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DMarkHaynes Consulting
5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 1
Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Project
Management
 Quality
Assurance
 Software
Estimation
 Process
Improvement
s
Providing IT Services for:
Agile/Scrum
Rational
Unified Process
(RUP)
Waterfall
Methodologies
Logistics
Health-care
Insurance
Automotive
Telecom
Marketing
Financial
Introduction to Agile/Scrum
Presented by D. Mark Haynes – Project Manager, Scrum
Master, QA Manager
Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 2
Introduction
Scrum
Agile Requirements
Agile Estimation
Release Planning
A Few Agile Metrics
Why Use Agile?
Closing Thoughts
Appendix
Agenda
Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303
3
1940s - Edward Deming - Plan-Do Study-Act cycle
1950s – X-15 hypersonic jet applied Iterative,
Incremental Development (IID)
1970 - Royce initiates Waterfall but recommends IID
1985 – Boehm publishes A Spiral Model of Software
Development
1986 – Scrum developed by Schwaber & Sutherland
1996 – Rational Unified Process created
1999 – Extreme Programming Explained published
2001 – Agile Alliance group formed
Introduction
A Brief History of Agile
Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303
4
Agile Manifesto
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Agile Defined
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Group of software development methodologies
Promotes self-organizing, & cross-functional
teams
Development is cyclic and incremental
Testing is performed continuously
Early delivery of product
Processes & solutions are continuously evolving
Rapid & flexible response to changes
What’s the Difference?
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Encourages tightly integrated teams
Requires greater user interaction with teams
Focus is flexibility, over economies of scale
Teams embrace the unknown, not the fear
Team’s focus on delivering functionality which
benefits the business
Scrum Defined
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Focus is on:
Meeting business needs,
Incrementally & iteratively delivers working software,
Encourages positive team dynamics & collaboration
Simple yet powerful framework for:
Management & control process,
Reduces complexity,
Provides high degree of clarity & transparency
Scrum Defined
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Product Owner (PO) Role
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Customer representative, responsible for
project’s success
Understands Management & Stakeholder’s
needs
Conveys their vision & business case to the
team
Prioritizes the product backlog
Maintains relationship & reports progress to
management & Stakeholders
Obtains necessary resources
Stakeholder Role
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Anyone who has a interest (stake) in the
project
Clarify the specifications for the product
Authority to represent a community that
intends to use the product
Works with PO on the product backlog
Provides feedback: Sprint planning & reviews
Removes roadblocks & impediments
Supports the Scrum Framework
Traditional Scrum Master (SM) Role
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
As Process Owner
Communicates value of Scrum
Remove impediments to progress
Facilitates Scrum activities and team’s focus
Helps groom product backlog
Creates & maintains Scrum tools
Produces Scrum metrics
Additional Scrum Master Roles
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
As Facilitator:
Intervenes to increase productivity & efficiency,
Provides a focus towards project success,
Team champion negotiating on their behalf
As Mentor:
Demonstrates solutions & techniques
Additional Scrum Master Roles
(cont.)
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Coach:
• Asks probing questions, provides constant guidance,
• Acts as Cheerleader, celebrates accomplishments,
• Points out anti-patterns (counter-productive
behavior)
 Trainer:
• Provides classroom training, seminars and
workshops,
• Helps the team understand important concepts
Scrum Roles in the Balance
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Scrum Activities:
Maintain Product Backlog
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Create User
Story
Delete User
Story
Groom/Update
User Story
Decompose
User Story
Delete User
Story
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Time-Box Scrum Traditions
Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Scrum Activities:
Sprint Planning
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• Identify user stories
• Identify non-functional items
• Estimate user stories (story points & effort
hours)
• Assign user stories
• Prioritize user stories
Scrum Activities:
Daily Stand-up
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• What did you accomplish?
• What do you plan on accomplishing?
• What’s impeding your progress?
Scrum Activities (cont.)
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Sprint Review
 Sprint retrospective:
• What went well?
• What didn’t go well?
• Identify potential improvements?
• Prioritize action items for improvements?
