Presentation från Programmeringsinspirationskväll den 18 oktober 2016 i Sjöbo. Vad är Makey Makey och vilka material kan man använda? Exempel på hur man kan använda Makey Makey i skolan (teknik, idrott, berättande, tillsammans med Scratch). Innan presentationen provade deltagarna Makey:n på tre olika stationer. Efter presentationen testade alla att koppla ihop krokodilklämmor med Makey:n, kopllat till metall, lera, ledande färg, osv.
Short introduction to the topic of data games. Data games are games that allow the player to freely play with real-world data so as to explore and learn from it.
Read more at data-games.org
A presentation given by Kimberly Weaver of Washington University's Institute for School Partnership. Weaver covers the importance of introducing #engineering in the #elementary classroom.
This Spring I taught a 5 day class to our middle school students called Makey Makey. The class focused around the ideas of invention, creativity and imagination. Students were given a Makey Makey (a simple pre-programed circuit board that lets users control a computer by using alligator clips and anything that is conductive). Students were taught the elements of basic design, and circuitry. The students had to use the Makey Makey to create a final project that was original. The presentation will give attendees some insight about using a project based model for learning and exploration. I will also show videos of student work and possibly bring in a student or two to answer questions.
have you ever wondered about what you want for your birthday? Or you're just bored and want new interesting geeky stuff? Discover new technology here! Check out part 2 here: http://www.slideshare.net/YoussefMoussa5/anki-vs-touch-board
Vicenç Casas
Com utilitzar el llenguatge de programació 'Scratch', la placa 'Makey Makey' i els motors de 'LEGO WeDo', per tal de crear contes virtuals i interactius destinats a persones (nens i nenes) amb diversitat funcional.
Short introduction to the topic of data games. Data games are games that allow the player to freely play with real-world data so as to explore and learn from it.
Read more at data-games.org
A presentation given by Kimberly Weaver of Washington University's Institute for School Partnership. Weaver covers the importance of introducing #engineering in the #elementary classroom.
This Spring I taught a 5 day class to our middle school students called Makey Makey. The class focused around the ideas of invention, creativity and imagination. Students were given a Makey Makey (a simple pre-programed circuit board that lets users control a computer by using alligator clips and anything that is conductive). Students were taught the elements of basic design, and circuitry. The students had to use the Makey Makey to create a final project that was original. The presentation will give attendees some insight about using a project based model for learning and exploration. I will also show videos of student work and possibly bring in a student or two to answer questions.
have you ever wondered about what you want for your birthday? Or you're just bored and want new interesting geeky stuff? Discover new technology here! Check out part 2 here: http://www.slideshare.net/YoussefMoussa5/anki-vs-touch-board
Vicenç Casas
Com utilitzar el llenguatge de programació 'Scratch', la placa 'Makey Makey' i els motors de 'LEGO WeDo', per tal de crear contes virtuals i interactius destinats a persones (nens i nenes) amb diversitat funcional.
Y5-6 Forces and Electricity Teaching Ideas J VillisJoanne Villis
This slide share provides lesson ideas for teachers in Year 5 and 6. Teaching ideas are linked to the Australian Technologies Curriculum. Ideas include brain boxes (simple circuits), Makey Makey, lemon circuits and squishy circuits. For additional resources visit:
http://technologiesjvillis.weebly.com/
Challenge Based Learning in Makerspaces: How to Use Design to Develop CreativityDiana Rendina
Created and presented with Colleen Graves.
Design challenges have the power to encourage creativity in your students – by providing limitations and guidelines, students can actually become more creative. Learn strategies for creating design prompts, running challenges, and incorporating the design process into projects with your students. We’ll discuss how to create open-ended challenges and material-specific challenges in a way that will maximize your students’ creativity, as well as how to create passive design challenges that require minimal supervision. Examples will be given for elementary, middle, and high school, as creativity isn’t limited to an age range. Whether you’ve had a makerspace up and running for years or are just getting started with the Maker Movement, you will leave this session feeling equipped to lead your students through design challenges that will spark their creative genius.
