If you are one of the many people who are interested in Developing for the HoloLens, this deck will walk through all details publically available as of 1/20/2016. Learn about the path that Microsoft has taken to reach the Universal Windows Platform (UWP) which includes Xbox and HoloLens. Learn about the different techniques and tooling Microsoft has provided for Adaptive UI. Finally, learn about the HoloLens, it's hardware, input, how it works, and examples of companies already taking advantage of its power.
Introduction to universal windows platform(uwp) app developmentThilina Wijerathne
This is the great presentation About UWP app development. This is the introduction about app development. Using diagrams and images I describe lot of things about universal windows App Development.
* Blog post: http://wakeupandcode.com/deeper-into-windows-10-development
The presentation material was adopted from the Microsoft Virtual Academy course on Windows 10 app development, hosted by Jerry Nixon and Andy Wigley.
Whether you’re new to app development, or a published developer, learn how you can leverage your current skills to build apps for the next generation of Windows. Join Sr. Technical Evangelist Shahed Chowdhuri and go deeper into Windows 10 app development. All in-person attendees will get a free BizSpark code which will give you access to all Visual Studio editions, a Windows Store publishing account, free Azure credits, and more!
With Windows 10 devices reaching nearly 300 million, this platform is becoming a very relevant platform for game publishers to target. Join this session to get a great overview of the Universal platform. We will cover the differences & similarities to desktop games development, the Windows store, and state of all the middleware engines and other Microsoft technologies you can use to easily port your game from other platforms (or desktop) to Universal.
An overview of Windows 10 and Raspberry Pi 2, including links to installing Windows 10 IoT core edition on Raspberry Pi 2 and setting up the Blinky application to control on LED light.
If you are one of the many people who are interested in Developing for the HoloLens, this deck will walk through all details publically available as of 1/20/2016. Learn about the path that Microsoft has taken to reach the Universal Windows Platform (UWP) which includes Xbox and HoloLens. Learn about the different techniques and tooling Microsoft has provided for Adaptive UI. Finally, learn about the HoloLens, it's hardware, input, how it works, and examples of companies already taking advantage of its power.
Introduction to universal windows platform(uwp) app developmentThilina Wijerathne
This is the great presentation About UWP app development. This is the introduction about app development. Using diagrams and images I describe lot of things about universal windows App Development.
* Blog post: http://wakeupandcode.com/deeper-into-windows-10-development
The presentation material was adopted from the Microsoft Virtual Academy course on Windows 10 app development, hosted by Jerry Nixon and Andy Wigley.
Whether you’re new to app development, or a published developer, learn how you can leverage your current skills to build apps for the next generation of Windows. Join Sr. Technical Evangelist Shahed Chowdhuri and go deeper into Windows 10 app development. All in-person attendees will get a free BizSpark code which will give you access to all Visual Studio editions, a Windows Store publishing account, free Azure credits, and more!
With Windows 10 devices reaching nearly 300 million, this platform is becoming a very relevant platform for game publishers to target. Join this session to get a great overview of the Universal platform. We will cover the differences & similarities to desktop games development, the Windows store, and state of all the middleware engines and other Microsoft technologies you can use to easily port your game from other platforms (or desktop) to Universal.
An overview of Windows 10 and Raspberry Pi 2, including links to installing Windows 10 IoT core edition on Raspberry Pi 2 and setting up the Blinky application to control on LED light.
지난 7월 29일, 개발자 여러분을 위해 준비한 "Windows 10 앱개발 100분 완성" 라이브 영상으로 Windows 10 UWP (Universal Windows Platform) 부터 IoT Core까지 Windows 10 과 관련된 전반적인 내용은 물론 개발에 필요한 핵심정보들을 전달해드립니다. 실시간으로 진행된 Q&A 와 Windows 10 앱개발 데모까지 On-demand 영상으로 확인하실 수 있습니다.
