SlideShare a Scribd company logo
Kim Liu Design
1
TABLE OF CONTENTS
1 / My Story
2 / Mission & Values
3 / Design Process
Projects
4 / Adaptive Qbank
10 / ABInsight
15 / DivorceForce
20 / Creature
1
My passion for UX was sparked in 2014 when I heard
it described as the intersection between
understanding people and great design.
Since then, I’ve developed my interest in helping
people through well-designed tech by working at a
mobile product agency and building out a key
feature of a digital educational platform, as well as
currently consulting on design for a .restaurant
tech startup based out of China.
My mission is to tell good stories to solve
important people problems through the medium
of technology with thoughtful, close-knit teams
dedicated to building products with excellence.
My Story
1
Cultivating organizational health
and well-being
1
Building products with care
and excellence.
2
Valuing every individual’s unique
contribution.
3
Simplifying and humanizing
technical complexity
4
My ValuesMy Mission
Motivation as a designer What I look for and seek to grow in team culture
2
To tell better stories for
people by design.
better / resulting in a net
positive influence
story / information sequenced for
emotional impact
for people / crafted with
empathy for an audience
by design / action taken with
thoughtful intent
REFINE REFLECT
I tell stories to engage
and give meaning to
projects or data.
I use visuals to simplify
complexity and build
understanding.
I help others thrive
creatively through
effective facilitation
STORIES VISUALS FACILITATION
Ask questions and
identify assumptions
and hypotheses
Generate possible
solutions and evaluate
constraints
Define the key
parameters of the
final solution
Systematically
refine the solution
through iteration
Observe and
reflect on impact
and outcomes
IDEATEUNDERSTAND
U E D R R
DEFINE
Design Process
TOOLS I USE
3
Redesigning an educational assessment product that
helped students prepare for standardized tests
Qbank Redesign
Overview Team & Approach
Qbank delivers quizzes and tests as part of a digital
education platform that connects students, content
creators, and teachers.
Our primary design goal was to redesign the
experience for usability and consistent UI while
facilitating speed to market and the high technical
effort involved in completing a codebase migration.
UX Designer & Project Lead
IxDesign, Usability Testing, Visual
Design, Prototyping, Illustrations,
Facilitation, Collaboration, Sketching
3 Designers
12+ Developers
3 QA Engineers
1 Product Manager
1 Delivery Manager
OUR APPROACH
TEAM
MY ROLE
5
1+ year
TIMELINE
The Problem
As a student I want to improve my test
scores through effective practice including:
In the existing experience, the interface was inconsistent
and the information hierarchy was poorly organized and
confusing without clear guidance.
“As a student, I want to know how I am doing in
specific subject areas and test taking ability.”
“As a student, I want to take the best possible
action right now to improve my overall test score.”
HOW AM I DOING?
WHAT TO DO NEXT
EXISTING SOLUTION
6
The Solution
To address these needs, we improved the
existing experience through:
Simplifying the process of creating and
reviewing custom quizzes to assess specific
performance
Providing guidance by placing CTAs in context,
highlighting top areas of improvement, and
emphasizing review
HOW AM I DOING?
WHAT TO DO NEXT
1
2
7
Illustrations
I saw an opportunity to clarify messaging and motivate
students further through illustrations.
I created visual guidelines and a process for managing
multiple designers to bring illustrations from ideation
to final approval for launch. This included:
Dedicated Slack channel with guidelines for
peer design critique
Established checkpoints for approval and
transparency across the team
Advocated for illustrations by presenting and
pitching to key decision makers
Presented a comprehensive walkthrough of
the process and outcomes to executives
8
Our primary outcome was a high percentage of students
reviewing total questions answered as well as student
satisfaction scores collected during testing.
(benchmark TBD)
86%
students reviewed total
questions answered
4.8/5 reported ease of use
As a designer, I grew in the following areas:
Simplifying Complexity
Simplifying organizational complexity into action
and clearly communicated insights.
Depth & Breadth
Balancing higher level product thinking with deep
diving into a design problem.
Communication at Scale
Strategies to communicate decisions and
process to multiple stakeholders.
Project Management & Leadership
Moving projects forward organizationally and
motivating small teams to complete initiatives.
Outcomes Key Learnings
9
Streamlining a time consuming enterprise
workflow for reporting service issues
AB Insight
Team & Approach
Lead Product Designer
Wireframing, Visual Design, Sketching,
Collaboration
2 Designers
3 Developers
1 QA Engineer
1 Product Manager
2-4 Weeks
OUR APPROACH
TEAM TIMELINE
MY ROLE
Overview
Anheuser-Busch is a multinational beverage and
brewing corporation.
Within the organization, executives were submitting
service issues in a process that was time
consuming and involved poor communication on
both sides.
Our primary design goal was to streamline this
workflow with an app and web portal.
11
The Problem
The overall problem was an inefficient workflow
involving poor communication. There were two
