SlideShare a Scribd company logo
THE COMPETITIVE GAMING OPPORTUNUTY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
February 16, 2017
Prepared for A-List Summit, Los Angeles
Analyst Perspec@ve:
The Compe@@ve
Gaming Opportunity
THE COMPETITIVE GAMING OPPORTUNUTY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
Image credit: Red Bull
EVO 2016 ELeague CS:GO Major
THE COMPETITIVE GAMING OPPORTUNUTY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
144,000147,000
EVO 2016 ELeague CS:GO Major
Image credit: Red Bull. Source: The Next Level.
4
JOOST VAN DREUNEN
CEO & co-founder
@joosterizer
4
WATCH PLAY BUY
Viewing gamer
audience
Ac0ve gamer
universe
Gamer
spending
Data Digital Video Consumer Behavior Transac@on-level
Metric Unique Viewers Monthly Ac@ves Revenue per Player
KPIs Reach
Sessions, Purchase
Intent, Mindshare
Spending,
Rankings
5
Level of Engagement
Data-driven offering built on informa@on collected across relevant consumer touchpoints.
SuperData’s perspec;ve on next-gen entertainment.
6
Selected customers
77
SuperData approach to eSports industry
Teams
Publishers
Consumer
Data
PlaHorms
Logins
Play-@me
Merchandise
Ticket Sales
Streaming Data
Fanbase
Viewership
8
Q: How big is the opportunity for compeOOve gaming?
8
99
Watch but
don’t play
Play but
don’t watch
Watch +
Play
83.6M 146.7M
eSports: biggest opportunity lies in its reach.
Just over half of all monthly ac@ves also watches others play games online.
123.5M
1.1BWorldwide audience for
Gaming Video Content
eSports Viewing Audience
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
10
Emergent
behavior
1
2
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
11
💀
Amateur Circuit
Valley of Death
1
12
$7.1B
UNBOXED
Entertainment is shiXing
2015 Revenue for US entertainment markets
Ranked by size in GBP (£) billions, CAGR: 2005-2015
Source: Mo@on Picture Associa@on of America, Recording Industry Associa@on of America, Na@onal
Cable & Telecommunica@ons Associa@on, and the Newspaper Associa@on of America.
Cable TV 47 -0.10%
Broadcas@ng TV 34 -0.62%
Video Games 19 +7.87%
Newspapers 17 -8.19%
Radio 14 -1.10%
Magazines 13 -6.77%
Film Box Office 9 +1.74%
Music 7 -4.76%
12
2 3
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
13
Growth
PopularizaZon
Investment
IrraZonal Exuberance
M&A
1
14
“The average age of a NBA, MLB, or NHL season Ocket holder is
probably in its 50s. Not probably. It is!”—Andy Miller, NRG eSports
14
15
TradiZonal sports audiences decline
1984 1994 2004 2014
MLB World Series audience: 1984—2015
Millions of viewers
Source: MLB.
37M
15M
The average age of a
baseball viewer is 53.
15
16
Q: Will AcOvision eventually negoOate with CBS over sports-
licensing fees for people to watch AcOvision games?
“Absolutely.”
Source: Adweek.
16
2
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
17
Slope of Reality
Growth
31
18
Source: Fusion Media Network.
“Right now it’s a gold rush to buy and sell
and build teams. That’s creaOng a
confused market.”
18
2
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
19
Whoa!!
Business Model
Ra@onaliza@on
431
2 4
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
20
Business Model
Ra@onaliza@on
ConsolidaZon
Shake out
Pros vs Joes
31
2
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
21
Business Model
Ra@onaliza@on
ConsolidaZon
Shake out
Pros vs Joes
431
2222
2
Life-Cycle of the eSports Industry: 2007–2025E
$1B
$2B
2007 2014 2017 2020 2025
THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved.
23
Maturity &
Ascendance
5431
24
Video the next fronZer
Channel
Subscribers
(Millions)
Music 94
Games 77
Sports 75
Movies 44
News 33
TV Shows 11
Live 2
360 Videos 1
Source: YouTube.
24
25
Channel compeZZon
Channel distribuOon: Gaming Video Content vs. eSports
Cumula@ve results, n=3,682 qualified respondents
Twitch
YouTube
YouTube Gaming
Facebook
MLG
Ustream
ESL.tv
Play.tv
Azubu
Dailymo0on Gaming
DingIt
Hitbox
MobCrush
Kamcord
Playsta0on SharePlay
Other
Source: SuperData Player Profile. August 2016, United States.
26
Media economies of scale
26
$175B
$132B
$75B
2727
AuthenZcity is the currency
28
Boys club
Gender distribuOon by channel
Cumula@ve results, n=3,682 qualified respondents, US
Facebook
Playsta@on SharePlay
GamingLive
YouTube
YouTube Gaming
Ustream
Dailymo@on Gaming
DingIt
Play.tv
MobCrush
Twitch
Azubu
Hitbox
ESL.tv
MLG
Kamcord
Female
Male
Source: SuperData Player Profile.
29
Audience profiling and programming
Age distribuOon for major eSports Otles
Cumula@ve results, US audience
13 to 17 18 to 24 25 to 34 35 to 44 45 to 54
Call of Duty Series
Counter-Strike
Dota 2
League of Legends
Hearthstone
Source: SuperData Player Profile.
30
Overwatch demographics
Audience age breakout and gender distribuOon
United States, Overwatch compared to Shooter Genre average
>
18
18
to
24
25
to
34
35
to
44
45
to
54
55
to
64
65+
M
ale
Fem
ale
Overwatch Shooter-genre
average 64%
36%
83%
17%
Source: SuperData Player Profile.
Summary
Addressable audience for compeZZve gaming at 234 million people in 2017E.
Publishers are acZvely pursuing a strategy focused on generaZng ad revenue.
eSports industry enters a period of Business Model RaZonalizaZon.
Accurate targeZng and authenZc brand messaging miZgates the risks inherent in
an early, volaZle market.
31
32
THANK YOU
JOOST VAN DREUNEN
SuperData Research, CEO
@joosterizer