목차
1. UWP
2. XAML Controls
3. Networking
4. Linq
5. Adaptive UI
6. Data Binding
7. SQLite Local Database
8. Toast
The convergence of Windows has been a long time coming. Back in 2011, Microsoft had three platforms with three OSes. The PC and server OS was Windows, built on the Windows NT code base. The phone OS was Windows Phone, a derivative of Windows CE with surface-level similarities to Windows NT, but a different code base. The Xbox 360 OS was Windows NT, but it was a 10-year-old fork so wildly divergent that it, too, was a distinct code base. So what has this got to do with me as a developer? Simply put it means that developing applications for the App Platform enables apps across all Windows device families.
Develop a Windows 10 App. Deploy it on PC, Phone and Raspberry Pi.Clemente Giorio
Slide presented @ Mobile Camp - Napoli 2015
AGENDA:
- Overview on Universal Windows Platform
- How to Develop a simple UWP app
- Deploy on PC
- Deploy on Windows Phone
- Deploy on Raspberry Pi 2
* Blog post: http://wakeupandcode.com/gamedev-symposium-3
Presentation material for Indie Game Development presentation at Game Developer Symposium 3.0
Microsoft has released Windows 10 and a whole new development platform to build Universal Windows Applications that can be deployed across all Windows device families. Did you know that you can take your existing website and publish it to the Windows store? Microsoft has stated a lofty goal of having an install base of Windows 10 on 1 billion devices over the next 2 years. According to NetMarketShare the Desktop Operating System Market Share on September 21, 2015 showed Windows 10 at 5.21%. Compare that to Mac OS X at 4.76%. Join us to talk about Microsoft’s OS convergence journey and what that means for us developers. See how easy it is to take your existing website experience into the Windows Store.
Docker for .net developer, Container, Hyper-V, Docker Tool for VS, Windows Container, Images, Layer, Docker architecture, What is Docker, Docker Engine
• Create great apps for devices or desktop apps, for the web and in the cloud
• Write code for iOS, Android, and Windows in one IDE
• Get great IntelliSense, easy code navigation, fast builds, and quick deployment
Windows 8 App and Game Development LandscapeJim O'Neil
An overview of many of the options to create and monetize Windows 8 applications for the Windows Store. [Presented 12/3/2012 at Microsoft Store Boston]
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
Exploited the multi-platform compatibility of HTML5 by developing a simple HTML5 based game using Phaser game development framework and Intel XDK multi-platform HTML5 application development IDE.
Universal Windows PlatformProgramando para todos y todasMariano Sánchez
Universal Windows Platform (UWP) es la propuesta de Microsoft para poder desarrollar una única aplicación que corra en toda la plataforma Windows (IOT, PC, Mobile, Xbox, HoloLens) utilizando una nueva API existente en todos los dispositivos con Windows 10. En esta sesión revisaremos los fundamentos de esta tecnología.
지난 7월 29일, 개발자 여러분을 위해 준비한 "Windows 10 앱개발 100분 완성" 라이브 영상으로 Windows 10 UWP (Universal Windows Platform) 부터 IoT Core까지 Windows 10 과 관련된 전반적인 내용은 물론 개발에 필요한 핵심정보들을 전달해드립니다. 실시간으로 진행된 Q&A 와 Windows 10 앱개발 데모까지 On-demand 영상으로 확인하실 수 있습니다.
목차
1. UWP
2. XAML Controls
3. Networking
4. Linq
5. Adaptive UI
6. Data Binding
7. SQLite Local Database
8. Toast
The convergence of Windows has been a long time coming. Back in 2011, Microsoft had three platforms with three OSes. The PC and server OS was Windows, built on the Windows NT code base. The phone OS was Windows Phone, a derivative of Windows CE with surface-level similarities to Windows NT, but a different code base. The Xbox 360 OS was Windows NT, but it was a 10-year-old fork so wildly divergent that it, too, was a distinct code base. So what has this got to do with me as a developer? Simply put it means that developing applications for the App Platform enables apps across all Windows device families.
