and
value chains models. What is its business model and
business strategy? How does it provide value?
• What is the role of the Internet in J&R’s business
strategy? Is it providing a solution to J&R’s problems?
Why or why not?
• Can J&R keep up with the competition since it is more or
less a local brand competing with nationwide chains?
How would you measure its success in keeping up with
the competition?
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
• Interactive marketing and personalization
• Web sites are bountiful source of details about customer
behavior, preferences, buying patterns used to tailor
promotions, products, services, and pricing
• Clickstream tracking tools: Collect data on customer
activities at Web sites
• Used to create personalized Web pages
• Collaborative filtering: Compares customer data to other
customers to make product recommendations
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
Figure 10-3
E-commerce Web sites
have tools to track a
shopper’s every step
through an online store.
Close examination of
customer behavior at a
Web site selling women’s
clothing shows what the
store might learn at each
step and what actions it
could take to increase
sales.
Web Site Visitor Tracking
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
Figure 10-4
Firms can create unique personalized Web
pages that display content or ads for products
or services of special interest to individual
users, improving the customer experience and
creating additional value.
Web Site Personalization
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
• Blogs
• Personal web pages that contain series of chronological
entries by author and links to related Web pages
• Has increasing influence in politics, news
• Corporate blogs: New channels for reaching customers,
introducing new products and services
• Blog analysis by marketers
• Customer self-service
• Web sites and e-mail to answer customer questions or to
provide customers with product information
• Reduces need for human customer-support expert
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
• B2B e-commerce: New efficiencies and
relationships
• Electronic data interchange (EDI)
• Computer-to-computer exchange of standard transactions
such as invoices, purchase orders
• Major industries have EDI standards that define structure
and information fields of electronic documents for that
industry
• More companies increasingly moving away from private
networks to Internet for linking to other firms
• E.g., Procurement: Businesses can now use Internet to locate
most low-cost supplier, search online catalogs of supplier
products, negotiate with suppliers, place orders, etc.
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
Figure 10-5
Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment.
Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use
EDI to provide production and inventory requirements and payment data to suppliers.
Electronic Data Interchange (EDI)
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
• Private industrial networks (private exchanges)
• Large firm using extranet to link to its suppliers, distributors
and other key business partners
• Owned by buyer
• Permits sharing of:
• Product design and development
• Marketing
• Production scheduling and inventory management
• Unstructured communication (graphics and e-mail)
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
Figure 10-6
A private industrial
network, also known
as a private exchange,
links a firm to its
suppliers, distributors,
and other key
business partners for
efficient supply chain
management and other
collaborative
commerce activities.
A Private Industrial Network
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
• Net marketplaces (e-hubs)
• Single market for many buyers and sellers
• Industry-owned or owned by independent intermediary
• Generate revenue from transaction fees, other services
• Use prices established through negotiation, auction, RFQs, or
fixed prices
• May focus on direct or indirect goods
• May support long-term contract purchasing or short-term spot
purchasing
• May serve vertical or horizontal marketplaces
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
Figure 10-7
Net marketplaces
are online
marketplaces
where multiple
buyers can
purchase from
multiple sellers.
A Net Marketplace
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
• Exchanges
• Independently owned third-party Net marketplaces
• Connect thousands of suppliers and buyers for spot
purchasing
• Typically provide vertical markets for direct goods for single
industry (food, electronics)
• Proliferated during early years of e-commerce; many have
failed
• Competitive bidding drove prices down and did not offer long-
term relationships with buyers or services to make lowering
prices worthwhile
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce
M-Commerce
• M-commerce services and applications
• Although m-commerce represents small fraction of
total e-commerce transactions, revenue has been
steadily growing
• Location-based services
• Banking and financial services
• Wireless Advertising
• Games and entertainment
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Figure 10-8
M-commerce sales
represent a small
fraction of total e-
commerce sales,
but that percentage
is steadily growing.
Global M-commerce Revenue 2000-2012
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
M-Commerce
• Limitations in mobile’s access of Web information
• Data limitations
• Small display screens
• Wireless portals (mobile portals)
• Feature content and services optimized for mobile
devices to steer users to information they are most
likely to need
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
M-Commerce
• Types of electronic payment systems
• Digital wallet
• Stores credit card and owner identification information and
enters the shopper’s name, credit card number, and
shipping information automatically when invoked to
complete a purchase
• Accumulated balance digital payment systems
• Used for micropayments ($10 or less)
• Accumulating debit balance that is paid periodically on credit
card or telephone bills
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce Payment Systems
Electronic Commerce Payment Systems
• Stored value payment systems
• Enable online payments based on value stored in online
digital account
• May be merchant platforms or peer-to-peer (PayPal)
• Digital checking
• Extend functionality of existing checking accounts to be used
for online payments
• Electronic billing presentment and payment
systems
• Paying monthly bills through electronic fund transfers or credit
cards
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
• Digital payments systems for m-commerce
• Three types of mobile payment systems in
use in Japan
• Stored value system charged by credit cards or
bank accounts
• Mobile debit cards
• Mobile credit cards
• In the U.S., the cell phone has not yet
evolved into a mobile payment system
Management Information Systems
Chapter 10 E-Commerce: Digital Markets, Digital Goods
Electronic Commerce Payment Systems
All rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in any form or by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written
permission of the publisher. Printed in the United States of America.