More Related Content

Viewers also liked

Youth Sports Programming
Youth Sports ProgrammingYouth Sports Programming
Youth Sports ProgrammingTom Porter
 
Social Gaming Summit 2009
Social Gaming Summit 2009Social Gaming Summit 2009
Social Gaming Summit 2009
Mayank Dhingra
 
Free Gaming Special Report
Free Gaming Special ReportFree Gaming Special Report
Free Gaming Special Report
Iain White
 
Best e sports tags and plays
Best e sports tags and playsBest e sports tags and plays
Best e sports tags and plays
Virtuocityqatar
 
Megatrends in Video Gaming
Megatrends in Video GamingMegatrends in Video Gaming
Megatrends in Video Gaming
guest003dda
 
What makes gaming so appealing - Gamification in HR - Manu Melwin Joy
What makes gaming so appealing - Gamification in HR - Manu Melwin JoyWhat makes gaming so appealing - Gamification in HR - Manu Melwin Joy
What makes gaming so appealing - Gamification in HR - Manu Melwin Joy
manumelwin
 
The Case for Prevention of Problem Gambling
The Case for Prevention of Problem GamblingThe Case for Prevention of Problem Gambling
The Case for Prevention of Problem Gambling
Julie Hynes
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
Dori Adar
 
Chapter 11 – the gaming entertainment industry
Chapter 11 – the gaming entertainment industryChapter 11 – the gaming entertainment industry
Chapter 11 – the gaming entertainment industry
MiLei Chanbaek
 
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal
 
U.S. Gaming Trends Report
U.S. Gaming Trends ReportU.S. Gaming Trends Report
U.S. Gaming Trends Report
Adobe
 
