Kim Liu Design provides concise summaries of projects in 3 sentences or less:
1. An educational assessment product was redesigned to simplify the user experience and provide better guidance to students on their performance and next steps.
2. An enterprise workflow for reporting service issues was streamlined through a mobile app and web portal to improve communication between executives and administrators.
3. The onboarding flow for a peer support network for divorcees was redesigned to increase premium subscription conversions through clear messaging, illustrations, and optimizing the call to action placement.
Topics include:
Principles of user interface
UI design process
Design principles
Wireframe
Graphic icon, image and colour physiology
User experience and research
Ericsson Review: Crafting UX - designing the user experience beyond the inter...Ericsson
There is more to a good user experience than attractive products and services that solve problems and function according to a given set of requirements. Creating products and services that provide compelling experiences for users requires planning, resources, and processes for monitoring progress and measuring quality – crafting UX.
Modern users are savvy and demanding, and their expectations are high. They want products and services that provide some level of value. They want their products to be aesthetically pleasing, emotionally satisfying, as well as easy to learn, use, install, maintain and upgrade.
Ericsson is shifting from being driven by technology to being driven by needs and experiences. This shift has manifested itself in the development of a design approach that gets close to the user. Crafting UX is a user experience (UX) framework with roles, responsibilities and guidelines to better understand, define and meet users’ needs.
Designing similar – yet not identical – assets that provide comparable functionality, in different ways for different products, is neither financially justifiable nor good in terms of usability. By reusing common assets and code for similar functionalities, design teams can focus on the important task of creating relevant content and functionality; in other words, content that is useful and usable.
By establishing a shared vision across all groups involved in the development of products and services teamwork becomes more effective and coordinated efforts lead to a greater design and a better user experience.
How can User Experience and Business Analysis work well together?User Vision
UX and business analysis – achieving the benefits of a close relationship
Many UX professionals cross paths with business analysts in the course of delivering projects. Both professions define and apply requirements, though typically one leans toward user requirements and the other toward business requirements. However these worlds often converge, especially as more organisations realise the business value of focusing on customers through user research and user-centred design. It is perhaps inevitable that these two professions, increasingly valued for customer-oriented projects, occasionally have overlapping remits which may lead to either internal friction or positive outcomes.
In this session we explore the areas of similarity, difference and potential collaboration in the respective fields of user experience and business analysis.
We will co-present the briefing with Sarah Williams, a senior business analyst and UX practitioner with leading law firm Linklaters who has successfully integrated the fields and evangelised the UX and service design approach for many internal and client-facing projects. Sarah and Chris Rourke from User Vision will discuss the goals and perspectives of the two fields and where the greatest opportunities are for knowledge transfer and co-operation for successful project delivery.
The talk will be especially of interest for UX professionals working alongside BAs, Business Analysts wanting to know more about user experience and service design, or anyone managing teams that have either or both of these important roles.
It's been 30 years since Nielsen and Molich provided the first practical and widely applied framework to evaluate the usability of digital products.
How well has this venerable set of the 10 Commandments for UX stood the test of time as the technology and user expectations changed?
We'll discuss the original purpose of the heuristics, how to apply them to a structured UX evaluation, if they've stood the test of time, and whether they will apply as technology continues to evolve.
We’ll also explore whether new heuristics should be developed to account for other, recent aspects of the modern interaction and technology landscape. To illustrate this we will introduce a proposed new set of heuristics for a specific and important part of our digital interactions – social media.
Building for People: 5 Practical Tip for Greating Great UXqixingz
If the 20th century is about technology functions, then the 21st century is about technology users. Building useful, usable, and attractive software applications for people is critical to win customers. User Experience (UX) is much more than just UI, it includes all key aspects of application such as performance and availability that you as developers concern. This session will start off with the ROI of great UX and why you should care. Then, 5 practical tips for creating great UX will be shared that you can take home and start improve your software UX right away.
