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Intelligent Mobile Games 
Effectively engage your audience with turnkey mobile games that shorten the pathway to purchase to increase the ROI of your marketing efforts 
www.lifeinmobile.com 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation •
Our Philosophy 
Build the experience for Human² behind the device, not the device itself. 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
2
Gamification can lead to a 100% to 150% pickup in engagement metrics. 
Intelligent Mobile Games Overview 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
3 
Whether online or offline marketing, the consumer you’re targeting has a mobile device on them and that can be used to increase the effectiveness of your engagement. 
•Turnkey Mobile Games 
•Intelligent (reactive to consumer behavior) 
•Effective 
•Engaging 
•Sharable 
•Target Specific Demographics 
•Works in Facebook App 
•NO APP NEEDED 
Not your ordinary mobile games. 
* M2 Research
Word Search 
Text SEARCH 
to 88500 
Intelligent Mobile Games 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
4 
Slot Machine 
Text SLOT to 88500 
Tile Match 
Text TILES to 88500 
Prize Wheel 
Text WHEEL to 88500 
Scratch & Win 
Text SCRATCH 
to 88500 
Race To Retail 
Text RACE 
to 88500
80% of all revenue generated by mobile in 2012 was from games 
Post Play Experience 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
5 
To increase the percentage of monetization with each interaction, certain strategies can be implemented: 
•Increase Monetization 
•Share to Unlock Additional Plays 
•Drive to Retail (GPS) 
•Drive to App 
•Timed Expiring Coupons 
•Drive to Sign Up 
–Rewards Program 
–CRM 
•Countdown Clock 
Engage – React - Monetize 
*Flurry Analytics
Post Play Experience: with DipIQ™ 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
6 
What we are reacting to: 
•Weather 
•User Location 
•New user 
•Repeat user 
•Day of week 
•Time of day 
•Social influence 
•Where the user came from 
–Ad type 
–Campaign 
–From a user share 
To effectively monetize mobile engagement, you must first understand the mobile consumer. 
This consumer is a fundamentally different human when engaged with the mobile device. 
DipIQ™: a Life in Mobile Innovation 
DipIQ™: The Difference in working with Life in Mobile
Engagement 
Awareness 
Consideration 
Intent 
Purchase 
Amplify 
Path to Purchase with DipIQ 
Copyright © 2014 Life in Mobile™ 
www.lifeinmobile.com 
7 
Reactive Remarketing 
Real-time Learning 
Intelligent Mobile Games 
•No App Stores needed 
•Everyone can win 
•Sharable 
•Increased time on brand 
React to: 
•Weather 
•Location 
•First time or repeat user 
•Day of week / Time 
•Social influence 
Life in Mobile Games Shorten the Pathway to Purchase
How to distribute your new game! 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
8 
Traditoinal marketing: 
• Add SMS to traditional media to bring consumers to a quality engagement that offers more than just impressions 
• Print / TV / Radio 
• Onsite Display 
• Outdoor 
• Digital Social Share: 
• Every game has the ability for users to share on social networks, growing participation organically 
• Increase participation 
• Easily Sharable 
• Mobile Games plays in FB & TW Email Marketing 
• Use the short URL provided by Life in Mobile to enhance your e-mail marketing and turn it in to sales 
• Mobile / Desktop recognition Online Ads 
• increase your ad clicks by offering a fun and simple game 
• Google AdWords / Bing / Yahoo
In-Store & On-Site Marketing: ROI 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
9 
Monetize The Interaction 
•Increase Purchase 
–Partner Offers 
–Increase Perceived Value 
•Increase Time Spent 
•Build Database 
•Gain Consumer Insights 
•Drive Traffic via Social Share 
•Drive to Loyalty Program 
–Instant Sign-Up w/ Benefit 
•Push to App 
Increase Purchase with Smart Mobile Games
Online & Offline Marketing Outreach: ROI 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
10 
Monetize The Interaction 
•Drive Traffic to Location 
–Leverage GPS 
–Timed Offers / Coupons 
•Push to Purchase 
•Drive Online Purchase 
•Variable Coupon / Offer 
–Offer value / offer type can change based on conditions surrounding consumer. (Day, time, weather, location, etc.) 
