VGHC 2020 Mentoring Circles/2021 ABI Career Conversations: Architect RoleLeena Sampemane
The document discusses the role of architects and the types of skills they need. It introduces Denise McInerney and Leena Sampemane, who will discuss what architects do, why they are important, and the types of skills required for the role. The role of an architect is defined as worrying about the important stuff and organizing a system's components and relationships. Different types of architects are discussed such as business, process, cloud, and data architects. Key skills for architects include designing, validating prototypes, research and collaboration, thought leadership, and domain and technical expertise.
Design for (Open) Data - Enabling Social Service SystemsMikael Seppälä
This document discusses using design approaches to enable social service systems through open data. It covers topics like service science, enterprise architecture, service design, and how data can be used at different levels from individual objects to complex systems. The document also discusses challenges with current data and analytics models, and how design research can be used as an intervention. It proposes looking at systems as relationships between entities and resources to provide value propositions, and outlines some key challenges and themes for designing positive platforms.
Effects of Organizational Network Structure and Task-Related Diversity on Col...Hiroki Sayama
This document summarizes an agent-based modeling study of how organizational network structure and task-related diversity affect collective design and innovation. The study finds that having more diverse expertise among agents and small-world network structures improve both the coverage of solutions in the problem space and the quality of final solutions. Increased network density can increase solution quality but decreases coverage. Future work includes making the model assumptions more realistic and conducting related human subject experiments.
We present results from a qualitative study examining how professionals living and working in Nairobi, Kenya regularly use ICT in their everyday lives. There are two contributions of this work for the HCI community. First, we provide empirical evidence demonstrating constraints our participants encountered when using technology in an infrastructure-poor setting. These constraints are limited bandwidth, high costs, differing perceptions of responsiveness, and threats to physical and virtual security. Second, we use our findings to critically evaluate the “access, anytime and anywhere” construct shaping the design of future technologies. We present an alternative vision called deliberate interactions—a planned and purposeful interaction style that involves offline preparation—and discuss ways ICT can support this online usage behavior.
Stakeholders are diverse people with an interest in a common issue or topic. There are currently barriers to communication between stakeholders in a community, such as a lack of a centralized system to display public planning events, connect stakeholders, and facilitate information sharing based on their priorities and interests. The proposed Social Objects Stakeholder Card aims to overcome these barriers by providing a modern digital roledex function, allowing stakeholders to publicly display their interests, filter and share information, and schedule availability - with the goal of increasing positive and diverse stakeholder partnerships for community development projects.
Values Interventions: Ethics Scholarship in ActionMichael Zimmer
The panel describes an ongoing project of the Values-in-Design Council to provide ethics input into the design of new Internet architectures through the National Science Foundation's Future Internet Architecture program. The Council works with five technical projects to identify values implications and intervene through methods like scenarios. Panelists will discuss challenges of operationalizing values in technical design processes.
The paper presentation at the International Conference on e-Democracy and Open Government, Krems, Austria, may 2014.
In Peter Parycek & Noella Edelmann (Eds.), CeDEM14: Proceedings of the International Conference for E-Democracy and Open Government (pp. 435-446). Krems: Edition Donau- Universität Krems
This document provides an overview of a research project analyzing web-based images of entrepreneurs. It discusses using a Combined Visual Analysis methodology to examine images from Google Image searches and stock image libraries. The analysis involves categorizing images, analyzing composition, semiotics, gaze and gesture. Preliminary conclusions found themes of masculinity reinforced in male images but adopted in female images, with stock images predominating. Challenges discussed include volume of data, platformization, and ethics. Key advice is to explore visual representations, notice stock image use, discuss ethics, and contribute seriously while having fun.
VGHC 2020 Mentoring Circles/2021 ABI Career Conversations: Architect RoleLeena Sampemane
The document discusses the role of architects and the types of skills they need. It introduces Denise McInerney and Leena Sampemane, who will discuss what architects do, why they are important, and the types of skills required for the role. The role of an architect is defined as worrying about the important stuff and organizing a system's components and relationships. Different types of architects are discussed such as business, process, cloud, and data architects. Key skills for architects include designing, validating prototypes, research and collaboration, thought leadership, and domain and technical expertise.