Topics include:
Principles of user interface
UI design process
Design principles
Wireframe
Graphic icon, image and colour physiology
User experience and research
Ericsson Review: Crafting UX - designing the user experience beyond the inter...Ericsson
There is more to a good user experience than attractive products and services that solve problems and function according to a given set of requirements. Creating products and services that provide compelling experiences for users requires planning, resources, and processes for monitoring progress and measuring quality – crafting UX.
Modern users are savvy and demanding, and their expectations are high. They want products and services that provide some level of value. They want their products to be aesthetically pleasing, emotionally satisfying, as well as easy to learn, use, install, maintain and upgrade.
Ericsson is shifting from being driven by technology to being driven by needs and experiences. This shift has manifested itself in the development of a design approach that gets close to the user. Crafting UX is a user experience (UX) framework with roles, responsibilities and guidelines to better understand, define and meet users’ needs.
Designing similar – yet not identical – assets that provide comparable functionality, in different ways for different products, is neither financially justifiable nor good in terms of usability. By reusing common assets and code for similar functionalities, design teams can focus on the important task of creating relevant content and functionality; in other words, content that is useful and usable.
By establishing a shared vision across all groups involved in the development of products and services teamwork becomes more effective and coordinated efforts lead to a greater design and a better user experience.
How can User Experience and Business Analysis work well together?User Vision
UX and business analysis – achieving the benefits of a close relationship
Many UX professionals cross paths with business analysts in the course of delivering projects. Both professions define and apply requirements, though typically one leans toward user requirements and the other toward business requirements. However these worlds often converge, especially as more organisations realise the business value of focusing on customers through user research and user-centred design. It is perhaps inevitable that these two professions, increasingly valued for customer-oriented projects, occasionally have overlapping remits which may lead to either internal friction or positive outcomes.
In this session we explore the areas of similarity, difference and potential collaboration in the respective fields of user experience and business analysis.
We will co-present the briefing with Sarah Williams, a senior business analyst and UX practitioner with leading law firm Linklaters who has successfully integrated the fields and evangelised the UX and service design approach for many internal and client-facing projects. Sarah and Chris Rourke from User Vision will discuss the goals and perspectives of the two fields and where the greatest opportunities are for knowledge transfer and co-operation for successful project delivery.
The talk will be especially of interest for UX professionals working alongside BAs, Business Analysts wanting to know more about user experience and service design, or anyone managing teams that have either or both of these important roles.
It's been 30 years since Nielsen and Molich provided the first practical and widely applied framework to evaluate the usability of digital products.
How well has this venerable set of the 10 Commandments for UX stood the test of time as the technology and user expectations changed?
We'll discuss the original purpose of the heuristics, how to apply them to a structured UX evaluation, if they've stood the test of time, and whether they will apply as technology continues to evolve.
We’ll also explore whether new heuristics should be developed to account for other, recent aspects of the modern interaction and technology landscape. To illustrate this we will introduce a proposed new set of heuristics for a specific and important part of our digital interactions – social media.
Building for People: 5 Practical Tip for Greating Great UXqixingz
If the 20th century is about technology functions, then the 21st century is about technology users. Building useful, usable, and attractive software applications for people is critical to win customers. User Experience (UX) is much more than just UI, it includes all key aspects of application such as performance and availability that you as developers concern. This session will start off with the ROI of great UX and why you should care. Then, 5 practical tips for creating great UX will be shared that you can take home and start improve your software UX right away.
Learn how to create a winning strategy and design concepts through strategy workshops and design studios. Find out how UX is at the heart of hot concepts such as LeanUX, Design Thinking and Agile Development.
Basically, a semester presentation on Mobile User Experience, where things such as
1. Mobile UX
2. Mobile UX Design
3. Why UX matters?
4. Influences of UX
5. How to improve Mobile UX
6. Mobile UX Practices
7. Examples of Good UX Designs
are discussed. Hopefully, these will come in handy for someone.
User Experience Design - Week 1 (CS4830 at Weber State University). Covers why design matters, the industry, the future of design, and an intro to user interface and user experience.
Beginning any interaction design project with an understanding of the user as well as clear design principles for the solution can make a huge difference to the quality of the product, and your bottom line. Presentation includes a discussion of the difference between BA and UX and how the practices support and enhance each other.