Copyright © 2010 Pearson Education, Inc.
Publishing as Prentice Hall
Tugas
 Buat makalah tentang type e- commerce (pilih salah
satu)
 Makalah tersebut minimal berisi :
- Pendahuluan (membahas e-commerce secara
umum)
- Isi
1) Membahas type e-commerce yang di pilih
2) Perkembangan type e-commerce tersebut di
dunia
3) Perkembangan type e-commerce tersebut di
Indonesia
- Penutup
 Makalah diupload di tugas kuliahonline unikom paling
lambat tgl 30 desember 2011 pada jam kuliah MSI

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kuliah MIS (e-commerce) - 2011.ppt

  • 2. LEARNING OBJECTIVES • Identify the unique features of e-commerce, digital markets, and digital goods. • Describe how Internet technology has changed business models. • Identify the various types of e-commerce and explain how e-commerce has changed consumer retailing and business-to-business transactions. • Evaluate the role of m-commerce in business, and describe the most important m-commerce applications. • Identify the principal payment systems for electronic commerce. Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods
  • 3. Nexus Games: E-Commerce Goes Social  Problem: Building a business model that serves the emerging market for social networking sites.  Solutions: Sell games that are social experiences. Online users can access full games for free but must pay for any “virtual items” to enhance game play  Prepaid cards used to purchase Nexon game items are second best- selling entertainment gift card at Target  Nexon games all feature Forums where users can socialize, share tips  Demonstrates digital technology’s role in generating new business models Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods
  • 4. Electronic Commerce and the Internet • E-commerce • Use of the Internet and Web to transact business • Digitally enabled transactions • History of e-commerce • Began in 1995 and grew exponentially; still growing at an annual rate of 16 percent • Rapid growth led to market bubble • While many companies failed, many survived with soaring revenues • E-commerce today the fastest growing form of retail trade in U.S., Europe, Asia Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods
  • 5. Figure 10-1 Retail e-commerce revenues have grown exponentially since 1995 and have only recently “slowed” to a very rapid 16 percent annual increase, which is projected to remain the same until 2010. The Growth of E-Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 6. • Eight unique features of e-commerce technology 1. Ubiquity • Internet/Web technology available everywhere: work, home, etc., and anytime 2. Global reach • The technology reaches across national boundaries, around Earth 3. Universal standards • One set of technology standards: Internet standards 4. Richness • Supports video, audio, and text messages Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 7. • Eight unique features (cont.) 5. Interactivity • The technology works through interaction with the user 6. Information density • Vast increases in information density—the total amount and quality of information available to all market participants 7. Personalization/Customization: • Technology permits modification of messages, goods 8. Social technology • The technology promotes user content generation and social networking Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 8. Turner Sports New Media Marries TV and the Internet • Read the Interactive Session: Organizations and then discuss the following questions: • Describe the unique features of e-commerce technology illustrated in this case. • How does the Web enhance the TV businesses for the companies discussed in this case? How does it add value? • Why is NASCAR TrackPass a good example of Turner Sports New Media’s value to sports league sites? • Do you think Turner Sports New Media will continue to grow steadily? Why or why not? Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 9. • Key concepts in e-commerce • Digital markets reduce • Information asymmetry • Search costs • Transaction costs • Menu costs • Digital markets enable • Price discrimination • Dynamic pricing • Disintermediation Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 10. Figure 10-2 The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. The Benefits of Disintermediation to the Consumer Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 11. • Key concepts in e-commerce (cont.) • Digital goods • Goods that can be delivered over a digital network • E.g., Music tracks, video, software, newspapers, books • Cost of producing first unit almost entire cost of product: marginal cost of producing 2nd unit is about zero • Costs of delivery over the Internet very low • Marketing costs remain the same; pricing highly variable • Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.) Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 12. • Internet business models • Pure-play models • Clicks-and-mortar models • Social Network • Online meeting place • Social shopping sites • Can provide ways for corporate clients to target customers through banner ads and pop-up ads • Online marketplace: • Provides a digital environment where buyers and sellers can meet, search for products, display products, and establish prices for those products Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 13. • Content provider • Providing digital content, such as digital news, music, photos, or video, over the Web • Online syndicators: Aggregate content from multiple sources, package for distribution, and resell to third-party Web sites • Service provider • Provides Web 2.0 applications such as photo sharing and interactive maps, and services such as data storage • Portal • “Supersite” that provides comprehensive entry point for huge array of resources and services on the Internet Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 14. • Virtual storefront: • Sells physical products directly to consumers or to individual businesses • Information broker: • Provides product, pricing, and availability information to individuals and businesses • Transaction broker: • Saves users money and time by processing online sales transactions and generating a fee for each transaction Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce and the Internet
