Internet trends and ICT knowledge necessary in the next years XI Technological Forum 21-24 March 2011 Antonio Ciccarelli - CFCA
Agenda The end of the PC age Everything in the cloud The Internet of things Semantic web Bandwidth wars A new way of working A new way to watch content Conclusion
1.1 - The end of the PC age @Home: PC – TV integration @Office: Surface Desktops @Elsewhere: Next Generation  Smartphones 1,5 GHz Quadcore HD/Bluray output
1.2 - The end of the PC age Ecosystem based on OS platform + Market applications Revenue sharing between OS platform providers and small developers AppStore: 300.000+  -> 82,7% Revenues Android :  150.000+  ->  5,0 % Revenues Everybody trying to copy this model now; anyway the space will be only for two or three players
Hardware (server, storage, printers) Operating System (virtualization) Application (SaaS) Desktop Virtualization and … content 2.1 – Everything in the cloud
ICT Job market implications Definite fall of DRM, copyright? Final model: mix of private/public cloud  2.2 – Everything in the cloud System&Network Admin Cloud Manager Security Manager
3.1 – The Internet of Things Ubiquitous wireless connection with all the objects M2M – Smart Grids ( 50 billion connected devices by 2020 ) Augmented reality  (info view, 3D, advertising)
3.2 – The Internet of Things While it may result easy receiving and mapping objects with an onboard GPS transponder ... … it is less easy catching and transmitting analogical data from objects without  power supply …
3.3 – The Internet of Things
3.4 - The Internet of Things
4.1 - Semantic Web Most announced and …  slowest technology Driven by academic research rather  than real business applications Top down vs. Bottom Up approach Definition of too complex models
4.2 - Semantic Web So, what’s happening? Several search engines claiming to be semantic Mix of “good enough” simple standards  + proprietary solutions Google now announcing to slightly modify its algorithms adding “semantics” -> natural language search, multiple formats results
5.1 – The Bandwidth War Fights between:  Telco vs. Over The Top Incumbents vs. OLO Mobile vs. Fixed access vs. vs. FTTH
5.2 – The Bandwidth War Internet data consumption increased of  215%  in the past 3 years, mainly due to video streaming exponential growth. Possible scenarios:  Pay (fast) vs. Public (slow) Internet Possible differentiated content access depending on Fixed or Mobile connection availability – Speed trends: VDSL2:100 Mb dwnl (500 m FO, 30 Mhz) GPON: 2,5 Gbit (shared among 64 users) Point-Point: 1 Gb (x each user) LTE 4G: 21 - 42  Mb -> 100 Mb peak
5.3 – The Bandwidth War Telco ISP Huge investments necessary for the networks will decrease the EBIT and increase the debt of the incumbent ISP Some OTT (with high EBIT) could buy some incumbent (with high debt)
5.4 – Next possible fight: Telco vs. Bank Mobile Phone = Wireless Digital Wallet Near Field Communication - Identity certified by SIM Location based added services (recommendation/discounts)
6.1 – A new way of coding & working Coworking - Crowdsourcing - Open Source coding - BarCamp Large use of Mashups and  Web Services SDK: Cocoa, Android (Google) Distributed virtual community based on reputation and trust Handicraft model iOS Cocoa
6.2 – A new way of coding & working
7.1 – A new way to watch the content Broadcast -> On-Demand Personalized TV program based on your preferences Recommendation advertising Facebook Watch, Social content sharing http://www.youtube/leanback
7.2 – A new way to watch the content
8.1 – Nevertheless … ARE WE FACING SERIOUS TIMES     WITH A SERIOUS INDUSTRY ? Change Smartphone or Tablet every 6 months … Game Apps, 1 App  for everything … Rest of  Europe Rest of  Europe my my
8.2 – Nevertheless … Or should we invest more on social and environmental sustainable technology ? SUNDAY, MARCH 06, 2011 TRANSFORMING THE GENERATION, DISTRIBUTION AND CONSUMPTION OF ENERGY
