A brief presentation given at the GeoCity Smart City Symposium at the China Museum of Digital Art, (CMoDA) Beijing. It discusses and illustrates ideas around the themes of public interactivity, remodulating relationships and the research project augmented_studio.
The document presents a vision for Spectator.do, a proposed platform that would allow citizens to report issues in their city, imagine improvements, and track progress of solutions. Citizens would use the platform to submit ideas, photos, and stories about problems or dreams for their community, which would be collected, analyzed and proposed to the government by Spectator.do to help make cities more livable according to citizens' visions. The goal is to strengthen connections between individuals and their city through civic engagement and grassroots urban planning.
This document summarizes three programs - [SUMMIT], [BRIEFING], and [IMPORT] - created by We Are City to connect and celebrate city builders. [SUMMIT] connects people, [BRIEFING] informs through newsletter statistics and content, and [IMPORT] introduces unconventional topics. The programs work together where [BRIEFING] provides peripheral vision, [SUMMIT] a goal, and [IMPORT] introduces uncertainty, all contributing to an informed citizenry.
This document discusses the production of urban space and the concept of smart cities. It references works by James Merrill, Dolores Hayden, and Anthony Townsend on how space is produced and for whose benefit. Examples are provided of Hayden's work documenting spaces created by marginalized communities in East Harlem and Little Tokyo. The document also references a study visualizing taxi pickups and dropoffs in New York City. Readings by Debord, Bauman, and Lynch are assigned for an upcoming field trip, with a blog post due before the trip.
This document lists over 20 creative fields of study that are offered at a university, including areas like acting, animation, architecture, creative writing, dance, drama, fashion, film and TV, interior design, journalism, music, visual arts, and urban design. The university positions itself as preparing students for careers in these creative industries through practical and skills-based programs.
This document lists over 20 creative fields of study including acting, animation, architecture, arts management, creative writing, dance, drama, entertainment industries, fashion, film and TV, industrial design, interactive and visual design, interior design, journalism, landscape architecture, media and communication, music and sound, technical production, urban design, and visual arts that are offered at a university focused on real world applications. It also states that mobile phones are good.
Agile Cities: Urban Renewal for a Networked Worldnaparstek
The document discusses how cities have become more oriented towards cars over the past 80 years, costing $13 billion per year in lost productivity, but notes examples of movements like Park(ing) Day and pop-up cafes and plazas that have created temporary public spaces to make cities more pedestrian-friendly in an agile manner by gaining feedback and quickly implementing low-cost changes. It argues that cities should take an agile approach to development and policy by rapidly testing ideas rather than relying on long-term master planning.
The document discusses how cities have become more oriented towards cars over the past 80 years, costing $13 billion per year in lost productivity, but notes examples of movements like Park(ing) Day and pop-up cafes and plazas that have created temporary public spaces to make cities more pedestrian-friendly in an agile manner by gaining feedback and quickly implementing low-cost changes. It argues that cities should take an agile approach to development and policy by rapidly testing ideas rather than relying on long-term master planning.
The document describes a virtual reality exercise where participants envision the year 2100. Participants create, amplify, or destroy "urban objects" and design their own neighborhood for 100 inhabitants. They give their neighborhood an adjective, value, and group of inhabitants. Neighborhoods are combined into a city called Tamara. Participants also receive an envelope challenging them to further develop their neighborhood. The purpose is to have visual conversations that question assumptions, make the impossible seem possible, explore radical solutions, and include marginal voices in envisioning future cities.
The document presents a vision for Spectator.do, a proposed platform that would allow citizens to report issues in their city, imagine improvements, and track progress of solutions. Citizens would use the platform to submit ideas, photos, and stories about problems or dreams for their community, which would be collected, analyzed and proposed to the government by Spectator.do to help make cities more livable according to citizens' visions. The goal is to strengthen connections between individuals and their city through civic engagement and grassroots urban planning.