primary users involved with specific needs:
As a business executive, I want to feel that the
service issues I report are being addressed.
As an administrator, I want an easy way to sort
through and assign issues.
BUSINESS EXECUTIVE
ADMINISTRATOR
12
A mobile app where executives could report
tickets and track the progress of those tickets
by seeing three different statuses.
A web portal where the admin could prioritize
and assign tickets while keeping track of the
status and history of each one.
The Solution
We approached the problem by reconceptualizing
issues as tickets. We developed a product that
addressed both user needs:
EXECUTIVE-FACING SOLUTION
ADMIN-FACING SOLUTION
1
2
13
As a designer, I grew in the following areas:
Collaboration
Working effectively in a team context to fully
understand the problem, our constraints, and
the best way to approach the solution
End to End Product Design
Developing details of a product from idea to
implementation to launch
Outcomes Key Learnings
The users found the product experience intuitive and
usable.
Other than that, we didn’t set or expect any specific
metrics at the time of launch. If I were to revisit, I would
look for the following outcomes:
14
time from issue reported
to issue resolved
how has the user’s stress
level been reduced?
Increasing conversions for a peer to peer
support network for divorcees
Divorce Force Onboarding
Overview Team & Approach
UX Designer
Iterative cycles of agile usability testing and
design in close collaboration with product
managers and developers
1 Designer
1 Product Manager
1 Business Strategist
OUR APPROACH
TEAM
MY ROLE
Divorce Force is an online community that
seeks to empower those affected by divorce
through expert content, forums, and peer to peer
messaging.
They approached us to help them increase
Premium subscription conversions. Our
primary design goal was to redesign the
onboarding flow to optimize conversions.
2 Weeks
TIMELINE
16
The Problem
The overall business objective was creating more
conversions for premium subscriptions. The
primary user need we addressed to motivate
conversion was:
To address the problem effectively and keep us on
track, I developed design principles based around
community and trust.
As a divorcee, I want to be part of a warm and
welcoming community and feel empowered to
move forward.
DIVORCEE
DESIGN PRINCIPLES
17
I worked with a strategist to develop clear
messaging. I also created illustrations to
reinforce that messaging.
The Subscribe CTA was placed at a
relevant point in the onboarding.
The Solution
The process of redesigning the onboarding flow
included messaging, illustrations and
prototyping.
CLEAR MESSAGING
CONTEXTUAL CTA
1
2
18
Outcomes Key Learnings
The outcome of the project was delivering a prototype
and design assets to the client for implementation.
If I were to revisit the project, the outcomes I would be
looking for would include:
19
number of premium
subscriptions created
do users feel welcome
during the onboarding flow?
As a designer, I grew in the following areas:
UI & Illustration
Practicing UI & digital illustrations based on
visual brand guidelines.
Prototyping
Creating an interactive prototype for an end to
end flow with detailed interactions.
Connecting long distance couples
through an interactive game
Creature
Activity 10:09
Overview Team & Approach
Visual/UI Designer
Visual Design, Wireframing, User Testing,
Surveys, Product Thinking, Personas, Research,
Ideation, Pitching
2 Designers
OUR APPROACH
TEAM
MY ROLE
Creature is an interactive mobile game to help
long distance couples connect through shared
experience by taking care of a virtual pet.
It was created as a student project at General
Assembly.
Our primary design goal was making use of a
new technology (Apple Watch) to solve a
problem.
2 Weeks
TIMELINE
21
The Problem
The reason why we wanted to solve this
problem was seeing how most forms of virtual
interaction fell short of the intimacy that
developed through in-person interactions.
We were primarily influenced by the academic
research of Marc Hassenzahl who evaluated the facets
of intimacy created through technology, in addition to
developing our own understanding through user
research.
As someone in a long distance relationship, I
want to be able to connect with my partner in a
more meaningful way.
PROBLEM
HAZZENSAHL’S FACETS OF INTIMACY
22
Couples would connect through synchronous
tapping, which allowed for different outcomes
within the game (ex: the creature’s health
increasing through dancing).
In addition to direct interaction, couples
could also build intimacy indirectly
through building shared experiences by
taking care of the creature in the game.
The Solution
The game experience was available on both Apple
Watch and mobile. Key elements we designed to
facilitate intimacy included:
SYNCHRONOUS TAPPING
SHARED EXPERIENCE
1
2
23
Outcomes Key Learnings
The outcome of the project was design deliverables
(prototypes, personas, etc.) and a presentation.
If I were to revisit the project, the outcomes I would be
looking for would include:
24
time spent playing the game
do couples feel more
connected after playing?
As a designer, I grew in the following areas:
Product Thinking
Thinking through how to develop the MVP of a
product to solve a real human problem.
Academic Research
I also learned the value of using academic
research to support product and design decisions.
THANK YOU