•Deliver Coupon / Offer 
•Make Print Come Alive 
•Increase Social Sharing 
Drive traffic with Smart Mobile Games
Who We Are 
We Know Your Consumer 
Life in Mobile™ is a global mobile innovator, since 2007 with vast experience working with brands and agencies across many industry verticals. We focus on deploying our mobile solutions without jeopardizing our partner’s workflows. 
• Mobile Consumer Engagement 
• Brand Activation 
• Mobile Strategy 
• Mobile Intelligence 
• Mobile as a Utility 
• Mobile Audit 
• Apps 
• Advanced Mobilization Integrations 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
11
Intelligent Mobile Games 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
12 
Let the Games begin! 
Case Studies Available Upon Request
Slot Machine 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
13 
Overview: The Slot Machine is a great way to incorporate more branding into a fun and sharable engagement. As the slot machine needs multiple icons on each wheel, it’s a clever way to incorporate the aspects of your brand that you’re looking to drive home. How It Works: 
• Once users reach the experience we can collect whatever information is needed for CRM or database 
• User presses “Spin Button” 
• User gets x amount of spins to win 
• Users can unlock more spins by performing additional actions 
• Check in via GPS 
• Share with friends Benefits 
• No App stores needed 
• Drives to social networks / easily shareable 
• Consumers participate daily 
• Increases brand exposure 
• Great for co-branded campaigns 
• Everyone can win – provide small valued offer to all participants Target Demo: 
• Over 18 
• Popular with the 30+ crowd 
• Male & Female 
Text SLOT to 88500 
Play Demo
Prize Wheel 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
14 
Overview: It doesn’t get any more simple than the prize wheel, a standard in American contesting for hundreds of years. Make it digital, spice it up with your graphics and quality prizes, and you’ve got an engagement that will warrant significant participation and sharing. How It Works: 
• Once users reach the experience we can collect any information that is needed for CRM or database 
• User presses “Spin Button” 
• The arrow lands on a pie slice and the prize is won Benefits: 
• No App stores needed 
• Drives to social networks / easily shareable 
• Can have up to 6 different prizes 
• Everyone wins! 
• Can integrate with your fulfillment channels (or LiM can handle) Target Demo: 
• All Ages 
• Male and Female 
Play Demo 
Text SPIN to 88500
Scratch & Win 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
15 
Overview: Scratch and Win works just as you think it does, users use their finger to remove the outer layer of the digital scratch surface to reveal a prize or offer. Scratch and Win has been our most used engagement over the last 24 months because of how easy it is for consumers and for the results that it produces. How It Works: 
• Once users reach the experience we can collect whatever information is needed for CRM or database 
• User scratches to reveal prize or offer 
• User is delivered to result page which showcases other actions they can take to unlock another scratch game Notables: 
• No App stores needed 
• Drives to social networks / easily shareable 
• Increases brand exposure 
•Most participants will return daily to play Target Demo: 
• Prime Age 25 – 55 
• Male and Female 
Play Demo 
Text SCRATCH to 88500
Word Search 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
16 
Overview: Often found in magazines and print, the word search is a fun game that everyone can play and often is something that families can do together. How It Works: 
• Once users reach the experience we can collect any information that is needed for CRM or database 
• Users use their touch screen or mouse to highlight the 5 words found within the scramble to unlock the prize / offer 
• Users are provided with a “skip” button to skip the engagement to get to the prize / offer Notables: 
• Can have up to 10 words within search 
• Can include multiple word searches to keep the fun going! 
