Writing Activities (Based on different writing performance)Carlo Casumpong
This document outlines various writing performance activities for an English course including:
1) Having students rearrange jumbled sentences from a story.
2) Writing sentences based on a picture and answering questions about a passage.
3) Taking notes on a story and writing reflective journals.
4) Writing a reflection on the importance of government education support after watching a documentary.
5) Editing poems about a painting in small groups and writing a one week diary or creating an original recipe using presented ingredients.
Start your school year with a Smart Start activity. This activity builds teamwork while helping your students learn about team roles. Some prep is needed for this series, however step by step directions are included.
The document outlines an activity called the "Academic Mini-Mixer" where students will get to know their classmates. It has the following goals: for students to learn each other's names and interests, communicate effectively, and provide deeper answers when assessed. The activity will have students fill out a Frayer model note-taking form to describe a classmate, including their appearance, likes, dislikes, and drawing their pet. Afterwards, students will share what they learned about their classmates in small groups. The teacher should emphasize having multiple facts in each category of the Frayer model and give students specific time limits for each part of the activity.
This document provides instructions for an exercise to help students think about cultural questions they may have about an imaginary country called Rubovia. The exercise has students work in pairs to come up with 8 questions they would ask about Rubovia's culture. They then share their questions with the class. Students are also provided a list of suggested questions and asked to discuss which 10 questions would be most important. The goal is to raise students' intercultural awareness when conducting business in other cultures.
This document provides instructions for an activity called "Academic Mini-Mixers" where students learn about each other through brief introductions. The goals are to establish rapport, make students feel part of the class, and do a light writing assessment without students realizing. Students would create a 3-slide presentation with their name and 3 facts on slide 1, 3 things they are about on slide 2, and 3 things they are not about on slide 3. This could be done school-wide or for each class period to help students get to know each other at the start of the academic year.
Build your School Culture with Smart StartJon Corippo
This document provides instructions for an activity called an "Academic Mini-Mixer" where students will get to know their classmates better. The activity involves students filling out a "Frayer model" worksheet to describe a classmate and their likes, dislikes, and dream pet. Students will then share what they learned about their classmates. The goals are for students to learn each other's names and interests while practicing communication and note-taking skills. Teachers are encouraged to emphasize ideas over artwork and keep activities timed to encourage focus.
Writing Activities (Based on different writing performance)Carlo Casumpong
This document outlines various writing performance activities for an English course including:
1) Having students rearrange jumbled sentences from a story.
2) Writing sentences based on a picture and answering questions about a passage.
3) Taking notes on a story and writing reflective journals.
4) Writing a reflection on the importance of government education support after watching a documentary.
5) Editing poems about a painting in small groups and writing a one week diary or creating an original recipe using presented ingredients.
Start your school year with a Smart Start activity. This activity builds teamwork while helping your students learn about team roles. Some prep is needed for this series, however step by step directions are included.
The document outlines an activity called the "Academic Mini-Mixer" where students will get to know their classmates. It has the following goals: for students to learn each other's names and interests, communicate effectively, and provide deeper answers when assessed. The activity will have students fill out a Frayer model note-taking form to describe a classmate, including their appearance, likes, dislikes, and drawing their pet. Afterwards, students will share what they learned about their classmates in small groups. The teacher should emphasize having multiple facts in each category of the Frayer model and give students specific time limits for each part of the activity.
This document provides instructions for an exercise to help students think about cultural questions they may have about an imaginary country called Rubovia. The exercise has students work in pairs to come up with 8 questions they would ask about Rubovia's culture. They then share their questions with the class. Students are also provided a list of suggested questions and asked to discuss which 10 questions would be most important. The goal is to raise students' intercultural awareness when conducting business in other cultures.
This document provides instructions for an activity called "Academic Mini-Mixers" where students learn about each other through brief introductions. The goals are to establish rapport, make students feel part of the class, and do a light writing assessment without students realizing. Students would create a 3-slide presentation with their name and 3 facts on slide 1, 3 things they are about on slide 2, and 3 things they are not about on slide 3. This could be done school-wide or for each class period to help students get to know each other at the start of the academic year.
Build your School Culture with Smart StartJon Corippo
This document provides instructions for an activity called an "Academic Mini-Mixer" where students will get to know their classmates better. The activity involves students filling out a "Frayer model" worksheet to describe a classmate and their likes, dislikes, and dream pet. Students will then share what they learned about their classmates. The goals are for students to learn each other's names and interests while practicing communication and note-taking skills. Teachers are encouraged to emphasize ideas over artwork and keep activities timed to encourage focus.