More Related Content

What's hot

UXSG#6 Workshop
UXSG#6 WorkshopUXSG#6 Workshop
UXSG#6 Workshop
ux singapore
 
User experience design
User experience designUser experience design
User experience design
Noureddine Jana
 
Skye Sant - NEW FEATURE case study (Sr UX)
Skye Sant - NEW FEATURE case study (Sr UX)Skye Sant - NEW FEATURE case study (Sr UX)
Skye Sant - NEW FEATURE case study (Sr UX)
Skye Sant
 
UX Strategy and Lean UX
UX Strategy and Lean UXUX Strategy and Lean UX
UX Strategy and Lean UX
John Whalen
 
UX Capabilities Presentation
UX Capabilities PresentationUX Capabilities Presentation
UX Capabilities PresentationLaurel Tripp
 
Handouts for Why UX Design Needs Content Strategy
Handouts for Why UX Design Needs Content StrategyHandouts for Why UX Design Needs Content Strategy
Handouts for Why UX Design Needs Content Strategy
Karen McGrane
 
Mobile User Experience (UE/UX)
Mobile User Experience (UE/UX)Mobile User Experience (UE/UX)
Mobile User Experience (UE/UX)
Hussain Shaheen
 
User Experience Design - Week 1
User Experience Design - Week 1User Experience Design - Week 1
User Experience Design - Week 1
Zarin Ficklin
 
What is UX (and why should you care?)
What is UX (and why should you care?)What is UX (and why should you care?)
What is UX (and why should you care?)
Susan Culkin
 
Breaking down what UX means
Breaking down what UX meansBreaking down what UX means
Breaking down what UX means
Ichung'wa Gichuki
 
User Centered Design
User Centered DesignUser Centered Design
User Centered Design
John Nance
 
UX Maturity Models
UX Maturity Models   UX Maturity Models
UX Maturity Models
Gena Drahun
 
Grassroots Accessibility: Driving change from the middle out
Grassroots Accessibility: Driving change from the middle outGrassroots Accessibility: Driving change from the middle out
Grassroots Accessibility: Driving change from the middle out
Comrade
 
Sample - Design Portfolio Walkthrough
Sample - Design Portfolio WalkthroughSample - Design Portfolio Walkthrough
Sample - Design Portfolio Walkthrough
Shanae Chapman
 
Design Strategy
Design Strategy Design Strategy
Design Strategy Liya James
 
Estimating UX
Estimating UXEstimating UX
Estimating UX
Robert M Cockburn
 
Future of product development markovate
Future of product development markovateFuture of product development markovate
Future of product development markovate
Markovate
 
