Ralph ybas porftolio graphic design 2016.compressedRalph Ybas
Ralph Ybas is a graphic designer and photographer from Cebu City, Philippines. He has a Bachelor of Fine Arts degree in Advertising Arts from the University of San Carlos. His work experiences include layout editor and intern graphic designer. His skills include Adobe software, communication, teamwork, and he specializes in branding, layouts, and photo editing. He has completed various projects for clients including logos, advertisements, magazine covers, and more. Ralph aims for simplicity and clarity in his design work.
The document provides an overview of the 5 day Design Sprint framework used by TOPdesk to solve challenges through rapid prototyping. Each day focuses on a different stage: Day 1 involves understanding the problem through research and insights; Day 2 is for divergent brainstorming of solutions; Day 3 narrows ideas through prioritization; Day 4 builds high-fidelity prototypes; Day 5 gets user feedback through testing of assumptions. Exercises are outlined for each stage to guide the process from understanding to validating a solution. The goal is to answer critical questions quickly through cross-functional collaboration and early user involvement.
VDIS10006 Restoration Interiors 1 Lecture 3: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual concepts are discussed as two ways to think about a design concept. The importance of a well-developed concept in directing color choices, layouts, aesthetics and other design elements is emphasized.
VDIS10011 Restoration Interiors 2 Lecture 4: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual aspects of concepts are discussed. Generating ideas through techniques like brainstorming, sketching, and mind mapping is also covered. The concept becomes the roadmap that leads to choices in areas like color, materials, and layout.
Initial ideas are generated through brainstorming and documented through sketches, models, and notes. At this early stage, all ideas are considered valid and useful. Key aspects of initial ideas include visualizing concepts in 2D sketches and 3D models to communicate creative thinking, and relating ideas back to research. A reflective evaluation of initial ideas prepares the designer for the next stage of the design process.
Tools, events & projects Flanders DC - Lille 07.03.2011saraflandersdc
The document discusses various tools and techniques for stimulating creativity and entrepreneurship, including brainstorming methods, project examples, and online resources. It provides frameworks for creating a creative environment and processes at both the individual and organizational level. Various events and initiatives are also mentioned that aim to activate, inspire, and create awareness around entrepreneurial creativity.
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...Stephanie Beath
No matter how well you know one another, I have yet to be with a single team where people had clarity about language without first directly addressing it in a workshop.
Take any word and ask people what it translates to in terms of activity – what it looks like when you see it in life.
1. When is something ‘complete’, ‘high quality’, ‘innovative’?
2. What does it look like when you have ‘trust’, ‘integrity’, ‘empathy?
3. How about being ‘bold’, ‘unique’, ‘professional’?
The variation is huge. Unless you nut it out, people agree to something with different expectations of what it means.
This document outlines techniques for effective collaboration, including brainstorming and consensus building. It discusses the importance of collaboration for benefits like team building, communication, and gaining different perspectives. Effective brainstorming requires preparing the right people, having rules like deferring judgment and building on others' ideas, using tools like sticky notes, and appointing a facilitator. The KJ method is presented for building consensus, with steps of sorting ideas into groups, naming groups, voting on importance, and ranking. Examples are given of collaborating on developing a concept for a pizza restaurant's iPhone app.
Ralph ybas porftolio graphic design 2016.compressedRalph Ybas
Ralph Ybas is a graphic designer and photographer from Cebu City, Philippines. He has a Bachelor of Fine Arts degree in Advertising Arts from the University of San Carlos. His work experiences include layout editor and intern graphic designer. His skills include Adobe software, communication, teamwork, and he specializes in branding, layouts, and photo editing. He has completed various projects for clients including logos, advertisements, magazine covers, and more. Ralph aims for simplicity and clarity in his design work.
The document provides an overview of the 5 day Design Sprint framework used by TOPdesk to solve challenges through rapid prototyping. Each day focuses on a different stage: Day 1 involves understanding the problem through research and insights; Day 2 is for divergent brainstorming of solutions; Day 3 narrows ideas through prioritization; Day 4 builds high-fidelity prototypes; Day 5 gets user feedback through testing of assumptions. Exercises are outlined for each stage to guide the process from understanding to validating a solution. The goal is to answer critical questions quickly through cross-functional collaboration and early user involvement.