Develop a Windows 10 App. Deploy it on PC, Phone and Raspberry Pi.Clemente Giorio
Slide presented @ Mobile Camp - Napoli 2015
AGENDA:
- Overview on Universal Windows Platform
- How to Develop a simple UWP app
- Deploy on PC
- Deploy on Windows Phone
- Deploy on Raspberry Pi 2
* Blog post: http://wakeupandcode.com/gamedev-symposium-3
Presentation material for Indie Game Development presentation at Game Developer Symposium 3.0
Microsoft has released Windows 10 and a whole new development platform to build Universal Windows Applications that can be deployed across all Windows device families. Did you know that you can take your existing website and publish it to the Windows store? Microsoft has stated a lofty goal of having an install base of Windows 10 on 1 billion devices over the next 2 years. According to NetMarketShare the Desktop Operating System Market Share on September 21, 2015 showed Windows 10 at 5.21%. Compare that to Mac OS X at 4.76%. Join us to talk about Microsoft’s OS convergence journey and what that means for us developers. See how easy it is to take your existing website experience into the Windows Store.
Docker for .net developer, Container, Hyper-V, Docker Tool for VS, Windows Container, Images, Layer, Docker architecture, What is Docker, Docker Engine
• Create great apps for devices or desktop apps, for the web and in the cloud
• Write code for iOS, Android, and Windows in one IDE
• Get great IntelliSense, easy code navigation, fast builds, and quick deployment
Windows 8 App and Game Development LandscapeJim O'Neil
An overview of many of the options to create and monetize Windows 8 applications for the Windows Store. [Presented 12/3/2012 at Microsoft Store Boston]
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
Exploited the multi-platform compatibility of HTML5 by developing a simple HTML5 based game using Phaser game development framework and Intel XDK multi-platform HTML5 application development IDE.
Universal Windows PlatformProgramando para todos y todasMariano Sánchez
Universal Windows Platform (UWP) es la propuesta de Microsoft para poder desarrollar una única aplicación que corra en toda la plataforma Windows (IOT, PC, Mobile, Xbox, HoloLens) utilizando una nueva API existente en todos los dispositivos con Windows 10. En esta sesión revisaremos los fundamentos de esta tecnología.
Embarcadero® Delphi® XE5 is easy-to-learn app development for teams building true native apps for Android and iOS, and getting them to app stores and enterprises fast. Build apps using the same source codebase without sacrificing app quality, connectivity or performance. With native Android and iOS support, reach the largest addressable mobile markets in the world.
Windows 10 pentru dezvoltatori - InfoEducație 2015Julian Atanasoae
În această prezentare vom vorbi despre ce aduce nou Windows 10, ce înseamnă arhitectura de aplicații universale și cum ne ajută să targetăm telefoane, tablete, PC-uri, Xbox și chiar HoloLens și Raspberry Pi. De asemenea, vedem cum ne ajută Microsoft să targetăm platformele concurente - iOS și Android.
Delphi XE7 Datasheet - The fastest way to build connected apps for Windows, O...Embarcadero Technologies
Learn more about Delphi at: http://embt.co/DelphiXE7
Embarcadero® Delphi® XE7 is the fastest way to develop highly connected applications for Windows, OS X, Android, iOS, Gadgets, and Wearables. Modernize existing Windows applications and create highly connected apps with mobile, gadgets, and wearables. Deliver high performance, compiled native applications that easily connect with enterprise data, cloud services, devices, sensors, and gadgets.
Embarcadero® RAD Studio XE8 is the complete software development solution for rapidly designing, coding, and extending "connected" apps across Windows, Mac, iOS, Android and IoT. Build industrial strength and Business ready solutions incorporating multiple native client platforms, mobile extensions, smart devices like smart watches and other IoT gadgets, cloud services, Enterprise and embedded data. Remove the stress of multiple teams and multiple codebases and create fast native apps for Windows, OS X and mobile from one codebase.
Learn more and try it free at http://www.embarcadero.com/products/rad-studio
Windows 10 IoT Core - Inovasyon Haftasi - TİMİbrahim KIVANÇ
https://twitter.com/ikivanc
http://blog.microsoft.com.tr/?p=28641
Windows 10 IoT Core
Geçtiğimiz günlerde Raspberry Pi 2 ve MinnowBoard Max için Windows 10 IoT Core sürümünü büyük bir heyecanla kullanıma sunduk. Sürüme genel bir bakış atıyoruz.
