Performance & Community: some brief reflectionsGraham Jeffery
This document discusses the politics of community performance and public pedagogy. It notes that community can be both exclusionary but also a space of solidarity. Performances always serve political interests and regenerate areas for some but not others. The document advocates for creative community practices that build participation and agency at the margins. Artists can act as intermediaries between organizations. While small projects have value, addressing macro social struggles is complex. Future research should connect performance perspectives with sociological analyses of contested spaces.
This document discusses using arts and media to promote conflict transformation and cultural pluralism in Sri Lanka. It outlines how theater, film, literature and other forms can be used in two stages: the production process to transform participants, and then distribution to facilitate deep dialogue. Some examples provided include bilingual drama groups, documentaries on minorities, and an adaptation of Antigone at a university to address themes like human rights violations during the conflict. The project achieved recognition for promoting critical dialogue and evaluations found it helped blur divisions and create open discussion among students. Challenges remain in sustaining platforms for dialogue and integrating arts-based approaches into broader social movements.
Online research for social media insightJeric Kison
This is the slide deck for my class leadership report for the Social Media Marketing and Management course at the Schulich School of Business.
The presentation provides an overview of why social media has become an invaluable resource for marketing research today. It outlines the advantages of using social media for marketing research vis-a-vis traditional marketing research methods and discusses how to leverage social media in order to generate valuable insights for marketers.
Make sure to read the speaker notes for additional insights as you go through the slides. Feel free to post any questions in the comments.
This document provides an overview of social media research. It discusses who uses social media and common demographics. It also outlines how brands, researchers, and companies utilize social media data. Some potential advantages and disadvantages of social media research are presented. A brief history of social media is given. The document discusses the difference between social media research and monitoring, and outlines the social media research process. It provides more details on creating constructs, sampling, and weighting. Examples of social media research evaluations are presented. The document concludes with discussing using social media to predict events and some advice.
Presented at Case Western Reserve University to the World Health Interest Group meeting.
Briefly describes how various social media tools can be used within the research lab environment
Weller social media as research data_psm15Katrin Weller
Presentation at "Preserving Social Media" (#psm15), London, October 27th 2015.
http://dpconline.org/events/details/96-preserving-socialmedia?xref=126%3ASocialMedia15
Performance & Community: some brief reflectionsGraham Jeffery
This document discusses the politics of community performance and public pedagogy. It notes that community can be both exclusionary but also a space of solidarity. Performances always serve political interests and regenerate areas for some but not others. The document advocates for creative community practices that build participation and agency at the margins. Artists can act as intermediaries between organizations. While small projects have value, addressing macro social struggles is complex. Future research should connect performance perspectives with sociological analyses of contested spaces.
This document discusses using arts and media to promote conflict transformation and cultural pluralism in Sri Lanka. It outlines how theater, film, literature and other forms can be used in two stages: the production process to transform participants, and then distribution to facilitate deep dialogue. Some examples provided include bilingual drama groups, documentaries on minorities, and an adaptation of Antigone at a university to address themes like human rights violations during the conflict. The project achieved recognition for promoting critical dialogue and evaluations found it helped blur divisions and create open discussion among students. Challenges remain in sustaining platforms for dialogue and integrating arts-based approaches into broader social movements.
Online research for social media insightJeric Kison
This is the slide deck for my class leadership report for the Social Media Marketing and Management course at the Schulich School of Business.
The presentation provides an overview of why social media has become an invaluable resource for marketing research today. It outlines the advantages of using social media for marketing research vis-a-vis traditional marketing research methods and discusses how to leverage social media in order to generate valuable insights for marketers.
Make sure to read the speaker notes for additional insights as you go through the slides. Feel free to post any questions in the comments.
This document provides an overview of social media research. It discusses who uses social media and common demographics. It also outlines how brands, researchers, and companies utilize social media data. Some potential advantages and disadvantages of social media research are presented. A brief history of social media is given. The document discusses the difference between social media research and monitoring, and outlines the social media research process. It provides more details on creating constructs, sampling, and weighting. Examples of social media research evaluations are presented. The document concludes with discussing using social media to predict events and some advice.
Presented at Case Western Reserve University to the World Health Interest Group meeting.