9 - Conclusion Period of epochal changes in all the ICT sectors End of PC age, end of “Company for the Life” job Be part of the new “eco-systems” Social coding – Co-working More social and environmental responsibility in the business models
Definitions and Acronyms 4G 4th Generation Mobile Telecommunic. DRM Digital Rights Management OLO Other Local Operator OTT Over The Top GPON Gigabit Passive Optical Network M2M Machine to Machine ICT Information & Communication Technology
Related Videos Mozilla Smartphone http://www.youtube.com/watch?v=oG3tLxEQEdg Android 3.0 Honeycomb http://www.youtube.com/watch?v=M-80QD5Zjyc Metaweb http://www.youtube.com/watch?v=TJfrNo3Z-DU Internet of things http://www.youtube.com/watch?v=6kzNKONUGQ8 Augmented reality http://www.youtube.com/watch?v=8Szy4UU5dMg Internet of things + AR http://www.youtube.com/watch?v=kpcL8B5Ch2A Youtube TV Channel http://youtube.com/leanback
Personal background Antonio Ciccarelli has a Master Degree in Electrical Engineering He was involved in one of the first European Web projects, funded by the European Space Agency (1991)  10 years experience in the Defence & Space industry + 10 years experience in the Telco & Internet industry He is currently Head of the ICT Sector at the EU Community Fisheries Control Agency based in Vigo, Galicia, Spain [email_address]   www.linkedin.com/in/antoniociccarelli
The current presentation was used as visual material for an University speech The images and the logos used in this presentation are shown with the only purpose to provide examples of possible real world aspects related to the topics treated The presentation is aimed only to give examples of the current technological trends and does not want to give more visibility to any specific company brand. An exhaustive analysis of the possible products or solutions available on the market is out of the scope. Disclaimer

Internet trends and ICT knowledge necessary in the next years

  • 1.
    Internet trends andICT knowledge necessary in the next years XI Technological Forum 21-24 March 2011 Antonio Ciccarelli - CFCA
  • 2.
    Agenda The endof the PC age Everything in the cloud The Internet of things Semantic web Bandwidth wars A new way of working A new way to watch content Conclusion
  • 3.
    1.1 - Theend of the PC age @Home: PC – TV integration @Office: Surface Desktops @Elsewhere: Next Generation Smartphones 1,5 GHz Quadcore HD/Bluray output
  • 4.
    1.2 - Theend of the PC age Ecosystem based on OS platform + Market applications Revenue sharing between OS platform providers and small developers AppStore: 300.000+ -> 82,7% Revenues Android : 150.000+ -> 5,0 % Revenues Everybody trying to copy this model now; anyway the space will be only for two or three players
  • 5.
    Hardware (server, storage,printers) Operating System (virtualization) Application (SaaS) Desktop Virtualization and … content 2.1 – Everything in the cloud
  • 6.
    ICT Job marketimplications Definite fall of DRM, copyright? Final model: mix of private/public cloud 2.2 – Everything in the cloud System&Network Admin Cloud Manager Security Manager
  • 7.
    3.1 – TheInternet of Things Ubiquitous wireless connection with all the objects M2M – Smart Grids ( 50 billion connected devices by 2020 ) Augmented reality (info view, 3D, advertising)
  • 8.
    3.2 – TheInternet of Things While it may result easy receiving and mapping objects with an onboard GPS transponder ... … it is less easy catching and transmitting analogical data from objects without power supply …
  • 9.
    3.3 – TheInternet of Things
  • 10.
    3.4 - TheInternet of Things
  • 11.
    4.1 - SemanticWeb Most announced and … slowest technology Driven by academic research rather than real business applications Top down vs. Bottom Up approach Definition of too complex models
  • 12.
    4.2 - SemanticWeb So, what’s happening? Several search engines claiming to be semantic Mix of “good enough” simple standards + proprietary solutions Google now announcing to slightly modify its algorithms adding “semantics” -> natural language search, multiple formats results
  • 13.
