A presentation given by Kimberly Weaver of Washington University's Institute for School Partnership. Weaver covers the importance of introducing #engineering in the #elementary classroom.
have you ever wondered about what you want for your birthday? Or you're just bored and want new interesting geeky stuff? Discover new technology here! Check out part 2 here: http://www.slideshare.net/YoussefMoussa5/anki-vs-touch-board
This Spring I taught a 5 day class to our middle school students called Makey Makey. The class focused around the ideas of invention, creativity and imagination. Students were given a Makey Makey (a simple pre-programed circuit board that lets users control a computer by using alligator clips and anything that is conductive). Students were taught the elements of basic design, and circuitry. The students had to use the Makey Makey to create a final project that was original. The presentation will give attendees some insight about using a project based model for learning and exploration. I will also show videos of student work and possibly bring in a student or two to answer questions.
Presentation från Programmeringsinspirationskväll den 18 oktober 2016 i Sjöbo. Vad är Makey Makey och vilka material kan man använda? Exempel på hur man kan använda Makey Makey i skolan (teknik, idrott, berättande, tillsammans med Scratch). Innan presentationen provade deltagarna Makey:n på tre olika stationer. Efter presentationen testade alla att koppla ihop krokodilklämmor med Makey:n, kopllat till metall, lera, ledande färg, osv.
A presentation given by Kimberly Weaver of Washington University's Institute for School Partnership. Weaver covers the importance of introducing #engineering in the #elementary classroom.
have you ever wondered about what you want for your birthday? Or you're just bored and want new interesting geeky stuff? Discover new technology here! Check out part 2 here: http://www.slideshare.net/YoussefMoussa5/anki-vs-touch-board
This Spring I taught a 5 day class to our middle school students called Makey Makey. The class focused around the ideas of invention, creativity and imagination. Students were given a Makey Makey (a simple pre-programed circuit board that lets users control a computer by using alligator clips and anything that is conductive). Students were taught the elements of basic design, and circuitry. The students had to use the Makey Makey to create a final project that was original. The presentation will give attendees some insight about using a project based model for learning and exploration. I will also show videos of student work and possibly bring in a student or two to answer questions.
Presentation från Programmeringsinspirationskväll den 18 oktober 2016 i Sjöbo. Vad är Makey Makey och vilka material kan man använda? Exempel på hur man kan använda Makey Makey i skolan (teknik, idrott, berättande, tillsammans med Scratch). Innan presentationen provade deltagarna Makey:n på tre olika stationer. Efter presentationen testade alla att koppla ihop krokodilklämmor med Makey:n, kopllat till metall, lera, ledande färg, osv.
Vicenç Casas
Com utilitzar el llenguatge de programació 'Scratch', la placa 'Makey Makey' i els motors de 'LEGO WeDo', per tal de crear contes virtuals i interactius destinats a persones (nens i nenes) amb diversitat funcional.
Y5-6 Forces and Electricity Teaching Ideas J VillisJoanne Villis
This slide share provides lesson ideas for teachers in Year 5 and 6. Teaching ideas are linked to the Australian Technologies Curriculum. Ideas include brain boxes (simple circuits), Makey Makey, lemon circuits and squishy circuits. For additional resources visit:
http://technologiesjvillis.weebly.com/
Challenge Based Learning in Makerspaces: How to Use Design to Develop CreativityDiana Rendina
Created and presented with Colleen Graves.
Design challenges have the power to encourage creativity in your students – by providing limitations and guidelines, students can actually become more creative. Learn strategies for creating design prompts, running challenges, and incorporating the design process into projects with your students. We’ll discuss how to create open-ended challenges and material-specific challenges in a way that will maximize your students’ creativity, as well as how to create passive design challenges that require minimal supervision. Examples will be given for elementary, middle, and high school, as creativity isn’t limited to an age range. Whether you’ve had a makerspace up and running for years or are just getting started with the Maker Movement, you will leave this session feeling equipped to lead your students through design challenges that will spark their creative genius.
Coding for Teachers and Kids Workshop PresentationJoanne Villis
Coding for kids and teachers. How to make this a shared process. This is a presentation which I delivered at a conference. Notes are very brief. The main focus of the session was for teachers to have hands on time tinkering (playing).