Questions & Answers
Take a 10 minute break
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Agile Requirements
Organization
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Feature
User Story Definition
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
The user story is the basic agile requirement
Captures the end-users perspective of a
feature
Simplest statement a requirement may take
Describes:
The type of user,
What they want,
Why they want it
User Story Definition (cont.)
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Format "role-feature-reason“ template
As a <role>, I want <some business
requirement>, So that <provide some value to
business>
Three C’s of a User Story
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Card – user stories are traditionally written on
cards, can be annotated with extra details
Conversation – details behind the story come
from conversations with the Product Owner
Confirmation – acceptance tests confirm the
story is working as intended
Acceptance Criteria
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Confirms the User story is working as
intended
Identifies user conditions that the user story
is acceptable
Granularity – at the level of User Acceptance
Tests
Format: Given/When/Then
Acceptance Criteria (cont.)
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Acceptance Criteria must be:
Unambiguous,
Language of the customer,
A set of statements, with a clear pass/fail result,
Must be actionable (cause/effect) and testable
User Story - Example
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
User Story: As a Registration Clerk, I want to be able to Create
Student’s registration data, so that instructors will have an accurate
list of class attendees.
Description: Registration for the upcoming semester may be
performed on-line via the students account or at the registration
office. When a request for a course is submitted the student is
prompted for a payment. Payment can either be made by credit
card or check. An updated class list is sent to the instructor.
Acceptance Criteria:
• Given a student in good standing, when registering for a course,
then their name appears on the instructors list.
• Given a student in good standing, when they enroll for a course,
Then they are billed for the credits they enrolled for.
Team Foundation Server (TFS)
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Role some business requirement provide value to business
Name
Clarification & Conversations of User
Story
Estimating with Scrum Poker
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 SME provides a short overview of the user story
 Team asks questions, clarifying assumptions & risks
 Everyone plays one card from the Scrum Poker deck
 Scrum Poker deck contains hands with Story Points
 Story Points are a modified Fibonacci sequence: 0, 1, 2,
3, 5, 8, 13, 21, 34, 55, 89
Agile Estimation
Definition of Story Points
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Story Point are a relative measure of
complexity
• 1 (small): simple, smallest unit of work performed,
• 3 (medium): moderately complex,
• 5 (large): complex,
• 13 (very large): high degree of complexity,
• 100 (much too large): requires re-estimation
Estimating with Scrum Poker (cont.)
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 Outliers are discussed: High & low #’s are
explained
 Repeat the estimate until a consensus is
reached
 User story estimates which are too large are
kicked for further evaluation
 Keep the discussion brief – only clarify
complexity issues
Release Planning Cycle
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Release Planning Process
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Conduct a release planning session to establish
the overall release schedule and features to be
delivered
 Estimate the items on the list using a modified
Scrum Poker session
 Identify dependencies – modify the schedule
Release Planning Process (cont.)
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Create a discrete set of prioritize software
features to implement
 Develop an initial feature list - larger than a
User Story but smaller than a project
 Keep planning interval short – two to six
sprints
Release Planning Process (cont.)
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 Create a release plan – a modified Kanban
board
 Use the previous Releases velocity for the
current velocity
 The Release plan feeds directly into individual
Sprint backlog
Release Planning - Features
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A Few Agile Metrics
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Keep your metrics simple at first
 Delivered Story Point per Feature is a good
measure of “Earned Value”
 Velocity - measures throughput of a scrum
team per iteration. This is rate of delivered
story points
 Burn-down/ Burn-up chart tracks the
completion of work
Delivered Story Point per Feature
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Sprint Velocity
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Burn Down Chart
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Why Use Agile?
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Highly responsive to changing customer requests
 Adaptive at discovering poorly defined requirements
 Permits innovative solutions
 Encourages greater collaboration with the client
 Speeds up team building & establishing relationships
 Story Points improve the estimating process
Closing Thoughts
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Identify the theme for the release and the
sprint
 Identify and remove impediments
 Obtain frequent stakeholder input & feedback
 Demonstrate value at the end of each Sprint
 Write thinner User stories, with Story Point’s at
1 or 3
Closing Thoughts (cont.)