    5.1 – TheBandwidth War Fights between: Telco vs. Over The Top Incumbents vs. OLO Mobile vs. Fixed access vs. vs. FTTH
  • 14.
    5.2 – TheBandwidth War Internet data consumption increased of 215% in the past 3 years, mainly due to video streaming exponential growth. Possible scenarios: Pay (fast) vs. Public (slow) Internet Possible differentiated content access depending on Fixed or Mobile connection availability – Speed trends: VDSL2:100 Mb dwnl (500 m FO, 30 Mhz) GPON: 2,5 Gbit (shared among 64 users) Point-Point: 1 Gb (x each user) LTE 4G: 21 - 42 Mb -> 100 Mb peak
  • 15.
    5.3 – TheBandwidth War Telco ISP Huge investments necessary for the networks will decrease the EBIT and increase the debt of the incumbent ISP Some OTT (with high EBIT) could buy some incumbent (with high debt)
  • 16.
    5.4 – Nextpossible fight: Telco vs. Bank Mobile Phone = Wireless Digital Wallet Near Field Communication - Identity certified by SIM Location based added services (recommendation/discounts)
  • 17.
    6.1 – Anew way of coding & working Coworking - Crowdsourcing - Open Source coding - BarCamp Large use of Mashups and Web Services SDK: Cocoa, Android (Google) Distributed virtual community based on reputation and trust Handicraft model iOS Cocoa
  • 18.
    6.2 – Anew way of coding & working
  • 19.
    7.1 – Anew way to watch the content Broadcast -> On-Demand Personalized TV program based on your preferences Recommendation advertising Facebook Watch, Social content sharing http://www.youtube/leanback
  • 20.
    7.2 – Anew way to watch the content
  • 21.
    8.1 – Nevertheless… ARE WE FACING SERIOUS TIMES WITH A SERIOUS INDUSTRY ? Change Smartphone or Tablet every 6 months … Game Apps, 1 App for everything … Rest of Europe Rest of Europe my my
  • 22.
    8.2 – Nevertheless… Or should we invest more on social and environmental sustainable technology ? SUNDAY, MARCH 06, 2011 TRANSFORMING THE GENERATION, DISTRIBUTION AND CONSUMPTION OF ENERGY
  • 23.
    9 - ConclusionPeriod of epochal changes in all the ICT sectors End of PC age, end of “Company for the Life” job Be part of the new “eco-systems” Social coding – Co-working More social and environmental responsibility in the business models
  • 24.
    Definitions and Acronyms4G 4th Generation Mobile Telecommunic. DRM Digital Rights Management OLO Other Local Operator OTT Over The Top GPON Gigabit Passive Optical Network M2M Machine to Machine ICT Information & Communication Technology
  • 25.
    Related Videos MozillaSmartphone http://www.youtube.com/watch?v=oG3tLxEQEdg Android 3.0 Honeycomb http://www.youtube.com/watch?v=M-80QD5Zjyc Metaweb http://www.youtube.com/watch?v=TJfrNo3Z-DU Internet of things http://www.youtube.com/watch?v=6kzNKONUGQ8 Augmented reality http://www.youtube.com/watch?v=8Szy4UU5dMg Internet of things + AR http://www.youtube.com/watch?v=kpcL8B5Ch2A Youtube TV Channel http://youtube.com/leanback
  • 26.
    Personal background AntonioCiccarelli has a Master Degree in Electrical Engineering He was involved in one of the first European Web projects, funded by the European Space Agency (1991) 10 years experience in the Defence & Space industry + 10 years experience in the Telco & Internet industry He is currently Head of the ICT Sector at the EU Community Fisheries Control Agency based in Vigo, Galicia, Spain [email_address] www.linkedin.com/in/antoniociccarelli
  • 27.
    The current presentationwas used as visual material for an University speech The images and the logos used in this presentation are shown with the only purpose to provide examples of possible real world aspects related to the topics treated The presentation is aimed only to give examples of the current technological trends and does not want to give more visibility to any specific company brand. An exhaustive analysis of the possible products or solutions available on the market is out of the scope. Disclaimer