Tüm dünyada olduğu gibi Türkiye’den de pek çok firma, Windows 10 IoT Core sürümünü test ederek kendi ekosistemlerinde kullanmak için çalışmalara başladı. Windows 10 IoT Core temelinde küçük ve gömülü sistemleri, ekranlı veya ekransız kullanımlı cihazları hedefleyen kompakt bir Windows sürümü. Windows 10 IoT Core sayesinde çok daha küçük cihazlarda da Windows 10 ‘u çalıştırabiliyoruz.
Nerelerde kullanılır?
Önümüzdeki günlerde ATM’lerde, kiosk’larda, otomatik satış makinelerinde, akıllı ev sistemlerinde ve günlük hayatta pek çok noktada bu cihazları görmemiz muhtemel.
Teknik detaylar
Windows 10 IoT Core sürümü konusundaki bilgileri ve örnek referans projeleri Windows IoT Geliştirme Merkezi’nde bulabilirsiniz. Kullanmak istediğiniz devre kartını seçerek, gerekli geliştirme araçlarını indirebilir ve istediğiniz uygulamaları geliştirmeye başlayabilirsiniz.
Windows 10 IoT Core’u kullanarak uygulama geliştirmek için Windows 10 son sürümü (10240 ve sonrası sürümler) ve Visual Studio 2015’i indirmeniz yeterli. Uygulama geliştirmek için tek yapmanız gereken IoT cihazınız ve geliştirme yaptınız bilgisayarın aynı ağ bağlantısında bulunması yeterli. Cihaz üzerindeki Windows’larda alışık olduğumuz Windows arayüzü bulunmadığı için uygulama geliştirdiğiniz PC’nizden bu cihazları yönetebilirsiniz. Windows 10 PC/Tablet ve telefon için geliştirdiğiniz Universal Windows Platform uygulamalarınızda istediğiniz takdirde farklı arayüzler tanımlayabilirsiniz.
Son sürümü çıkar çıkmaz ben de Raspberry Pi 2 cihazımda Window 10 IoT Core’u test ederek ilk uygulamalarımı geliştirdim, ilk deneyimlerim ise aşağıdaki şekilde oldu:
◦Öncelikle sensörlerle haberleşebilmek için temel elektronik devreler bilgilerinizin olması gerekmekte.
◦Daha öncesinde .NET, C# ve XAML ile uygulama geliştirme deneyimiz varsa çok rahat bir şekilde IoT çözümler geliştirebildiğinizi görebilirsiniz.
◦Windows 10 için özel geliştirdiğiniz Universal Windows Platform uygulamalarınızı direkt olarak IoT cihazlarınızın üzerine yükleyebilmek gerçekten güzel bir deneyim. Burada dikkat edilmesi gereken nokta kullanım senaryosundaki uyumluluk ve arayüzün (eğer ekran kullanacaksanız) buna uyumlu olarak çalışması.
◦Bulut tarafında Windows IoT Core ile Azure servislerine çok rahat bir şekilde bağlarak, tıpkı Windows mağaza uygulamalarınızda olduğu gibi arkasında Azure olan çözümler geliştirebilirsiniz.
◦Visual Studio ve PowerShell aracılığıyla cihaza kolay bir şekilde uygulamanızı yükleyebilir ve cihaz yönetim/konfigurasyonu yapabiliyorsunuz.
Sonraki yazılarımızda bunlara detaylı bir şekilde eğileceğiz.
Daha fazla detaylı bilgi için resmi blog yazısını okuyabilirsiniz.
http://blog.microsoft.com.tr/?p=28641
Embarcadero® Delphi XE8 is the complete software development solution for rapidly designing, coding, and extending "connected" apps across Windows, Mac, iOS, Android and IoT. Build industrial strength and Business ready solutions incorporating multiple native client platforms, mobile extensions, smart devices, cloud services, Enterprise and embedded data. Create fast native apps for Windows, OS X and mobile from one codebase.