VDIS10006 Restoration Interiors 1 Lecture 3: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual concepts are discussed as two ways to think about a design concept. The importance of a well-developed concept in directing color choices, layouts, aesthetics and other design elements is emphasized.
VDIS10011 Restoration Interiors 2 Lecture 4: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual aspects of concepts are discussed. Generating ideas through techniques like brainstorming, sketching, and mind mapping is also covered. The concept becomes the roadmap that leads to choices in areas like color, materials, and layout.
Initial ideas are generated through brainstorming and documented through sketches, models, and notes. At this early stage, all ideas are considered valid and useful. Key aspects of initial ideas include visualizing concepts in 2D sketches and 3D models to communicate creative thinking, and relating ideas back to research. A reflective evaluation of initial ideas prepares the designer for the next stage of the design process.
Tools, events & projects Flanders DC - Lille 07.03.2011saraflandersdc
The document discusses various tools and techniques for stimulating creativity and entrepreneurship, including brainstorming methods, project examples, and online resources. It provides frameworks for creating a creative environment and processes at both the individual and organizational level. Various events and initiatives are also mentioned that aim to activate, inspire, and create awareness around entrepreneurial creativity.
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...Stephanie Beath
No matter how well you know one another, I have yet to be with a single team where people had clarity about language without first directly addressing it in a workshop.
Take any word and ask people what it translates to in terms of activity – what it looks like when you see it in life.
1. When is something ‘complete’, ‘high quality’, ‘innovative’?
2. What does it look like when you have ‘trust’, ‘integrity’, ‘empathy?
3. How about being ‘bold’, ‘unique’, ‘professional’?
The variation is huge. Unless you nut it out, people agree to something with different expectations of what it means.
This document outlines techniques for effective collaboration, including brainstorming and consensus building. It discusses the importance of collaboration for benefits like team building, communication, and gaining different perspectives. Effective brainstorming requires preparing the right people, having rules like deferring judgment and building on others' ideas, using tools like sticky notes, and appointing a facilitator. The KJ method is presented for building consensus, with steps of sorting ideas into groups, naming groups, voting on importance, and ranking. Examples are given of collaborating on developing a concept for a pizza restaurant's iPhone app.
ZongChen Teng outlines three key things they learned in their design thinking course: brainstorming, getting feedback from teammates, and following the design process. Brainstorming helps generate ideas and guides subsequent steps. Feedback is important for understanding what needs improvement. The design process, which includes steps like defining problems, brainstorming, prototyping, and testing, is essential for achieving successful outcomes even without talent. Sharing ideas and making prototypes are highlighted as important parts of the process.
Design Thinking for Startups - Are You Design Driven?Amir Khella
This document discusses design thinking and how startups can integrate it into their process. It defines design thinking as combining creative and analytical thinking to solve problems. It recommends that startups (1) involve everyone in design thinking, not just designers, (2) deeply understand the problem to be solved, (3) create prototypes and get feedback to refine the solution, and (4) hire "T-shaped" individuals with skills across disciplines and encourage cross-training. The document emphasizes that design thinking is about understanding people and that anyone can be a good design thinker.
This document provides an overview of the design thinking process used at the d.school at Stanford University. It outlines the main modes of the process - Empathize, Define, Ideate, and Prototype. For each mode, it describes what the mode is and why it is important. It also lists specific methods that can be used in each mode to do design work. The document is intended as a toolkit for practitioners to support their use of a human-centered design process.
Treat your career like a design project. A brief overview of a coaching framework and career design workshop that enables managers and employees alike.
Slides for a 1 Day Workshop on Innovation in Retail. I worked with a diverse group of attendees on new ideas for a leading consumer electronics retail chain utilizing Design Thinking.