This document summarizes a conference session on using games in the school library. It discusses the benefits of games for learning and how they align with educational standards. Several easy-to-implement games are described, including a round robin question game, a slapping card game, and a telephone/charades game to reinforce vocabulary. Variations and materials needed for each game are provided. Research supporting the educational value of play is also cited.
The document discusses various vocabulary words related to competitions and events:
1. A quadrennial competition is one that takes place every four years, such as the World Cup.
2. South Africa will automatically qualify for the next World Cup as the host country and matches will be played on its land.
3. The teacher compiled a book by collecting information from many other sources.
This document outlines a student-centered classroom discipline plan. It describes the teacher's responsibilities to be prepared, consistent, fair, and focus on student safety. It also describes student responsibilities to respect others, work hard, be accountable, and resolve conflicts as a group. The plan includes incentives like an economic system, homework passes, and group rewards. Interventions for misbehavior include mediation, behavioral goals, choice/consequence discussions, and conferences. Referral is only for threats to safety, intoxication, fighting or unresolvable disrespect between students.
This document provides instructions for an icebreaker activity called "Things That Rock!" where students physically position themselves along a continuum to indicate whether they think various school-related topics are "lame" or "rock." The activity is meant to last 30 minutes and has goals of establishing rapport, building community, and allowing students to share opinions on school issues. Teachers are instructed to choose topics from a list, have students move to show their stance, and select some to explain their reasoning. The activity format and topics are aimed at starting the year on a positive, fun note where students feel part of the class.
This document provides instructions for using educational bingo in the classroom. It can be adapted for any subject or age level by creating bingo cards with topic-related words, phrases, or problems. Teachers can have students make the cards themselves to practice writing. Playing bingo engages students in listening, speaking, reading and writing as they cover words called out. It is suggested to use bingo as a warm-up activity and to give prizes to motivate students. Teachers can also play bingo internationally through eTwinning projects.
Have you ever avoided games, movement, or group work for fear that your classroom would become complete pandemonium? This session provides research-based strategies for intensely engaging students in activities that will keep them focused on the content. You will leave with ideas that can be immediately used in your classroom.
This document summarizes a presentation on using games in the school library. It discusses the benefits of games for learning and meeting educational standards. Several easy games to use are described, including a card game involving slapping cards, a telephone/charades/Pictionary style game, a review game from New Zealand involving questions and a game board, and a guessing game involving taboo, charades and one word clues. Research supporting the educational benefits of play and games is also cited.
This document describes an intermediate-level pair/group activity to practice speaking using the Chinese Checkers board game. The aim is to speculate about the present and future using second conditional grammar and revise house, travel, physical description, and newspaper vocabulary. Students play in groups of 2-6, taking turns moving pieces on the board. When a piece lands on a square with a letter, the student must answer a grammar or vocabulary question card. Correct answers allow the student to continue their turn. The teacher monitors play and helps resolve disputes.
This document provides 51 tasks and activities for an English language classroom. Some of the tasks involve students labeling classroom objects, creating alphabet cards, presenting posters about countries, role playing business transactions or phone calls, telling jokes, and playing games to review vocabulary or practice speaking. The tasks aim to get students actively using English through interactive exercises, group work, presentations, creative projects, and games.
This document describes a do-type activity for 4th grade students involving an online spelling game. It outlines how the spelling game works on the ABCya website, with students competing in teams to spell as many words as possible within a time limit. The top four scoring students will then participate in a spelling bee in front of the class, with the winner receiving a trophy. The goal of the activity is for students to practice spelling basic words while having fun and building skills through competition.
The document provides lesson plans for teaching first grade students about bar graphs and picture graphs using shoe markers and graph mats. It outlines having students collect shoe data, make a class graph displaying the results, and do a homework activity graphing the types of shoes in their closet to practice the skills at home. The goal is for students to learn to collect and record data on graphs, and read and interpret data from bar graphs and picture graphs.
This document contains a lesson plan for a 40-minute English class for 7th grade students focusing on colors, patterns, and the future tense "will". The lesson plan outlines objectives, syllabus codes, class organization into groups, warm-up activities, a listening task from the textbook, an evaluation, and homework assignment. Key elements include dividing students into groups based on vocabulary words, a whole-class phrase building activity, a listening task to identify what clothes people will wear to a party, and assigning role-playing of dialogues as homework.