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Track daily progress visually with tools &
metrics
 Continuously improve the Agile processes
 Do not blend Waterfall & Agile methodologies
 All user stories need an acceptance test
 Empower small, cross-functional teams
 Always work on communication issues
 Encourage small break-out sessions
Questions & Answers
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
Appendix
A Few Flavors of Agile
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Scrum
 Test Driven Development
 Feature Driven Development
 Design Driven Development
 Acceptance Test Driven Development
 Extreme Programming (XP)
 Dynamic System Development Model (DSDM)
 Lean Development (LD)
Test Driven Design
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Developer writes an
automated test that
defines a desired
improvement
Produced the
minimum amount
of code to pass the
test.
Refactors the new
code to acceptable
standards
Test Driven Design
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Add a test - new features begins with writing a test
 Clearly understand each new feature requirement
 Write Use cases or User Stories
 Run all tests – validate the test harness
 Write some code - in order to pass the test
 Run tests
 Refactor code – clean up the growing code base
 Repeat
Feature Driven Development
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 A client-centric, architecture-centric methodology
 Short, iterative, feature driven life cycles
 Five processes:
 Develop an overall model,
 Build a features list,
 Plan by features,
 Design by feature,
 Build by feature
Acceptance Test-Driven
Development
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Based on communication between the business
customers, the developers, and the testers
 Processes aid developers and testers understand the
customer’s needs prior to implementation
 Related to Test-Driven Development. Emphasis on
developer-tester-business customer collaboration
 Highlights writing acceptance tests before developers
begin coding
Extreme Programming
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 Small releases – two week sprints
 Simple Design – only code necessary to achieve
desired results
 Testing – done consistently throughout process
 Refactoring – Improve design at every stage of
development
 Pair Programming – code written by a pair of
programmers
Lean Development
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Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
 Eliminate Waste
 Amplify Learning
 Decide as Late as Possible
 Empower the Team
 Build Integrity In
 See the Whole
Visualize the workflow
Lead using a team approach
Reduce the Batch Size of your Efforts
Learn and improve continuously
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Kanban
Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.

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Intro to Agile Software Development - DMH Distribution

  • 1. DMarkHaynes Consulting 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 1 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Project Management  Quality Assurance  Software Estimation  Process Improvement s Providing IT Services for: Agile/Scrum Rational Unified Process (RUP) Waterfall Methodologies Logistics Health-care Insurance Automotive Telecom Marketing Financial
  • 2. Introduction to Agile/Scrum Presented by D. Mark Haynes – Project Manager, Scrum Master, QA Manager Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 2
  • 3. Introduction Scrum Agile Requirements Agile Estimation Release Planning A Few Agile Metrics Why Use Agile? Closing Thoughts Appendix Agenda Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 3
  • 4. 1940s - Edward Deming - Plan-Do Study-Act cycle 1950s – X-15 hypersonic jet applied Iterative, Incremental Development (IID) 1970 - Royce initiates Waterfall but recommends IID 1985 – Boehm publishes A Spiral Model of Software Development 1986 – Scrum developed by Schwaber & Sutherland 1996 – Rational Unified Process created 1999 – Extreme Programming Explained published 2001 – Agile Alliance group formed Introduction A Brief History of Agile Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 4
  • 5. Agile Manifesto 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 5 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
  • 6. Agile Defined 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 6 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Group of software development methodologies Promotes self-organizing, & cross-functional teams Development is cyclic and incremental Testing is performed continuously Early delivery of product Processes & solutions are continuously evolving Rapid & flexible response to changes
  • 7. What’s the Difference? 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 7 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Encourages tightly integrated teams Requires greater user interaction with teams Focus is flexibility, over economies of scale Teams embrace the unknown, not the fear Team’s focus on delivering functionality which benefits the business
  • 8. Scrum Defined 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 8 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Focus is on: Meeting business needs, Incrementally & iteratively delivers working software, Encourages positive team dynamics & collaboration Simple yet powerful framework for: Management & control process, Reduces complexity, Provides high degree of clarity & transparency
  • 10. Product Owner (PO) Role 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 10 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Customer representative, responsible for project’s success Understands Management & Stakeholder’s needs Conveys their vision & business case to the team Prioritizes the product backlog Maintains relationship & reports progress to management & Stakeholders Obtains necessary resources