  • 15. Types of Electronic Commerce • Business-to-consumer (B2C) • Business-to-business (B2B) • Consumer-to-consumer (C2C) • Mobile commerce (m-commerce) Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 16. Can J&R Electronics Grow with E-commerce? • Read the Interactive Session: Technology and then discuss the following questions: • Analyze J&R Electronics using the competitive forces and value chains models. What is its business model and business strategy? How does it provide value? • What is the role of the Internet in J&R’s business strategy? Is it providing a solution to J&R’s problems? Why or why not? • Can J&R keep up with the competition since it is more or less a local brand competing with nationwide chains? How would you measure its success in keeping up with the competition? Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 17. • Interactive marketing and personalization • Web sites are bountiful source of details about customer behavior, preferences, buying patterns used to tailor promotions, products, services, and pricing • Clickstream tracking tools: Collect data on customer activities at Web sites • Used to create personalized Web pages • Collaborative filtering: Compares customer data to other customers to make product recommendations Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 18. Figure 10-3 E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step and what actions it could take to increase sales. Web Site Visitor Tracking Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 19. Figure 10-4 Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. Web Site Personalization Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 20. • Blogs • Personal web pages that contain series of chronological entries by author and links to related Web pages • Has increasing influence in politics, news • Corporate blogs: New channels for reaching customers, introducing new products and services • Blog analysis by marketers • Customer self-service • Web sites and e-mail to answer customer questions or to provide customers with product information • Reduces need for human customer-support expert Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 21. • B2B e-commerce: New efficiencies and relationships • Electronic data interchange (EDI) • Computer-to-computer exchange of standard transactions such as invoices, purchase orders • Major industries have EDI standards that define structure and information fields of electronic documents for that industry • More companies increasingly moving away from private networks to Internet for linking to other firms • E.g., Procurement: Businesses can now use Internet to locate most low-cost supplier, search online catalogs of supplier products, negotiate with suppliers, place orders, etc. Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 22. Figure 10-5 Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Electronic Data Interchange (EDI) Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 23. • Private industrial networks (private exchanges) • Large firm using extranet to link to its suppliers, distributors and other key business partners • Owned by buyer • Permits sharing of: • Product design and development • Marketing • Production scheduling and inventory management • Unstructured communication (graphics and e-mail) Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 24. Figure 10-6 A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. A Private Industrial Network Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 25. • Net marketplaces (e-hubs) • Single market for many buyers and sellers • Industry-owned or owned by independent intermediary • Generate revenue from transaction fees, other services • Use prices established through negotiation, auction, RFQs, or fixed prices • May focus on direct or indirect goods • May support long-term contract purchasing or short-term spot purchasing • May serve vertical or horizontal marketplaces Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 26. Figure 10-7 Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. A Net Marketplace Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 27. • Exchanges • Independently owned third-party Net marketplaces • Connect thousands of suppliers and buyers for spot purchasing • Typically provide vertical markets for direct goods for single industry (food, electronics) • Proliferated during early years of e-commerce; many have failed • Competitive bidding drove prices down and did not offer long- term relationships with buyers or services to make lowering prices worthwhile Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce
  • 28. M-Commerce • M-commerce services and applications • Although m-commerce represents small fraction of total e-commerce transactions, revenue has been steadily growing • Location-based services • Banking and financial services • Wireless Advertising • Games and entertainment Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods
  • 29. Figure 10-8 M-commerce sales represent a small fraction of total e- commerce sales, but that percentage is steadily growing. Global M-commerce Revenue 2000-2012 Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods M-Commerce
  • 30. • Limitations in mobile’s access of Web information • Data limitations • Small display screens • Wireless portals (mobile portals) • Feature content and services optimized for mobile devices to steer users to information they are most likely to need Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods M-Commerce
  • 31. • Types of electronic payment systems • Digital wallet • Stores credit card and owner identification information and enters the shopper’s name, credit card number, and shipping information automatically when invoked to complete a purchase • Accumulated balance digital payment systems • Used for micropayments ($10 or less) • Accumulating debit balance that is paid periodically on credit card or telephone bills Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce Payment Systems
  • 32. Electronic Commerce Payment Systems • Stored value payment systems • Enable online payments based on value stored in online digital account • May be merchant platforms or peer-to-peer (PayPal) • Digital checking • Extend functionality of existing checking accounts to be used for online payments • Electronic billing presentment and payment systems • Paying monthly bills through electronic fund transfers or credit cards Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods
  • 33. • Digital payments systems for m-commerce • Three types of mobile payment systems in use in Japan • Stored value system charged by credit cards or bank accounts • Mobile debit cards • Mobile credit cards • In the U.S., the cell phone has not yet evolved into a mobile payment system Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce Payment Systems
  • 34. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall
  • 35. Tugas  Buat makalah tentang type e- commerce (pilih salah satu)  Makalah tersebut minimal berisi : - Pendahuluan (membahas e-commerce secara umum) - Isi 1) Membahas type e-commerce yang di pilih 2) Perkembangan type e-commerce tersebut di dunia 3) Perkembangan type e-commerce tersebut di Indonesia - Penutup  Makalah diupload di tugas kuliahonline unikom paling lambat tgl 30 desember 2011 pada jam kuliah MSI