This document summarizes three programs - [SUMMIT], [BRIEFING], and [IMPORT] - created by We Are City to connect and celebrate city builders. [SUMMIT] connects people, [BRIEFING] informs through newsletter statistics and content, and [IMPORT] introduces unconventional topics. The programs work together where [BRIEFING] provides peripheral vision, [SUMMIT] a goal, and [IMPORT] introduces uncertainty, all contributing to an informed citizenry.
This document discusses the production of urban space and the concept of smart cities. It references works by James Merrill, Dolores Hayden, and Anthony Townsend on how space is produced and for whose benefit. Examples are provided of Hayden's work documenting spaces created by marginalized communities in East Harlem and Little Tokyo. The document also references a study visualizing taxi pickups and dropoffs in New York City. Readings by Debord, Bauman, and Lynch are assigned for an upcoming field trip, with a blog post due before the trip.
This document lists over 20 creative fields of study that are offered at a university, including areas like acting, animation, architecture, creative writing, dance, drama, fashion, film and TV, interior design, journalism, music, visual arts, and urban design. The university positions itself as preparing students for careers in these creative industries through practical and skills-based programs.
This document lists over 20 creative fields of study including acting, animation, architecture, arts management, creative writing, dance, drama, entertainment industries, fashion, film and TV, industrial design, interactive and visual design, interior design, journalism, landscape architecture, media and communication, music and sound, technical production, urban design, and visual arts that are offered at a university focused on real world applications. It also states that mobile phones are good.
Agile Cities: Urban Renewal for a Networked Worldnaparstek
The document discusses how cities have become more oriented towards cars over the past 80 years, costing $13 billion per year in lost productivity, but notes examples of movements like Park(ing) Day and pop-up cafes and plazas that have created temporary public spaces to make cities more pedestrian-friendly in an agile manner by gaining feedback and quickly implementing low-cost changes. It argues that cities should take an agile approach to development and policy by rapidly testing ideas rather than relying on long-term master planning.
The document discusses how cities have become more oriented towards cars over the past 80 years, costing $13 billion per year in lost productivity, but notes examples of movements like Park(ing) Day and pop-up cafes and plazas that have created temporary public spaces to make cities more pedestrian-friendly in an agile manner by gaining feedback and quickly implementing low-cost changes. It argues that cities should take an agile approach to development and policy by rapidly testing ideas rather than relying on long-term master planning.
The document describes a virtual reality exercise where participants envision the year 2100. Participants create, amplify, or destroy "urban objects" and design their own neighborhood for 100 inhabitants. They give their neighborhood an adjective, value, and group of inhabitants. Neighborhoods are combined into a city called Tamara. Participants also receive an envelope challenging them to further develop their neighborhood. The purpose is to have visual conversations that question assumptions, make the impossible seem possible, explore radical solutions, and include marginal voices in envisioning future cities.
FutureEverything - The City as Living Lab or Play SpaceDrew Hemment
My keynote presentation at Metropolis Lab in Copenhagen on 28 June on the FutureEverything festival as a living lab, an approach developed in collaboration with ImaginationLancaster.
This document discusses the city innovation of public arts in Bangkok, Thailand. It highlights how concepts of temporality, transience, and fun have been innovatively employed in contemporary public art interventions. New forms of participative art and community art have emerged, related to urban policies of inner city regeneration and community revitalization. Public and private sectors have increasingly partnered to support public arts. Two types of spaces have been targeted - contemporary public spaces like malls and transit areas, and local communities/neighborhoods. Shopping malls and transport hubs in Bangkok's central business district have attracted the most participative art exhibitions and events outdoors from 2006-2010.
(2015) Designing to trigger reflection: state of my telepresence researchesMax Mollon
Mollon, M. (2015). Designer pour faire réfléchir : état de mes recherches sur la téléprésence (“Designing to trigger reflection: state of my telepresence researches”). In Cécile Martin (teacher). Presented at Université Paris-8, Master 2 Numérique : enjeux & technologies (NET), Paris. (Dec. 15th).