  • 11. Stakeholder Role 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 11 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Anyone who has a interest (stake) in the project Clarify the specifications for the product Authority to represent a community that intends to use the product Works with PO on the product backlog Provides feedback: Sprint planning & reviews Removes roadblocks & impediments Supports the Scrum Framework
  • 12. Traditional Scrum Master (SM) Role 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 12 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. As Process Owner Communicates value of Scrum Remove impediments to progress Facilitates Scrum activities and team’s focus Helps groom product backlog Creates & maintains Scrum tools Produces Scrum metrics
  • 13. Additional Scrum Master Roles 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 13 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. As Facilitator: Intervenes to increase productivity & efficiency, Provides a focus towards project success, Team champion negotiating on their behalf As Mentor: Demonstrates solutions & techniques
  • 14. Additional Scrum Master Roles (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 14 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Coach: • Asks probing questions, provides constant guidance, • Acts as Cheerleader, celebrates accomplishments, • Points out anti-patterns (counter-productive behavior)  Trainer: • Provides classroom training, seminars and workshops, • Helps the team understand important concepts
  • 15. Scrum Roles in the Balance 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 15
  • 16. Scrum Activities: Maintain Product Backlog 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 16 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Create User Story Delete User Story Groom/Update User Story Decompose User Story Delete User Story
  • 17. 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 17 Time-Box Scrum Traditions Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
  • 18. Scrum Activities: Sprint Planning 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 18 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. • Identify user stories • Identify non-functional items • Estimate user stories (story points & effort hours) • Assign user stories • Prioritize user stories
  • 19. Scrum Activities: Daily Stand-up 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 19 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. • What did you accomplish? • What do you plan on accomplishing? • What’s impeding your progress?
  • 20. Scrum Activities (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 20 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Sprint Review  Sprint retrospective: • What went well? • What didn’t go well? • Identify potential improvements? • Prioritize action items for improvements?
  • 21. Questions & Answers Take a 10 minute break 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 21 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
  • 23. User Story Definition 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 23 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. The user story is the basic agile requirement Captures the end-users perspective of a feature Simplest statement a requirement may take Describes: The type of user, What they want, Why they want it
  • 24. User Story Definition (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 24 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Format "role-feature-reason“ template As a <role>, I want <some business requirement>, So that <provide some value to business>
  • 25. Three C’s of a User Story 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 25 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Card – user stories are traditionally written on cards, can be annotated with extra details Conversation – details behind the story come from conversations with the Product Owner Confirmation – acceptance tests confirm the story is working as intended
  • 26. Acceptance Criteria 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 26 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Confirms the User story is working as intended Identifies user conditions that the user story is acceptable Granularity – at the level of User Acceptance Tests Format: Given/When/Then
  • 27. Acceptance Criteria (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 27 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Acceptance Criteria must be: Unambiguous, Language of the customer, A set of statements, with a clear pass/fail result, Must be actionable (cause/effect) and testable
  • 28. User Story - Example 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 28 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. User Story: As a Registration Clerk, I want to be able to Create Student’s registration data, so that instructors will have an accurate list of class attendees. Description: Registration for the upcoming semester may be performed on-line via the students account or at the registration office. When a request for a course is submitted the student is prompted for a payment. Payment can either be made by credit card or check. An updated class list is sent to the instructor. Acceptance Criteria: • Given a student in good standing, when registering for a course, then their name appears on the instructors list. • Given a student in good standing, when they enroll for a course, Then they are billed for the credits they enrolled for.