Breaking down what UX means and just how it's measured, what is UX Debt, and how to iteratively improve UX in a way that Product People will find both insightful and relevant
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
Grassroots Accessibility: Driving change from the middle outComrade
When we think about accessibility in the context of web technologies, we often associate it with designing products and services for those with disabilities. Yet with digital interactions becoming increasingly common—and often critical to our lives—we should really be thinking of accessibility as a universal design necessity that serves everyone's best interests.
On April 24, 2014, we hosted and moderated a UXPA Meetup, where we discussed accessibility with a specific focus on methods for advancing the practice. We were joined by speakers from SSB BART Group and Kaiser Permanente, who discussed their perspectives and experiences improving accessibility for their companies and their clients.
I also presented on grassroots accessibility, focusing on tools and techniques anyone can use to move the bar within their own company, whether it be a startup or established business. I hope you enjoy my presentation as much as I did creating it.
Overview of what should be taken into account when building out the estimate for User Experience work efforts. Along with an overview of to design estimation methods.
Markovate is a Toronto based digital product and mobile app development company that aims to offer future ready, robust, and scalable mobile products to high growth companies and start ups that strive to make a difference in this era of digital transformation. We are obsessed with delivering seamless mobile experiences across multiple platforms, devices, and OS versions.
User experience & design user centered analysisPreeti Chopra
UCA is a multistage process which allows designers to analyze and foresee how user is going to use the product. UCA employs proven and objective data-gathering and analysis techniques to develop a clear understanding of who the users are and how they will approach a website or application.
Go Beyond Digital: Elevate Your UX with Service Design ThinkingUXPA Boston
Today, users expect great, consistent experiences with brands – regardless of the context or technology they are using. The entire customer experience, including both offline and digital touchpoints, is what builds customer loyalty.
As UX designers, we often focus too narrowly on the digital experience of the end product. But it’s not all about digital! Widening the lens beyond digital UX to include the entire ecosystem of actions is a much more impactful and meaningful way to design for the user.
Service Design provides a unique, holistic way of considering all touchpoints in the customer journey. And it’s not all that different from the design thinking that UX designers apply to digital products today! Service design uses many of the same principles, design thinking, methods, and tools – just at a much more intersectional and macro-level way.
This session will provide an overview of service design, why it’s important for UX designers, and how to start thinking about it. Using a case study of a non-profit looking to increase customer satisfaction, we’ll explore the challenges, lessons learned, and opportunities that service design provided.
Learn how to create a winning strategy and design concepts through strategy workshops and design studios. Find out how UX is at the heart of hot concepts such as LeanUX, Design Thinking and Agile Development.
Basically, a semester presentation on Mobile User Experience, where things such as
1. Mobile UX
2. Mobile UX Design
3. Why UX matters?
4. Influences of UX
5. How to improve Mobile UX
6. Mobile UX Practices
7. Examples of Good UX Designs
are discussed. Hopefully, these will come in handy for someone.
User Experience Design - Week 1 (CS4830 at Weber State University). Covers why design matters, the industry, the future of design, and an intro to user interface and user experience.
Beginning any interaction design project with an understanding of the user as well as clear design principles for the solution can make a huge difference to the quality of the product, and your bottom line. Presentation includes a discussion of the difference between BA and UX and how the practices support and enhance each other.
Breaking down what UX means and just how it's measured, what is UX Debt, and how to iteratively improve UX in a way that Product People will find both insightful and relevant
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
Grassroots Accessibility: Driving change from the middle outComrade
When we think about accessibility in the context of web technologies, we often associate it with designing products and services for those with disabilities. Yet with digital interactions becoming increasingly common—and often critical to our lives—we should really be thinking of accessibility as a universal design necessity that serves everyone's best interests.
On April 24, 2014, we hosted and moderated a UXPA Meetup, where we discussed accessibility with a specific focus on methods for advancing the practice. We were joined by speakers from SSB BART Group and Kaiser Permanente, who discussed their perspectives and experiences improving accessibility for their companies and their clients.