Global Cities are growing at an amazing place and are changing the ways in which we live, work, play, and relate to each other. The term Smart Cities describes a movement to apply new technological developments towards the development of these cities, but does doing so create a city that we actually want to live in? This presentation will address the role of culture and artists in creating a dynamic "place" and the role that Museums might play in promoting a cultural dialog within their local communities
Boston Civic Media Projects from Consortium AffiliatesBecky Michelson
These are some of the projects created by faculty from the Boston Civic Media Consortium and Network. The mission of the Boston CMC+N is to build relationships, share knowledge and develop innovative curriculum in civic media. This is a faculty-led initiative that links ten higher education institutions and numerous community partner organizations across the Greater Boston region. This initiative is organized by the Emerson Engagement Lab and funded by the Teagle Foundation.
The broader Boston Civic Media Network includes practitioners, students, nonprofits and government leaders. We want to work towards building a strong, collaborative network of engaged research and teaching across the Boston area.
Beyond the Screen: The New Aesthetics of Digital CitizenshipDanteGabriele
The document discusses the concept of the "New Aesthetic", which refers to digital phenomena influencing perceptions of technology and digital media. In 2011, writer James Bridle coined the term to describe technological artifacts and glitches he observed. The New Aesthetic examines the blurring lines between humans and technology as digital interactions shape information in an ongoing process. It raises questions about how computers see and relate to humans, and how technology imbues digital spaces with meaning that changes based on participation.
Ruth Catlow is an artist and co-founder of Furtherfield, an arts organization that uses digital technologies and participatory art practices to engage harder to reach groups. Furtherfield creates online and physical spaces for exhibitions, workshops, and residencies exploring arts, technology, and social change. It also produces works like Play Your Place, an open online game where communities collaboratively design levels representing desired changes in their neighborhoods. Furtherfield's goal is to create globally accessible art that responds to and creates open data about different places, shaped by local insights and a diverse range of people.
The document discusses how cities are becoming the primary place of residence and explores how cities can serve as media platforms. It provides perspectives on making cities more empowering places through urban interventions and citizen participation. Examples are given of art projects that transform public spaces and encourage social cohesion. Advances in mobile technology are shifting media consumption into public spaces, returning the "media event" to the public domain.
12th 404 festival
2015/9/9-12 @ECU Rosario ARG
artworks:
Law of Light 1 and 2 by Corma new Media
Blurred Light by Hsiao Ssu Ying
thanks: Gina, Martin, Corma new Media etc...
Connecting the Dots: How Digital Methods Become the Glue that Binds Cultural ...Robert J. Stein
The document discusses how digital methods can connect cultural heritage institutions to contemporary society. It notes that 70% of the global population will live in cities by 2050 and that smart cities face challenges in dealing with proliferating information. The document advocates that cultural institutions should focus on using technology to better understand engagement through metrics like repeat visits and diversity. It provides examples from the Dallas Museum of Art of using free admission and membership along with mobile technologies to better measure outcomes.
The document discusses the implications of including or omitting avatars and human figures in virtual projects. It explores the challenges for both the project team and users that incorporating human representations brings, and their impact on how the overall project is perceived.
United Visual Artists is an art and design collective based in London that creates interactive installations combining sculpture, architecture, performance, moving images and digital technology. Their installation VOLUME from 2006 consists of 48 sound-emitting columns that respond to audience movement, creating unique experiences. UVA explores spatial and temporal relationships in public spaces and how audiences collectively influence the environment through shared experiences. Their works draw from studies of artists like Rothko and Turrell while hiding advanced technology.
This document summarizes a presentation on geovisualization and interactive maps. It discusses how geovisualizations support exploration and analysis of spatial data. It provides examples of user-generated spatial data and how visualizing and combining different data sources can provide new insights. The presentation also demonstrates several interactive geovisualization tools that allow users to filter, analyze and browse spatial datasets in intuitive ways.