  • 29. Team Foundation Server (TFS) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 29 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved. Role some business requirement provide value to business Name Clarification & Conversations of User Story
  • 30. Estimating with Scrum Poker 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 30 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  SME provides a short overview of the user story  Team asks questions, clarifying assumptions & risks  Everyone plays one card from the Scrum Poker deck  Scrum Poker deck contains hands with Story Points  Story Points are a modified Fibonacci sequence: 0, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89
  • 31. Agile Estimation Definition of Story Points 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 31 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Story Point are a relative measure of complexity • 1 (small): simple, smallest unit of work performed, • 3 (medium): moderately complex, • 5 (large): complex, • 13 (very large): high degree of complexity, • 100 (much too large): requires re-estimation
  • 32. Estimating with Scrum Poker (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 32 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Outliers are discussed: High & low #’s are explained  Repeat the estimate until a consensus is reached  User story estimates which are too large are kicked for further evaluation  Keep the discussion brief – only clarify complexity issues
  • 34. Release Planning Process 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 34 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Conduct a release planning session to establish the overall release schedule and features to be delivered  Estimate the items on the list using a modified Scrum Poker session  Identify dependencies – modify the schedule
  • 35. Release Planning Process (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 35 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Create a discrete set of prioritize software features to implement  Develop an initial feature list - larger than a User Story but smaller than a project  Keep planning interval short – two to six sprints
  • 36. Release Planning Process (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 36 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Create a release plan – a modified Kanban board  Use the previous Releases velocity for the current velocity  The Release plan feeds directly into individual Sprint backlog
  • 37. Release Planning - Features 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 37
  • 38. A Few Agile Metrics 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 38 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Keep your metrics simple at first  Delivered Story Point per Feature is a good measure of “Earned Value”  Velocity - measures throughput of a scrum team per iteration. This is rate of delivered story points  Burn-down/ Burn-up chart tracks the completion of work
  • 39. Delivered Story Point per Feature 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 39 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
  • 42. Why Use Agile? 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 42 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Highly responsive to changing customer requests  Adaptive at discovering poorly defined requirements  Permits innovative solutions  Encourages greater collaboration with the client  Speeds up team building & establishing relationships  Story Points improve the estimating process
  • 43. Closing Thoughts 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 43 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Identify the theme for the release and the sprint  Identify and remove impediments  Obtain frequent stakeholder input & feedback  Demonstrate value at the end of each Sprint  Write thinner User stories, with Story Point’s at 1 or 3
  • 44. Closing Thoughts (cont.) 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 44 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Track daily progress visually with tools & metrics  Continuously improve the Agile processes  Do not blend Waterfall & Agile methodologies  All user stories need an acceptance test  Empower small, cross-functional teams  Always work on communication issues  Encourage small break-out sessions
  • 45. Questions & Answers 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 45 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.
  • 46. Appendix A Few Flavors of Agile 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 46 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Scrum  Test Driven Development  Feature Driven Development  Design Driven Development  Acceptance Test Driven Development  Extreme Programming (XP)  Dynamic System Development Model (DSDM)  Lean Development (LD)
  • 47. Test Driven Design 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 47 Developer writes an automated test that defines a desired improvement Produced the minimum amount of code to pass the test. Refactors the new code to acceptable standards
  • 48. Test Driven Design 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 48 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Add a test - new features begins with writing a test  Clearly understand each new feature requirement  Write Use cases or User Stories  Run all tests – validate the test harness  Write some code - in order to pass the test  Run tests  Refactor code – clean up the growing code base  Repeat
  • 49. Feature Driven Development 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 49 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  A client-centric, architecture-centric methodology  Short, iterative, feature driven life cycles  Five processes:  Develop an overall model,  Build a features list,  Plan by features,  Design by feature,  Build by feature
  • 50. Acceptance Test-Driven Development 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 50 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Based on communication between the business customers, the developers, and the testers  Processes aid developers and testers understand the customer’s needs prior to implementation  Related to Test-Driven Development. Emphasis on developer-tester-business customer collaboration  Highlights writing acceptance tests before developers begin coding
  • 51. Extreme Programming 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 51 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Small releases – two week sprints  Simple Design – only code necessary to achieve desired results  Testing – done consistently throughout process  Refactoring – Improve design at every stage of development  Pair Programming – code written by a pair of programmers
  • 52. Lean Development 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 52 Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.  Eliminate Waste  Amplify Learning  Decide as Late as Possible  Empower the Team  Build Integrity In  See the Whole
  • 53. Visualize the workflow Lead using a team approach Reduce the Batch Size of your Efforts Learn and improve continuously 5/12/2016dmarkhaynesconsulting@gmail.com (734) 474-3303 53 Kanban Copyright © 2016 [Donald Mark Haynes]. All Rights Reserved.