© NCC Education Limited
Information Systems and Organisations
Topic 9:
User Acceptance and the Socio-technical Approach
Title of Topic Topic 1 - 1.2
Scope and Coverage
This topic will cover:
• Factors in user acceptance of technology
• Human-computer interaction (HCI)
• Socio-technical approach to implementing
technology
Title of Topic Topic 1 - 1.3
Learning Objectives
By the end of this topic students will be able to:
• Appreciate factors that influence user acceptance
of IS
• Understand the contribution of HCI principles to IS
• Plan IS introductions with attention to human needs
Title of Topic Topic 1 - 1.4
Contents
• User acceptance and the Technology Adoption
Model
• HCI principles in the design of IS interactions
• Work design with socio-technical principles
• User experience and IS design
• Emphasis – People and Technology
Title of Topic Topic 1 - 1.5
Stakeholders
• People, groups and organisations:
– with an interest in the organisation
– who have the power to affect the outcomes and success
of the organisation.
• Identify:
– Who they are
– The level of their commitment
– Their power to help or hinder
– Their interests
– Their requirements
Title of Topic Topic 1 - 1.6
Stakeholder Analysis
Stakeholder Vigorous
Opposition
Some
Opposition
Indifference Will let it
happen
Will help it
happen
Will make
it happen
Stakeholder
1
X
Stakeholder
2
X
Stakeholder
3
X
Title of Topic Topic 1 - 1.7
Users as Stakeholders
• Eventually, the future users of an IS are people, not
organisations (as organisations are made up of
people and processes)
• Only the animate beings and pre-programmed
machines can do anything in the accepted sense of
the word
Title of Topic Topic 1 - 1.8
IS Acceptance
• Most IS depend, to a small or a large extent for
their effectiveness, on willing and competent users
• User Acceptance of the technology is key
• IS effect will therefore depend on how people in an
organisation engage with the technology
• TWO main issues
– Technology Acceptance
– Human Computer Interaction (HCI)
Title of Topic Topic 1 - 1.9
Technology Acceptance Model
(Thinking of IS)
External
Variables
Perceived
Ease of Use
Attitude
Toward Using
Perceived
Usefulness
Actual System
Use
Behavioural
Intention
to Use
Davies et al, 1989
... can be related to ....
Title of Topic Topic 1 - 1.10
DeLone McLean Model
Net Benefits
System
Quality
Information
Quality
Intention
to Use
User
satisfaction
Service
Quality
Use
Title of Topic Topic 1 - 1.11
Technology Acceptance UTAUT
• Model has been extensively developed
• Unified Theory of Acceptance and Use of Technology
• In the developed model, Behavioural Intention (to use) is
influenced by:
– Performance Expectancy
– Effort Expectancy
– Social Influence
• And Use Behaviour is influenced by:
– Facilitation Conditions
Title of Topic Topic 1 - 1.12
UTAUT
• Gender, age, experience and voluntariness of use
are other influencing factors
• Reference is:
– Venkatesh, V., Morris, M. G., Davis, G. B., and Davis, F. D. (2003)
User Acceptance of Information Technology: Toward a Unified
View
Title of Topic Topic 1 - 1.13
Use and HCI principles
• When IS are designed, HCI principles can be
employed to ensure ease of use – thus influencing
one of the key aspects of user acceptance
• Most famously Nielsen developed a set of heuristic
principles to follow when designing an interface to a
computer system
• For more information, refer to ‘Topic 9 - Usability heuristic
principles’ (within the Supporting Documents pack for this
module)
Title of Topic Topic 1 - 1.14
Nielsen Heuristics
• Heuristic Principles are, that interface designs should
aim for:
– Visibility of system status
– Match between systems and real world
– User control and freedom
– Consistency and standards
– Error prevention
– Recognition rather than recall
– Flexibility and efficient use
– Aesthetic and minimalist design
– Help users recognise, diagnose and recover from errors
– Help and documentation
Title of Topic Topic 1 - 1.15
Work and Motivation
Needs Goals
Behaviour Porter-Lawler model
of work motivation
create which achieves
that satisfy
Huczynski and Buchanan (2007) in Boddy, Boonstra and Kennedy (2008), page 220.
Title of Topic Topic 1 - 1.16
Motivational Potential
• Skill Variety
• Task identity
• Task significance
• Autonomy
• Feedback
Hackman and Oldham (1980) in Boddy, Boonstra and Kennedy (2008), page 220 - 221.