(2014) The Rhetoric of Design for Debate: triggering conversation with an “un...Max Mollon
Mollon, M., & Gentes, A. (2014). The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact (pp. 1–13). In the proceedings of the Design Research Society International Consortium (DRS), Umeå, Sweden. (June 18th)
DOI: 10.13140/RG.2.2.27693.49123
–
Retrieved from: http://bit.ly/DRS14-mollon
Matthew Hoffman is an architect and artist. He completed a Bachelor of Architecture degree at Penn State University. His work experience includes projects at various architecture firms in New York and Pennsylvania. Hoffman is currently working at C-LAB in New York on projects ranging from pavilions to housing developments. He has published articles in several journals and publications. Hoffman proposes a project called "ART MEADOW" which would create a massive urban playground in Central Park dedicated to the continuous creation of art. It aims to remove barriers between artistic creation and appreciation through collective involvement and an environment encouraging constant modification.
ARTLINKART | Patience for the man Chinese contemporary art databaseAlizia Borsari
Xu Wenkai (aaajiao) is a Shanghai-based artist who works in new media and code. He has collaborated on several art projects involving digital displays and live performances. His work explores questions of networked culture, power, and reality through playful abstraction generated by algorithmic code. He takes an interdisciplinary approach combining art, engineering, and philosophy.
Cities like San Francisco need help - but conventional planning processes make it difficult to implement great ideas for civic improvement.
Urban Prototyping (UP) complements these processes by rapidly designing, testing, and scaling new projects that improve civic life.
UP takes projects from prototypes to city pilots to refined products.
UP Cities around the world design and test prototypes through large-scale public Festivals that engage local communities.
The first UP San Francisco Festival was held in October 2012 as a flagship event in San Francisco’s first Innovation Month. On October 20, 2012, six blocks of downtown San Francisco became a living laboratory for urban experiments.
The 2012 Festival featured:
5000+ visitors
23 urban prototypes
40+ audio, visual, and dance performers
25+ renowned speakers in design, art, and technology.
Original UP concept by Gray Area and Rebar.
http://urbanprototyping.org
http://twitter.com/urbanproto
http://facebook.com/urbanprototyping
This document describes an art and technology workshop series held at the Power Station of Art Museum in Shanghai, China as part of the 9th Shanghai Biennial in 2012. It features workshops led by several international artists working at the intersection of art and emerging technologies. Workshops include topics like cybernetics, virtual reality, sound and image installation, and narrative structures for immersive media. The workshops aimed to explore artistic approaches to immersion through new technologies.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
FutureEverything - The City as Living Lab or Play SpaceDrew Hemment
My keynote presentation at Metropolis Lab in Copenhagen on 28 June on the FutureEverything festival as a living lab, an approach developed in collaboration with ImaginationLancaster.
This document discusses the city innovation of public arts in Bangkok, Thailand. It highlights how concepts of temporality, transience, and fun have been innovatively employed in contemporary public art interventions. New forms of participative art and community art have emerged, related to urban policies of inner city regeneration and community revitalization. Public and private sectors have increasingly partnered to support public arts. Two types of spaces have been targeted - contemporary public spaces like malls and transit areas, and local communities/neighborhoods. Shopping malls and transport hubs in Bangkok's central business district have attracted the most participative art exhibitions and events outdoors from 2006-2010.
(2015) Designing to trigger reflection: state of my telepresence researchesMax Mollon
Mollon, M. (2015). Designer pour faire réfléchir : état de mes recherches sur la téléprésence (“Designing to trigger reflection: state of my telepresence researches”). In Cécile Martin (teacher). Presented at Université Paris-8, Master 2 Numérique : enjeux & technologies (NET), Paris. (Dec. 15th).