Briefly describes how various social media tools can be used within the research lab environment
Weller social media as research data_psm15Katrin Weller
Presentation at "Preserving Social Media" (#psm15), London, October 27th 2015.
http://dpconline.org/events/details/96-preserving-socialmedia?xref=126%3ASocialMedia15
This document discusses the use of digital storytelling tools for learning. It defines digital storytelling as using words, images, and sounds to convey information in an engaging way. Digital storytelling allows for personalization and simulating real-life examples. The document provides examples of digital storytelling tools like Animoto, Prezi, and Storybird and discusses how digital storytelling can help students develop 21st century skills and examine complex topics in an interesting way while integrating technology with traditional storytelling. It emphasizes focusing learning opportunities on course outcomes rather than just the tools.
This document discusses using digital storytelling to enhance student learning. It provides examples of how faculty can create digital stories to convey instructional material and examine historical events. Digital storytelling offers advantages like variation, personalization, and engaging students through active learning. The document outlines elements of digital stories and sample tools that can be used, such as Animoto, Prezi, and Storify. Questions are posed about the future potential of emerging technologies for digital storytelling.
This presentation discusses using digital storytelling tools for education. Digital storytelling involves using words, images, and sounds to convey information and stories in an engaging way. It has traditionally been used for cultural preservation, education and entertainment. Popular digital storytelling tools discussed include Animoto, Prezi, Infogram, Padlet, Piktochart, Storybird, Google Sites, and Storify. The presentation outlines the benefits of digital storytelling, such as variation, personalization, and active learning. It also provides examples of how digital storytelling can be used to explain complex topics and gain more student attention. Seven elements of effective digital storytelling are identified.
This document outlines a research study on the social media use of creative and cultural workers. It will examine how expertise is performed on Twitter among creative professionals in Birmingham, England. The study aims to understand how social media is used in their everyday lives and work. It will analyze tweets using discourse analysis and interview workers. Findings will relate to the nature of the creative economy and how cultural intermediaries position themselves as experts. The research will provide novel insights into creative workers' social media use and how it connects to the broader creative industries context.
Presentation at BCMCR Research Seminar 18 Feb 2015Karen Patel
This presentation discusses the researcher's study of how creative and cultural workers use social media. The researcher aims to provide insight into social media's role in these workers' everyday lives and how they perform expertise online. The researcher plans to interview 15-20 creative professionals, have them keep a diary of social media use, and analyze social media posts. Previous literature explored includes performance and identity on social media, cultural work, and how social media relates to precarity and intermediaries in the creative industries.
UCC Workshop: Digital Media Principles, Tool, and StrategiesVicki Callahan
Part one of a daylong workshop presented on Sept. 18 and Oct. 2, 2015 that provides an overview on the possibilities on digital media for research and scholarship. Presentation was held at University College Cork, Ireland.
UCT lunch time seminar: Adapting digital storytelling to Higher EducationDaniela Gachago
This document discusses adapting digital storytelling for higher education. It provides examples of digital storytelling models used at the Cape Peninsula University of Technology, including workshops for staff and student projects integrated into coursework. Benefits discussed include engaging students, developing digital literacies, and linking academic content to personal experiences. Challenges include managing large groups, integrating stories into curriculum, and limited access to technology. Student feedback indicates stories helped learning and connection. Overall, digital storytelling shows potential as a flexible, authentic pedagogical tool when adapted for specific educational contexts and disciplines.
Instructional media plays an important role in secondary education. It can enhance learning by appealing to multiple senses and allowing students to interact with content. Some key roles of instructional media include promoting self-paced learning, illustrating concepts, and motivating students. However, teachers face challenges like ensuring affordable and reliable tools as well as developing technical skills. Providing support, training, and clear guidelines can help teachers overcome these challenges and maximize the benefits of instructional media. Ultimately, effective instruction depends more on how media is used than any single medium.
Social Media and Pedagogical InnovationRasheeda KP
Social media platforms like Facebook, Twitter, and YouTube provide opportunities for pedagogical innovation by allowing anyone to create and share content. Educators can leverage social media to engage digital native students through rich multimedia, gather feedback, and enable collaborative learning online. Examples include using Facebook groups for classrooms, YouTube channels for virtual labs and lectures, and WhatsApp groups for communication between teachers, students, and parents. While information abundance online poses challenges, social media can help reach students regularly with diverse educational content.
The document discusses philosophies of education including liberal, behaviorist, progressive, humanist, and radical. It also discusses determinist positions on the philosophy of technology and how technologies can provide flexibility and meet individual student needs if used in certain ways. The document references a quote about how a woman must have her own space and resources to write fiction, drawing a parallel to students needing their own domain to create. It outlines four stages of self-actualization through creative works: awareness, focus/reflection, the working process, and producing the product.