• Great for engagements that target families or parents 
• Use words that reinforce your brand position 
• Drives to social networks / easily shareable Target Demo: 
• All ages 
• Male & Female 
Play Demo 
Text SEARCH to 88500
Tile Match 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
17 
Overview: Tile Match is the simplest way to get multiple brand images in front of a consumer for consideration. The game is easy to play, and targets consumers of all ages. How It Works: 
• Once users reach the experience we can collect any information that is needed for CRM or database 
• Users touch tiles on the screen or use mouse to click to reveal three matching tiles to unlock the prize/offer 
• The winning tiles can display the prize itself, or display aspects of the brand which lead to the prize/offer page. Notables: 
• No app stores needed 
•Can feature 3 different products on one grid 
•Drives to social networks / easily shareable 
• Use tile photos that boost brand exposure 
• Everyone can be a winner by providing small valued offer Target Demo: 
• All ages 
• Male & Female 
Play Demo 
Text TILES to 88500
Race to Retail™ 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
18 
Overview: Race to Retail™ is all about creating a sense of urgency to go from external marketing to a retail location. How It Works: 
• Users interact with your marketing and delivered a unique countdown timer to their interaction 
• Users must get to retail and check in to redeem benefit 
• Offer 
• Contest Entry 
• Prize 
• Can activate on-board GPS for turn-by-turn directions Benefits: 
• Drives traffic to retail 
• Creates sense of urgency 
• Ties in store locator 
• Sharable to extend timer Target Demo 
• Smart Phone Users 
• Target age: 18 – 55 
• Female Dominant 
Play Demo 
Text RACE to 88500
Intelligent Mobile Games 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
19 
New Games in Labs Now! 
Case Studies Available Upon Request
Contact Us 
Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • 
www.lifeinmobile.com 
20 
John Lim 
CEO 
Office: (914) 205-4648 
Cell: (914) 774-1276 
john@lifeinmobile.com 
Daniel Foci 
Account Manager 
Office: (914) 909-6701 ext. 1003 
Cell: (914) 629-0863 
dan@lifeinmobile.com 
Mike Batiste 
Director of Mobilization 
Office: (914) 205-4650 
Cell: (914) 772-6763 
mike@lifeinmobile.com 
NYC Office 
275 Madison Avenue 
14th Floor 
New York, NY 10016 
Stamford Office 
500 Summer Street 
Suite 300 
Stamford, CT 06901 
European Office 
Kosciuszki 25/2 
40-048 Katowice 
Poland

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Intelligent Mobile Games

  • 1. Intelligent Mobile Games Effectively engage your audience with turnkey mobile games that shorten the pathway to purchase to increase the ROI of your marketing efforts www.lifeinmobile.com Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation •
  • 2. Our Philosophy Build the experience for Human² behind the device, not the device itself. Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 2
  • 3. Gamification can lead to a 100% to 150% pickup in engagement metrics. Intelligent Mobile Games Overview Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 3 Whether online or offline marketing, the consumer you’re targeting has a mobile device on them and that can be used to increase the effectiveness of your engagement. •Turnkey Mobile Games •Intelligent (reactive to consumer behavior) •Effective •Engaging •Sharable •Target Specific Demographics •Works in Facebook App •NO APP NEEDED Not your ordinary mobile games. * M2 Research
  • 4. Word Search Text SEARCH to 88500 Intelligent Mobile Games Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 4 Slot Machine Text SLOT to 88500 Tile Match Text TILES to 88500 Prize Wheel Text WHEEL to 88500 Scratch & Win Text SCRATCH to 88500 Race To Retail Text RACE to 88500
  • 5. 80% of all revenue generated by mobile in 2012 was from games Post Play Experience Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 5 To increase the percentage of monetization with each interaction, certain strategies can be implemented: •Increase Monetization •Share to Unlock Additional Plays •Drive to Retail (GPS) •Drive to App •Timed Expiring Coupons •Drive to Sign Up –Rewards Program –CRM •Countdown Clock Engage – React - Monetize *Flurry Analytics