Global Cities are growing at an amazing place and are changing the ways in which we live, work, play, and relate to each other. The term Smart Cities describes a movement to apply new technological developments towards the development of these cities, but does doing so create a city that we actually want to live in? This presentation will address the role of culture and artists in creating a dynamic "place" and the role that Museums might play in promoting a cultural dialog within their local communities
Boston Civic Media Projects from Consortium AffiliatesBecky Michelson
These are some of the projects created by faculty from the Boston Civic Media Consortium and Network. The mission of the Boston CMC+N is to build relationships, share knowledge and develop innovative curriculum in civic media. This is a faculty-led initiative that links ten higher education institutions and numerous community partner organizations across the Greater Boston region. This initiative is organized by the Emerson Engagement Lab and funded by the Teagle Foundation.
The broader Boston Civic Media Network includes practitioners, students, nonprofits and government leaders. We want to work towards building a strong, collaborative network of engaged research and teaching across the Boston area.
Beyond the Screen: The New Aesthetics of Digital CitizenshipDanteGabriele
The document discusses the concept of the "New Aesthetic", which refers to digital phenomena influencing perceptions of technology and digital media. In 2011, writer James Bridle coined the term to describe technological artifacts and glitches he observed. The New Aesthetic examines the blurring lines between humans and technology as digital interactions shape information in an ongoing process. It raises questions about how computers see and relate to humans, and how technology imbues digital spaces with meaning that changes based on participation.
Ruth Catlow is an artist and co-founder of Furtherfield, an arts organization that uses digital technologies and participatory art practices to engage harder to reach groups. Furtherfield creates online and physical spaces for exhibitions, workshops, and residencies exploring arts, technology, and social change. It also produces works like Play Your Place, an open online game where communities collaboratively design levels representing desired changes in their neighborhoods. Furtherfield's goal is to create globally accessible art that responds to and creates open data about different places, shaped by local insights and a diverse range of people.
The document discusses how cities are becoming the primary place of residence and explores how cities can serve as media platforms. It provides perspectives on making cities more empowering places through urban interventions and citizen participation. Examples are given of art projects that transform public spaces and encourage social cohesion. Advances in mobile technology are shifting media consumption into public spaces, returning the "media event" to the public domain.
12th 404 festival
2015/9/9-12 @ECU Rosario ARG
artworks:
Law of Light 1 and 2 by Corma new Media
Blurred Light by Hsiao Ssu Ying
thanks: Gina, Martin, Corma new Media etc...
Connecting the Dots: How Digital Methods Become the Glue that Binds Cultural ...Robert J. Stein
The document discusses how digital methods can connect cultural heritage institutions to contemporary society. It notes that 70% of the global population will live in cities by 2050 and that smart cities face challenges in dealing with proliferating information. The document advocates that cultural institutions should focus on using technology to better understand engagement through metrics like repeat visits and diversity. It provides examples from the Dallas Museum of Art of using free admission and membership along with mobile technologies to better measure outcomes.
The document discusses the implications of including or omitting avatars and human figures in virtual projects. It explores the challenges for both the project team and users that incorporating human representations brings, and their impact on how the overall project is perceived.
United Visual Artists is an art and design collective based in London that creates interactive installations combining sculpture, architecture, performance, moving images and digital technology. Their installation VOLUME from 2006 consists of 48 sound-emitting columns that respond to audience movement, creating unique experiences. UVA explores spatial and temporal relationships in public spaces and how audiences collectively influence the environment through shared experiences. Their works draw from studies of artists like Rothko and Turrell while hiding advanced technology.
This document summarizes a presentation on geovisualization and interactive maps. It discusses how geovisualizations support exploration and analysis of spatial data. It provides examples of user-generated spatial data and how visualizing and combining different data sources can provide new insights. The presentation also demonstrates several interactive geovisualization tools that allow users to filter, analyze and browse spatial datasets in intuitive ways.