Vicenç Casas
Com utilitzar el llenguatge de programació 'Scratch', la placa 'Makey Makey' i els motors de 'LEGO WeDo', per tal de crear contes virtuals i interactius destinats a persones (nens i nenes) amb diversitat funcional.
Y5-6 Forces and Electricity Teaching Ideas J VillisJoanne Villis
This slide share provides lesson ideas for teachers in Year 5 and 6. Teaching ideas are linked to the Australian Technologies Curriculum. Ideas include brain boxes (simple circuits), Makey Makey, lemon circuits and squishy circuits. For additional resources visit:
http://technologiesjvillis.weebly.com/
Challenge Based Learning in Makerspaces: How to Use Design to Develop CreativityDiana Rendina
Created and presented with Colleen Graves.
Design challenges have the power to encourage creativity in your students – by providing limitations and guidelines, students can actually become more creative. Learn strategies for creating design prompts, running challenges, and incorporating the design process into projects with your students. We’ll discuss how to create open-ended challenges and material-specific challenges in a way that will maximize your students’ creativity, as well as how to create passive design challenges that require minimal supervision. Examples will be given for elementary, middle, and high school, as creativity isn’t limited to an age range. Whether you’ve had a makerspace up and running for years or are just getting started with the Maker Movement, you will leave this session feeling equipped to lead your students through design challenges that will spark their creative genius.
Coding for Teachers and Kids Workshop PresentationJoanne Villis
Coding for kids and teachers. How to make this a shared process. This is a presentation which I delivered at a conference. Notes are very brief. The main focus of the session was for teachers to have hands on time tinkering (playing).
2. AURKIBIDEA
• ZER DA?
• NORK ASMATU DU?
• NOIZ ASMATU DA?
• ZERTARAKO BALIO DU? BERE ALDE ONAK?
• ZEREKIN ERABIL DAITEKE?
• BIBLIOGRAFIA
3. ZER DA?
Makey Makey, plaka informatiko bat da. Hau,
edozein gauzarekin erabil daiteke teklatu edo
ordenagailuaren arratoia simulatzeko. Plaka hau
jasotzen duen informazioa, konektatuta dagoen
ordenagailura bidaltzen du informazioa.
Hau da, dispotibo hau ia edozein gauza teklatuan
edo arratoian bihurtzen du.
4. NORK ASMATU DU?
Makey Makey, bi ikasle egindako proiektu bat bezala hasi zen. Bi ikasle hauek, Jay Silver eta Eric
Rosenbaum dira.
Hasieran, Kickstarter (web proiektu berriak aurrera eramaten dituen kanpaina) kanpainan fondoak
hartzen zituen, baina ikusita arrakasta handia izan zuela, merkatura atera zuten.
NOIZ ASMATU DA?
Makey Makey-ren lehenengo prototipoa, 2010. urtean egin zen San Francisco-n “DRUM PANTS”
jokura jolasteko. Bigarren prototipoa berriz, 2011 eta 2012 urteen bitartean egin zen eta
Kickstarter kanpaina amaitu baino lehen frogatu zen 2012an.
5. ZERTARAKO BALIO DU?
Edozein gauza teklatu edota sagua bihurtzeko, egin behar duguna hau da: Makey
Makey plaka USB batera konektatu behar dugu eta ondoren plakatik ateratzen
diren pintzak edozein lekutara konektatu. Behin hau eginda, pintzak ikutzen dituen
gauzak teklatu moduan erabili ahal ditugu. Ez du inolako zailtasunik.
Informatikan pixka bat azkarragoa bazara, zure proiektuak asmatu ahalko dituzu.
LED-ak erabiliz, motoreak edo plataforman erabili ahal diren edozein gauza.
6. ZEREKIN ERABIL DAITEKE?
Berdin dio bustita edo leuna egotea, txikia edo handia izatea eta forma erregularra edo
irregularra izatea. Azkenean edozein janari, likido, pertsona, animalia, hauen atalak edo
objektua erabil daiteke Makey Makey aurrera eramateko.