Design thinking relies on three modes of thinking: Open, Explore, and Close. Open involves divergent thinking to generate creative options. Explore focuses on organizing ideas and finding patterns. Close involves convergent thinking to analyze ideas and select the best option. These modes are building blocks that can be applied at both the macro and micro levels of design thinking processes and activities. It is important to use the modes sequentially rather than simultaneously for effective thinking.
To be a good designer you need to be curious about life; the strongest ideas are born from our experiences and the knowledge we gain from them. The more we see and the more we know, the greater the amount of fuel we have for generating ideas.
Design process whole design process used at chichester college - doneDaniel Freaker
The design process consists of 5 stages: briefing, research, initial ideas, design development, and final outcome presentation. Research involves both primary and secondary research to understand the problem. In initial ideas, designers brainstorm and create sketches and models without limitations. During design development, sketches and models are refined through modification and evaluation. Finally, the completed design solution is presented using visual, written, and verbal methods.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
This document provides tips for applying design thinking techniques at home, including using tools like sticky notes and boards to approach problems in new ways, creating mind maps and problem statements to provide structure, and generating many ideas to lead to better solutions. It recommends starting with small exercises like ideating problems with sticky notes or creating empathy maps from focus groups. The document also suggests using design thinking to help kids solve problems and developing new products based on user research.
d.school Bootcamp Bootleg, as generously created and offered (under Creative Commons license) by the Stanford d.school: http://dschool.typepad.com/news/2009/12/the-bootcamp-bootleg-is-here.html
This document provides an overview of a design thinking toolkit called the "d.school bootcamp bootleg." It outlines human-centered design processes and specific methods that support seven core mindsets of design thinking. The bootleg captures teachings from the d.school's foundation course and includes updated and new methods based on teaching experiences. The methods come from a wide range of design experts at the d.school and beyond. The document is shared freely under a Creative Commons license for others to use and improve upon, and feedback is welcomed.
This document provides tips for product managers on working with designers. It emphasizes that design is increasingly important and there are challenges both with and without dedicated designers. It suggests that PMs work with designers to define problems and visions, help prioritize concepts, and enable selected designs. When communicating with designers, PMs should define goals and constraints clearly but allow exploration, and use sketches to supplement words without designing themselves. Without dedicated designers, PMs can storyboard experiences and tools online to draft experiences for review.
1. The document discusses the author's key learnings from a design thinking course: don't fear failure, use empathy when problem-solving, and brainstorm from different perspectives.
2. It then outlines how the author will apply these lessons at their creative services workplace by sharing techniques with colleagues, making brainstorming more interactive, and setting up a prototyping area.
3. The author proposes three ideas to prototype: sharing lessons with colleagues weekly, summarizing brainstorming best practices, and creating a prototyping space with various materials.
This document provides information about developing personas for a driverless bicycle project. It begins with an introduction to personas and their purpose in product design. It then discusses different types of personas like design personas, marketing personas, draft personas, and validated personas. The key benefits of personas in focusing product design and ensuring it meets user needs are explained. The document concludes with instructions for a persona design workshop to develop personas for a driverless bicycle project.
Workshop methods for designing with persuasive patternsAnders Toxboe
Recipes for facilitating great workshops using the persuasive patterns card deck. Learn how to define workshop goals and wanted outcomes and understand how to direct your efforts effectively.
The document discusses design thinking, including its definition as a creative problem-solving approach using specific tools and methods. It outlines the process of design thinking, including understanding the problem, observing users, visualizing solutions, evaluating prototypes, and implementing ideas. The document uses IDEO as a case study, outlining its design thinking methodology and challenges in scaling the approach. It concludes that design thinking is helpful for "wicked" problems and that its future relies on empowering creativity and integrating design into business strategy.
We've all been there. Sitting in a boardroom. Bored out of our minds in another "brainstorm". Waiting for the misery to end.
Get out of your rut and stop wasting time. Start producing kick-ass ideas today...what are you waiting for? Click the next button and let's get started...
