SlideShare a Scribd company logo
Japan’s
Social
Gaming
Market:

                                          

              Size
And
Growth
Projec=ons





                        By
Serkan
Toto,
PhD

                        www.serkantoto.com   



Image
credit:
DeNA

About
Me

• Tokyo‐based
web,
mobile
and
gaming
 


 industry
consultant

• Advisor
for
startups
in
Japan
and
the
US


 

• Japan
contributor
for
TechCrunch.com

 

• Personal
website:
www.serkantoto.com

 

Contact
InformaHon

Twi?er:
hIp://twiIer.com/serkantoto


LinkedIn:
hIp://linkedin.com/in/serkantoto


Email:
totoserkan
AT
gmail.com

Visit
My
Website
For
Free
InformaHon
On
Japan’s

Social
Game
Industry
(hIp://www.serkantoto.com)

Japan‘s
Social
Gaming
Market:
Dominant
Duopoly

Different
Sources
Offer
Different
Numbers

‐>
Yano:
Japan‘s
social
gaming
market
worth
US$1.4

Billion
In
2011

Size
Of
Japan‘s
Social
Gaming
Market

‐>
ProjecHon
from
Seed
Planning,
December
2010

Size
Of
Japan‘s
Social
Gaming
Market

‐>
ProjecHon
from
JP
Morgan
Japan,
June
2011



        2011: 213.4 billion yen

        2012: 267.2 billion yen

        2013: 308.4 billion yen
Size
Of
Japan‘s
Social
Gaming
Market

‐>
ProjecHon
from
Morgan
Stanley,
January
2012

Size
Of
Japan‘s
Social
Gaming
Market

‐>
ProjecHon
from
Yano,
January
2012

Size
Of
Japan‘s
Social
Gaming
Market

‐>
ProjecHon
from
Nomura
Research,
January
2012

Contact
InformaHon

Twi?er:
hIp://twiIer.com/serkantoto


LinkedIn:
hIp://linkedin.com/in/serkantoto


Email:
totoserkan
AT
gmail.com


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