I also presented on grassroots accessibility, focusing on tools and techniques anyone can use to move the bar within their own company, whether it be a startup or established business. I hope you enjoy my presentation as much as I did creating it.
Overview of what should be taken into account when building out the estimate for User Experience work efforts. Along with an overview of to design estimation methods.
Markovate is a Toronto based digital product and mobile app development company that aims to offer future ready, robust, and scalable mobile products to high growth companies and start ups that strive to make a difference in this era of digital transformation. We are obsessed with delivering seamless mobile experiences across multiple platforms, devices, and OS versions.
User experience & design user centered analysisPreeti Chopra
UCA is a multistage process which allows designers to analyze and foresee how user is going to use the product. UCA employs proven and objective data-gathering and analysis techniques to develop a clear understanding of who the users are and how they will approach a website or application.
Go Beyond Digital: Elevate Your UX with Service Design ThinkingUXPA Boston
Today, users expect great, consistent experiences with brands – regardless of the context or technology they are using. The entire customer experience, including both offline and digital touchpoints, is what builds customer loyalty.
As UX designers, we often focus too narrowly on the digital experience of the end product. But it’s not all about digital! Widening the lens beyond digital UX to include the entire ecosystem of actions is a much more impactful and meaningful way to design for the user.
Service Design provides a unique, holistic way of considering all touchpoints in the customer journey. And it’s not all that different from the design thinking that UX designers apply to digital products today! Service design uses many of the same principles, design thinking, methods, and tools – just at a much more intersectional and macro-level way.
This session will provide an overview of service design, why it’s important for UX designers, and how to start thinking about it. Using a case study of a non-profit looking to increase customer satisfaction, we’ll explore the challenges, lessons learned, and opportunities that service design provided.
Bring ideas to life faster! Learn digital prototyping & process prototyping to create interactive models & streamline your design for smoother workflow.
PDMA 2008 World Class Web 2.0 Product OrgAdam Nash
This is the presentation from the PDMA 2008 presentation by Adam Nash on "Building a World-Class Web 2.0 Product Organization" from September 15, 2008.
I have been involved in a number of User Experience initiatives throughout the years. This is highlighting some key projects I was lucky to be a part of in the last few years. https://www.linkedin.com/in/bergenlarsen
Leveraging Product Management and UX Teams to Build Great ProductsProductPlan
The most effective Product and UX teams embrace collaboration and focus on delivering an exceptional product experience for their customers. User-focused product teams tend to win big by creating end-to-end product experiences that attract, delight, and retain their customers. In this webinar, Annie Dunham, Director of Product Management at ProductPlan, and Kelsey Hughes, UX Designer at Pendo, discuss how they encourage user-centric thinking in their respective roles.
Product designer is amalgamation of technology, computer science and management thus it is a very responsible post. If we see it from a business perspective then we find that a business is a giant structure as a whole and there are different aspects to it. A product designer is responsible for creating or making a product which is useful to users. He needs to take direction from the business and its goal along with his own creativity.
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
Many analyses of developing compelling user experiences (UX) involve a theoretical understanding of key UX principles. However in this webinar, Belatrix´s UX experts Barbara Lipinski and Bruno Vilches, will provide a practical step-by-step guide through the UX process which we use at Belatrix. We will provide a case study of how we applied this process to a product.
What you will takeaway from this webinar:
* The principles and fundamentals underlying UX
* How to practically apply these principles to create a UX process
* Case study and our key learnings from applying the UX process
Product designer is amalgamation of technology, computer science and management thus it is a very responsible post. If we see it from a business perspective then we find that a business is a giant structure as a whole and there are different aspects to it. A product designer is responsible for creating or making a product which is useful to users. He needs to take direction from the business and its goal along with his own creativity.
Building Delightful Products: A Customer-Centric Approach to Product Strategy...Perfetti Media
In this presentation, Carbonite's User Experience Director, Christine Perfetti, will share proven techniques for quickly exploring new design approaches based on solid customer data. She will share approaches for gathering customer insights, generating new product concepts, and evaluating designs.