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
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ZongChen Teng outlines three key things they learned in their design thinking course: brainstorming, getting feedback from teammates, and following the design process. Brainstorming helps generate ideas and guides subsequent steps. Feedback is important for understanding what needs improvement. The design process, which includes steps like defining problems, brainstorming, prototyping, and testing, is essential for achieving successful outcomes even without talent. Sharing ideas and making prototypes are highlighted as important parts of the process.
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This document discusses design thinking and how startups can integrate it into their process. It defines design thinking as combining creative and analytical thinking to solve problems. It recommends that startups (1) involve everyone in design thinking, not just designers, (2) deeply understand the problem to be solved, (3) create prototypes and get feedback to refine the solution, and (4) hire "T-shaped" individuals with skills across disciplines and encourage cross-training. The document emphasizes that design thinking is about understanding people and that anyone can be a good design thinker.
This document provides an overview of the design thinking process used at the d.school at Stanford University. It outlines the main modes of the process - Empathize, Define, Ideate, and Prototype. For each mode, it describes what the mode is and why it is important. It also lists specific methods that can be used in each mode to do design work. The document is intended as a toolkit for practitioners to support their use of a human-centered design process.
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To be a good designer you need to be curious about life; the strongest ideas are born from our experiences and the knowledge we gain from them. The more we see and the more we know, the greater the amount of fuel we have for generating ideas.
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The design process consists of 5 stages: briefing, research, initial ideas, design development, and final outcome presentation. Research involves both primary and secondary research to understand the problem. In initial ideas, designers brainstorm and create sketches and models without limitations. During design development, sketches and models are refined through modification and evaluation. Finally, the completed design solution is presented using visual, written, and verbal methods.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
This document provides tips for applying design thinking techniques at home, including using tools like sticky notes and boards to approach problems in new ways, creating mind maps and problem statements to provide structure, and generating many ideas to lead to better solutions. It recommends starting with small exercises like ideating problems with sticky notes or creating empathy maps from focus groups. The document also suggests using design thinking to help kids solve problems and developing new products based on user research.
d.school Bootcamp Bootleg, as generously created and offered (under Creative Commons license) by the Stanford d.school: http://dschool.typepad.com/news/2009/12/the-bootcamp-bootleg-is-here.html
This document provides an overview of a design thinking toolkit called the "d.school bootcamp bootleg." It outlines human-centered design processes and specific methods that support seven core mindsets of design thinking. The bootleg captures teachings from the d.school's foundation course and includes updated and new methods based on teaching experiences. The methods come from a wide range of design experts at the d.school and beyond. The document is shared freely under a Creative Commons license for others to use and improve upon, and feedback is welcomed.
This document provides tips for product managers on working with designers. It emphasizes that design is increasingly important and there are challenges both with and without dedicated designers. It suggests that PMs work with designers to define problems and visions, help prioritize concepts, and enable selected designs. When communicating with designers, PMs should define goals and constraints clearly but allow exploration, and use sketches to supplement words without designing themselves. Without dedicated designers, PMs can storyboard experiences and tools online to draft experiences for review.
1. The document discusses the author's key learnings from a design thinking course: don't fear failure, use empathy when problem-solving, and brainstorm from different perspectives.
2. It then outlines how the author will apply these lessons at their creative services workplace by sharing techniques with colleagues, making brainstorming more interactive, and setting up a prototyping area.
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This document provides information about developing personas for a driverless bicycle project. It begins with an introduction to personas and their purpose in product design. It then discusses different types of personas like design personas, marketing personas, draft personas, and validated personas. The key benefits of personas in focusing product design and ensuring it meets user needs are explained. The document concludes with instructions for a persona design workshop to develop personas for a driverless bicycle project.
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Recipes for facilitating great workshops using the persuasive patterns card deck. Learn how to define workshop goals and wanted outcomes and understand how to direct your efforts effectively.
The document discusses design thinking, including its definition as a creative problem-solving approach using specific tools and methods. It outlines the process of design thinking, including understanding the problem, observing users, visualizing solutions, evaluating prototypes, and implementing ideas. The document uses IDEO as a case study, outlining its design thinking methodology and challenges in scaling the approach. It concludes that design thinking is helpful for "wicked" problems and that its future relies on empowering creativity and integrating design into business strategy.