This document describes several training games to engage participants at a workshop. Game 1, called "Push the Wall", teaches participants to focus on issues they can influence rather than issues outside their control. Game 2, "Don't Alaap Apna Raag", demonstrates the need for standardization and working towards a common goal. Game 3, "Sky is the Limit", shows participants they can achieve more than they initially think by pushing their limits. The document provides details on setting up and playing each game to convey the intended lessons.
This document provides guidance on using pictures to teach English. It discusses how pictures engage students, provide context, and appeal to different learning styles. The document then provides many ideas for classroom activities using pictures, such as describing portraits, writing stories from pictures, guessing feelings, practicing grammar structures, and more. Teachers are encouraged to collect pictures from magazines and have students bring their own to build a set of materials.
Flashcards are a simple yet effective teaching resource that appeal to visual and kinesthetic learners. They can be used to present, practice, and recycle vocabulary in fun activities for students of any age. Flashcards can be purchased, obtained from publishers, or easily made yourself using pictures, drawings, or images from the internet. Making your own allows you to tailor the flashcards to specific needs and topics. A variety of memory, drilling, identification, and movement-based games can be played using flashcards to keep students engaged.
The document argues that teenagers should not have a curfew. It claims that teenagers are becoming young adults and should be allowed to go out with friends until midnight. While parents should protect their children and enforce house rules, teenagers will disobey curfews by sneaking out and may get into more trouble as a result. The document concludes that teenagers should have freedom to go out but return home by midnight.
This document provides background information and context for a study on juvenile delinquency in the Philippines. It discusses:
- The author's experience working with children in the Philippines and founding Barner Learning Center (BLC) to help at-risk youth.
- An analytical framework that examines nature vs. nurture theories of juvenile delinquency and relevant local factors.
- The study will focus on 21 at-risk students at BLC and examine their characteristics and the interventions used to prevent criminal behavior.
- The significance of understanding at-risk youth and intervening early to help them develop into productive citizens rather than criminals.
The document appears to be a survey for an MBA research thesis investigating customer attitudes towards luxury brands and mobile phones among Pakistani youth. It contains a table for respondents to provide their name, age, gender, mobile number, education and indicate their level of agreement on various statements related to social needs, materialism, consumer attitudes, experiential needs, fashion trends, need for uniqueness, and conformity in relation to luxury brands and mobile phones. Respondents are asked to rate their level of agreement on a 5-point scale from strongly agree to strongly disagree. All information provided will be kept confidential.
The document discusses the effects of bullying. It defines bullying and describes the different types, including emotional, verbal, and physical abuse. It also outlines some of the negative consequences of bullying for both the bully and the victim. Bullies are more likely to engage in criminal behavior later in life, while victims may experience depression, anxiety, and low self-esteem that impacts their school performance. The causes of bullying behavior are complex, but some characteristics of children who bully include a lack of empathy, pushing limits, and an ability to justify their actions.
The document is a questionnaire given to students to understand factors affecting mathematics performance. It asks students to rate themselves on interest in math, study habits, and extracurricular activities. It also asks students to rate their math teachers on personality traits, teaching skills, and use of instructional materials. The questionnaire uses a 5-point scale and collects both qualitative and quantitative data from students.
This document defines key terms related to theoretical and conceptual frameworks, including concepts, constructs, variables, conceptual framework, and theoretical framework. It explains that a conceptual framework consists of concepts and proposed relationships between concepts, while a theoretical framework is based on existing theories. The purposes of conceptual and theoretical frameworks are to clarify concepts, propose relationships between concepts, provide context for interpreting findings, and stimulate further research and theory development.
This document summarizes a conference session on using games in the school library. It discusses the benefits of games for learning and how they align with educational standards. Several easy-to-implement games are described, including a round robin question game, a slapping card game, and a telephone/charades game to reinforce vocabulary. Variations and materials needed for each game are provided. Research supporting the educational value of play is also cited.
The document discusses various vocabulary words related to competitions and events:
1. A quadrennial competition is one that takes place every four years, such as the World Cup.
2. South Africa will automatically qualify for the next World Cup as the host country and matches will be played on its land.