Learn more and try it free at: http://www.embarcadero.com/products/delphi
Similar to Introduction to UWP - Universal Windows Platform Application Development (20)
Understanding Nidhi Software Pricing: A Quick Guide 🌟
Choosing the right software is vital for Nidhi companies to streamline operations. Our latest presentation covers Nidhi software pricing, key factors, costs, and negotiation tips.
📊 What You’ll Learn:
Key factors influencing Nidhi software price
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Affordable and customizable pricing options with Vector Nidhi Software
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#NidhiSoftwarePrice #NidhiSoftware #VectorNidhi
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
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- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
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Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
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OpenMetadata Community Meeting - 5th June 2024OpenMetadata
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* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
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Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
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Sudhir Hasbe, Chief Product Officer, Neo4j
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AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
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👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-pilot-review/
AI Pilot Review: Key Features
✅Deploy AI expert bots in Any Niche With Just A Click
✅With one keyword, generate complete funnels, websites, landing pages, and more.
✅More than 85 AI features are included in the AI pilot.
✅No setup or configuration; use your voice (like Siri) to do whatever you want.
✅You Can Use AI Pilot To Create your version of AI Pilot And Charge People For It…
✅ZERO Manual Work With AI Pilot. Never write, Design, Or Code Again.
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See My Other Reviews Article:
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Unleash Unlimited Potential with One-Time Purchase
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AI Genie Review: World’s First Open AI WordPress Website CreatorGoogle
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👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-genie-review
AI Genie Review: Key Features
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JASMIN is the UK’s high-performance data analysis platform for environmental science, operated by STFC on behalf of the UK Natural Environment Research Council (NERC). In addition to its role in hosting the CEDA Archive (NERC’s long-term repository for climate, atmospheric science & Earth observation data in the UK), JASMIN provides a collaborative platform to a community of around 2,000 scientists in the UK and beyond, providing nearly 400 environmental science projects with working space, compute resources and tools to facilitate their work. High-performance data transfer into and out of JASMIN has always been a key feature, with many scientists bringing model outputs from supercomputers elsewhere in the UK, to analyse against observational or other model data in the CEDA Archive. A growing number of JASMIN users are now realising the benefits of using the Globus service to provide reliable and efficient data movement and other tasks in this and other contexts. Further use cases involve long-distance (intercontinental) transfers to and from JASMIN, and collecting results from a mobile atmospheric radar system, pushing data to JASMIN via a lightweight Globus deployment. We provide details of how Globus fits into our current infrastructure, our experience of the recent migration to GCSv5.4, and of our interest in developing use of the wider ecosystem of Globus services for the benefit of our user community.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Introduction to UWP - Universal Windows Platform Application Development
1.
2. Easy for users to
get & stay current
Unified core
and app platform
Windows Phone 7.5
Windows Phone 8
Windows
Phone 8.1
Windows 8
Xbox One
Windows on Devices
Xbox 360
Windows 8.1
Windows 10
Converged
OS kernel
Converged
app model
3. Phone Small Tablet
2-in-1s
(Tablet or Laptop)
Desktops
& All-in-OnesPhablet Large Tablet
Classic
Laptop
Xbox IoTSurface Hub Holographic
Windows 10
4. One Store +
One Dev Center
Reuse
Existing
CodeOne SDK +
Tooling
Adaptive
User Interface
Natural
User Inputs
One Universal Windows Platform
5. Windows 10
operating system
Bridging technologies
Win32
desktop
Web
hosted
Java
Android
Obj.C
iOS
Universal Windows Platform
WWAC++
& CX
.Net
languages
HTML
DirectX
XAML
C++
.Net
languages
MFCWFWPF
.Net
runtime
14. One Windows
Desktop
SKU
PC
2 in 1
Mobile
SKU
Tablet
Phablet
Phone
Xbox
SKU
Xbox
IoT
SKU
Band
IoT headless
SKU
Raspberry
Pi
Home
Automation
Surface Hub
SKU
Surface Hub
Holographic
SKU
HoloLens
25. var api = "Windows.Phone.UI.Input.HardwareButtons";
if (Windows.Foundation.Metadata.ApiInformation.IsTypePresent(api))
{
Windows.Phone.UI.Input.HardwareButtons.CameraPressed
+= CameraButtonPressed;
}
Editor's Notes
Microsoft has been working to converge its client operating system and developer platforms for a long time.