  • 6. Post Play Experience: with DipIQ™ Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 6 What we are reacting to: •Weather •User Location •New user •Repeat user •Day of week •Time of day •Social influence •Where the user came from –Ad type –Campaign –From a user share To effectively monetize mobile engagement, you must first understand the mobile consumer. This consumer is a fundamentally different human when engaged with the mobile device. DipIQ™: a Life in Mobile Innovation DipIQ™: The Difference in working with Life in Mobile
  • 7. Engagement Awareness Consideration Intent Purchase Amplify Path to Purchase with DipIQ Copyright © 2014 Life in Mobile™ www.lifeinmobile.com 7 Reactive Remarketing Real-time Learning Intelligent Mobile Games •No App Stores needed •Everyone can win •Sharable •Increased time on brand React to: •Weather •Location •First time or repeat user •Day of week / Time •Social influence Life in Mobile Games Shorten the Pathway to Purchase
  • 8. How to distribute your new game! Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 8 Traditoinal marketing: • Add SMS to traditional media to bring consumers to a quality engagement that offers more than just impressions • Print / TV / Radio • Onsite Display • Outdoor • Digital Social Share: • Every game has the ability for users to share on social networks, growing participation organically • Increase participation • Easily Sharable • Mobile Games plays in FB & TW Email Marketing • Use the short URL provided by Life in Mobile to enhance your e-mail marketing and turn it in to sales • Mobile / Desktop recognition Online Ads • increase your ad clicks by offering a fun and simple game • Google AdWords / Bing / Yahoo
  • 9. In-Store & On-Site Marketing: ROI Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 9 Monetize The Interaction •Increase Purchase –Partner Offers –Increase Perceived Value •Increase Time Spent •Build Database •Gain Consumer Insights •Drive Traffic via Social Share •Drive to Loyalty Program –Instant Sign-Up w/ Benefit •Push to App Increase Purchase with Smart Mobile Games
  • 10. Online & Offline Marketing Outreach: ROI Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 10 Monetize The Interaction •Drive Traffic to Location –Leverage GPS –Timed Offers / Coupons •Push to Purchase •Drive Online Purchase •Variable Coupon / Offer –Offer value / offer type can change based on conditions surrounding consumer. (Day, time, weather, location, etc.) •Deliver Coupon / Offer •Make Print Come Alive •Increase Social Sharing Drive traffic with Smart Mobile Games
  • 11. Who We Are We Know Your Consumer Life in Mobile™ is a global mobile innovator, since 2007 with vast experience working with brands and agencies across many industry verticals. We focus on deploying our mobile solutions without jeopardizing our partner’s workflows. • Mobile Consumer Engagement • Brand Activation • Mobile Strategy • Mobile Intelligence • Mobile as a Utility • Mobile Audit • Apps • Advanced Mobilization Integrations Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 11
  • 12. Intelligent Mobile Games Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 12 Let the Games begin! Case Studies Available Upon Request
  • 13. Slot Machine Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 13 Overview: The Slot Machine is a great way to incorporate more branding into a fun and sharable engagement. As the slot machine needs multiple icons on each wheel, it’s a clever way to incorporate the aspects of your brand that you’re looking to drive home. How It Works: • Once users reach the experience we can collect whatever information is needed for CRM or database • User presses “Spin Button” • User gets x amount of spins to win • Users can unlock more spins by performing additional actions • Check in via GPS • Share with friends Benefits • No App stores needed • Drives to social networks / easily shareable • Consumers participate daily • Increases brand exposure • Great for co-branded campaigns • Everyone can win – provide small valued offer to all participants Target Demo: • Over 18 • Popular with the 30+ crowd • Male & Female Text SLOT to 88500 Play Demo
  • 14. Prize Wheel Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 14 Overview: It doesn’t get any more simple than the prize wheel, a standard in American contesting for hundreds of years. Make it digital, spice it up with your graphics and quality prizes, and you’ve got an engagement that will warrant significant participation and sharing. How It Works: • Once users reach the experience we can collect any information that is needed for CRM or database • User presses “Spin Button” • The arrow lands on a pie slice and the prize is won Benefits: • No App stores needed • Drives to social networks / easily shareable • Can have up to 6 different prizes • Everyone wins! • Can integrate with your fulfillment channels (or LiM can handle) Target Demo: • All Ages • Male and Female Play Demo Text SPIN to 88500