3. The teacher compiled a book by collecting information from many other sources.
This document outlines a student-centered classroom discipline plan. It describes the teacher's responsibilities to be prepared, consistent, fair, and focus on student safety. It also describes student responsibilities to respect others, work hard, be accountable, and resolve conflicts as a group. The plan includes incentives like an economic system, homework passes, and group rewards. Interventions for misbehavior include mediation, behavioral goals, choice/consequence discussions, and conferences. Referral is only for threats to safety, intoxication, fighting or unresolvable disrespect between students.
This document provides instructions for an icebreaker activity called "Things That Rock!" where students physically position themselves along a continuum to indicate whether they think various school-related topics are "lame" or "rock." The activity is meant to last 30 minutes and has goals of establishing rapport, building community, and allowing students to share opinions on school issues. Teachers are instructed to choose topics from a list, have students move to show their stance, and select some to explain their reasoning. The activity format and topics are aimed at starting the year on a positive, fun note where students feel part of the class.
This document provides instructions for using educational bingo in the classroom. It can be adapted for any subject or age level by creating bingo cards with topic-related words, phrases, or problems. Teachers can have students make the cards themselves to practice writing. Playing bingo engages students in listening, speaking, reading and writing as they cover words called out. It is suggested to use bingo as a warm-up activity and to give prizes to motivate students. Teachers can also play bingo internationally through eTwinning projects.
Have you ever avoided games, movement, or group work for fear that your classroom would become complete pandemonium? This session provides research-based strategies for intensely engaging students in activities that will keep them focused on the content. You will leave with ideas that can be immediately used in your classroom.
This document summarizes a presentation on using games in the school library. It discusses the benefits of games for learning and meeting educational standards. Several easy games to use are described, including a card game involving slapping cards, a telephone/charades/Pictionary style game, a review game from New Zealand involving questions and a game board, and a guessing game involving taboo, charades and one word clues. Research supporting the educational benefits of play and games is also cited.
This document describes an intermediate-level pair/group activity to practice speaking using the Chinese Checkers board game. The aim is to speculate about the present and future using second conditional grammar and revise house, travel, physical description, and newspaper vocabulary. Students play in groups of 2-6, taking turns moving pieces on the board. When a piece lands on a square with a letter, the student must answer a grammar or vocabulary question card. Correct answers allow the student to continue their turn. The teacher monitors play and helps resolve disputes.
This document provides 51 tasks and activities for an English language classroom. Some of the tasks involve students labeling classroom objects, creating alphabet cards, presenting posters about countries, role playing business transactions or phone calls, telling jokes, and playing games to review vocabulary or practice speaking. The tasks aim to get students actively using English through interactive exercises, group work, presentations, creative projects, and games.
This document describes a do-type activity for 4th grade students involving an online spelling game. It outlines how the spelling game works on the ABCya website, with students competing in teams to spell as many words as possible within a time limit. The top four scoring students will then participate in a spelling bee in front of the class, with the winner receiving a trophy. The goal of the activity is for students to practice spelling basic words while having fun and building skills through competition.
The document provides lesson plans for teaching first grade students about bar graphs and picture graphs using shoe markers and graph mats. It outlines having students collect shoe data, make a class graph displaying the results, and do a homework activity graphing the types of shoes in their closet to practice the skills at home. The goal is for students to learn to collect and record data on graphs, and read and interpret data from bar graphs and picture graphs.
This document contains a lesson plan for a 40-minute English class for 7th grade students focusing on colors, patterns, and the future tense "will". The lesson plan outlines objectives, syllabus codes, class organization into groups, warm-up activities, a listening task from the textbook, an evaluation, and homework assignment. Key elements include dividing students into groups based on vocabulary words, a whole-class phrase building activity, a listening task to identify what clothes people will wear to a party, and assigning role-playing of dialogues as homework.
This document describes several training games to engage participants at a workshop. Game 1, called "Push the Wall", teaches participants to focus on issues they can influence rather than issues outside their control. Game 2, "Don't Alaap Apna Raag", demonstrates the need for standardization and working towards a common goal. Game 3, "Sky is the Limit", shows participants they can achieve more than they initially think by pushing their limits. The document provides details on setting up and playing each game to convey the intended lessons.
This document provides guidance on using pictures to teach English. It discusses how pictures engage students, provide context, and appeal to different learning styles. The document then provides many ideas for classroom activities using pictures, such as describing portraits, writing stories from pictures, guessing feelings, practicing grammar structures, and more. Teachers are encouraged to collect pictures from magazines and have students bring their own to build a set of materials.