Design for (Open) Data - Enabling Social Service SystemsMikael Seppälä
This document discusses using design approaches to enable social service systems through open data. It covers topics like service science, enterprise architecture, service design, and how data can be used at different levels from individual objects to complex systems. The document also discusses challenges with current data and analytics models, and how design research can be used as an intervention. It proposes looking at systems as relationships between entities and resources to provide value propositions, and outlines some key challenges and themes for designing positive platforms.
Effects of Organizational Network Structure and Task-Related Diversity on Col...Hiroki Sayama
This document summarizes an agent-based modeling study of how organizational network structure and task-related diversity affect collective design and innovation. The study finds that having more diverse expertise among agents and small-world network structures improve both the coverage of solutions in the problem space and the quality of final solutions. Increased network density can increase solution quality but decreases coverage. Future work includes making the model assumptions more realistic and conducting related human subject experiments.
We present results from a qualitative study examining how professionals living and working in Nairobi, Kenya regularly use ICT in their everyday lives. There are two contributions of this work for the HCI community. First, we provide empirical evidence demonstrating constraints our participants encountered when using technology in an infrastructure-poor setting. These constraints are limited bandwidth, high costs, differing perceptions of responsiveness, and threats to physical and virtual security. Second, we use our findings to critically evaluate the “access, anytime and anywhere” construct shaping the design of future technologies. We present an alternative vision called deliberate interactions—a planned and purposeful interaction style that involves offline preparation—and discuss ways ICT can support this online usage behavior.
Stakeholders are diverse people with an interest in a common issue or topic. There are currently barriers to communication between stakeholders in a community, such as a lack of a centralized system to display public planning events, connect stakeholders, and facilitate information sharing based on their priorities and interests. The proposed Social Objects Stakeholder Card aims to overcome these barriers by providing a modern digital roledex function, allowing stakeholders to publicly display their interests, filter and share information, and schedule availability - with the goal of increasing positive and diverse stakeholder partnerships for community development projects.
Values Interventions: Ethics Scholarship in ActionMichael Zimmer
The panel describes an ongoing project of the Values-in-Design Council to provide ethics input into the design of new Internet architectures through the National Science Foundation's Future Internet Architecture program. The Council works with five technical projects to identify values implications and intervene through methods like scenarios. Panelists will discuss challenges of operationalizing values in technical design processes.
The paper presentation at the International Conference on e-Democracy and Open Government, Krems, Austria, may 2014.
In Peter Parycek & Noella Edelmann (Eds.), CeDEM14: Proceedings of the International Conference for E-Democracy and Open Government (pp. 435-446). Krems: Edition Donau- Universität Krems
This document provides an overview of a research project analyzing web-based images of entrepreneurs. It discusses using a Combined Visual Analysis methodology to examine images from Google Image searches and stock image libraries. The analysis involves categorizing images, analyzing composition, semiotics, gaze and gesture. Preliminary conclusions found themes of masculinity reinforced in male images but adopted in female images, with stock images predominating. Challenges discussed include volume of data, platformization, and ethics. Key advice is to explore visual representations, notice stock image use, discuss ethics, and contribute seriously while having fun.
This document provides an introduction to interaction design methods. It defines interaction design as the process of creating, shaping, and deciding all use-oriented qualities of a digital artifact within resource constraints. It presents a simple interaction design model involving identifying needs, designing, building prototypes, and evaluating. The course will cover research methods like contextual inquiry and personas, as well as design techniques like scenarios, concept mapping, user stories, paper prototyping, and interface prototyping. The goal is a research-based design process culminating in testing and final presentations.
This document provides an introduction to an interaction design methods course. It defines interaction design as the process of creating, structuring, and determining the functional, structural, aesthetic, and ethical qualities of a digital artifact based on existing constraints. A simple model for interaction design is presented involving identifying needs, (re)designing, building an interactive prototype, evaluating, and producing a final product. The course will cover various methods for interaction design including contextual inquiry, personas, scenarios, concept mapping, user stories, paper prototyping, and interface prototyping. Students will work in groups on assignments and individually to learn and apply these methods over the course of the semester.
PhD proposal: Specialized heuristics for crowdsourcing website designdonellemckinley
The document discusses research on developing heuristics to support the design and evaluation of GLAM and academic crowdsourcing websites. It aims to address the lack of empirically-based guidance for these projects. The research will use Action Design Research methodology to iteratively develop a set of specialized heuristics. These heuristics will provide a tool to help meet project objectives of sufficient participation and high-quality contributions. The heuristics will also support crowdsourcing website design and evaluation practice.