Title of Topic Topic 1 - 1.17
Sociotechnical Design of IS
• The socio-technical design movement, started
many years ago, stresses the importance of
Human ‘systems’ working in collaboration with
Technological systems –both needing to be
‘designed’ to ensure success of the whole
• For IS, this translates most frequently in the
importance of actively involving human users in the
process of the design of systems
• Refer to ‘Topic 9 - Sociotechnical system’ (within the
Supporting Documents pack for this module)
Title of Topic Topic 1 - 1.18
Work design and IS design
Work Design Principle
Combine tasks
Form natural work-groups
Establish customer relations
Vertical loading
Open feedback channels
Possible design use with IS
Use IS to combine several processes
into a single task
Give a team responsibility for a
significant part of the task. IS provides
information to (whole) team
Use IS to provide the team with better
information about their customers
IS takes over routine tasks and team
are given more responsibility
Use IS to pass on positive information
from customers
Based on, Table 8.1. , Boddy, Boonstra and Kennedy (2008), page 222.
Title of Topic Topic 1 - 1.19
User Experience Design
• Situation and context of use
• Environmental factors (noise, light, dirty
environment)
• Time factors (how much time, time versus
accuracy)
• Can information be retrieved from somewhere else
(e.g. Address finders using post-code/zip code)
• Frequency of use (e.g. If infrequent, is it simple –
for example an automated ticketing machine?)
Title of Topic Topic 1 - 1.20
User Experience Design -
Example
• Designing the User Experience is concerned with
the total context and use of an IS
• Refer to ‘Topic 9 - Example of User Experience
Design’ (within the Supporting Documents pack for
this module)
Title of Topic Topic 1 - 1.21
References
• Boddy, D., Boonstra ,A., Kennedy, G. (2008) Managing
Information Systems : strategy and organisation 3rd
ed.
FT Pearson. ISBN-13: 978-0273 -71681-5XXX
• Venkatesh, V., Morris, M. G., Davis, G. B., and Davis, F. D.
(2003) User Acceptance of Information Technology:
Toward a Unified View
Topic 9 - User Acceptance and the Socio-
technical Approach
Any Questions?

ISO-Lecture 09 - User Acceptance and the Socio-technical Approach.ppt

  • 1.
    © NCC EducationLimited Information Systems and Organisations Topic 9: User Acceptance and the Socio-technical Approach
  • 2.
    Title of TopicTopic 1 - 1.2 Scope and Coverage This topic will cover: • Factors in user acceptance of technology • Human-computer interaction (HCI) • Socio-technical approach to implementing technology
  • 3.
    Title of TopicTopic 1 - 1.3 Learning Objectives By the end of this topic students will be able to: • Appreciate factors that influence user acceptance of IS • Understand the contribution of HCI principles to IS • Plan IS introductions with attention to human needs
  • 4.
    Title of TopicTopic 1 - 1.4 Contents • User acceptance and the Technology Adoption Model • HCI principles in the design of IS interactions • Work design with socio-technical principles • User experience and IS design • Emphasis – People and Technology
  • 5.
    Title of TopicTopic 1 - 1.5 Stakeholders • People, groups and organisations: – with an interest in the organisation – who have the power to affect the outcomes and success of the organisation. • Identify: – Who they are – The level of their commitment – Their power to help or hinder – Their interests – Their requirements
  • 6.
    Title of TopicTopic 1 - 1.6 Stakeholder Analysis Stakeholder Vigorous Opposition Some Opposition Indifference Will let it happen Will help it happen Will make it happen Stakeholder 1 X Stakeholder 2 X Stakeholder 3 X
  • 7.
    Title of TopicTopic 1 - 1.7 Users as Stakeholders • Eventually, the future users of an IS are people, not organisations (as organisations are made up of people and processes) • Only the animate beings and pre-programmed machines can do anything in the accepted sense of the word
  • 8.
    Title of TopicTopic 1 - 1.8 IS Acceptance • Most IS depend, to a small or a large extent for their effectiveness, on willing and competent users • User Acceptance of the technology is key • IS effect will therefore depend on how people in an organisation engage with the technology • TWO main issues – Technology Acceptance – Human Computer Interaction (HCI)
  • 9.
    Title of TopicTopic 1 - 1.9 Technology Acceptance Model (Thinking of IS) External Variables Perceived Ease of Use Attitude Toward Using Perceived Usefulness Actual System Use Behavioural Intention to Use Davies et al, 1989 ... can be related to ....