WUD 2019 — UX Maturity Levels and You (Darren Hood)
WUD 2019 — UX Maturity Levels and You (Darren Hood)WUD 2019 — UX Maturity Levels and You (Darren Hood)
WUD 2019 — UX Maturity Levels and You (Darren Hood)
Darren Hood, MSUXD
 
User experience & design user centered analysis
User experience & design user centered analysisUser experience & design user centered analysis
User experience & design user centered analysis
Preeti Chopra
 

What's hot (20)

UXSG#6 Workshop
UXSG#6 WorkshopUXSG#6 Workshop
UXSG#6 Workshop
 
User experience design
User experience designUser experience design
User experience design
 
Skye Sant - NEW FEATURE case study (Sr UX)
Skye Sant - NEW FEATURE case study (Sr UX)Skye Sant - NEW FEATURE case study (Sr UX)
Skye Sant - NEW FEATURE case study (Sr UX)
 
UX Strategy and Lean UX
UX Strategy and Lean UXUX Strategy and Lean UX
UX Strategy and Lean UX
 
What's Next For UX?
What's Next For UX?What's Next For UX?
What's Next For UX?
 
UX Capabilities Presentation
UX Capabilities PresentationUX Capabilities Presentation
UX Capabilities Presentation
 
Handouts for Why UX Design Needs Content Strategy
Handouts for Why UX Design Needs Content StrategyHandouts for Why UX Design Needs Content Strategy
Handouts for Why UX Design Needs Content Strategy
 
Mobile User Experience (UE/UX)
Mobile User Experience (UE/UX)Mobile User Experience (UE/UX)
Mobile User Experience (UE/UX)
 
User Experience Design - Week 1
User Experience Design - Week 1User Experience Design - Week 1
User Experience Design - Week 1
 
What is UX (and why should you care?)
What is UX (and why should you care?)What is UX (and why should you care?)
What is UX (and why should you care?)
 
Breaking down what UX means
Breaking down what UX meansBreaking down what UX means
Breaking down what UX means
 
User Centered Design
User Centered DesignUser Centered Design
User Centered Design
 
UX Maturity Models
UX Maturity Models   UX Maturity Models
UX Maturity Models
 
Grassroots Accessibility: Driving change from the middle out
Grassroots Accessibility: Driving change from the middle outGrassroots Accessibility: Driving change from the middle out
Grassroots Accessibility: Driving change from the middle out
 
Sample - Design Portfolio Walkthrough
Sample - Design Portfolio WalkthroughSample - Design Portfolio Walkthrough
Sample - Design Portfolio Walkthrough
 
Design Strategy
Design Strategy Design Strategy
Design Strategy
 
Estimating UX
Estimating UXEstimating UX
Estimating UX
 
Future of product development markovate
Future of product development markovateFuture of product development markovate
Future of product development markovate
 
WUD 2019 — UX Maturity Levels and You (Darren Hood)
WUD 2019 — UX Maturity Levels and You (Darren Hood)WUD 2019 — UX Maturity Levels and You (Darren Hood)
WUD 2019 — UX Maturity Levels and You (Darren Hood)
 
User experience & design user centered analysis
User experience & design user centered analysisUser experience & design user centered analysis
User experience & design user centered analysis
 

Similar to Kim Liu Portfolio 2019

BeeHappy - Gaby Rock, UX Academy Project
BeeHappy - Gaby Rock, UX Academy ProjectBeeHappy - Gaby Rock, UX Academy Project
BeeHappy - Gaby Rock, UX Academy Project
MobileUXLondon
 
Go Beyond Digital: Elevate Your UX with Service Design Thinking
Go Beyond Digital: Elevate Your UX with Service Design ThinkingGo Beyond Digital: Elevate Your UX with Service Design Thinking
Go Beyond Digital: Elevate Your UX with Service Design Thinking
UXPA Boston
 
Ux matters2016-final
Ux matters2016-finalUx matters2016-final
Ux matters2016-final
Nada Cbo
 
Digital Prototyping Mastery Best Practices & Techniques.
Digital Prototyping Mastery Best Practices & Techniques.Digital Prototyping Mastery Best Practices & Techniques.
Digital Prototyping Mastery Best Practices & Techniques.
Cuneiform Consulting Pvt Ltd.
 