1) The document discusses the need for a new paradigm of social media literacy in education. It notes the rise of social networks, the internet, and mobile devices requiring new skills.
2) It proposes social media literacy involves accessing, analyzing, evaluating, and creating social media messages. This reflects a new form of cultural capital.
3) The document outlines a conceptual framework for social media literacy involving cognitive, practical, and affective competencies and discusses how education can better integrate these skills.
Rethinking literacy through transmedia storytellingCathie Howe
This document summarizes a presentation about rethinking literacy through transmedia storytelling. It discusses how transmedia storytelling enhances engagement by telling stories across multiple media platforms and allowing for audience participation. Examples are provided of transmedia storytelling projects done with students, and guidelines are offered for implementing transmedia projects in the classroom. Resources and tools for creating transmedia stories are also listed.
Transmedia storytelling enhances a central story idea through various components across multiple media platforms. It allows audiences to play a meaningful role by contributing to and participating in the unfolding story. Transmedia incorporates participatory culture and blurs the relationship between creators and audiences, who now co-produce and interpret the storyworld. Implementing transmedia in schools engages learners and allows learning beyond and through real life settings. Examples of transmedia components and tools were provided.
This is a report of a media-rich Youth Participatory Action Research Project. High school students from new immigrant communities worked with university people to explore how to influence public policy related to policing in the Denver area. They succeeded in making recommendations that the city has incorporated into training about implicit bias.
This document outlines the presentation for a community event on technology in schools. It describes three stations that will be set up:
Station 1 focuses on Universal Design for Learning (UDL) and how it allows for multiple means of representation, expression, and engagement for all students. Attendees can experience hands-on examples and view a video demonstration of UDL.
Station 2 discusses the school's mission of providing a rigorous learning environment through various course offerings, with a focus on technology and UDL to meet the needs of all learners.
Station 3 highlights how information technology courses help students develop 21st century skills like critical thinking and collaboration that are important for future careers. Attendees can use text-
1. The document discusses three generations of online learning pedagogy: cognitive/behavioral, social constructivist, and connectivist.
2. Cognitive/behavioral pedagogy focuses on individual learning and is scalable but may not develop lifelong learning skills. Social constructivist pedagogy incorporates collaborative group work but is not scalable. Connectivist pedagogy focuses on network learning through social media and aggregations.
3. New technologies and approaches are changing how people learn, with implications for more student control, connectivity, and opportunities to develop skills for a changing world. However, challenges include information overload, privacy issues, and changing roles for teachers and students.
This document outlines the GeoCapabilities project which aims to develop geography teachers as curriculum leaders through a capabilities approach. The project has five main goals: 1) raising awareness of geography's contribution to society; 2) describing geography teaching requirements; 3) developing an international exchange of best practices; 4) establishing a research agenda; and 5) creating a professional network. It involves two phases: theoretical perspectives on curriculum, powerful knowledge, capabilities and leadership; and a teacher training course covering disciplinary capabilities and curriculum making. The goal is to empower teachers as curriculum advocates through online resources and professional development.
The document discusses media, information, and computer literacy skills for grades 1-7. It covers using technology like web pages, videos, and communication tools in the classroom. It defines media literacy as accessing, analyzing, evaluating, creating, and participating with messages across different forms. Information literacy is locating, evaluating, and effectively using information, while computer literacy involves utilizing computers and technology efficiently. The goals are to develop critical thinking, problem solving, effective communication, and active citizenship skills through hands-on learning with tools like WordPress, Gmail, blogs, and publishing online content.
Rose Sinclair Craft Economies PresentationKaren Patel
This is Rose Sinclair's presentation which was due to be presented at the Craft Economies: Inequalities, Opportunities and Interventions Conference on December 4th. Rose discusses her work on Black women's textile practices and the concept of 'empathic activism'.
Social media plays an important role in the artistic process and cultural work. It informs inspiration, punctuates daily work rhythms, and is used to perform and showcase expertise through relationships and endorsements with others online. While social media can support artists through mutual aid networks, it also risks distraction and pressure to constantly post content. Some artists feel uncomfortable exposing their creative process online or stopping social media use enables focus. For artists, cultural, digital, and relational labor on social media amounts to significant social media labor.