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...Massimo Menichinelli
This document proposes a shared data format for describing collaborative design processes. It discusses the need for such a format given the blurring boundaries between professional and amateur designers. Existing approaches to documenting design processes are reviewed, including considering design as a process, organization, documentation, production or artifact. A proposed data format is outlined based on an activity theory ontology describing design as a set of activities and possible dialogues. The format aims to facilitate modeling, analysis, management and visualization of collaborative design processes.
Service design addresses improving services from the user's perspective. It aims to ensure interfaces are useful, usable, and desirable for users, and effective, efficient and distinctive for suppliers. Service designers visualize and design solutions to problems that may not currently exist by observing behaviors and transforming insights into new services. Service design uses co-design methods that empower users to influence the design process through engagement and inclusion. It provides tools for user involvement in public services through approaches like user-led design. Service design is an iterative process that facilitates continuous learning through experiences and peer-to-peer learning.
Towards a Design Methodology for Urban Informatics Researchkavasmlikon
This document discusses urban informatics and proposes a methodology for urban informatics research. It defines urban informatics as the study of urban experiences created through real-time ubiquitous technology. The proposed methodology is cross-disciplinary, drawing from social sciences, ubiquitous computing, and human-computer interaction. It advocates for action research, design research, and action design research approaches. The goal is the creation of artifacts that solve problems and provide design knowledge and guidelines.
Scott Klemmer is an Associate Professor of Computer Science at Stanford University who researches how to increase the quality of people's creative work. His research focuses on example search and adaptation, insightful prototyping tools, and rapidly designing alternatives. Some of his work includes Bricolage, which allows example-based retargeting for web design, and Blueprint, a system for style-based exploration of design galleries. He has also collaborated with Steven Dow on research into how prototyping dynamics, sharing multiple designs, and parallel prototyping can lead to better design results.
The document summarizes research on how Building Information Modeling (BIM), collaboration, and green building practices relate. It describes the methodology used, which included case studies and interviews. Meetings like design consultations and MEP coordination were observed. Findings indicated that messy discussion, rather than just clean technology, enabled unexpected discoveries. Documentation was used for both records and collaboration. While technology supported collaboration, interpersonal communication remained important.
Best practices for building usable & accessible Web contentteaguese
The document discusses best practices for building usable and accessible web content, covering topics like web content definition, usability, communication, design, and accessibility. It provides guidance on understanding users, writing clearly for different audiences, organizing and structuring information effectively, designing navigation and search, and making sites accessible to all. Specific tips are given for each area, with examples from various library and other websites.
Best practices for building usable & accessible Web contentteaguese
This document summarizes best practices for building usable and accessible web content. It discusses understanding users through usability testing and personas. Key aspects of web design covered include writing clearly for users, progressive disclosure of information, consistent navigation, and making sites accessible to all. Design principles like progressive disclosure, speaking the user's language, and consistency are emphasized.
서비스 개발의 디자인적 접근으로서의 서비스 디자인 (해외 서비스 디자인 연구 동향을 중심으로) - 류은한국디자인진흥원 공공서비스디자인PD
주제 : 서비스 개발의 디자인적 접근으로서의 서비스 디자인 (해외 서비스 디자인 연구 동향을 중심으로)
일시 : 2014.10.22.
장소 : 이화여자대학교 ECC159호
발표자 : 류은 랭카스터 서비스디자인 박사과정 e.yu@lancaster.ac.uk
전 엔씨소프트, 안그라픽스 디자이너
The document provides a literature review on computational design in architecture. It summarizes 19 research papers on topics related to computational design, sustainability, data management, and their applications and challenges in architectural practice and education. The research issue identified is the lack of efficiency in current sustainability compliance checking processes in Indian architecture. The proposed research aims to develop and validate an automated sustainability compliance system customized for India's diverse climatic zones using computational algorithms. The research will employ a mixed-method approach including enhanced data collection from various climatic contexts and development of climatically adaptable algorithms validated through case studies.
This document discusses how aesthetic design principles can improve online learning experiences. It provides references from scholars on how aesthetics impact credibility, usability, and engagement. Beautifully designed learning materials that incorporate principles of visual design, color theory, and user experience can improve long-term memory encoding by enhancing the sensory input and working memory stages. The document argues that online instructors should apply principles of visual design and user experience to better connect with learners.