Chalupnicek sandra portfolio_2018-10-21 - sm
Chalupnicek sandra portfolio_2018-10-21 - smChalupnicek sandra portfolio_2018-10-21 - sm
Chalupnicek sandra portfolio_2018-10-21 - sm
Sandy Unterthiner
 
PDMA 2008 World Class Web 2.0 Product Org
PDMA 2008 World Class Web 2.0 Product OrgPDMA 2008 World Class Web 2.0 Product Org
PDMA 2008 World Class Web 2.0 Product Org
Adam Nash
 
Bergen Larsen Portfolio - 2016
Bergen Larsen Portfolio - 2016Bergen Larsen Portfolio - 2016
Bergen Larsen Portfolio - 2016
Bergen Larsen
 
Leveraging Product Management and UX Teams to Build Great Products
Leveraging Product Management and UX Teams to Build Great ProductsLeveraging Product Management and UX Teams to Build Great Products
Leveraging Product Management and UX Teams to Build Great Products
ProductPlan
 
User centred Design Vision tree
User centred Design Vision treeUser centred Design Vision tree
User centred Design Vision tree
Sharon Don
 
UI/UX by Meraki Design
UI/UX by Meraki DesignUI/UX by Meraki Design
UI/UX by Meraki Design
sheetalelango
 
Product designer Course at Soal
Product designer Course at SoalProduct designer Course at Soal
Product designer Course at Soal
School of accelerated Learning
 
Kedar Chavan - UX Process.pdf
Kedar Chavan - UX Process.pdfKedar Chavan - UX Process.pdf
Kedar Chavan - UX Process.pdf
ssuser6609a5
 
Kv work samples
Kv work samplesKv work samples
Kv work sampleskay_sjc
 
The UX Process Behind Compelling User Experiences
The UX Process Behind Compelling User ExperiencesThe UX Process Behind Compelling User Experiences
The UX Process Behind Compelling User Experiences
Belatrix Software
 
Product design Course in India
Product design Course in IndiaProduct design Course in India
Product design Course in India
School of accelerated Learning
 
Building Delightful Products: A Customer-Centric Approach to Product Strategy...
Building Delightful Products: A Customer-Centric Approach to Product Strategy...Building Delightful Products: A Customer-Centric Approach to Product Strategy...
Building Delightful Products: A Customer-Centric Approach to Product Strategy...
Perfetti Media
 
UX Design with Limited Resources
UX Design with Limited ResourcesUX Design with Limited Resources
UX Design with Limited Resources
Zeke Franco
 
How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?
Highland
 
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...
Richard Harbridge
 

Similar to Kim Liu Portfolio 2019 (20)

BeeHappy - Gaby Rock, UX Academy Project
BeeHappy - Gaby Rock, UX Academy ProjectBeeHappy - Gaby Rock, UX Academy Project
BeeHappy - Gaby Rock, UX Academy Project
 
Go Beyond Digital: Elevate Your UX with Service Design Thinking
Go Beyond Digital: Elevate Your UX with Service Design ThinkingGo Beyond Digital: Elevate Your UX with Service Design Thinking
Go Beyond Digital: Elevate Your UX with Service Design Thinking
 
Ux matters2016-final
Ux matters2016-finalUx matters2016-final
Ux matters2016-final
 
Digital Prototyping Mastery Best Practices & Techniques.
Digital Prototyping Mastery Best Practices & Techniques.Digital Prototyping Mastery Best Practices & Techniques.
Digital Prototyping Mastery Best Practices & Techniques.
 