This document discusses the use of digital storytelling tools for learning. It defines digital storytelling as using words, images, and sounds to convey information in an engaging way. Digital storytelling allows for personalization and simulating real-life examples. The document provides examples of digital storytelling tools like Animoto, Prezi, and Storybird and discusses how digital storytelling can help students develop 21st century skills and examine complex topics in an interesting way while integrating technology with traditional storytelling. It emphasizes focusing learning opportunities on course outcomes rather than just the tools.
This document discusses using digital storytelling to enhance student learning. It provides examples of how faculty can create digital stories to convey instructional material and examine historical events. Digital storytelling offers advantages like variation, personalization, and engaging students through active learning. The document outlines elements of digital stories and sample tools that can be used, such as Animoto, Prezi, and Storify. Questions are posed about the future potential of emerging technologies for digital storytelling.
This presentation discusses using digital storytelling tools for education. Digital storytelling involves using words, images, and sounds to convey information and stories in an engaging way. It has traditionally been used for cultural preservation, education and entertainment. Popular digital storytelling tools discussed include Animoto, Prezi, Infogram, Padlet, Piktochart, Storybird, Google Sites, and Storify. The presentation outlines the benefits of digital storytelling, such as variation, personalization, and active learning. It also provides examples of how digital storytelling can be used to explain complex topics and gain more student attention. Seven elements of effective digital storytelling are identified.
This document outlines a research study on the social media use of creative and cultural workers. It will examine how expertise is performed on Twitter among creative professionals in Birmingham, England. The study aims to understand how social media is used in their everyday lives and work. It will analyze tweets using discourse analysis and interview workers. Findings will relate to the nature of the creative economy and how cultural intermediaries position themselves as experts. The research will provide novel insights into creative workers' social media use and how it connects to the broader creative industries context.
Presentation at BCMCR Research Seminar 18 Feb 2015Karen Patel
This presentation discusses the researcher's study of how creative and cultural workers use social media. The researcher aims to provide insight into social media's role in these workers' everyday lives and how they perform expertise online. The researcher plans to interview 15-20 creative professionals, have them keep a diary of social media use, and analyze social media posts. Previous literature explored includes performance and identity on social media, cultural work, and how social media relates to precarity and intermediaries in the creative industries.
UCC Workshop: Digital Media Principles, Tool, and StrategiesVicki Callahan
Part one of a daylong workshop presented on Sept. 18 and Oct. 2, 2015 that provides an overview on the possibilities on digital media for research and scholarship. Presentation was held at University College Cork, Ireland.
UCT lunch time seminar: Adapting digital storytelling to Higher EducationDaniela Gachago
This document discusses adapting digital storytelling for higher education. It provides examples of digital storytelling models used at the Cape Peninsula University of Technology, including workshops for staff and student projects integrated into coursework. Benefits discussed include engaging students, developing digital literacies, and linking academic content to personal experiences. Challenges include managing large groups, integrating stories into curriculum, and limited access to technology. Student feedback indicates stories helped learning and connection. Overall, digital storytelling shows potential as a flexible, authentic pedagogical tool when adapted for specific educational contexts and disciplines.
Instructional media plays an important role in secondary education. It can enhance learning by appealing to multiple senses and allowing students to interact with content. Some key roles of instructional media include promoting self-paced learning, illustrating concepts, and motivating students. However, teachers face challenges like ensuring affordable and reliable tools as well as developing technical skills. Providing support, training, and clear guidelines can help teachers overcome these challenges and maximize the benefits of instructional media. Ultimately, effective instruction depends more on how media is used than any single medium.
Social Media and Pedagogical InnovationRasheeda KP
Social media platforms like Facebook, Twitter, and YouTube provide opportunities for pedagogical innovation by allowing anyone to create and share content. Educators can leverage social media to engage digital native students through rich multimedia, gather feedback, and enable collaborative learning online. Examples include using Facebook groups for classrooms, YouTube channels for virtual labs and lectures, and WhatsApp groups for communication between teachers, students, and parents. While information abundance online poses challenges, social media can help reach students regularly with diverse educational content.
The document discusses philosophies of education including liberal, behaviorist, progressive, humanist, and radical. It also discusses determinist positions on the philosophy of technology and how technologies can provide flexibility and meet individual student needs if used in certain ways. The document references a quote about how a woman must have her own space and resources to write fiction, drawing a parallel to students needing their own domain to create. It outlines four stages of self-actualization through creative works: awareness, focus/reflection, the working process, and producing the product.