The study adds a new viewpoint to the scaling deep context and presents a concrete starting point of the scaling deep strategy by linking it with the creation of common ground.
The Role of Personal and Pedagogical Factors in a Graduate Design Studio Envi...colin gray
The document summarizes research on the role of personal and pedagogical factors in a graduate design studio environment. It discusses relevant literature on design pedagogy and thinking. Emergent themes from student interviews include the importance of interpersonal relationships, cultural/experiential differences in teams, preferences for individual or group work, and the value of peer critique. Preliminary analysis identified these themes, and further analysis of additional interview data from students and faculty will provide more insights.
This document discusses values in participatory design. It provides background on participatory design, noting that it aims to directly involve users in the design of computer systems. The document outlines reasons for involving users, such as that users are experts in their work practices. It also discusses different traditions and techniques in participatory design. A key part discusses engaging with values in the design process, defining values and noting that values emerge through dialogue between stakeholders. Challenges of translating abstract values and dealing with value conflicts are also outlined.
Towards Design Thinking in Academic Staff DevelopmentDaniela Gachago
This document discusses design thinking as a methodology for developing solutions to complex problems and its potential application in academic staff development. It provides context on challenges around technology integration in teaching/learning. It then outlines a study that interviewed "eLearning champions" to identify common themes in their mindsets. Key findings were that their approaches mirrored aspects of design thinking, including focusing on user needs through persona activities and user journeys, and considering learning experiences through metaphors. The document concludes by questioning whether design thinking skills can be taught and the implications for staff development practices.
Towards Design Thinking in Academic Staff DevelopmentDaniela Gachago
This document discusses design thinking as a methodology for developing solutions to complex problems and its potential application in academic staff development. It provides context on challenges around technology uptake in teaching/learning. It also describes a study interviewing "eLearning champions" at a South African university, finding commonalities in their mindsets that mirror design thinking dimensions. These include taking a human-centered approach through activities like persona creation and user journeys. The document concludes by questioning whether and how design thinking skills can be learned and applied in mainstreaming technology use and a decolonized higher education project.
Transforming Higher Education with Open Educational PracticesHans Põldoja
The document discusses the impact of ChatGPT, an AI assistant created by OpenAI, on student assessments in higher education. It begins by providing background on ChatGPT, describing it as a state-of-the-art language model that can engage in natural conversation. It then discusses concerns that ChatGPT could enable students to generate impressive written work for assignments, challenging traditional written assessments. The document also includes a quote from a student who used AI tools for their assignments, feeling they were penalized for not writing eloquently. Finally, it discusses the need to revisit existing student performance evaluation approaches in higher education in light of new technologies like ChatGPT.
This document provides an introduction to interaction design methods. It defines interaction design as the process of creating, shaping, and deciding all use-oriented qualities of a digital artifact within resource constraints. It presents a simple interaction design model involving identifying needs, designing, building prototypes, and evaluating. The course will cover research methods like contextual inquiry and personas, as well as design techniques like scenarios, concept mapping, user stories, paper prototyping, and interface prototyping. The goal is a research-based design process culminating in testing and final presentations.
This document provides an introduction to an interaction design methods course. It defines interaction design as the process of creating, structuring, and determining the functional, structural, aesthetic, and ethical qualities of a digital artifact based on existing constraints. A simple model for interaction design is presented involving identifying needs, (re)designing, building an interactive prototype, evaluating, and producing a final product. The course will cover various methods for interaction design including contextual inquiry, personas, scenarios, concept mapping, user stories, paper prototyping, and interface prototyping. Students will work in groups on assignments and individually to learn and apply these methods over the course of the semester.
PhD proposal: Specialized heuristics for crowdsourcing website designdonellemckinley
The document discusses research on developing heuristics to support the design and evaluation of GLAM and academic crowdsourcing websites. It aims to address the lack of empirically-based guidance for these projects. The research will use Action Design Research methodology to iteratively develop a set of specialized heuristics. These heuristics will provide a tool to help meet project objectives of sufficient participation and high-quality contributions. The heuristics will also support crowdsourcing website design and evaluation practice.
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...Massimo Menichinelli
This document proposes a shared data format for describing collaborative design processes. It discusses the need for such a format given the blurring boundaries between professional and amateur designers. Existing approaches to documenting design processes are reviewed, including considering design as a process, organization, documentation, production or artifact. A proposed data format is outlined based on an activity theory ontology describing design as a set of activities and possible dialogues. The format aims to facilitate modeling, analysis, management and visualization of collaborative design processes.