Gaming
GamingGaming
Gaming
cc05000041
 
eSports - More Than Just a Game
eSports - More Than Just a GameeSports - More Than Just a Game
eSports - More Than Just a Game
Luc Ryu, CPA, CA, CBV
 
2016 Adobe Digital Insights Gaming Report
2016 Adobe Digital Insights Gaming Report2016 Adobe Digital Insights Gaming Report
2016 Adobe Digital Insights Gaming Report
Adobe
 

Viewers also liked (15)

Youth Sports Programming
Youth Sports ProgrammingYouth Sports Programming
Youth Sports Programming
 
Social Gaming Summit 2009
Social Gaming Summit 2009Social Gaming Summit 2009
Social Gaming Summit 2009
 
Free Gaming Special Report
Free Gaming Special ReportFree Gaming Special Report
Free Gaming Special Report
 
Best e sports tags and plays
Best e sports tags and playsBest e sports tags and plays
Best e sports tags and plays
 
Megatrends in Video Gaming
Megatrends in Video GamingMegatrends in Video Gaming
Megatrends in Video Gaming
 
What makes gaming so appealing - Gamification in HR - Manu Melwin Joy
What makes gaming so appealing - Gamification in HR - Manu Melwin JoyWhat makes gaming so appealing - Gamification in HR - Manu Melwin Joy
What makes gaming so appealing - Gamification in HR - Manu Melwin Joy
 
The Case for Prevention of Problem Gambling
The Case for Prevention of Problem GamblingThe Case for Prevention of Problem Gambling
The Case for Prevention of Problem Gambling
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
Chapter 11 – the gaming entertainment industry
Chapter 11 – the gaming entertainment industryChapter 11 – the gaming entertainment industry
Chapter 11 – the gaming entertainment industry
 
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
 
U.S. Gaming Trends Report
U.S. Gaming Trends ReportU.S. Gaming Trends Report
U.S. Gaming Trends Report
 
COMMERCE LUMAscape
COMMERCE LUMAscapeCOMMERCE LUMAscape
COMMERCE LUMAscape
 
Gaming
GamingGaming
Gaming
 
eSports - More Than Just a Game
eSports - More Than Just a GameeSports - More Than Just a Game
eSports - More Than Just a Game
 
2016 Adobe Digital Insights Gaming Report
2016 Adobe Digital Insights Gaming Report2016 Adobe Digital Insights Gaming Report
2016 Adobe Digital Insights Gaming Report
 

Similar to Joost van Dreunen: The Competitive Gaming Opportunity

ESports Market Brief Superdata Report
ESports Market Brief Superdata ReportESports Market Brief Superdata Report
ESports Market Brief Superdata Report
Santiago Duran
 
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018
Newzoo
 
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersMobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Jessica Tams
 
2015 upfront-v1
2015 upfront-v12015 upfront-v1
2015 upfront-v1HTS Sports
 
Why the Next Big Thing is eSports
Why the Next Big Thing is eSports Why the Next Big Thing is eSports
Why the Next Big Thing is eSports
Bob Snyder
 
Key Insights into Esports in the Americas
Key Insights into Esports in the AmericasKey Insights into Esports in the Americas
Key Insights into Esports in the Americas
Newzoo
 
Mercer Capital | eSports: An Emerging Industry
Mercer Capital | eSports: An Emerging IndustryMercer Capital | eSports: An Emerging Industry
Mercer Capital | eSports: An Emerging Industry
Mercer Capital
 
The Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSportsThe Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSports
Stephanie Llamas
 
Mercer Capital | eSports Whitepaper
Mercer Capital | eSports WhitepaperMercer Capital | eSports Whitepaper
Mercer Capital | eSports Whitepaper
Mercer Capital
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021
Ossy Indra Wardhani
 
WE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overviewWE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overview
Momentum Worldwide
 
Juked
JukedJuked
Earned Equity Report
Earned Equity Report Earned Equity Report
Earned Equity Report
Social Samosa
 