(2014) The Rhetoric of Design for Debate: triggering conversation with an “un...Max Mollon
Mollon, M., & Gentes, A. (2014). The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact (pp. 1–13). In the proceedings of the Design Research Society International Consortium (DRS), Umeå, Sweden. (June 18th)
DOI: 10.13140/RG.2.2.27693.49123
–
Retrieved from: http://bit.ly/DRS14-mollon
Matthew Hoffman is an architect and artist. He completed a Bachelor of Architecture degree at Penn State University. His work experience includes projects at various architecture firms in New York and Pennsylvania. Hoffman is currently working at C-LAB in New York on projects ranging from pavilions to housing developments. He has published articles in several journals and publications. Hoffman proposes a project called "ART MEADOW" which would create a massive urban playground in Central Park dedicated to the continuous creation of art. It aims to remove barriers between artistic creation and appreciation through collective involvement and an environment encouraging constant modification.
ARTLINKART | Patience for the man Chinese contemporary art databaseAlizia Borsari
Xu Wenkai (aaajiao) is a Shanghai-based artist who works in new media and code. He has collaborated on several art projects involving digital displays and live performances. His work explores questions of networked culture, power, and reality through playful abstraction generated by algorithmic code. He takes an interdisciplinary approach combining art, engineering, and philosophy.
Cities like San Francisco need help - but conventional planning processes make it difficult to implement great ideas for civic improvement.
Urban Prototyping (UP) complements these processes by rapidly designing, testing, and scaling new projects that improve civic life.
UP takes projects from prototypes to city pilots to refined products.
UP Cities around the world design and test prototypes through large-scale public Festivals that engage local communities.
The first UP San Francisco Festival was held in October 2012 as a flagship event in San Francisco’s first Innovation Month. On October 20, 2012, six blocks of downtown San Francisco became a living laboratory for urban experiments.
The 2012 Festival featured:
5000+ visitors
23 urban prototypes
40+ audio, visual, and dance performers
25+ renowned speakers in design, art, and technology.
Original UP concept by Gray Area and Rebar.
http://urbanprototyping.org
http://twitter.com/urbanproto
http://facebook.com/urbanprototyping
This document describes an art and technology workshop series held at the Power Station of Art Museum in Shanghai, China as part of the 9th Shanghai Biennial in 2012. It features workshops led by several international artists working at the intersection of art and emerging technologies. Workshops include topics like cybernetics, virtual reality, sound and image installation, and narrative structures for immersive media. The workshops aimed to explore artistic approaches to immersion through new technologies.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
1. Public interactivity Remodulating relationships augmented_studio
Interactive Media > Smart Cities
Ian McArthur + Brad Miller | College of Fine Art, University of New South Wales, Australia
Follow C8 on Twitter : @C8project
Image: plasma_flow, VIVID LightsOUT! Sydney, 2012
4. data_shadow uses a granular synthesis system - a basic sound synthesis method that operates
on the micro sound time scale and uses sound samples thus creating a live soundscape. “Like
static, the soundtrack turns the viewer into a bar on the radio dial. Through our movements we
tune in the flow of time and data. The signal drops in and out of the noise.” Lizzie Muller.
participatory>
Image: data_shadow, Brad Miller, Underbelly Arts, Cockatoo Island, Sydney, 2011
5. The Minhocão, São Paulo, Brazil
“…a smart city will be a city whose
community has learned to
learn, adapt and innovate.”
A, Coe; Paquet, G. and Roy, J. (2001). Deakin, M (2007). "From city of bits to e- Deakin, M; Allwinkle, S (2007). "Urban
"E-governance and smart communities: topia: taking the thesis on digitally-inclusive regeneration and sustainable communities:
a social learning challenge". Social regeneration full circle". Journal of Urban the role networks, innovation and
Science Computer Review 19 (1): 80–93. Technology 14 (3): 131–143. creativity in building successful
partnerships". Journal of Urban Technology
14 (1): 77–91.