Service design addresses improving services from the user's perspective. It aims to ensure interfaces are useful, usable, and desirable for users, and effective, efficient and distinctive for suppliers. Service designers visualize and design solutions to problems that may not currently exist by observing behaviors and transforming insights into new services. Service design uses co-design methods that empower users to influence the design process through engagement and inclusion. It provides tools for user involvement in public services through approaches like user-led design. Service design is an iterative process that facilitates continuous learning through experiences and peer-to-peer learning.
Towards a Design Methodology for Urban Informatics Researchkavasmlikon
This document discusses urban informatics and proposes a methodology for urban informatics research. It defines urban informatics as the study of urban experiences created through real-time ubiquitous technology. The proposed methodology is cross-disciplinary, drawing from social sciences, ubiquitous computing, and human-computer interaction. It advocates for action research, design research, and action design research approaches. The goal is the creation of artifacts that solve problems and provide design knowledge and guidelines.
Scott Klemmer is an Associate Professor of Computer Science at Stanford University who researches how to increase the quality of people's creative work. His research focuses on example search and adaptation, insightful prototyping tools, and rapidly designing alternatives. Some of his work includes Bricolage, which allows example-based retargeting for web design, and Blueprint, a system for style-based exploration of design galleries. He has also collaborated with Steven Dow on research into how prototyping dynamics, sharing multiple designs, and parallel prototyping can lead to better design results.
The document summarizes research on how Building Information Modeling (BIM), collaboration, and green building practices relate. It describes the methodology used, which included case studies and interviews. Meetings like design consultations and MEP coordination were observed. Findings indicated that messy discussion, rather than just clean technology, enabled unexpected discoveries. Documentation was used for both records and collaboration. While technology supported collaboration, interpersonal communication remained important.
Best practices for building usable & accessible Web contentteaguese
The document discusses best practices for building usable and accessible web content, covering topics like web content definition, usability, communication, design, and accessibility. It provides guidance on understanding users, writing clearly for different audiences, organizing and structuring information effectively, designing navigation and search, and making sites accessible to all. Specific tips are given for each area, with examples from various library and other websites.
Best practices for building usable & accessible Web contentteaguese
This document summarizes best practices for building usable and accessible web content. It discusses understanding users through usability testing and personas. Key aspects of web design covered include writing clearly for users, progressive disclosure of information, consistent navigation, and making sites accessible to all. Design principles like progressive disclosure, speaking the user's language, and consistency are emphasized.
서비스 개발의 디자인적 접근으로서의 서비스 디자인 (해외 서비스 디자인 연구 동향을 중심으로) - 류은한국디자인진흥원 공공서비스디자인PD
주제 : 서비스 개발의 디자인적 접근으로서의 서비스 디자인 (해외 서비스 디자인 연구 동향을 중심으로)
일시 : 2014.10.22.
장소 : 이화여자대학교 ECC159호
발표자 : 류은 랭카스터 서비스디자인 박사과정 e.yu@lancaster.ac.uk
전 엔씨소프트, 안그라픽스 디자이너
The document provides a literature review on computational design in architecture. It summarizes 19 research papers on topics related to computational design, sustainability, data management, and their applications and challenges in architectural practice and education. The research issue identified is the lack of efficiency in current sustainability compliance checking processes in Indian architecture. The proposed research aims to develop and validate an automated sustainability compliance system customized for India's diverse climatic zones using computational algorithms. The research will employ a mixed-method approach including enhanced data collection from various climatic contexts and development of climatically adaptable algorithms validated through case studies.
This document discusses how aesthetic design principles can improve online learning experiences. It provides references from scholars on how aesthetics impact credibility, usability, and engagement. Beautifully designed learning materials that incorporate principles of visual design, color theory, and user experience can improve long-term memory encoding by enhancing the sensory input and working memory stages. The document argues that online instructors should apply principles of visual design and user experience to better connect with learners.
The study adds a new viewpoint to the scaling deep context and presents a concrete starting point of the scaling deep strategy by linking it with the creation of common ground.