1) The document discusses the need for a new paradigm of social media literacy in education. It notes the rise of social networks, the internet, and mobile devices requiring new skills.
2) It proposes social media literacy involves accessing, analyzing, evaluating, and creating social media messages. This reflects a new form of cultural capital.
3) The document outlines a conceptual framework for social media literacy involving cognitive, practical, and affective competencies and discusses how education can better integrate these skills.
Rethinking literacy through transmedia storytellingCathie Howe
This document summarizes a presentation about rethinking literacy through transmedia storytelling. It discusses how transmedia storytelling enhances engagement by telling stories across multiple media platforms and allowing for audience participation. Examples are provided of transmedia storytelling projects done with students, and guidelines are offered for implementing transmedia projects in the classroom. Resources and tools for creating transmedia stories are also listed.
Transmedia storytelling enhances a central story idea through various components across multiple media platforms. It allows audiences to play a meaningful role by contributing to and participating in the unfolding story. Transmedia incorporates participatory culture and blurs the relationship between creators and audiences, who now co-produce and interpret the storyworld. Implementing transmedia in schools engages learners and allows learning beyond and through real life settings. Examples of transmedia components and tools were provided.
This is a report of a media-rich Youth Participatory Action Research Project. High school students from new immigrant communities worked with university people to explore how to influence public policy related to policing in the Denver area. They succeeded in making recommendations that the city has incorporated into training about implicit bias.
This document outlines the presentation for a community event on technology in schools. It describes three stations that will be set up:
Station 1 focuses on Universal Design for Learning (UDL) and how it allows for multiple means of representation, expression, and engagement for all students. Attendees can experience hands-on examples and view a video demonstration of UDL.
Station 2 discusses the school's mission of providing a rigorous learning environment through various course offerings, with a focus on technology and UDL to meet the needs of all learners.
Station 3 highlights how information technology courses help students develop 21st century skills like critical thinking and collaboration that are important for future careers. Attendees can use text-
1. The document discusses three generations of online learning pedagogy: cognitive/behavioral, social constructivist, and connectivist.
2. Cognitive/behavioral pedagogy focuses on individual learning and is scalable but may not develop lifelong learning skills. Social constructivist pedagogy incorporates collaborative group work but is not scalable. Connectivist pedagogy focuses on network learning through social media and aggregations.
3. New technologies and approaches are changing how people learn, with implications for more student control, connectivity, and opportunities to develop skills for a changing world. However, challenges include information overload, privacy issues, and changing roles for teachers and students.
This document outlines the GeoCapabilities project which aims to develop geography teachers as curriculum leaders through a capabilities approach. The project has five main goals: 1) raising awareness of geography's contribution to society; 2) describing geography teaching requirements; 3) developing an international exchange of best practices; 4) establishing a research agenda; and 5) creating a professional network. It involves two phases: theoretical perspectives on curriculum, powerful knowledge, capabilities and leadership; and a teacher training course covering disciplinary capabilities and curriculum making. The goal is to empower teachers as curriculum advocates through online resources and professional development.
The document discusses media, information, and computer literacy skills for grades 1-7. It covers using technology like web pages, videos, and communication tools in the classroom. It defines media literacy as accessing, analyzing, evaluating, creating, and participating with messages across different forms. Information literacy is locating, evaluating, and effectively using information, while computer literacy involves utilizing computers and technology efficiently. The goals are to develop critical thinking, problem solving, effective communication, and active citizenship skills through hands-on learning with tools like WordPress, Gmail, blogs, and publishing online content.
Rose Sinclair Craft Economies PresentationKaren Patel
This is Rose Sinclair's presentation which was due to be presented at the Craft Economies: Inequalities, Opportunities and Interventions Conference on December 4th. Rose discusses her work on Black women's textile practices and the concept of 'empathic activism'.
Social media plays an important role in the artistic process and cultural work. It informs inspiration, punctuates daily work rhythms, and is used to perform and showcase expertise through relationships and endorsements with others online. While social media can support artists through mutual aid networks, it also risks distraction and pressure to constantly post content. Some artists feel uncomfortable exposing their creative process online or stopping social media use enables focus. For artists, cultural, digital, and relational labor on social media amounts to significant social media labor.