Chalupnicek sandra portfolio_2018-10-21 - sm
Chalupnicek sandra portfolio_2018-10-21 - smChalupnicek sandra portfolio_2018-10-21 - sm
Chalupnicek sandra portfolio_2018-10-21 - sm
 
PDMA 2008 World Class Web 2.0 Product Org
PDMA 2008 World Class Web 2.0 Product OrgPDMA 2008 World Class Web 2.0 Product Org
PDMA 2008 World Class Web 2.0 Product Org
 
Bergen Larsen Portfolio - 2016
Bergen Larsen Portfolio - 2016Bergen Larsen Portfolio - 2016
Bergen Larsen Portfolio - 2016
 
Leveraging Product Management and UX Teams to Build Great Products
Leveraging Product Management and UX Teams to Build Great ProductsLeveraging Product Management and UX Teams to Build Great Products
Leveraging Product Management and UX Teams to Build Great Products
 
User centred Design Vision tree
User centred Design Vision treeUser centred Design Vision tree
User centred Design Vision tree
 
UI/UX by Meraki Design
UI/UX by Meraki DesignUI/UX by Meraki Design
UI/UX by Meraki Design
 
Product designer Course at Soal
Product designer Course at SoalProduct designer Course at Soal
Product designer Course at Soal
 
Kedar Chavan - UX Process.pdf
Kedar Chavan - UX Process.pdfKedar Chavan - UX Process.pdf
Kedar Chavan - UX Process.pdf
 
Kv work samples
Kv work samplesKv work samples
Kv work samples
 
U Xmagic Agile Presentation
U Xmagic Agile PresentationU Xmagic Agile Presentation
U Xmagic Agile Presentation
 
The UX Process Behind Compelling User Experiences
The UX Process Behind Compelling User ExperiencesThe UX Process Behind Compelling User Experiences
The UX Process Behind Compelling User Experiences
 
Product design Course in India
Product design Course in IndiaProduct design Course in India
Product design Course in India
 
Building Delightful Products: A Customer-Centric Approach to Product Strategy...
Building Delightful Products: A Customer-Centric Approach to Product Strategy...Building Delightful Products: A Customer-Centric Approach to Product Strategy...
Building Delightful Products: A Customer-Centric Approach to Product Strategy...
 
UX Design with Limited Resources
UX Design with Limited ResourcesUX Design with Limited Resources
UX Design with Limited Resources
 
How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?
 
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...
 

Recently uploaded

Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
ResDraft
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
projectreportnew-170307082323 nnnnnn(1).pdf
projectreportnew-170307082323 nnnnnn(1).pdfprojectreportnew-170307082323 nnnnnn(1).pdf
projectreportnew-170307082323 nnnnnn(1).pdf
farazahmadas6
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Common Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid themCommon Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid them
madhavlakhanpal29
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
PrabhjeetSingh219035
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
taqyed
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
fastfixgaragedoor
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
Book Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for DesignersBook Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for Designers
Confidence Ago
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
PlanitIsrael
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
7sd8fier
 

Recently uploaded (20)

Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
projectreportnew-170307082323 nnnnnn(1).pdf
projectreportnew-170307082323 nnnnnn(1).pdfprojectreportnew-170307082323 nnnnnn(1).pdf
projectreportnew-170307082323 nnnnnn(1).pdf
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Common Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid themCommon Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid them
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
Book Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for DesignersBook Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for Designers
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
 