How do you know you're ready for a Design Sprint?Highland
For leaders who want their teams to embrace human-centered approaches and collaborate in new ways, Sprints are a fantastic way to start.
Join Highland’s CX Practice Director David Whited and Lead Experience Designer Amrita Kulkarni as they share how Research Sprints and Design Sprints make Design Thinking—a reliable methodology to address complex, ambiguous problems—accessible in a way they have never been before. David and Amrita will introduce the purpose and philosophy of Sprints, talk through the differences between Research and Design Sprints, and what kind of issues, problems, or opportunities are the right fit for each.
We’ll be joined by Jennifer Severns, CXO, and Jennifer O’Brien, Innovation and Insights Manager, from the American Marketing Association, who will share how their organization has used Sprints to catalyze a culture of Design Thinking at the AMA. They will reflect on the realities of introducing Sprints and Design Thinking into an established organization, sharing advice for helping others think and work in new ways.
Attendees will learn:
- How are Research Sprints different from Design Sprints
- When is the right time or moment to conduct a Sprint
- What it takes for Sprints to be successful
- How to amplify Sprint outcomes for change in your organization
Solving Today's HR, Communication & Leadership Challenges With Microsoft 365 ...Richard Harbridge
Microsoft 365 Intranets are capable of a lot more than just getting key corporate messaging out.
Internal Communications leaders have shifted from editors to enablers. With that shift comes a change from enforcing messaging to empowering and amplifying excellent communications and great ideas throughout the business. From preboarding to offboarding, HR's challenges are harder today than they have ever been before. Naturally, how these leaders leverage the digital workplace has changed as well, especially in how they leverage technology to achieve more with less.
Join our Product Offering Lead, Anders Fagerlund, and the CTO of 2toLead, Richard Harbridge, a Microsoft MVP and internationally recognized expert on Microsoft 365 and the Digital Workplace. This webinar will explore ideas and solutions that HR and Corporate Communications have embraced to improve how, where, and when they engage with employees.
We will discuss:
How to best leverage SharePoint, Microsoft Teams, and Yammer for modern communications.
How to take advantage of AI and Microsoft technology to accelerate and improve key communication and content.
Microsoft Intranet's best practices and approach that can make all the difference.
There will also be a short Q&A session at the end of the webinar.
Target audience
This event is primarily aimed at roles like CIO, CCO, CTO, Digital Workplace or Intranet Managers or similar roles within organizations planning to improve their digital workplace based on Microsoft technology.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
2. 1
TABLE OF CONTENTS
1 / My Story
2 / Mission & Values
3 / Design Process
Projects
4 / Adaptive Qbank
10 / ABInsight
15 / DivorceForce
20 / Creature
3. 1
My passion for UX was sparked in 2014 when I heard
it described as the intersection between
understanding people and great design.
Since then, I’ve developed my interest in helping
people through well-designed tech by working at a
mobile product agency and building out a key
feature of a digital educational platform, as well as
currently consulting on design for a .restaurant
tech startup based out of China.
My mission is to tell good stories to solve
important people problems through the medium
of technology with thoughtful, close-knit teams
dedicated to building products with excellence.
My Story
1
4. Cultivating organizational health
and well-being
1
Building products with care
and excellence.
2
Valuing every individual’s unique
contribution.
3
Simplifying and humanizing
technical complexity
4
My ValuesMy Mission
Motivation as a designer What I look for and seek to grow in team culture
2
To tell better stories for
people by design.
better / resulting in a net
positive influence
story / information sequenced for
emotional impact
for people / crafted with
empathy for an audience
by design / action taken with
thoughtful intent
5. REFINE REFLECT
I tell stories to engage
and give meaning to
projects or data.
I use visuals to simplify
complexity and build
understanding.