The Role of Personal and Pedagogical Factors in a Graduate Design Studio Envi...colin gray
The document summarizes research on the role of personal and pedagogical factors in a graduate design studio environment. It discusses relevant literature on design pedagogy and thinking. Emergent themes from student interviews include the importance of interpersonal relationships, cultural/experiential differences in teams, preferences for individual or group work, and the value of peer critique. Preliminary analysis identified these themes, and further analysis of additional interview data from students and faculty will provide more insights.
This document discusses values in participatory design. It provides background on participatory design, noting that it aims to directly involve users in the design of computer systems. The document outlines reasons for involving users, such as that users are experts in their work practices. It also discusses different traditions and techniques in participatory design. A key part discusses engaging with values in the design process, defining values and noting that values emerge through dialogue between stakeholders. Challenges of translating abstract values and dealing with value conflicts are also outlined.
Towards Design Thinking in Academic Staff DevelopmentDaniela Gachago
This document discusses design thinking as a methodology for developing solutions to complex problems and its potential application in academic staff development. It provides context on challenges around technology integration in teaching/learning. It then outlines a study that interviewed "eLearning champions" to identify common themes in their mindsets. Key findings were that their approaches mirrored aspects of design thinking, including focusing on user needs through persona activities and user journeys, and considering learning experiences through metaphors. The document concludes by questioning whether design thinking skills can be taught and the implications for staff development practices.
Towards Design Thinking in Academic Staff DevelopmentDaniela Gachago
This document discusses design thinking as a methodology for developing solutions to complex problems and its potential application in academic staff development. It provides context on challenges around technology uptake in teaching/learning. It also describes a study interviewing "eLearning champions" at a South African university, finding commonalities in their mindsets that mirror design thinking dimensions. These include taking a human-centered approach through activities like persona creation and user journeys. The document concludes by questioning whether and how design thinking skills can be learned and applied in mainstreaming technology use and a decolonized higher education project.
Similar to Introduction to Interaction Design (20)
Transforming Higher Education with Open Educational PracticesHans Põldoja
The document discusses the impact of ChatGPT, an AI assistant created by OpenAI, on student assessments in higher education. It begins by providing background on ChatGPT, describing it as a state-of-the-art language model that can engage in natural conversation. It then discusses concerns that ChatGPT could enable students to generate impressive written work for assignments, challenging traditional written assessments. The document also includes a quote from a student who used AI tools for their assignments, feeling they were penalized for not writing eloquently. Finally, it discusses the need to revisit existing student performance evaluation approaches in higher education in light of new technologies like ChatGPT.
This document provides an overview of open education and creative commons licenses. It begins by discussing some issues with copyright law, including long duration of copyright and limited reuse options. It then introduces Creative Commons licenses and describes the types of licenses available. The document explains how works can be marked with licenses and provides examples of Creative Commons icons. It also discusses open educational resources and the open education movement. Examples of open educational resources repositories and collections are provided. The document emphasizes that teachers, authors and organizations should share educational materials using open licenses to allow reuse and adaptation. It recommends that governments and institutions prioritize and support open education.
This document discusses personas used in instructional design. It provides examples of primary, secondary, supplemental, customer, served, and negative personas. The primary persona describes the most important user type for an interface. Secondary personas have similar needs to the primary persona, with some additional needs. Supplemental personas have needs fully met by combining primary and secondary personas. Customer personas describe customer rather than user needs. Served personas are impacted by but do not directly use a product. Negative personas are user types the product is not intended for. The document also discusses scenario-based design and provides an example scenario of a student teacher using a competency assessment tool.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
3. “Interaction design refers to the
process that is arranged within
the existing resource constraints
to create, shape, and decide
all use-oriented qualities
(structural, functional, ethical,
and aesthetic) of a digital
artifact for one or many
clients.”
(Löwgren & Stolterman, 2007)
10. Brown, D. M. (2010). Communicating
Design: Developing Web Site
Documentation for Design and
Planning. Berkeley, CA: New Riders.
ptg
11. References
• Leinonen, T., Toikkanen, T., & Silvfast, K. (2008). Software as Hypothesis:
Research-Based Design Methodology. In Proceedings of the Tenth Anniversary
Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN:
Indiana University.
• Löwgren, J., & Stolterman, E. (2007). Thoughtful Interaction Design: A Design
Perspective on Information Technology. Cambridge, MA: The MIT Press.
13. This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
Hans Põldoja
hans.poldoja@tlu.ee
IFI7313.DT Interaction Design Methods
https://ifi7313.wordpress.com
Tallinn University
School of Digital Technologies