Kim Liu Portfolio 2019

  • 2. 1 TABLE OF CONTENTS 1 / My Story 2 / Mission & Values 3 / Design Process Projects 4 / Adaptive Qbank 10 / ABInsight 15 / DivorceForce 20 / Creature
  • 3. 1 My passion for UX was sparked in 2014 when I heard it described as the intersection between understanding people and great design. Since then, I’ve developed my interest in helping people through well-designed tech by working at a mobile product agency and building out a key feature of a digital educational platform, as well as currently consulting on design for a .restaurant tech startup based out of China. My mission is to tell good stories to solve important people problems through the medium of technology with thoughtful, close-knit teams dedicated to building products with excellence. My Story 1
  • 4. Cultivating organizational health and well-being 1 Building products with care and excellence. 2 Valuing every individual’s unique contribution. 3 Simplifying and humanizing technical complexity 4 My ValuesMy Mission Motivation as a designer What I look for and seek to grow in team culture 2 To tell better stories for people by design. better / resulting in a net positive influence story / information sequenced for emotional impact for people / crafted with empathy for an audience by design / action taken with thoughtful intent
  • 5. REFINE REFLECT I tell stories to engage and give meaning to projects or data. I use visuals to simplify complexity and build understanding. I help others thrive creatively through effective facilitation STORIES VISUALS FACILITATION Ask questions and identify assumptions and hypotheses Generate possible solutions and evaluate constraints Define the key parameters of the final solution Systematically refine the solution through iteration Observe and reflect on impact and outcomes IDEATEUNDERSTAND U E D R R DEFINE Design Process TOOLS I USE 3
  • 6. Redesigning an educational assessment product that helped students prepare for standardized tests Qbank Redesign
  • 7. Overview Team & Approach Qbank delivers quizzes and tests as part of a digital education platform that connects students, content creators, and teachers. Our primary design goal was to redesign the experience for usability and consistent UI while facilitating speed to market and the high technical effort involved in completing a codebase migration. UX Designer & Project Lead IxDesign, Usability Testing, Visual Design, Prototyping, Illustrations, Facilitation, Collaboration, Sketching 3 Designers 12+ Developers 3 QA Engineers 1 Product Manager 1 Delivery Manager OUR APPROACH TEAM MY ROLE 5 1+ year TIMELINE
  • 8. The Problem As a student I want to improve my test scores through effective practice including: In the existing experience, the interface was inconsistent and the information hierarchy was poorly organized and confusing without clear guidance. “As a student, I want to know how I am doing in specific subject areas and test taking ability.” “As a student, I want to take the best possible action right now to improve my overall test score.” HOW AM I DOING? WHAT TO DO NEXT EXISTING SOLUTION 6
  • 9. The Solution To address these needs, we improved the existing experience through: Simplifying the process of creating and reviewing custom quizzes to assess specific performance Providing guidance by placing CTAs in context, highlighting top areas of improvement, and emphasizing review HOW AM I DOING? WHAT TO DO NEXT 1 2 7
  • 10. Illustrations I saw an opportunity to clarify messaging and motivate students further through illustrations. I created visual guidelines and a process for managing multiple designers to bring illustrations from ideation to final approval for launch. This included: Dedicated Slack channel with guidelines for peer design critique Established checkpoints for approval and transparency across the team Advocated for illustrations by presenting and pitching to key decision makers Presented a comprehensive walkthrough of the process and outcomes to executives 8
  • 11. Our primary outcome was a high percentage of students reviewing total questions answered as well as student satisfaction scores collected during testing. (benchmark TBD) 86% students reviewed total questions answered 4.8/5 reported ease of use As a designer, I grew in the following areas: Simplifying Complexity Simplifying organizational complexity into action and clearly communicated insights. Depth & Breadth Balancing higher level product thinking with deep diving into a design problem. Communication at Scale Strategies to communicate decisions and process to multiple stakeholders. Project Management & Leadership Moving projects forward organizationally and motivating small teams to complete initiatives. Outcomes Key Learnings 9
  • 12. Streamlining a time consuming enterprise workflow for reporting service issues AB Insight
  • 13. Team & Approach Lead Product Designer Wireframing, Visual Design, Sketching, Collaboration 2 Designers 3 Developers 1 QA Engineer 1 Product Manager 2-4 Weeks OUR APPROACH TEAM TIMELINE MY ROLE Overview Anheuser-Busch is a multinational beverage and brewing corporation. Within the organization, executives were submitting service issues in a process that was time consuming and involved poor communication on both sides. Our primary design goal was to streamline this workflow with an app and web portal. 11