In Windows Phone 7, the operating system was based on Windows CE, a great operating system for small, handheld devices, but different from the OS on ‘big’ Windows. When Windows Phone 8 was launched, we swapped out Windows CE and base it on the Windows NT kernel instead, same as our PCs. We did a similar thing with Xbox One.
But it wasn’t until Windows 8.1/Windows Phone 8.1 that we really delivered on a converged developer platform. You can build universal 8.1 apps that share a very high percentage of code and where you program against the same APIs.
With Windows 10, we’ve taken that even further and for the first time allow developers to create a single app that can run across all devices running Windows 10. Windows 10 brings developers a unified core OS across all devices and a single app platform.
Windows 10 runs on a wide variety of devices, from phones with a 4.5” screen, through phablets, tablets, PCs, laptops, convertibles such as the Surface, on desktops and All-in-ones, to the Xbox in your living room and right up to giant 84” screens such as our team collaboration device, the Surface Hub. And it also takes in very tiny cheap computers such as the Raspberry Pi 2, and innovative hardware such as the Hololens.
We’ve divided this broad range of hardware into different device families – as developers you will likely build apps that target one or more device families.
<click>
We have small devices and IoT, phones and small tablets are in the Mobile device family, large tablets and PCs in the PC (or as we more usually call it, Desktop) family, the Xbox, Surface Hub (or ‘Team’) and finally the Hololens
<click>
And all of these device families run the same developer platform – the Universal Windows Platform. You can build a single app that can run across all these device families using a single SDK and distribute apps through a single store.
Of course, with this diversity of devices, what we are *not* saying is that you should create one app that kind of works adequately across all these devices. No, we want you to create apps that shine on each device family, so we’ve added APIs, controls and tools to help you build an adaptive UI.
So let’s take a look at the different ways you can build apps for Windows 10.
<click>
First of all there are the ‘traditional’ ways of building apps for Windows desktop, using tools such as WPF, MFC and full .NET. These are what we term ‘CWA’ (Classic Windows Apps) and are still a great way of building apps for Windows desktop. Although, note that we are working on some tools, called Project ‘Centennial’ that will allow CWAs to be packaged for distribution through the Windows Store – more on that later.
<click>
Then, we’ve got the new UWP, which is based on the Windows Runtime APIs that we used for building Windows Store apps in Windows 8.x and Windows Phone 8.1. Here you can use HTML and JavaScript to create universal Windows apps, or XAML and C#/VB or C++, or you can use DirectX and one of the many popular middleware packages to create games. And these all build upon the UWP APIs and can run across all Windows 10 devices.
<click>
Finally, we’ve got a number of bridging technologies. We want to enable developers to use whichever technologies they are comfortable with, and help them to create Windows apps. So we’ve got eh Windows Bridge for iOS, the Windows Bridge for Android, hosted Web Apps to help web sites to be discoverable through the Windows Store and to call UWP APIs, and a Bridge for classical Windows Apps. More on all of those soon.
So, what is the Universal Windows Platform?
It’s a single API surface that is consistent across all Windows 10 devices.
This guaranteed API surface is what enables developers to build a single app that can run across all devices.
What we’ve done is taken the Windows Runtime APIs that we first launched with Windows 8, massively expanded it and we’ve also componentized it, dividing it into a number of ‘contracts’.
Why ‘contract’? – Because these components provide a contract between the platform and you, the developer, that a certain major version of a contract will offer a guaranteed API surface and behaviors, even through many minor revisions. It allows us to innovate and enhance the platform by releasing updated components exposing new capabilities and allows you to develop apps against a versioned API.