  • 15. Scratch & Win Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 15 Overview: Scratch and Win works just as you think it does, users use their finger to remove the outer layer of the digital scratch surface to reveal a prize or offer. Scratch and Win has been our most used engagement over the last 24 months because of how easy it is for consumers and for the results that it produces. How It Works: • Once users reach the experience we can collect whatever information is needed for CRM or database • User scratches to reveal prize or offer • User is delivered to result page which showcases other actions they can take to unlock another scratch game Notables: • No App stores needed • Drives to social networks / easily shareable • Increases brand exposure •Most participants will return daily to play Target Demo: • Prime Age 25 – 55 • Male and Female Play Demo Text SCRATCH to 88500
  • 16. Word Search Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 16 Overview: Often found in magazines and print, the word search is a fun game that everyone can play and often is something that families can do together. How It Works: • Once users reach the experience we can collect any information that is needed for CRM or database • Users use their touch screen or mouse to highlight the 5 words found within the scramble to unlock the prize / offer • Users are provided with a “skip” button to skip the engagement to get to the prize / offer Notables: • Can have up to 10 words within search • Can include multiple word searches to keep the fun going! • Great for engagements that target families or parents • Use words that reinforce your brand position • Drives to social networks / easily shareable Target Demo: • All ages • Male & Female Play Demo Text SEARCH to 88500
  • 17. Tile Match Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 17 Overview: Tile Match is the simplest way to get multiple brand images in front of a consumer for consideration. The game is easy to play, and targets consumers of all ages. How It Works: • Once users reach the experience we can collect any information that is needed for CRM or database • Users touch tiles on the screen or use mouse to click to reveal three matching tiles to unlock the prize/offer • The winning tiles can display the prize itself, or display aspects of the brand which lead to the prize/offer page. Notables: • No app stores needed •Can feature 3 different products on one grid •Drives to social networks / easily shareable • Use tile photos that boost brand exposure • Everyone can be a winner by providing small valued offer Target Demo: • All ages • Male & Female Play Demo Text TILES to 88500
  • 18. Race to Retail™ Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 18 Overview: Race to Retail™ is all about creating a sense of urgency to go from external marketing to a retail location. How It Works: • Users interact with your marketing and delivered a unique countdown timer to their interaction • Users must get to retail and check in to redeem benefit • Offer • Contest Entry • Prize • Can activate on-board GPS for turn-by-turn directions Benefits: • Drives traffic to retail • Creates sense of urgency • Ties in store locator • Sharable to extend timer Target Demo • Smart Phone Users • Target age: 18 – 55 • Female Dominant Play Demo Text RACE to 88500
  • 19. Intelligent Mobile Games Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 19 New Games in Labs Now! Case Studies Available Upon Request
  • 20. Contact Us Copyright © 2014 Life in Mobile™ • Confidential and Proprietary Presentation • www.lifeinmobile.com 20 John Lim CEO Office: (914) 205-4648 Cell: (914) 774-1276 john@lifeinmobile.com Daniel Foci Account Manager Office: (914) 909-6701 ext. 1003 Cell: (914) 629-0863 dan@lifeinmobile.com Mike Batiste Director of Mobilization Office: (914) 205-4650 Cell: (914) 772-6763 mike@lifeinmobile.com NYC Office 275 Madison Avenue 14th Floor New York, NY 10016 Stamford Office 500 Summer Street Suite 300 Stamford, CT 06901 European Office Kosciuszki 25/2 40-048 Katowice Poland