I help others thrive
creatively through
effective facilitation
STORIES VISUALS FACILITATION
Ask questions and
identify assumptions
and hypotheses
Generate possible
solutions and evaluate
constraints
Define the key
parameters of the
final solution
Systematically
refine the solution
through iteration
Observe and
reflect on impact
and outcomes
IDEATEUNDERSTAND
U E D R R
DEFINE
Design Process
TOOLS I USE
3
6. Redesigning an educational assessment product that
helped students prepare for standardized tests
Qbank Redesign
7. Overview Team & Approach
Qbank delivers quizzes and tests as part of a digital
education platform that connects students, content
creators, and teachers.
Our primary design goal was to redesign the
experience for usability and consistent UI while
facilitating speed to market and the high technical
effort involved in completing a codebase migration.
UX Designer & Project Lead
IxDesign, Usability Testing, Visual
Design, Prototyping, Illustrations,
Facilitation, Collaboration, Sketching
3 Designers
12+ Developers
3 QA Engineers
1 Product Manager
1 Delivery Manager
OUR APPROACH
TEAM
MY ROLE
5
1+ year
TIMELINE
8. The Problem
As a student I want to improve my test
scores through effective practice including:
In the existing experience, the interface was inconsistent
and the information hierarchy was poorly organized and
confusing without clear guidance.
“As a student, I want to know how I am doing in
specific subject areas and test taking ability.”
“As a student, I want to take the best possible
action right now to improve my overall test score.”
HOW AM I DOING?
WHAT TO DO NEXT
EXISTING SOLUTION
6
9. The Solution
To address these needs, we improved the
existing experience through:
Simplifying the process of creating and
reviewing custom quizzes to assess specific
performance
Providing guidance by placing CTAs in context,
highlighting top areas of improvement, and
emphasizing review
HOW AM I DOING?
WHAT TO DO NEXT
1
2
7
10. Illustrations
I saw an opportunity to clarify messaging and motivate
students further through illustrations.
I created visual guidelines and a process for managing
multiple designers to bring illustrations from ideation
to final approval for launch. This included:
Dedicated Slack channel with guidelines for
peer design critique
Established checkpoints for approval and
transparency across the team
Advocated for illustrations by presenting and
pitching to key decision makers
Presented a comprehensive walkthrough of
the process and outcomes to executives
8
11. Our primary outcome was a high percentage of students
reviewing total questions answered as well as student
satisfaction scores collected during testing.
(benchmark TBD)
86%
students reviewed total
questions answered
4.8/5 reported ease of use
As a designer, I grew in the following areas:
Simplifying Complexity
Simplifying organizational complexity into action
and clearly communicated insights.
Depth & Breadth
Balancing higher level product thinking with deep
diving into a design problem.
Communication at Scale
Strategies to communicate decisions and
process to multiple stakeholders.
Project Management & Leadership
Moving projects forward organizationally and
motivating small teams to complete initiatives.
Outcomes Key Learnings
9
12. Streamlining a time consuming enterprise
workflow for reporting service issues
AB Insight
13. Team & Approach
Lead Product Designer
Wireframing, Visual Design, Sketching,
Collaboration
2 Designers
3 Developers
1 QA Engineer
1 Product Manager
2-4 Weeks
OUR APPROACH
TEAM TIMELINE
MY ROLE
Overview
Anheuser-Busch is a multinational beverage and
brewing corporation.
Within the organization, executives were submitting
service issues in a process that was time
consuming and involved poor communication on
both sides.
Our primary design goal was to streamline this
workflow with an app and web portal.
11
14. The Problem
The overall problem was an inefficient workflow
involving poor communication. There were two
primary users involved with specific needs:
As a business executive, I want to feel that the
service issues I report are being addressed.
As an administrator, I want an easy way to sort
through and assign issues.
BUSINESS EXECUTIVE
ADMINISTRATOR
12
15. A mobile app where executives could report
tickets and track the progress of those tickets
by seeing three different statuses.
A web portal where the admin could prioritize
and assign tickets while keeping track of the
status and history of each one.