We've all been there. Sitting in a boardroom. Bored out of our minds in another "brainstorm". Waiting for the misery to end.
Get out of your rut and stop wasting time. Start producing kick-ass ideas today...what are you waiting for? Click the next button and let's get started...
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Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
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For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
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DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
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- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
2. Keep it accessible – ideas can come at any time. Be
ready for them.
On a typical Sunday morning, I was having breakfast with my husband. We were
enjoying our coffee and expressing frustration about our not-so-great coffee
dripper. The conversation shifted to its specific shortcomings. Then one step
further to: how to develop our own dripper?
We grab a pen and paper to get ideas on the page. How to make a coffee dripper
that is made out of ceramic with a simple mold, but also the form can stand out
from (and better) the drippers in the current market?
The key to all this is the instant grabbing of pen and paper. (Or whatever that you
can find, the materials don’t matter). Capture your ideas when they come – have
that pen and paper handy.
3. The best foundation for a good idea is many ideas.
In the early stage of the design, to keep our design thinking as creative and
innovative as possible, sketching out ideas from many different perspectives is
the key. It’s important that the focus is getting a good range of ideas rather than a
single idea in a beautiful sketch. Once you start visualizing your rough ideas and
this leads to another DIAMOND.
Sharing ideas via sketching with your teammates is always good practice. Once
something is on paper, it’s much easier for the next person to build and depart
from that concept. This improves your creativity but it’s not your personal
creativity, it is the creativity and range of the whole group.. As you gather a range
of concepts from different participants or sketch holders, you can start seeing
new opportunities. Great design concept does not come from a single brilliant
person or instantiation, it comes from a process. Sketches are the most efficient
means of communicating a range of concepts fast. Don’t forget that good range of
ideas from many different perspectives.
4. Iterative design process brings powerful results.
Amazing designs do not emerge fully formed. There is opportunity to improve a
promising concept at each stage of the development process – and repeating a
step is often key to success at each stage. On top of that, iteration is the key to
continuous improvement. If it doesn’t look quite right, do it again. Try different
concepts and angles. Iteration will refine your sketches. Ideas that were raw when
first captured on paper will become elegant and nuanced with multiple attempts.
In this stage, it’s helpful to use a master sketch and tweak your ideas on top of the
initial ideas that you have. The goal is constantly improving and refining concepts
as you go through this step. Using tracing paper or sketch underlays can be an
excellent choice to work on detailed parts of your design or interaction of your
form language. Keep the same underlying structure of the drawing and change
only the parts that matter for this particular design.
5. This iterative design process helps make your workflow more efficient. In order to
make the process more efficient, try to avoid reworking an entire sketch from out
of scratch. As you repeat the iterative design process, you are constantly
developing your ideas until you get closer to a solution.
Collaboration makes better design and the world.
Sketches play a crucial role for supporting design discussions.
At StudioRed, there are whiteboards hanging in every corner of the office. We use
the whiteboards to communicate ideas between Industrial Designers and
Mechanical Engineers.
We brainstorm ideas together to come up with solutions for product design
challenges that we face. We use whiteboards to discuss the concepts,
sequences, and the location part lines. The goal of whiteboard sketching is to
align our thinking, design direction, or reviewing design decisions. By
communicating openly on common ground, we move quickly to the next important
decision.
The whiteboard sketch is a powerful collaboration tool for brainstorming as well.
Each sketch holder can draw their ideas and at the end, the whiteboard will be full
of input from the collective group. If team members are not comfortable sketching,
delegate a person to capture concepts for other team members. Once time is up,
compare ideas and try combining several good ideas into a powerful final one.
All in all, whether or not you work as an individual or as a team, sketches serve
as a rich medium for supporting your design process.
A fantastic concept doesn’t usually come from a single idea, it comes from a
broad range of rough ideas. As rough ideas get refined and developed through an
6. iterative design process, you will find a gem, but by working together with your
team you can turn that gem into a piece of fine jewelry.