This document discusses gamification of serious games and provides examples. It defines gamification as using game elements in non-game contexts to motivate and engage users. Serious games are described as full games designed for purposes other than pure entertainment, such as learning. Examples provided of serious games that could be gamified include Barnga, vocabulary bingo, a smart learning goals project, the chocolate game, and the culture game.
The document is a YouTube video about delivering bad news in 3 phases:
1) Opening/briefly stating the bad news
2) Addressing the recipient's emotions
3) Seeking solutions together and closing
It provides guidance on how people typically react emotionally to bad news, including denial, anger, bargaining, depression, acceptance, and acting indifferent.
Rechtvaardigheid en de legitimiteit van het strafrecht: mag je straffen? Wie mag er straffen? Wie mag je straffen? En hoe lang moet die straf dan zijn?
This document discusses intercultural awareness and negotiation skills. It introduces Florence Kluckhohn's model of value orientations, which examines how cultures vary in their views of human nature, relationships with nature, time, activity, and social relations. It also mentions the Barnga game, an activity used to simulate cultural misunderstandings to demonstrate the importance of intercultural awareness and negotiation skills.
This document provides an introduction to a course on intercultural awareness and negotiation skills. It includes definitions of culture from various sources and discusses Edward Hall's model of cultural differences, which examines factors like context in communication, perceptions of time and space, and speed of information flow and message delivery. Students will give expert presentations on their home countries, participate in intercultural negotiations, and complete assessments. The document provides resources on intercultural competence and introduces an activity using playing cards to illustrate cultural differences.
This document discusses gamification of serious games and provides examples. It defines gamification as using game elements in non-game contexts to motivate and engage users. Serious games are described as full games designed for purposes other than pure entertainment, such as learning. Examples provided of serious games that could be gamified include Barnga, vocabulary bingo, a smart learning goals project, the chocolate game, and the culture game.
The document is a YouTube video about delivering bad news in 3 phases:
1) Opening/briefly stating the bad news
2) Addressing the recipient's emotions
3) Seeking solutions together and closing
It provides guidance on how people typically react emotionally to bad news, including denial, anger, bargaining, depression, acceptance, and acting indifferent.
Rechtvaardigheid en de legitimiteit van het strafrecht: mag je straffen? Wie mag er straffen? Wie mag je straffen? En hoe lang moet die straf dan zijn?
This document discusses intercultural awareness and negotiation skills. It introduces Florence Kluckhohn's model of value orientations, which examines how cultures vary in their views of human nature, relationships with nature, time, activity, and social relations. It also mentions the Barnga game, an activity used to simulate cultural misunderstandings to demonstrate the importance of intercultural awareness and negotiation skills.
This document provides an introduction to a course on intercultural awareness and negotiation skills. It includes definitions of culture from various sources and discusses Edward Hall's model of cultural differences, which examines factors like context in communication, perceptions of time and space, and speed of information flow and message delivery. Students will give expert presentations on their home countries, participate in intercultural negotiations, and complete assessments. The document provides resources on intercultural competence and introduces an activity using playing cards to illustrate cultural differences.
12. Chinese wetgeving
• Een vrouw ondergaat plastische chirurgie
• Zij trouwt met een man
• Zij krijgen een kind
• Het kind blijkt “lelijk” te zijn
• De man wil schadevergoeding van de vrouw en
scheiden
• De rechter kent dit toe
• Wat vertelt ons dit over
de cultuur van China?
13. Hofstedes 5 culturele dimensies
Machtsafstand
Individualisme
Masculiniteit en femininiteit
Onzekerheid ontwijken
Lange termijnoriëntatie
14. Machtsafstand
Korte afstand – geen hiërarchie
Hoge afstand – veel hiërarchie
16. Masculiniteit en femininiteit
Masculiniteit: assertiviteit, succes, prestaties,
groot onderscheid mannen- en vrouwenrollen
Femininiteit : bescheidenheid, gevoelig, kwaliteit
van leven is belangrijker dan prestaties
http://www.youtube.com/watch?v=-NNe1g0lY_8
- Leuke schoenen!
- Oh…. ja, die waren in de uitverkoop.
17. Onzekerheid ontwijken
Indekken tegen onzekerheid – verzekeringen,
plannen, regels
Los omgaan met onzekerheid – geen
verzekeringen (of weinig), niet plannen, weinig
regels.
“Het leven valt nu eenmaal niet te plannen.”
18. Lange / korte termijnoriëntatie
lang
sparen
volharding
studeren met oog op masterdiploma
zelfdiscipline
als je faalt, heb je zelf niet hard genoeg gewerkt.
vrije tijd minder belangrijk.
19. Lange / korte termijnoriëntatie
kort
respect voor traditie
sociale verplichtingen
eigen ego/status (niet afgaan)
alleen sparen om weer uit te geven
goede cijfers?
Kwestie van geluk,
niet van hard werk
vrije tijd heel belangrijk
25. • Mag Zorreguieta aanwezig zijn bij de kroning
van koning Willem Alexander?
• Is het een goede zaak dat de gemeente
Amsterdam het woord “ allochtoon” afschaft?
• Mag het woord “ neger” ?
• Mag koningin Beatrix een hoofddoek op?