Flashcards are a simple yet effective teaching resource that appeal to visual and kinesthetic learners. They can be used to present, practice, and recycle vocabulary in fun activities for students of any age. Flashcards can be purchased, obtained from publishers, or easily made yourself using pictures, drawings, or images from the internet. Making your own allows you to tailor the flashcards to specific needs and topics. A variety of memory, drilling, identification, and movement-based games can be played using flashcards to keep students engaged.
The document argues that teenagers should not have a curfew. It claims that teenagers are becoming young adults and should be allowed to go out with friends until midnight. While parents should protect their children and enforce house rules, teenagers will disobey curfews by sneaking out and may get into more trouble as a result. The document concludes that teenagers should have freedom to go out but return home by midnight.
This document provides background information and context for a study on juvenile delinquency in the Philippines. It discusses:
- The author's experience working with children in the Philippines and founding Barner Learning Center (BLC) to help at-risk youth.
- An analytical framework that examines nature vs. nurture theories of juvenile delinquency and relevant local factors.
- The study will focus on 21 at-risk students at BLC and examine their characteristics and the interventions used to prevent criminal behavior.
- The significance of understanding at-risk youth and intervening early to help them develop into productive citizens rather than criminals.
The document appears to be a survey for an MBA research thesis investigating customer attitudes towards luxury brands and mobile phones among Pakistani youth. It contains a table for respondents to provide their name, age, gender, mobile number, education and indicate their level of agreement on various statements related to social needs, materialism, consumer attitudes, experiential needs, fashion trends, need for uniqueness, and conformity in relation to luxury brands and mobile phones. Respondents are asked to rate their level of agreement on a 5-point scale from strongly agree to strongly disagree. All information provided will be kept confidential.
The document discusses the effects of bullying. It defines bullying and describes the different types, including emotional, verbal, and physical abuse. It also outlines some of the negative consequences of bullying for both the bully and the victim. Bullies are more likely to engage in criminal behavior later in life, while victims may experience depression, anxiety, and low self-esteem that impacts their school performance. The causes of bullying behavior are complex, but some characteristics of children who bully include a lack of empathy, pushing limits, and an ability to justify their actions.
The document is a questionnaire given to students to understand factors affecting mathematics performance. It asks students to rate themselves on interest in math, study habits, and extracurricular activities. It also asks students to rate their math teachers on personality traits, teaching skills, and use of instructional materials. The questionnaire uses a 5-point scale and collects both qualitative and quantitative data from students.
This document defines key terms related to theoretical and conceptual frameworks, including concepts, constructs, variables, conceptual framework, and theoretical framework. It explains that a conceptual framework consists of concepts and proposed relationships between concepts, while a theoretical framework is based on existing theories. The purposes of conceptual and theoretical frameworks are to clarify concepts, propose relationships between concepts, provide context for interpreting findings, and stimulate further research and theory development.
Science Learning Plan (Making shadows and Shadow shapes)Mavict Obar
1. The lesson plan is for a 2nd grade science class on making shadows and shadow shapes. Students will learn that shadows are formed when light is blocked by an object.
2. Through activities like drawing around shadows on the playground and making shadow monsters with their bodies, students will explore how shadow size and shape changes based on the object and light source. They will also learn not to look directly at bright lights like the sun.
3. Assessment of learning outcomes includes questions about patterns in shadows, why shadows have light and dark patches, and a worksheet. The goal is for students to understand the relationship between an object, light source, and its shadow.
The lesson plan summarizes activities for a Grade 11 class focusing on social and emotional learning. The objectives are to practice language skills through role playing and mask making, express feelings through group discussions, and develop self-confidence through sharing stories of life during the COVID-19 pandemic. Students will discuss the seven aspects of psychosocial support, write and illustrate their pandemic experiences in a class book, and make masks representing feelings they are comfortable or not comfortable sharing. They will reflect on their stories and each other's through synthesis questions. The teacher will evaluate learning and identify students needing remedial lessons or additional support.
This document outlines a lesson plan for a career guidance module. It includes three main activities: 1) A motivation activity called the Mini Me Game where students discuss their chosen professions and experiences in career selection with partners. 2) A sharing circle where students discuss how their academic achievement and expectations align with their chosen careers. 3) An application activity where students complete a Career Analysis Profile drawing on insights from prior activities and reference materials to analyze their career choices. The goal is for students to reflect on aligning their career selection with their goals and realities.