10 Trends Changing Programmatic
10 Trends Changing Programmatic10 Trends Changing Programmatic
10 Trends Changing Programmatic
Catalyst
 
signmesh snapshot - the best of NBA league
signmesh snapshot - the best of NBA leaguesignmesh snapshot - the best of NBA league
signmesh snapshot - the best of NBA league
signmesh
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData
 

Similar to Joost van Dreunen: The Competitive Gaming Opportunity (20)

ESports Market Brief Superdata Report
ESports Market Brief Superdata ReportESports Market Brief Superdata Report
ESports Market Brief Superdata Report
 
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
 
Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018
 
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersMobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
 
2015 upfront-v1
2015 upfront-v12015 upfront-v1
2015 upfront-v1
 
Why the Next Big Thing is eSports
Why the Next Big Thing is eSports Why the Next Big Thing is eSports
Why the Next Big Thing is eSports
 
Upfront2015
Upfront2015Upfront2015
Upfront2015
 
Key Insights into Esports in the Americas
Key Insights into Esports in the AmericasKey Insights into Esports in the Americas
Key Insights into Esports in the Americas
 
Mercer Capital | eSports: An Emerging Industry
Mercer Capital | eSports: An Emerging IndustryMercer Capital | eSports: An Emerging Industry
Mercer Capital | eSports: An Emerging Industry
 
The Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSportsThe Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSports
 
Mercer Capital | eSports Whitepaper
Mercer Capital | eSports WhitepaperMercer Capital | eSports Whitepaper
Mercer Capital | eSports Whitepaper
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021
 
WE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overviewWE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overview
 
Juked
JukedJuked
Juked
 
ESports
ESportsESports
ESports
 
Earned Equity Report
Earned Equity Report Earned Equity Report
Earned Equity Report
 
10 Trends Changing Programmatic
10 Trends Changing Programmatic10 Trends Changing Programmatic
10 Trends Changing Programmatic
 
esports project
esports projectesports project
esports project
 
signmesh snapshot - the best of NBA league
signmesh snapshot - the best of NBA leaguesignmesh snapshot - the best of NBA league
signmesh snapshot - the best of NBA league
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbrief
 

Recently uploaded

Digital Marketing Training In Bangalore
Digital Marketing Training In BangaloreDigital Marketing Training In Bangalore
Digital Marketing Training In Bangalore
syedasifsyed46
 
The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023
Pascal Fintoni
 
Winning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis YuWinning local SEO in the Age of AI - Dennis Yu
Digital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew RupertDigital Strategy Master Class - Andrew Rupert
Playlist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music UPlaylist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music U
SemajahParker
 
Digital Marketing Trends - Experts Insights on How
Digital Marketing Trends - Experts Insights on HowDigital Marketing Trends - Experts Insights on How
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
offisadizayn
 
How to Use AI to Write a High-Quality Article that Ranks
How to Use AI to Write a High-Quality Article that RanksHow to Use AI to Write a High-Quality Article that Ranks
How to Use AI to Write a High-Quality Article that Ranks
minatamang0021
 
15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling
Aatir Abdul Rauf
 
Generative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter WeltmanGenerative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter Weltman
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny LeibrandtThe New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Your Path to Profits - The Game-Changing Power of a Marketing - Daniel Bussius
Your Path to Profits - The Game-Changing Power of a Marketing - Daniel BussiusYour Path to Profits - The Game-Changing Power of a Marketing - Daniel Bussius
Your Path to Profits - The Game-Changing Power of a Marketing - Daniel Bussius
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
May 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group SessionMay 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group Session
Vbout.com
 
Email Marketing Master Class - Chris Ferris
Email Marketing Master Class - Chris FerrisEmail Marketing Master Class - Chris Ferris
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
DeepakTripathi733493
 
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly BulletinBLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BalmerLawrie
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt

Recently uploaded (20)

Digital Marketing Training In Bangalore
Digital Marketing Training In BangaloreDigital Marketing Training In Bangalore
Digital Marketing Training In Bangalore
 
The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023
 
Winning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis YuWinning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis Yu
 