Image: Minhocão, Sao Paulo, Brazil 2012
6. Minhocão: A walk from the city center to the end of the
highway takes about two hours, and the length is lined
with “pixações” (graffiti tags unique to São Paulo), mobile
grills, buskers and street vendors selling aqua de coco.
São Paulo
Image: Minhocão, Sao Paulo, Brazil 2012
7. open studio lab
Shanghai September 2011
rare earth>
hacking the city
Image: RARE EARTH: Hacking the City 2011
8. “If the experiment of 20 million people in
Shanghai, all wanting Audis, all wanting
parks to fall in love in, all wanting dumplings
doesn’t work, then the world is truly
doomed. It is at critical mass. You can’t
solve this but you can get involved.” Pudong, Shanghai
(Goodwin, R., 2011, Rare Earth StudioLAB brief)
Shanghai
Image: RARE EARTH: Hacking the City 2011
9. The power of the image includes a diverse and persuasive facility
to focus the attention of a group, identify conflict or
congruence, reveal implied knowledge and past
“The city is a sandpit
experiences, highlight new or unfamiliar ways of seeing and
being in the world, and to document. shanghai, project, air, conditioner, ha
of possibility to your nging, plant, outdoor
hacking ability.
Shanghai is the
laboratory.”
(Goodwin, R., 2011, Rare Earth StudioLAB brief) Caroline Sutrisna, “Rainbox”
Image: RARE EARTH: Hacking the City 2011
Image: RARE EARTH: Hacking the City 2011
14. Boundary objects are objects which are both plastic
enough to adapt to local needs and constraints of the
several parties employing them, yet robust enough to
maintain a common identity across sites.
(Star, S.L. & Griesemer, J.R., 1989).
the boundary object
Image: PorosityC8 2009
15. Zhang Lu and Andrew
Collin, “Found”
portrait, engagement, typograph portrait, engagement, typogra portrait, engagement, typogra
y, photography, Shanghai, perfor phy, photography, Shanghai, phy, photography, Shanghai,
Image: RARE EARTH:character, City 2011
mance, writing, Hacking the found performance, writing, charact performance, writing, charact
_links, female, exterior, trees, gre er, found_links, maroon, old, er, found_links, maroon, shop
en, river, serene man, male, street, exterior, ur , female, interior, urban
ban
Images: RARE EARTH: Hacking the City 2011
16. …Self-disclosure is the individual's Amy Donaldson, “Chinese Laundry”
willingness to be open or to appropriately tell
their counterparts things about themselves.
It is one of the most important elements for
the development of an interpersonal
relationship…
(Guo‐Ming Chen, 1989:118-133)
line, clothes, blue, sky, shanghai, rareearth
disclosure>
Image: RARE EARTH: Hacking the City 2011
17. We rarely collaborate
successfully with those
we do not trust.
Kwang-Kuo Hwang, 2007
Playing with robots, Xinchejian
trust>
hacker, space, dancing. robot, machine, dance
Image: RARE EARTH: Hacking the City 2011
19. Thanks for
your attention
Ian McArthur + Brad Miller | College of Fine Art, University of New South Wales, Australia
Follow C8 on Twitter : @C8project
Image: Concept (Brad Miller) starry_night, ISEA 2013, Sydney
Editor's Notes
I’m going to talk on number of overlaying themes with collaboration at the core.Collaboration is often complex and hard to explain, difficult to understand from the outside.Essentially the themes encompassinteractivity in public space how interactive media platforms mediate and re-modulate relations between people and between people and machinesIdeas and questions about how to use interactive media to think about complex problems using cities as labs for the future
This is our work plasma_flow at the VIVID 2012 Festival - it featured over 50 interactive and immersive light art sculptures and installationsand large scale projectionsWe brought a new iteration of plasma_flow to BJDW whichhas been configured to respond to data inputs from weibo relating to mobility.Our robot blobs graphs the geo-relationship between 2 recent and consecutive weibo interactions within the beijing area.We animate the blobs between 2 points, that we transpose to plasma_flow space from thecoordinates of tweets that have this geo-location data.The duration of the movement is based on the time in between the 2 tweets.