Female artists' performance of expertise on social mediaKaren Patel
This document discusses how female artists perform expertise on social media. Traditionally, expertise has been viewed as an individualistic pursuit defined by genius and achieved through overcoming adversity. However, the document proposes an alternative perspective of expertise as a social process established through relationships and reputation within a field. It analyzes how female artists can signal expertise through their social media presence, focusing on institutional context, content, and strategies. Mutual aid and collaboration are highlighted as beneficial for supporting independent work and bringing more exposure through reciprocal sharing. The document concludes by considering if social media allows for feminist performances of expertise that move beyond individualistic models of self-promotion.
Female cultural workers' performance of expertise on social media: Competitio...Karen Patel
Artists and writers find support and help from other creatives online through social media platforms like Facebook and Twitter. They share information, advice, and opportunities to help each other succeed. While they may compete for some of the same opportunities, many qualified people will help point others towards open opportunities. This mutual aid and support helps make individual creatives better at their craft through the shared knowledge of their online community.
This is a presentation of my research at 'Cultures in Disarray' at Kings College London 11.06.15 and 'Reframing Media/Cultural Studies' at University of Westminster 19.06.2015
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ChatGPT 4o for social media step by step Guide.pdfalmutabbil
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On Storytelling & Magic Realism in Rushdie’s Midnight’s Children, Shame, and ...AJHSSR Journal
ABSTRACT: Salman Rushdie’s novels are humorous books about serious times. His cosmopolitanism and
hybrid identity allowed him access to multiple cultures, religions, languages, dialects, and various modes of
writing. His style is often classified as magic realism, blending the imaginary with the real. He draws
inspiration from both English literature and Indian classical sources. Throughout his works, there is a lineage of
‘bastards of history’, a carnival of shameful characters scrolling all along his works. Rushdie intertwines fiction
with reality, incorporating intertextual references to Western literature in his texts, and frequently employing
mythology to explore history. This paper focuses on Rushdie’s three novels: Midnight’s Children, Shame, and
Haroun and the Sea of Stories, analyzing his postmodern storytelling techniques that aim to explore human
vices and follies while offering socio-political criticism.
KEYWORDS : Magic Realism, Rushdie, Satire, Storytelling, Transfictional Identities
CYBER SECURITY ENHANCEMENT IN NIGERIA. A CASE STUDY OF SIX STATES IN THE NORT...AJHSSR Journal
ABSTRACT: Security plays an important role in human life and endeavors. Securing information and
disseminating are critical challenges in the present day. This study aimed at identifying innovative technologies
that aid cybercrimes and can constitute threats to cybersecurity in North Central (Middle Belt) Nigeria covering
its six States and the FCT Abuja. A survey research design was adopted. The researchers employed the use of
Google form in administering the structured questionnaire. The instruments were faced validated by one expert
each from ICT and security. Cronbach Alpha reliability Coefficient was employed and achieved 0.83 level of
coefficient. The population of the study was 200, comprising 100 undergraduate students from computer science
and Computer/Robotics Education, 80 ICT instructors, technologists and lecturers in the University and
Technical Colleges in the Middle Belt Nigeria using innovative technologies for their daily jobs and 20 officers
of the crime agency such as: Independent Corrupt Practices Commission (ICPC) andEconomic and Financial
Crimes Commission (EFCC). Three research purposes and questions as well as the hypothesis guided the study
on Five (5) point Likert scale. Data collected were analyzed using mean and standard deviation for the three
research questions while three hypotheses were tested using t-test at 0.05 level of significance. Major findings
revealed that serious steps are needed to better secure the cybers against cybercrimes. Motivation, types, threats
and strategies for the prevention of cybercrimes were identified. The study recommends that government,
organizations and individuals should place emphasis on moral development, regular training of its employees,
regular update of software, use strong password, back up data and information, produce strong cybersecurity
policy, install antivirus soft and security surveillance (CCTV) in offices in order to safeguard its employees and
properties from being hacked and vandalized.
KEYWORDS: Cybersecurity, cybercrime, cyberattack, cybercriminal, computer virus, Virtual Private Networks
(VPN).
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7. The social media use of cultural workers
• Role of social media in cultural labour (artists)
Presence‘Down time’
Inspiration ‘Listening’
(Crawford, 2009)
9. Power of the platform
• Temporal
• Structural
• Ownership
“We argue that algorithms are always/already
ideological (Mager, 2012), in the way of all
mediating technology (Postman, 1992)
because they operate for particular interests
(such as Facebook’s capital expansion) and
have been developed through different
histories of power.”
(Skeggs and Yuill, 2015:12)