Digital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew RupertDigital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew Rupert
 
Playlist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music UPlaylist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music U
 
Digital Marketing Trends - Experts Insights on How
Digital Marketing Trends - Experts Insights on HowDigital Marketing Trends - Experts Insights on How
Digital Marketing Trends - Experts Insights on How
 
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
 
How to Use AI to Write a High-Quality Article that Ranks
How to Use AI to Write a High-Quality Article that RanksHow to Use AI to Write a High-Quality Article that Ranks
How to Use AI to Write a High-Quality Article that Ranks
 
15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling
 
Generative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter WeltmanGenerative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter Weltman
 
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
 
10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan
 
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny LeibrandtThe New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
 
Metaverse Marketing in the Generation of the Internet - Eugene Capon
Metaverse Marketing in the Generation of the Internet - Eugene CaponMetaverse Marketing in the Generation of the Internet - Eugene Capon
Metaverse Marketing in the Generation of the Internet - Eugene Capon
 
Your Path to Profits - The Game-Changing Power of a Marketing - Daniel Bussius
Your Path to Profits - The Game-Changing Power of a Marketing - Daniel BussiusYour Path to Profits - The Game-Changing Power of a Marketing - Daniel Bussius
Your Path to Profits - The Game-Changing Power of a Marketing - Daniel Bussius
 
May 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group SessionMay 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group Session
 
Email Marketing Master Class - Chris Ferris
Email Marketing Master Class - Chris FerrisEmail Marketing Master Class - Chris Ferris
Email Marketing Master Class - Chris Ferris
 
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
 
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly BulletinBLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee Levitt
 