The document outlines a lesson plan for a 4th grade class on identifying and describing story settings. It includes goals, materials, activities, and assessment. The teacher will use examples on a Smartboard to define setting and have students complete a worksheet identifying settings of different stories in small groups. To assess learning, students will take a short quiz. Based on student performance and feedback, the teacher felt the lesson was successful in teaching students about setting.
This lesson plan is for an 8th grade mathematics class on probability. The objectives are for students to define and illustrate experiments, outcomes, sample spaces, and events, and relate them to real-life situations. The lesson begins with engaging activities to introduce the concepts. Students then practice applying the concepts through activities classifying terms and completing tables. To reinforce understanding, students are asked to consider practical applications to daily life and reflect on what they learned. The lesson concludes with an evaluation and additional practice activities. The teacher reflects on challenges with fully covering the material in the allotted time given the mathematics curriculum requirements.
This lesson plan outlines an English lesson for Grade 7 students focusing on the S-LV-C sentence pattern. The objectives are for students to identify, appreciate, and correctly use the S-LV-C pattern. The lesson will involve reading a passage, answering guide questions, identifying examples of the S-LV-C pattern, students making their own examples, and an activity where students ask each other questions using the pattern. Evaluation includes students creating 10 S-LV-C sentences and answering practice questions from the textbook.
This lesson plan teaches students about thesis statements in academic texts. It begins with an activity to introduce the term "thesis statement." Next, the teacher provides an analysis of what a thesis statement is - a sentence that makes an assertion about a topic and predicts how it will be developed. Examples of good and bad thesis statements are given. The lesson concludes with suggestions for writing an effective thesis statement, such as expressing an opinion and stating just one main point to convince the reader.
For Summer 2015 Bodwell began a series of orientation workshops for new students to enable them to better adapt to a new work and living culture. This session focused on various strategies that can be used in order to succeed at school and in life. Students were actively engaged in activities that made them critically think about topics such as stress management, time management, types of learners, speaking English, reading for understanding, learning vocabulary, peer-editing, and graphic organizers. If students are able to apply all of these skills, they should be able to be confident learners and active participants
Classroom management : Part 12
****2 Generation Curriculum & Teaching PPU Speaking Lesson***
**Mr Samir Bounab **
===========================================
**To teach “Speaking Lesson (grammar) “ we need PPU frame work:
-->What is PPU? Or 3 PPPs ?
(P) = Presentation
(P) = Practice
(U) = Use “produce”
--> NB: "Use" has wider usage *in and outside* the class than
**Produce** which can occur just in class.
1) Pre stage : This can be "an ice- breaker, warmer or lead in".
2) Presentation :
A/ The teacher : **[decides on the teaching aids to be used]**
Conveys the meaning of new material / language to students (inductively or deductively)
Gives them the chance to interact with it and to indicate in some way (not necessarily by producing the language) that they have understood.
Provide maximum opportunity to students to speak the target language by providing a rich environment that contains collaborative work, authentic materials and tasks, and shared knowledge.
Try to involve each student in every speaking activity; for this aim, practice different ways of student participation..........
2.During Stage : ** PRACTICE **: {engage the students in an interchange of communication using what they have been learning}
3. Post Stage : **USE** = **Produce** = feed back
For further reading please download the PFD copy
This document contains an examination for field study students consisting of multiple choice questions about teaching methods, lesson planning, and classroom management. The questions cover topics like mastery learning, effective teaching, writing lesson objectives, instructional materials, classroom discipline techniques, approaches to lesson planning, reading development stages, and considering multiple intelligences in planning.
The document outlines a daily lesson plan for an 8th grade English class, including objectives, content, learning resources, procedures, and a reflection. The lesson focuses on a reading about the three evils that plague humanity according to Prime Minister U Nu of Burma. Students will engage with the text through group activities analyzing vocabulary, themes, and applying lessons to their own lives.
The document outlines a daily lesson plan for an 8th grade English class, including objectives, content, learning resources, procedures, and a reflection. The objectives focus on Southeast Asian literature, textual analysis skills, and composing a persuasive speech. A variety of activities are described to engage students in developing understanding of the reading material and concepts.
This document contains a 25-question licensure examination review for principles and strategies in teaching. It covers topics like teaching methods, Bloom's taxonomy, data presentation techniques, the importance of problem solving in math, keeping students informed, selecting instructional materials, and parts of a lesson. It also has a 17-question second part on learning theories including behaviorism, cognitivism, and principles of learning like readiness, observation, imitation, and transfer.