plasma_flow emerges out of a series of site specific works that were initially quite personal introspective expressions about ones place in the world, one’s location, one’s tribe, and one’s memories) This is Brad Miller’s augment_me (the initial iteration of the IMP we are using) – it’s about exploring the idea of not being wholeThe notion that “I’m not complete unless something is added to complete me…” like a fake tan or skin whitening!
This is data_shadow another responsive work in public space at Cockatoo Island, Sydney – >data_shadow asksCan you have a memory without photographing it? Where does a memory live? How do we make sense of them? If it’s online, who owns it? Can you live forever in the cloud?It’s at this point in the development pathway that the project becomes more collaborative and begins to ask additional questions…
Is there a way of using interactive media installations to suggest and drive new ways of thinking about co-creation in urban contexts?Creating smarter cities is often understood to mean delivering smarter services through embedded technological and networked systems but it is important to note this doesn’t have to involve interactive systems on their own…
In Sao Paulo for example the government shuts down the Minhocão a double decker motorway once a week: on Sundays, pedestrians rule. …for one day a week this initiative up ends the dominant paradigm of the car in a social and experiential hackand in the process reveals other relationships that are not usually apparent…
OneofourrecentprojectsRare Earth: Hackingthe City wasan open studioLAB builtaroundtheinteractive media platform (basisofourworkshereat CMoDA) encouragingstudentsfrom Shanghai and Sydney tocollaborate in investigatingideas for the future ofcities,
The RARE EARTH briefframedurban Shanghai as “thelaboratoryofthe future”and challenged sculpture, design, media and environments students to make interventions– to test their practice at the scale of the mega-city…
In Rare Earth ‘hacking’ was seen as an undocumented procedure or a creative solution to a technical (or social/urban) problem that is in need of an urgent temporary fix (this is very open to interpretation but e.g. urban gardening, co-creation, basic robotics)
The studiorespondstoManzini’snotionofsharedvisionRARE EARTH’sbriefencouragedsharingofexperiencethrough: - Photography, drawingandvideosketching- Petcha Kutcha presentations, The immersivenetworkedstudio,anddigital tools includingFlickr
This iteration of the IMP draws on a database of images, sound and videos to display content as an immersive environment.
Participants create, tag and upload their content (responses to the brief carried out as interventionsdocumented in film, audio, image) to a Flickr database that regularly updates the IMP forming in the studio in a way that emulates a projected and responsive digital pin board.
By envisaging and creating design based interventions in the city through a process of action, documentation and tagging
And sharing we also see the introduction and amplification of disclosure within the interaction. This is significant because disclosure establishes a basis for interaction and trust.
Guo-Ming Chen (1989) acknowledges that between people from different cultures the act of disclosure carries a significance regarding signalling a willingness to be open and is an essential component of relationship building. It is a foundation for building trust.Building trust is important for collaboration…
This process reveals the potential power of the image to focus the attention of a group, identify conflict or congruence, reveal implied knowledge and past experiences, highlight new or unfamiliar ways of seeing and being in the world, and to document.
I’m going to leave you with this visualisation of an upcoming public work called starry_night and these thoughts:We’ve used interactive media to interrogate and reveal less visible voices – we think some of these voices may be the voices of the futureDIY, distributed models, hacker/maker culture and open source.Could we use IMP to facilitate accelerated communication pathways between Government and citizens or diverse cultural groups or communities of practice? Can we use dynamic screens to foster collaborative design led innovation to address complex urban problems?We live in a thicket a thicket of relationships. We face complex urban futures globally together. Mediated images allow us to tell useful stories and in turn to see and hear the world - and our cities in new ways.