Joost van Dreunen: The Competitive Gaming Opportunity

  • 1. THE COMPETITIVE GAMING OPPORTUNUTY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. February 16, 2017 Prepared for A-List Summit, Los Angeles Analyst Perspec@ve: The Compe@@ve Gaming Opportunity
  • 2. THE COMPETITIVE GAMING OPPORTUNUTY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. Image credit: Red Bull EVO 2016 ELeague CS:GO Major
  • 3. THE COMPETITIVE GAMING OPPORTUNUTY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 144,000147,000 EVO 2016 ELeague CS:GO Major Image credit: Red Bull. Source: The Next Level.
  • 4. 4 JOOST VAN DREUNEN CEO & co-founder @joosterizer 4
  • 5. WATCH PLAY BUY Viewing gamer audience Ac0ve gamer universe Gamer spending Data Digital Video Consumer Behavior Transac@on-level Metric Unique Viewers Monthly Ac@ves Revenue per Player KPIs Reach Sessions, Purchase Intent, Mindshare Spending, Rankings 5 Level of Engagement Data-driven offering built on informa@on collected across relevant consumer touchpoints. SuperData’s perspec;ve on next-gen entertainment.
  • 7. 77 SuperData approach to eSports industry Teams Publishers Consumer Data PlaHorms Logins Play-@me Merchandise Ticket Sales Streaming Data Fanbase Viewership
  • 8. 8 Q: How big is the opportunity for compeOOve gaming? 8
  • 9. 99 Watch but don’t play Play but don’t watch Watch + Play 83.6M 146.7M eSports: biggest opportunity lies in its reach. Just over half of all monthly ac@ves also watches others play games online. 123.5M 1.1BWorldwide audience for Gaming Video Content eSports Viewing Audience
  • 10. Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 10 Emergent behavior 1
  • 11. 2 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 11 💀 Amateur Circuit Valley of Death 1
  • 12. 12 $7.1B UNBOXED Entertainment is shiXing 2015 Revenue for US entertainment markets Ranked by size in GBP (£) billions, CAGR: 2005-2015 Source: Mo@on Picture Associa@on of America, Recording Industry Associa@on of America, Na@onal Cable & Telecommunica@ons Associa@on, and the Newspaper Associa@on of America. Cable TV 47 -0.10% Broadcas@ng TV 34 -0.62% Video Games 19 +7.87% Newspapers 17 -8.19% Radio 14 -1.10% Magazines 13 -6.77% Film Box Office 9 +1.74% Music 7 -4.76% 12
  • 13. 2 3 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 13 Growth PopularizaZon Investment IrraZonal Exuberance M&A 1
  • 14. 14 “The average age of a NBA, MLB, or NHL season Ocket holder is probably in its 50s. Not probably. It is!”—Andy Miller, NRG eSports 14
  • 15. 15 TradiZonal sports audiences decline 1984 1994 2004 2014 MLB World Series audience: 1984—2015 Millions of viewers Source: MLB. 37M 15M The average age of a baseball viewer is 53. 15
  • 16. 16 Q: Will AcOvision eventually negoOate with CBS over sports- licensing fees for people to watch AcOvision games? “Absolutely.” Source: Adweek. 16
  • 17. 2 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 17 Slope of Reality Growth 31
  • 18. 18 Source: Fusion Media Network. “Right now it’s a gold rush to buy and sell and build teams. That’s creaOng a confused market.” 18
  • 19. 2 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 19 Whoa!! Business Model Ra@onaliza@on 431
  • 20. 2 4 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 20 Business Model Ra@onaliza@on ConsolidaZon Shake out Pros vs Joes 31
  • 21. 2 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 21 Business Model Ra@onaliza@on ConsolidaZon Shake out Pros vs Joes 431
  • 22. 2222
  • 23. 2 Life-Cycle of the eSports Industry: 2007–2025E $1B $2B 2007 2014 2017 2020 2025 THE COMPETITIVE GAMING OPPORTUNITY, FEBRUARY 2017 | © 2017 SuperData Research. All rights reserved. 23 Maturity & Ascendance 5431
  • 24. 24 Video the next fronZer Channel Subscribers (Millions) Music 94 Games 77 Sports 75 Movies 44 News 33 TV Shows 11 Live 2 360 Videos 1 Source: YouTube. 24
  • 25. 25 Channel compeZZon Channel distribuOon: Gaming Video Content vs. eSports Cumula@ve results, n=3,682 qualified respondents Twitch YouTube YouTube Gaming Facebook MLG Ustream ESL.tv Play.tv Azubu Dailymo0on Gaming DingIt Hitbox MobCrush Kamcord Playsta0on SharePlay Other Source: SuperData Player Profile. August 2016, United States.
  • 26. 26 Media economies of scale 26 $175B $132B $75B
  • 28. 28 Boys club Gender distribuOon by channel Cumula@ve results, n=3,682 qualified respondents, US Facebook Playsta@on SharePlay GamingLive YouTube YouTube Gaming Ustream Dailymo@on Gaming DingIt Play.tv MobCrush Twitch Azubu Hitbox ESL.tv MLG Kamcord Female Male Source: SuperData Player Profile.
  • 29. 29 Audience profiling and programming Age distribuOon for major eSports Otles Cumula@ve results, US audience 13 to 17 18 to 24 25 to 34 35 to 44 45 to 54 Call of Duty Series Counter-Strike Dota 2 League of Legends Hearthstone Source: SuperData Player Profile.
  • 30. 30 Overwatch demographics Audience age breakout and gender distribuOon United States, Overwatch compared to Shooter Genre average > 18 18 to 24 25 to 34 35 to 44 45 to 54 55 to 64 65+ M ale Fem ale Overwatch Shooter-genre average 64% 36% 83% 17% Source: SuperData Player Profile.
  • 31. Summary Addressable audience for compeZZve gaming at 234 million people in 2017E. Publishers are acZvely pursuing a strategy focused on generaZng ad revenue. eSports industry enters a period of Business Model RaZonalizaZon. Accurate targeZng and authenZc brand messaging miZgates the risks inherent in an early, volaZle market. 31
  • 32. 32 THANK YOU JOOST VAN DREUNEN SuperData Research, CEO @joosterizer