  • 10.
    Title of TopicTopic 1 - 1.10 DeLone McLean Model Net Benefits System Quality Information Quality Intention to Use User satisfaction Service Quality Use
  • 11.
    Title of TopicTopic 1 - 1.11 Technology Acceptance UTAUT • Model has been extensively developed • Unified Theory of Acceptance and Use of Technology • In the developed model, Behavioural Intention (to use) is influenced by: – Performance Expectancy – Effort Expectancy – Social Influence • And Use Behaviour is influenced by: – Facilitation Conditions
  • 12.
    Title of TopicTopic 1 - 1.12 UTAUT • Gender, age, experience and voluntariness of use are other influencing factors • Reference is: – Venkatesh, V., Morris, M. G., Davis, G. B., and Davis, F. D. (2003) User Acceptance of Information Technology: Toward a Unified View
  • 13.
    Title of TopicTopic 1 - 1.13 Use and HCI principles • When IS are designed, HCI principles can be employed to ensure ease of use – thus influencing one of the key aspects of user acceptance • Most famously Nielsen developed a set of heuristic principles to follow when designing an interface to a computer system • For more information, refer to ‘Topic 9 - Usability heuristic principles’ (within the Supporting Documents pack for this module)
  • 14.
    Title of TopicTopic 1 - 1.14 Nielsen Heuristics • Heuristic Principles are, that interface designs should aim for: – Visibility of system status – Match between systems and real world – User control and freedom – Consistency and standards – Error prevention – Recognition rather than recall – Flexibility and efficient use – Aesthetic and minimalist design – Help users recognise, diagnose and recover from errors – Help and documentation
  • 15.
    Title of TopicTopic 1 - 1.15 Work and Motivation Needs Goals Behaviour Porter-Lawler model of work motivation create which achieves that satisfy Huczynski and Buchanan (2007) in Boddy, Boonstra and Kennedy (2008), page 220.
  • 16.
    Title of TopicTopic 1 - 1.16 Motivational Potential • Skill Variety • Task identity • Task significance • Autonomy • Feedback Hackman and Oldham (1980) in Boddy, Boonstra and Kennedy (2008), page 220 - 221.
  • 17.
    Title of TopicTopic 1 - 1.17 Sociotechnical Design of IS • The socio-technical design movement, started many years ago, stresses the importance of Human ‘systems’ working in collaboration with Technological systems –both needing to be ‘designed’ to ensure success of the whole • For IS, this translates most frequently in the importance of actively involving human users in the process of the design of systems • Refer to ‘Topic 9 - Sociotechnical system’ (within the Supporting Documents pack for this module)
  • 18.
    Title of TopicTopic 1 - 1.18 Work design and IS design Work Design Principle Combine tasks Form natural work-groups Establish customer relations Vertical loading Open feedback channels Possible design use with IS Use IS to combine several processes into a single task Give a team responsibility for a significant part of the task. IS provides information to (whole) team Use IS to provide the team with better information about their customers IS takes over routine tasks and team are given more responsibility Use IS to pass on positive information from customers Based on, Table 8.1. , Boddy, Boonstra and Kennedy (2008), page 222.
  • 19.
    Title of TopicTopic 1 - 1.19 User Experience Design • Situation and context of use • Environmental factors (noise, light, dirty environment) • Time factors (how much time, time versus accuracy) • Can information be retrieved from somewhere else (e.g. Address finders using post-code/zip code) • Frequency of use (e.g. If infrequent, is it simple – for example an automated ticketing machine?)
  • 20.
    Title of TopicTopic 1 - 1.20 User Experience Design - Example • Designing the User Experience is concerned with the total context and use of an IS • Refer to ‘Topic 9 - Example of User Experience Design’ (within the Supporting Documents pack for this module)
  • 21.
    Title of TopicTopic 1 - 1.21 References • Boddy, D., Boonstra ,A., Kennedy, G. (2008) Managing Information Systems : strategy and organisation 3rd ed. FT Pearson. ISBN-13: 978-0273 -71681-5XXX • Venkatesh, V., Morris, M. G., Davis, G. B., and Davis, F. D. (2003) User Acceptance of Information Technology: Toward a Unified View
  • 22.
    Topic 9 -User Acceptance and the Socio- technical Approach Any Questions?

Editor's Notes

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  • #2 NCC Education - Slide Master
  • #22 NCC Education - End Slide Master