Principles and strategies_of_teaching-prof. ed.-letArneyo
This document provides a review for a licensure examination for teachers, focusing on principles and strategies of teaching. It contains multiple choice questions testing concepts like teaching methods, Bloom's taxonomy, data presentation techniques, the importance of various teaching methods, and characteristics of effective lesson planning and classroom management. Key ideas assessed include identifying appropriate teaching methods, objectives at different levels of Bloom's taxonomy, effective ways to present analyzed data, and attributes of well-managed classrooms and lessons that engage students in accomplishing goals.
This document contains : Lesson Plans, Student's Worksheets, Test, and Rubrics Test for 9th grade Junior High School for subject mathematics, sub material: cylinder, cone, sphere, statistics, and opportunity. And At Least there are some lesson plans for 7th Grade Junior High School sub material about fraction. Hope This math shared can useful for everybody needs.
This lesson plan outlines a 5th grade social studies lesson where students will create dioramas of different US landforms. Students will work individually or in pairs to research their assigned landform and include accurate features in their diorama. The teacher will introduce the project, provide materials and books for research, and assess students based on a rubric focusing on content, grammar, attractiveness, labeling, cooperation, and an oral presentation. While some students struggled with the independent research aspect, the project aims to help students demonstrate their understanding of specific US landforms.
This document contains a daily lesson plan for a 7th grade English class covering a week of instruction. The plan includes objectives, content standards, procedures, learning resources and assessments for each day. The week's lessons focus on essay writing, with activities including analyzing sample essays, identifying essay components, writing descriptive and reflective essays, and evaluating peer essays. Formative assessments are built into daily tasks to check student understanding throughout the week.
Similar to June 4 , 2015 curfew seat plan 2nd period (20)
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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1. DAILYLESSON PLAN
Teacher: Ms. Amery G. Amador
Academic Year 2015 -2016
I. OBJECTIVES
At the end of the activity, the student is expected to:
COGNITIVE Define the word curfew.
AFFECTIVE
State the importance of following a curfew.
Verbalize the significance of having a seat plan.
Distinguish different hand signals used in the classroom.
PSYCHOMOTOR
Comply with seat plan.
Practice the hand signals given in the class.
II. SUBJECT MATTER:
A. CURFEW
B. SEATPLAN
C. HAND SIGNALS
III. VALUES INTEGRATION:
It is important to follow rules. Rules make the world a peaceful and beautiful place to
live in.
IV. MATERIALS:
chart, strips of paper,
V. ASSESSMENT PLAN:
Formative Assessment
A. Recitation
B. Groupings
C. Exit Slip
VI. MOTIVATIONAL BEGINNING:
Ask the class if they like to play a game today.
VII. LESSON PROPER :
A. Curfew
1. Tell a story about a child who loves to stay late in school to play and hang around.
2. Ask questions about the story.
3. Have a THINK-GROUP-SHARE: Write 5 things you know about curfew.
4. One representativefromthe group will present their outcome.
5. Ask the class the importance of having a curfew.
B. Seat Plan
1. Post a blank seat plan on the board and have the students plot their name on it.
2. Ask them to arrange themselvesaccording to the seat plan made.
3. Distribute an outline of a chair and have the students writetheir opinion about the place
where he/she is seated: like “I like where I amseated because I amnear the board” ,” I
like my seatmate”, etc.
4. Ask the class why we havea seat plan.
C. Hand Signals
1. Game
Follow the leader “Simon Says” (incorporate the different hand signals through these
Time Frame: June 4, 2015
2. games)
2. Review of hand signals
VIII. SYNTHESIS:
Exit slip
Write one thing you learned today. (template will be given to the class)
1. Discuss how today's lesson could be used in the real world.
2. Write one question you have about today's lesson.
3. Did you enjoy working in small groups today? Why?
IX. INDEPENDENT PRACTICE
A. Evaluation
ASSIGNMENT
TEACHER’S REMARKS:
__________________________________________________________________________________________
___________________________________________________________________________________________
X. PRINCIPAL’S REMARKS:
___________________________________________________________________________________________
___________________________________________________________________________________________
___________________________________________________________________________________________
Specify provision for:
Use of Technology
Student Collaboration
Multiple Intelligence/s
Reading-Writing acrosscurriculum
Use of Multiple Resources