Coding for Teachers and Kids Workshop PresentationJoanne Villis
Coding for kids and teachers. How to make this a shared process. This is a presentation which I delivered at a conference. Notes are very brief. The main focus of the session was for teachers to have hands on time tinkering (playing).
Hur startade Geek Girl Mini? Varför behövs Geek Girl Mini? Aktivitetstips från geekgirlmini.se. Slides från föreläsning och workshop i Växjö 7 december 2016. En del av seminarieserien "Det funkar – IT works!", som är ett samarbete mellan Linnéuniversitetet och AV-Media Kronoberg. Workshoppen bestod av några aktiviteter från geekgirlmini.se, bl a Makertjejs ljushängen och en unplugged sorteringsalgoritm.
Vi berättar om hur roligt det är att fixa en Geek Girl Mini-träff. Under våren har vi medel från Internetfonden och delar aktivitetsbeskrivningar och arrangemangstips på geekgirlmini.se.
Presentation på MINC i Malmö 3 juni 2015.
Presentationen ger en kort översikt av vad som menas med öppna data, följt av exempel på hur öppna data kan användas i undervisning. Under hösten kommer mer material på detta tema att tas fram som en del av ett Vinnova-finansierat projekt. Projektet har potential att nå ut till en grupp möjliga nyttjare av öppna data – lärare och elever – som hittills använder öppna data i liten omfattning, men där nyttan av användande skulle vara stor, bl a genom att ökad förståelse för de data som samhället samlar in och ökad förståelse för data och statistik. Läs mer om projektet på oppnadataiskolan.se.
Presentationen handlar om grundläggande datalogiskt tänk och hur viktigt det är med förståelsen för programmering och varför den skall höra till allmänbildningen i framtiden. Vad kan vi göra för att tillsammans öka andelen kvinnor som programmerar för oss själva och för våra barn.
http://geekgirlmeetup.com/oresund/2014/11/21/grundlaggande-datalogiskt-tank-och-hur-viktigt-det-ar-med-forstaelse-for-programmering/
Providing open data is of interest for its societal and commercial value, for transparency, and because more people can do fun things with data. There is a growing number of initiatives to provide open data, from, for example, the UK government and the World Bank. However, much of this data is provided in formats such as Excel files, or even PDF files. This raises the question of
- How best to provide access to data so it can be most easily reused?
- How to enable the discovery of relevant data within the multitude of available data sets?
- How to enable applications to integrate data from large numbers of formerly unknown data sources?
One way to address these issues to to use the design principles of linked data (http://www.w3.org/DesignIssues/LinkedData.html), which suggest best practices for how to publish and connect structured data on the Web. This presentation gives an overview of linked data technologies (such as RDF and SPARQL), examples of how they can be used, as well as some starting points for people who want to provide and use linked data.
The presentation was given on August 8, at the Hacknight event (http://hacknight.se/) of Forskningsavdelningen (http://forskningsavd.se/) (Swedish: “Research Department”) a hackerspace in Malmö.
8. "Play Doh Gamepad" (CC BY 2.0) by jayahimsa "Pencil Joystick - Used to Play Pacman" (CC BY 2.0) by jayahimsa
"A Painting of Mouth Noises" (CC BY 2.0)
by ericrossrosenbaum
9. Teknik: Vad kan man
spela piano på?
• Lägg fram en korg med saker, vissa som leder,
andra som inte gör det.
• I webbläsaren: http://makeymakey.com/piano/
• Visa hur koppla in Makey Makey och hur man
måste sluta kretsen.
• Låt eleverna experimentera med vad som går att
spela på och diskutera varför.
Vill man ha en extra utmaning, ha både vanlig trolldeg
och den isolerande från http://www.squishycircuits.com
12. Interaktiva berättelser
Se bl a https://www.youtube.com/watch?v=t1Oao-82VC8 och http://
www.instructables.com/id/Makey-Makey-interactive-story-using-Scratch/
14. Länkar
• Appar att använda (t ex fruktpianot):
http://makeymakey.com/apps/
• Lektionsförslag (på engelska):
http://makeymakey.com/lessons/
• 6 YouTube-filmer på svenska om Makey Makey från
makermovies.se: http://bit.ly/2csuZCT
• Ledande färg, tråd etc: electrokit.se