And it’s a big API!
Here’s just a sample of some of the feature areas that UWP APIs cover.
As you build apps against the UWP, you will find that the vast majority of the things you want to enable can be achieved by APIs that are in the UWP – and therefore available across all Windows 10 devices. We do have a way of calling device family-specific APIs, and we’ll come onto that shortly. But most of what you need can be found in the UWP.
And this is a subtle change in your thinking as an app developer: you’re not building apps against an OS – Windows 10 – you’re building apps against the Universal Windows Platform, which is serviced and is updated independently of the OS.
In your application’s Package Manifest, you will have a declaration such as this.
What this says is that this app was built against UWP version 10.0.10240.0 (the first version that went on GA - General Availability). When you create your first UWP apps, the MaxVersionTested will also be set to 10.0.10240.0, but imagine a time in the future, when newer versions of the UWP have been released to install side by side with earlier versions.
If you the developer have tested this app on UWP version 10.5.0.0, you can declare this in the manifest. What this then says is that this app package will run just great on 10.5.0.0. It doesn’t mean it cannot run on later versions, just that if it does, then the runtime should enforce version 10.5.0.0 behaviors.
The Windows Store uses this information to ensure the best available version of an app package gets deployed to target machines.
The old days of 3 year OS engineering cycles, at the end of which we release a big new version of Windows, or a major Service Pack – those days are gone. Instead, Windows 10 is more of OS platform that is ‘Windows as a Service’ – a continuously serviced, continuously improved, continuously enhanced operating system.
And the UWP is the guaranteed API surface that you build apps against. It too is continuously enhanced and new versions will be released at regular intervals, but it has its own update cadence that is independent of the OS.
So, on top of the UWP, you build your universal Windows app.
Unlike in Windows 8.1, where a universal 8.1 app creates separate binaries for PC and for Phone, with UWP it truly is a single app package that can run on any UWP device.
The runtime on each device family is able to run UWP apps whatever the device.
See demo notes on github
Windows 10 offers an unprecedented opportunity for developers: the same core operating system across all Windows 10 devices, a common app platform, a single dev center where the developer can manage their app submissions for all Windows 10 devices, and a single Windows Store for app deployment, including special access for Businesses and Education.
Let’s take a look again at the device families. As we said before, we are dividing Windows 10 into broad groupings of similar devices, called device families.
And while all these device families offer a distinctive user experience to the end user, they all run the same app platform so you can create apps that run across a broad range of these device families.
This commonality is a strength – but what we are *not* saying is that you have to create some kind of ‘lowest common denominator’ app that works adequately across devices. We want you to create apps that shine on each device and offer the best possible user experience to end-users of your app.
If you think about the primary user interface of each device family – the Windows shell – each device family offers its own user experience that is appropriate for that device. Each device family also has its own distinctive features that create a great user experience for users of that device. There are also a small number of APIs specific to each device family that you can call to create differentiating experiences on each device – we’ll come onto that in a short while.
But before talking about the device family specific APIs, let’s talk about adaptive UI – how you can create a great UI for your app that adapts to whichever screen size and orientation it is running on.
When you are thinking of adaptive design, you want to build your page layouts using responsive design techniques – so no fixed widths, but instead having content that flows and can automatically adjust to relatively minor changes, such as the difference I screen size between a 4.5” screen and a 5” screen.
Many of the built-in controls have basic responsiveness built in. So they know when the user is using mouse & keyboard, and when they are using touch, and modify their layout accordingly, displaying larger hit areas for touch.
But you will also need to adjust your page layouts for big changes, such as the difference in screen size between a phone and a PC. Here, features such as Visual States can be a great help.
And you may also want to employ tailored design techniques, where instead of retaining the same basic page content and adjusting layout for different screens, you create a tailored experience that is more appropriate to the device and the way the user is likely to want to interact with it.
Here is an example of responsive design:
On the large screen on the right, we take full advantage of the size of the window the app is running in, we lay out the control buttons in a line, and we place the thumbnail of the people making the call off to the right.