  • 14. The Problem The overall problem was an inefficient workflow involving poor communication. There were two primary users involved with specific needs: As a business executive, I want to feel that the service issues I report are being addressed. As an administrator, I want an easy way to sort through and assign issues. BUSINESS EXECUTIVE ADMINISTRATOR 12
  • 15. A mobile app where executives could report tickets and track the progress of those tickets by seeing three different statuses. A web portal where the admin could prioritize and assign tickets while keeping track of the status and history of each one. The Solution We approached the problem by reconceptualizing issues as tickets. We developed a product that addressed both user needs: EXECUTIVE-FACING SOLUTION ADMIN-FACING SOLUTION 1 2 13
  • 16. As a designer, I grew in the following areas: Collaboration Working effectively in a team context to fully understand the problem, our constraints, and the best way to approach the solution End to End Product Design Developing details of a product from idea to implementation to launch Outcomes Key Learnings The users found the product experience intuitive and usable. Other than that, we didn’t set or expect any specific metrics at the time of launch. If I were to revisit, I would look for the following outcomes: 14 time from issue reported to issue resolved how has the user’s stress level been reduced?
  • 17. Increasing conversions for a peer to peer support network for divorcees Divorce Force Onboarding
  • 18. Overview Team & Approach UX Designer Iterative cycles of agile usability testing and design in close collaboration with product managers and developers 1 Designer 1 Product Manager 1 Business Strategist OUR APPROACH TEAM MY ROLE Divorce Force is an online community that seeks to empower those affected by divorce through expert content, forums, and peer to peer messaging. They approached us to help them increase Premium subscription conversions. Our primary design goal was to redesign the onboarding flow to optimize conversions. 2 Weeks TIMELINE 16
  • 19. The Problem The overall business objective was creating more conversions for premium subscriptions. The primary user need we addressed to motivate conversion was: To address the problem effectively and keep us on track, I developed design principles based around community and trust. As a divorcee, I want to be part of a warm and welcoming community and feel empowered to move forward. DIVORCEE DESIGN PRINCIPLES 17
  • 20. I worked with a strategist to develop clear messaging. I also created illustrations to reinforce that messaging. The Subscribe CTA was placed at a relevant point in the onboarding. The Solution The process of redesigning the onboarding flow included messaging, illustrations and prototyping. CLEAR MESSAGING CONTEXTUAL CTA 1 2 18
  • 21. Outcomes Key Learnings The outcome of the project was delivering a prototype and design assets to the client for implementation. If I were to revisit the project, the outcomes I would be looking for would include: 19 number of premium subscriptions created do users feel welcome during the onboarding flow? As a designer, I grew in the following areas: UI & Illustration Practicing UI & digital illustrations based on visual brand guidelines. Prototyping Creating an interactive prototype for an end to end flow with detailed interactions.
  • 22. Connecting long distance couples through an interactive game Creature Activity 10:09
  • 23. Overview Team & Approach Visual/UI Designer Visual Design, Wireframing, User Testing, Surveys, Product Thinking, Personas, Research, Ideation, Pitching 2 Designers OUR APPROACH TEAM MY ROLE Creature is an interactive mobile game to help long distance couples connect through shared experience by taking care of a virtual pet. It was created as a student project at General Assembly. Our primary design goal was making use of a new technology (Apple Watch) to solve a problem. 2 Weeks TIMELINE 21
  • 24. The Problem The reason why we wanted to solve this problem was seeing how most forms of virtual interaction fell short of the intimacy that developed through in-person interactions. We were primarily influenced by the academic research of Marc Hassenzahl who evaluated the facets of intimacy created through technology, in addition to developing our own understanding through user research. As someone in a long distance relationship, I want to be able to connect with my partner in a more meaningful way. PROBLEM HAZZENSAHL’S FACETS OF INTIMACY 22
  • 25. Couples would connect through synchronous tapping, which allowed for different outcomes within the game (ex: the creature’s health increasing through dancing). In addition to direct interaction, couples could also build intimacy indirectly through building shared experiences by taking care of the creature in the game. The Solution The game experience was available on both Apple Watch and mobile. Key elements we designed to facilitate intimacy included: SYNCHRONOUS TAPPING SHARED EXPERIENCE 1 2 23
  • 26. Outcomes Key Learnings The outcome of the project was design deliverables (prototypes, personas, etc.) and a presentation. If I were to revisit the project, the outcomes I would be looking for would include: 24 time spent playing the game do couples feel more connected after playing? As a designer, I grew in the following areas: Product Thinking Thinking through how to develop the MVP of a product to solve a real human problem. Academic Research I also learned the value of using academic research to support product and design decisions.