The Solution
We approached the problem by reconceptualizing
issues as tickets. We developed a product that
addressed both user needs:
EXECUTIVE-FACING SOLUTION
ADMIN-FACING SOLUTION
1
2
13
16. As a designer, I grew in the following areas:
Collaboration
Working effectively in a team context to fully
understand the problem, our constraints, and
the best way to approach the solution
End to End Product Design
Developing details of a product from idea to
implementation to launch
Outcomes Key Learnings
The users found the product experience intuitive and
usable.
Other than that, we didn’t set or expect any specific
metrics at the time of launch. If I were to revisit, I would
look for the following outcomes:
14
time from issue reported
to issue resolved
how has the user’s stress
level been reduced?
18. Overview Team & Approach
UX Designer
Iterative cycles of agile usability testing and
design in close collaboration with product
managers and developers
1 Designer
1 Product Manager
1 Business Strategist
OUR APPROACH
TEAM
MY ROLE
Divorce Force is an online community that
seeks to empower those affected by divorce
through expert content, forums, and peer to peer
messaging.
They approached us to help them increase
Premium subscription conversions. Our
primary design goal was to redesign the
onboarding flow to optimize conversions.
2 Weeks
TIMELINE
16
19. The Problem
The overall business objective was creating more
conversions for premium subscriptions. The
primary user need we addressed to motivate
conversion was:
To address the problem effectively and keep us on
track, I developed design principles based around
community and trust.
As a divorcee, I want to be part of a warm and
welcoming community and feel empowered to
move forward.
DIVORCEE
DESIGN PRINCIPLES
17
20. I worked with a strategist to develop clear
messaging. I also created illustrations to
reinforce that messaging.
The Subscribe CTA was placed at a
relevant point in the onboarding.
The Solution
The process of redesigning the onboarding flow
included messaging, illustrations and
prototyping.
CLEAR MESSAGING
CONTEXTUAL CTA
1
2
18
21. Outcomes Key Learnings
The outcome of the project was delivering a prototype
and design assets to the client for implementation.
If I were to revisit the project, the outcomes I would be
looking for would include:
19
number of premium
subscriptions created
do users feel welcome
during the onboarding flow?
As a designer, I grew in the following areas:
UI & Illustration
Practicing UI & digital illustrations based on
visual brand guidelines.
Prototyping
Creating an interactive prototype for an end to
end flow with detailed interactions.
23. Overview Team & Approach
Visual/UI Designer
Visual Design, Wireframing, User Testing,
Surveys, Product Thinking, Personas, Research,
Ideation, Pitching
2 Designers
OUR APPROACH
TEAM
MY ROLE
Creature is an interactive mobile game to help
long distance couples connect through shared
experience by taking care of a virtual pet.
It was created as a student project at General
Assembly.
Our primary design goal was making use of a
new technology (Apple Watch) to solve a
problem.
2 Weeks
TIMELINE
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24. The Problem
The reason why we wanted to solve this
problem was seeing how most forms of virtual
interaction fell short of the intimacy that
developed through in-person interactions.
We were primarily influenced by the academic
research of Marc Hassenzahl who evaluated the facets
of intimacy created through technology, in addition to
developing our own understanding through user
research.
As someone in a long distance relationship, I
want to be able to connect with my partner in a
more meaningful way.
PROBLEM
HAZZENSAHL’S FACETS OF INTIMACY
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25. Couples would connect through synchronous
tapping, which allowed for different outcomes
within the game (ex: the creature’s health
increasing through dancing).
In addition to direct interaction, couples
could also build intimacy indirectly
through building shared experiences by
taking care of the creature in the game.
The Solution
The game experience was available on both Apple
Watch and mobile. Key elements we designed to
facilitate intimacy included:
SYNCHRONOUS TAPPING
SHARED EXPERIENCE
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2
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26. Outcomes Key Learnings
The outcome of the project was design deliverables
(prototypes, personas, etc.) and a presentation.
If I were to revisit the project, the outcomes I would be
looking for would include:
24
time spent playing the game
do couples feel more
connected after playing?
As a designer, I grew in the following areas:
Product Thinking
Thinking through how to develop the MVP of a
product to solve a real human problem.
Academic Research
I also learned the value of using academic
research to support product and design decisions.