On the small phone screen, it’s essentially the same, but the image is cropped, and the large red End Call button has been placed underneath the other buttons, while the thumbnail moves up the page to just above the call control buttons.
Adaptive controls are great, and responsive layout will get you a long way, but we know there will be cases where the app designer wants to do something more custom or more tailored than the adaptive controls will allow.
This desire might be motivated by hardware differences. For example, an app that will run on an Xbox might want to create some customizations for navigation using a game controller.
Or it might be motivated by screen size and usability. A designer might want to position a menu at the bottom of a phone screen to make it more usable with a single hand.
For these cases, we enable developers to create what we call a tailored user experience. In this case, the code is the same, but the developer creates custom XAML to deliver the desired design on the right device or in the right set of conditions.
Tailored design goes beyond Adaptive UX
Developers can create custom experiences for certain devices
The code is the same, but custom XAML can deliver the experience a developer wants
Adapting the UI to different screens is the major part of creating an app that works across different device families, but you may also want to call device family-specific APIs to create unique experiences on different devices.
You can do this using something we call ‘Adaptive code’.
Although the majority of the APIs you need for a UWP app are in the common API set, we also make available device family-specific APIs. We release these as Platform Extension SDKs. You can add a reference to these extension SDKsin exactly the same way as any other reference library.
Like the UWP itself, these extension SDKs are versioned and may be released and updated independently of the UWP and the OS.
The most important thing to realize about extension SDKs is that when you reference the extension SDK for a particular device family, you are not limiting the app to now be able to run only on that device family. When you package the app and distribute it, it can still run across a broad range of device families.
There are ways of limiting distribution of your app during the app submission process to the Store, but adding a reference to an extension SDK is not a part of that process.
This diagram illustrates how it works:
<Click> Each device family runs the same core OS
<Click> Your app is built upon the UWP and that is common across all device families.
<Click> When you add a reference to an extension SDK, you are making those APIs available to be called by your application code – but those APIs are only usable at runtime on the matching device family
<Click> Although, when you add a reference to an extension SDK, the metadata for those APIs are loaded into your project, so the C# compiler and Visual Studio Intellisense works correctly when you reference those APIs during the app development process.
So, we’ve got these device family-specific APIs that your app code can use, but they are only usable at runtime on specific device families. How do we make sure these APIs are called only at the appropriate time?
The answer is to ‘gate’ calls to any API in an extension SDK with runtime checks to verify that a particular API is available to use. You do this using methods of the Windows.Foundation.Metadata.ApiInformation API. The most common method to use is IsTypePresent() which is a runtime check that the named API is actually loaded and usable wherever the app happens to be running.
Visual Studio 2015 comes in a number of editions that serve the needs of different groups of developers.
Visual Studio Enterprise with MSDN is an Enterprise grade solution with advanced capabilities for teams working on projects of any size or complexity, including advanced testing and DevOps.
Visual Studio Professional with MSDN offers professional developer tools and services for individual developers or small teams.
Visual Studio Community is a free, full-featured and extensible tool for developers building non-enterprise applications.
There is a different approach for development for Windows 10 devices. A developer license is no longer required for each device that you want to use to develop, install or test your app. You just enable a device once for these tasks from the settings for the device. That's it. No more renewing your developer licenses every 30 or 90 days!
You can easily developer unlock any Windows 10 PC/laptop/tablet or Phone just by going to System Settings to allow you to deploy apps to the device directly from Visual Studio and carry out on-device debugging and testing, or just for sideloading apps that have not been certified by the Windows Store.
Where can you do development?
Visual Studio 2015 and the Tools for Windows 10 can run on PCs running Windows 10, on PCs running Windows 8.1 and on Windows Server 2012 R2.
To get the best developer experience including full availability of tooling features such as the visual designer, you should use a machine running Windows 10.
Finally, for any questions on how to build apps for Windows 10, and for access to the Dev Center, or to take part in the forums, go to our home on the web: dev.windows.com.
Here you will find tutorials, samples, getting started guides and access to the full documentation.
Everything you need to help you create great UWP apps for Windows 10!